|
Sunning posted:Despite being on sale for years, neither Xenoblade Chronicles 1 nor Xenoblade Chronicles X were ever listed as a global million seller by Nintendo. XC2 has outsold them within a month. It's very possible XC1 hit the 1 million mark across the Wii, 3DS and WiiU virtual console iterations but I'm sure it's hard to track all that.
|
# ? Jan 31, 2018 18:34 |
|
|
# ? Apr 20, 2024 03:28 |
|
To be fair, most of my friends are seriously aching for a classic JRPG and the Switch has been a bit light on the brand-new-content so far. Octopath Traveler is going to clean house on this front. Not to say it isn't a good game, and it's got some improvements over the previous games. But they also made some baffling steps backward, like with the lack of cosmetic changes from armor. I enjoyed the game and I'll be looking with a curious but cautious eye at their next offering, but I couldn't actually recommend XBC2 to my friends. Without an Internet Support Group warning me about the facepalms and how to deal with them, I wouldn't've been able to appreciate the good through the bad.
|
# ? Jan 31, 2018 18:47 |
|
Taear posted:It's completely not worth getting. Unless you plan on killing superbosses and stuff post game maybe? I really can't see a reason for wasting so much time. Same goes for the more tedious blade quests. Yes, I was assuming you cared about postgame stuff. If you don't, don't waste your time. That said, you can fairly quickly farm up her cooking late game by equipping a couple agronomy blades and repeatedly hitting the 3 things in the farm with the ardun in gormott. You'll get stuff to make 50 foods or whatever in no time. Note that at least after level 2 of food, you get 2x per cooking, so you only need to cook 25 times or something.
|
# ? Jan 31, 2018 19:05 |
|
I've been hitting post-game superbosses and I haven't bothered with Pyra's stupid cooking. Hell I haven't bothered having Rex in the party at all! Who needs the Aegis? I sure don't! Hammer Bro. posted:To be fair, most of my friends are seriously aching for a classic JRPG and the Switch has been a bit light on the brand-new-content so far. Octopath Traveler is going to clean house on this front. I have a bunch of friends with a much higher anime tolerance than I have, so I've recommended the hell out of this game to them! I'm really glad it has done so well. It's a good game and I've thoroughly enjoyed it. Does it have issues? Oh, you bet it does! I have still enjoyed my time with it.
|
# ? Jan 31, 2018 19:38 |
|
Taear posted:
I didn't play X1 but I stopped XCX after getting tired of all the stupid little annoyances. And yeah, the patches help a lot with that but I still feel X2 was better from the get go .
|
# ? Jan 31, 2018 19:39 |
|
Silver Falcon posted:I've been hitting post-game superbosses and I haven't bothered with Pyra's stupid cooking. I want to make this my next game after Zelda. I liked XB1 quite a bit. Are these steps backwards mostly the story quality or the gameplay? Because I liked XB1 gameplay quite a bit
|
# ? Jan 31, 2018 19:42 |
|
MOVIE MAJICK posted:I want to make this my next game after Zelda. I liked XB1 quite a bit. Are these steps backwards mostly the story quality or the gameplay? Because I liked XB1 gameplay quite a bit The story is garbage. It's hilarious, and highly amusing garbage, but it is definitely garbage. I would put the overall battle system as better than the original game. There's a lot more going on, and if you like making Big Numbers fly around, oh boy is this the game for you! That said there are a lot of highly questionable design decisions.... some of which have been addressed in patches but a lot of which have not. I would say if you really like diving deep into battle mechanics and customization and don't mind grinding... then this is abolutely the game for you! There are plenty of systems to sink your teeth into! If you're kind of meh on that sort of thing... well then you still might like it if you like running around in huge gorgeous environments and listening to good quality music?
|
# ? Jan 31, 2018 19:47 |
|
Just to be clear you mean objectively garbage or garbage compared to XB1? I think most JRPG stories are garbage while XB1 was okay, saved by some decently fun British voice acting, and the characters.
