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Earnestly posted:Quick question, is this game gonna suck? It's gonna suck... all your time up!!!
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# ¿ Nov 28, 2017 16:54 |
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# ¿ Apr 18, 2024 03:09 |
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As far as titty-centric Blades go, I think the one with the giant arms is fine. It at least has a gimmick beyond "big ol titties"
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# ¿ Nov 28, 2017 18:21 |
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Lessail posted:I haven't kept up with much on the game but is it gonna be a plot point that rex can't emote at all??? He's a zombie.
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# ¿ Nov 28, 2017 19:03 |
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Video games are fun.
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# ¿ Nov 28, 2017 20:32 |
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bef posted:What I don't understand is how Nintendo OK'd some of these designs. Surely they know kids are gonna play, how is giant free-floating titty lady anyway ok? It's a bit absurd Nintendo wants to lock in the Vita market.
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# ¿ Nov 29, 2017 00:52 |
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Neddy Seagoon posted:You joke, but they pretty much have already. Once the Vita finally dies in Japan (let alone being already dead and buried everywhere else), the Switch is the best option to develop for for all the little studios that can't afford the obscene budget for 1080p/4K graphics. I assure you that was not meant to be a joke.
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# ¿ Nov 29, 2017 03:33 |
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Internet Kraken posted:lmao I forgot that character was even in the game. I can't even remember her name. She doesn't do anything interesting before dying. I didn't even realize she died until much later in the game when another villain mentions it.
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# ¿ Nov 29, 2017 06:13 |
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Genuinely surprised that Kosmos wasn't the Blade they're selling through DLC.
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# ¿ Nov 30, 2017 16:19 |
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As I understand it, even using Rare Crystals doesn't guarantee a Rare Blade.
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# ¿ Nov 30, 2017 18:33 |
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Zore posted:oh good another goddamn slapfight about 'anime'. that always ends really well and has lots of great discussion. He is permanent, unless he gets Aeris'd or turns out to be the Real Final Boss, or whatever.
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# ¿ Nov 30, 2017 18:35 |
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I realize that reads as "He is, unless he isn't" but no one has mentioned him not being one so.
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# ¿ Nov 30, 2017 18:37 |
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# ¿ Nov 30, 2017 19:01 |
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Making video game teeth not look weird really is an underappreciated skill.
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# ¿ Nov 30, 2017 19:02 |
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Regy Rusty posted:Any more detail you can give to why you feel this is the case? It's a bit disappointing to hear but on the other hand I've loved most of the Tales games I've played so it's hardly a dealbreaker. (It's because there's no plot for a third of the game)
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# ¿ Nov 30, 2017 19:04 |
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Riki was a Rogue and Tora is (by default) a Tank.
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# ¿ Nov 30, 2017 19:30 |
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The good news is that when the general public gets ahold of the game you can just ask other players how things work if you didn't fully grasp something.
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# ¿ Dec 1, 2017 05:02 |
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mabels big day posted:Hey you know how one of the best parts of Xenoblade was that all of the character's actions and motivations generally made sense and they never really acted like out of character idiots for the sake of the plot? Well, I wish that was in this game too. Shh, shh, just watch the big action sequences and don't think about it too hard.
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# ¿ Dec 1, 2017 22:00 |
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Slime posted:Nia has a normal speaking voice where I'm from. It's hilarious seeing people talk about it because if I heard her in a shop or a pub she'd blend in perfectly well. Nia's voice is good but it's also not as cartoony as you would expect from a cat girl and while that's normally fine it does feel a little weird in the comic relief bits (like the scene where Rex tells her to watch her step around the rope).
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# ¿ Dec 2, 2017 00:57 |
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8-Bit Scholar posted:Is there really no way to just open up a map screen, beyond just making the minimap bigger? Is there any way to scroll beyond my vicinity in that mode? Is it the Quick Travel menu or is there another one tucked somewhere else? Because I'm pretty astounded by how not useful that one is.
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# ¿ Dec 2, 2017 05:47 |
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Infinity Gaia posted:Hey, to those of you far into the game, how do the sidequests trend? Closer to the original or to XCX? It's kind of a dealbreaker for me if the sidequests are bad, it's the primary reason I couldn't bring myself to even beat XC but nearly 100%'d XCX. It seems more like XCX, but without the quest board. Quests tend to be far fewer in number, but have almost all been multi-step affairs. But also from what I've seen they haven't hit the weirdness of XCX, but who knows we may see an Ice Cream Cake yet.
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# ¿ Dec 2, 2017 15:08 |
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Neddy Seagoon posted:Did you miss the part where she adds Her flame abilities aren't derived from fire? Yes but it's also pointed out that that betrays the fundamental principles of how Ether works, and when pressed on that she pulls the "Um well uh...." bit and Rex stops the line of questioning.
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# ¿ Dec 2, 2017 18:10 |
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Just your gamer pride.
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# ¿ Dec 2, 2017 23:41 |
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Calaveron posted:Now someone explain Poppi Well you see, Tetsuya Takahashi likes robots a lot,
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# ¿ Dec 3, 2017 04:59 |
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katkillad2 posted:There would definitely be some benefits to that, I'm trying to find favorite pouch items for blades and nobody has made a list yet I forgot what the tutorial said, what's the bonus for having a character's favorite pouch item again?
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# ¿ Dec 3, 2017 05:45 |
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Caphi posted:I'm hoping that if you switch languages and use the cutscene viewer I'm told exists somewhere in the menu it uses the language you've set it to so I can go rewatch and compare and stuff, so if true what really matters is my mood for barks. The cutscene viewer is on the title screen.