|
# ? Jan 31, 2018 19:49 |
|
The story stretches its entire story which for most games would be only their first half over 60+ hours and about 5-10 hours in every cutscene that is main story becomes teeth grindingly repetitive
|
# ? Jan 31, 2018 19:54 |
|
The story is stupid but it's a fun stupid and as long as you're not the sort of person who picks apart every little thing when you watch a movie, like bitching about how star wars laser weapons make no physics sense, you will have fun with it.
|
# ? Jan 31, 2018 20:26 |
|
MOVIE MAJICK posted:Just to be clear you mean objectively garbage or garbage compared to XB1? I think most JRPG stories are garbage while XB1 was okay, saved by some decently fun British voice acting, and the characters. I had a lot of fun with the game, but the story is low tier JRPG bad: if the gameplay/world/music hadn't been so satisfying I would have turned it off after the first 10 hours. I think it was going for a Grandia 1 sort of feel, but it fell waaaaaay off the mark.
|
# ? Jan 31, 2018 20:43 |
|
Barudak posted:The story stretches its entire story which for most games would be only their first half over 60+ hours and about 5-10 hours in every cutscene that is main story becomes teeth grindingly repetitive You know, now that you mention it (and I'm not sure if this is what you meant) the story definitely has been moving a lot more slowly than the first game. I'm in chapter 7 and I was kind of expecting by this point to have something upended like XC1 does at numerous points. But so far, while the world has expanded in my eyes we've been mostly moving toward the same destination the whole time.
|
# ? Jan 31, 2018 21:30 |
|
Tender Bender posted:You know, now that you mention it (and I'm not sure if this is what you meant) the story definitely has been moving a lot more slowly than the first game. I'm in chapter 7 and I was kind of expecting by this point to have something upended like XC1 does at numerous points. But so far, while the world has expanded in my eyes we've been mostly moving toward the same destination the whole time. Its what I mean. The main goal doesnt change and no new information that alters the stakes is gained until near chapter 7/8 and by then the game is ending so you end up with a final dungeon that compresses the remaining narrative to wrap it up. In the interim to that point the game basically stalls you out as much as it can; Vandham, the thief kids, and Elpys basically just exist to make it take longer to get to what for most games would be the Second Act Twist. It doesnt help that boss fights that end with you losing reinforce the feeling that your party makes no narrative progress
|
# ? Jan 31, 2018 22:21 |
|
MOVIE MAJICK posted:Just to be clear you mean objectively garbage or garbage compared to XB1? I think most JRPG stories are garbage while XB1 was okay, saved by some decently fun British voice acting, and the characters. Eh, kinda both? Like, I've seen worse stories in JRPGs. XBC2's story is at least funny garbage. I'm serious, there were a lot of parts that just had me cackling like a madwoman with how ridiculous they are. And there is plenty of British, so don't worry about that! If you find B-movie plots entertaining and like laughing at them, this game is extremely your jam!
|
# ? Jan 31, 2018 23:41 |
|
socialsecurity posted:Does blade "trust" have a different translation in Japanese because getting characters who have had their blades their whole lives and having their "trust" start at 0 is a bit silly, as is getting blades who are just upgraded versions of old blades and having their trust be reset. I'm playing the Japanese version and the word they use is 信頼度 which would translate literally to something like "degree of trust," so it's still silly there too. Taear posted:I do wonder how it worked for them when playtesting. Do they expect you not to get many blades? Or to grind for ages? It feels like the developers wanted a varied set of experiences with the game between players, and also allow for the game to be open-ended in terms of content they engage with. It doesn't feel like the interface is well-designed for players who want to min/max or be completionists. You can accumulate a lot of blades, but the interfaces for managing them become very tedious. Blade selection on the mission screen should be flipped. Instead of scrolling through blades you should be choosing the mission requirement you'd like to fill and then have it show you only the blades that fit that criteria. For choosing blades that don't fit any of the mission requirements they could just have a 'No requirement' option that would show you your full list of blades like it does now. The general blade mangement screen should also have more options for sorting and it should be faster to dismiss blades. I really wish the UI designers had taken a look at what Persona 5 did because that game has similar UI challenges with managing personas, and it's handled very well there. I find most of the menus in XC2 to be very annoying and I wish they were all snappier. The only menu I like is the item screen because it's a very usable flat list with lots of options for sorting and it's easy to find the item you want by scrolling through the categories. The irony is that's probably one of the least-used menus in the game.
|
# ? Feb 1, 2018 00:36 |
|
I finally got Zenobia, after asking my cat to give me all his good juju. I don't know either. Mad that it took so long but glad that I can finally finish up all the quests!
|
# ? Feb 1, 2018 03:06 |
|
XC2's story is a lot like a B-movie. If you can watch a crappy movie and laughgroan when appropriate you'll enjoy it. I kind of rate it like Fire Emblem or Tales games where the main story is terrible, but the characters are enjoyable. It's a lot of fun, and once you beat the game it's got kind of a pokemony postgame where you can just kind of take your time and take things at your own pace. Honestly I feel like the sidequests needed to be portioned out better, there's a lot of lower level quests that you're going to miss until you're way overleveled.
|
# ? Feb 1, 2018 03:16 |
|
I liked the story, it was fine. the characters are really well done I think it's just failing in comparison to XB1 which was one of the best games ever made, kind of a big shadow there Barudak posted:Its what I mean. The main goal doesnt change and no new information that alters the stakes is gained until near chapter 7/8 and by then the game is ending so you end up with a final dungeon that compresses the remaining narrative to wrap it up. In the interim to that point the game basically stalls you out as much as it can; Vandham, the thief kids, and Elpys basically just exist to make it take longer to get to what for most games would be the Second Act Twist. stop grinding your teeth into dust every second someone isn't laser-focused on the goal and just enjoy the ride i admit the finale is a bit compressed but i don't think everything beforehand was worthless because things weren't constantly being upended E: also I never really felt like things were meandering, probably because I did a shitload of meandering on my own so there were huge gaps between story scenes where i was just loving around and getting murdered by giant birds Yinlock fucked around with this message at 15:25 on Feb 1, 2018 |
# ? Feb 1, 2018 15:06 |
|
THE loving MOON posted:XC2's story is a lot like a B-movie. If you can watch a crappy movie and laughgroan when appropriate you'll enjoy it. I kind of rate it like Fire Emblem or Tales games where the main story is terrible, but the characters are enjoyable. It's a lot of fun, and once you beat the game it's got kind of a pokemony postgame where you can just kind of take your time and take things at your own pace. Honestly I feel like the sidequests needed to be portioned out better, there's a lot of lower level quests that you're going to miss until you're way overleveled. the level curve of the game is actually fairly well-done right up until mor ardain where the monster levels are high but the game expects you to be like 5 levels lower for some reason
|
# ? Feb 1, 2018 15:12 |
|
Finally got the jerk in the art store in Theosir to give me his deed, so there's nothing left to do until the next DLC. Ometeotl fucked around with this message at 04:04 on Feb 2, 2018 |
# ? Feb 2, 2018 03:50 |
|
you may want to spoilertag your picture
|
# ? Feb 2, 2018 03:54 |
|
oh hey im at the postgame, might as well hunt for this ursula everyone says is so great *proceeds to get literally every single other rare blade, none of which are wind/ice, while using truth boosters* thanks video game
|
# ? Feb 2, 2018 04:18 |
|
Ometeotl posted:
did you get rank S10 for every blade?
|
# ? Feb 2, 2018 04:19 |
|
Yinlock posted:oh hey im at the postgame, might as well hunt for this ursula everyone says is so great The game is showing you mercy
|
# ? Feb 2, 2018 04:26 |
|
glassyalabolas posted:did you get rank S10 for every blade? Some of them, while grinding trust for others.