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# ¿ Dec 3, 2017 17:40 |
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Sensual Simian posted:What are the boosters for when opening cores? Should I automatically use all boosters or only 1 or....What the gently caress is a bravery booster and why should I care? We don't know, but the general guess is that Bravery/Justice/Compassion/Whatever The Last One Is relate to elemental affinities. We think that Boosters increase the chance of the Blade having a specific elemental affinity (if move the cursor over a Booster when you're Bonding a Blade, you'll two opposing elements circling the Crystal).
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# ¿ Dec 4, 2017 16:16 |
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Yeah, for a game that made the Blades a huge part of the marketing push, they seem to be pretty superfluous to the actual game.
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# ¿ Dec 4, 2017 20:19 |
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Lakbay posted:That's a relief for me because I really don't like playing Tiger! Tiger! Stage 2 of Tiger! Tiger! feels consistently easier than Stage 1, if that helps any.
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# ¿ Dec 4, 2017 20:37 |
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Tae posted:I think you misunderstand, I mean is there any incentive to use other blades than the main character blades (Pyra, Demur). Variety, specific elemental combos, and field skills, but so far the game hasn't really given much reason for that.
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# ¿ Dec 4, 2017 22:57 |
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Internet Kraken posted:No its pretty bad. Like, even if you think all the voice acting is perfectly fine, lines being repeated extremely frequently is obviously a problem. Also none of lines sync up with the actual models mouths which creates a huge disconnect. The constant combat chatter is really not the dub's fault, and the lip flap doesn't really match in the JP version either.
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# ¿ Dec 5, 2017 15:25 |
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IcePhoenix posted:Is there a "level cap" on weapon arts? I can see myself trying to max out a bunch of them because I want to use way more than three blades per person but it seems like it'll be an awful grind if I do. I'd assume it'd be 5, anything higher would mean this game is way, way longer than I expected.
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# ¿ Dec 5, 2017 22:15 |
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Ciaphas posted:Any particularly good money making methods discovered yet? I’m in ch4 and salvaging & trading collections has been kinda hit or miss and slow besides. The new town in Chapter 4 sells Golden Tanks for Salvaging. Use those puppies down at that Titan's dock, preferably with Blades who have Salvaging Mastery and work that loop for like ten minutes.
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# ¿ Dec 6, 2017 02:09 |
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Louisgod posted:Are there no loving blue orbs/crystals in this game?? There are, they show up in specific locations as Collection Points that yield lots of collectibles rather than being randomly strewn across the maps.
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# ¿ Dec 6, 2017 05:16 |
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DLC Inc posted:is it possible to utilize roles like Tank on Rex or Nia? so far I only tend to get Healer/Attack class Blades on them. Not sure if each character only gets bonded with certain kinds of Blades. They can get Blades of any role, but it certainly seems like Rex pulls Tank more than Attack or Healer for me, while at this point Nia has a whole kennel of beast Healers.
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# ¿ Dec 6, 2017 15:50 |
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After waves and waves of common trash on Rex and Nia*, the fourth party member's first two rolls yield Gorg and Ursula. *Ok so Rex got Electra and Nia got Perun way back in Chapter 2.
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# ¿ Dec 7, 2017 01:36 |
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This game holds off on new party members for so long it makes you wonder why they even bothered having more than the core three.
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# ¿ Dec 7, 2017 05:04 |
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Tae posted:Did you forget how long it took to get all the party members in XB1? It's like if Dunban was still the fourth party member, but didn't join you until you got to Eryth Sea.
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# ¿ Dec 7, 2017 05:17 |
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abraxas posted:One thing that really bothers me about this game, especially in big battles that take a bit of time, is loving loot despawn. What is this and why is it a thing? They already have the technology to make my character hover up everything around him at the end of a story battle that goes directly into a cutscene. But when I'm fighting Largey McBigHuge out in the country and he drops a rare core or two and then I have to fight his twenty adds and don't immediately think about running around like an idiot and picking everything up, poo poo will just despawn. And welp, hope you didn't want those cores/accessories/bunch of money that the big guy dropped, here's 10 gold from the useless add you killed in 3 hits. Same with waiting around a bit after the salvaging scenes play (which, with a bunch of Salvaging Mastery Blades equipped, take entirely too loving long btw). I got a call yesterday just as I finished up a QTE to salvage and when I looked back at the screen a minute later all that was left were two monsters 20 levels below me and a chest. It's so they could fill up the shop deeds effects with multiple "increases item collection radius by 50 cm" deeds.
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# ¿ Dec 7, 2017 16:59 |
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Dirk the Average posted:I do want to say (Chapter 4) that holy poo poo was the whole abandoned factory badly designed. First, they give me Mythra instead of Pyra and tell me that she's dogshit underground (and oh boy are they correct), and then send me on an entirely underground/indoor mission! I was more or less begging for the game to give me Pyra back because my combos were all built around the fire element instead of the light element, so not only was I saddled with a blade whose level 3 combo barely broke 10k due to being indoors (I assume?), but I could only combo Mythra with Mythra. As soon as I got Pyra back, those same 10k combos were hitting for around 40k or so and absolutely annihilating groups of enemies. When you have gold affinity, Mythra's Foresight passive gives your entire party a huge boost to evasion.
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# ¿ Dec 7, 2017 22:01 |
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# ¿ Apr 18, 2024 03:09 |
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Andrast posted:Do you need to keep her out or can you change blades after getting the gold affinity and still have it? I assume she has to be active. Which isn't a problem for me because coupled with pouch items that makes arts recharge more quickly, she's kind of a beast since she can straight up pull a combo by herself.
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# ¿ Dec 7, 2017 22:31 |