|
# ? Feb 2, 2018 04:32 |
|
ajkalan posted:The game is showing you mercy i did laugh out loud when i was only missing kos-mos and ursula and kos-mos shows up
|
# ? Feb 2, 2018 04:38 |
|
Ursula's lv 3 special is really great. It hits like 15 times and each individual hit can cause blowdown, giving it an insanely high success rate. Unless the enemy is guarding or launched you are almost always guaranteed to get the blowdown effect which is great. I have Nia with Dromarch, Floren and Ursula and she is insanely good.
|
# ? Feb 2, 2018 05:03 |
|
Ursula is a fantastic healer, but you can leave her at level 4 if you want to.
|
# ? Feb 2, 2018 05:26 |
|
There are multiple, multiple people as Monolith that need to be beaten with a textbook on UI/UX best practices.
|
# ? Feb 2, 2018 05:30 |
|
FrantzX posted:There are multiple, multiple people as Monolith that need to be beaten with a textbook on UI/UX best practices. i'd go for whoever decided the gacha thing was a good idea first like I get what they were trying for, to make every play-through unique, but in practice it's just a huge slog
|
# ? Feb 2, 2018 10:36 |
|
FrantzX posted:There are multiple, multiple people as Monolith that need to be beaten with a textbook on UI/UX best practices. That's too far! We just need whoever signed off on, or created, Ursula's grinding requirements and the gatchapon guy. We beat them as a warning to the rest, everyone goes away happy.
|
# ? Feb 2, 2018 10:36 |
|
ursula drop already if not for me, then so poor arduran can rest in peace without me constantly shaking him down for prizes e: how i'd fix it is make all the rare blades story/quest/hidden treasure chest rewards, do away with commons altogether, and make overdrives buyable(but expensive) it would incentivize exploration instead of raising a super cow to beat it like a core crystal pinata Yinlock fucked around with this message at 10:46 on Feb 2, 2018 |
# ? Feb 2, 2018 10:41 |
|
http://www.siliconera.com/2018/02/02/monolith-soft-boss-talks-katsura-hashino-xenoblade-chronicles-2-development-struggles/ Interview with the president. Xenoblade 2 was understaffed because over half the team was working on Zelda BOTW. Maybe 40% of the crew worked on the game, including 3 programmers that were gone during that time (He specifically cited the UI problem to this).
|
# ? Feb 2, 2018 17:05 |
|
Tae posted:http://www.siliconera.com/2018/02/02/monolith-soft-boss-talks-katsura-hashino-xenoblade-chronicles-2-development-struggles/ Interesting article. To note, as well, they outsourced a bunch and revised what they bought when it was submitted.
|
# ? Feb 2, 2018 17:48 |
|
Tae posted:http://www.siliconera.com/2018/02/02/monolith-soft-boss-talks-katsura-hashino-xenoblade-chronicles-2-development-struggles/ God damnit, Link.
|
# ? Feb 2, 2018 19:24 |
|
Bird Law posted:God damnit, Link. Well, exCUUUSE me, Aegis!
|
# ? Feb 2, 2018 19:40 |
|
Tae posted:http://www.siliconera.com/2018/02/02/monolith-soft-boss-talks-katsura-hashino-xenoblade-chronicles-2-development-struggles/ Another reason for me to never finish BotW I guess
|
# ? Feb 2, 2018 20:39 |
|
The Sean posted:Well, exCUUUSE me, Aegis! heh
|
# ? Feb 2, 2018 22:34 |
|
Tae posted:http://www.siliconera.com/2018/02/02/monolith-soft-boss-talks-katsura-hashino-xenoblade-chronicles-2-development-struggles/ So both games having baffling menuing and design decisions is because they share a tainted pool of kinship, makes sense.
|
# ? Feb 2, 2018 22:39 |
|
|
# ? Apr 20, 2024 03:28 |
|
Jesus christ, would it have killed them to just have the Noppons speak in regular English. I just tune out anything they say at this point because it's so grating. It's not cute when literally every other word is some sort of mangled English phrase.
|
# ? Feb 3, 2018 01:25 |