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Neddy Seagoon posted:Figured it out, I somehow got the Aux Core shop's menu mixed up with creating them in my head rather than just refining the ones in my inventory .
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# ¿ Dec 2, 2017 08:18 |
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# ¿ Apr 25, 2024 20:07 |
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DACK FAYDEN posted:TIME TO SALVAGE Boreas has Nopon Knowledge. Even with him, I'm having trouble getting the 4 levels needed to get in the warehouse, which I have to do to get his affinity up.
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# ¿ Dec 4, 2017 02:59 |
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I feel like "I have to have Nia equipped with 3 Healer blades because that's her role" is going to be the "I have to have Sharla in my party because I need a healer" of this game. It's okay to put an attacker blade on her, she will switch to it if nobody needs any healing.
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# ¿ Dec 4, 2017 19:30 |
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Zore posted:Also something to note for people who are post Chapter 4.
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# ¿ Dec 4, 2017 23:19 |
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Lessail posted:Seriously how do you avoid feeling like you're dying inside each time you're forced to fight non-bosses in the late game The new ability you get in chapter 8 is so ridiculously powerful that it feels op. Trash monsters are not a problem if you use it.
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# ¿ Dec 8, 2017 22:16 |
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BabyRyoga posted:The one thing about combat that totally isn't clicking for me is the Driver Combos. I don't think i've ever pulled one off in entirety. It never seems like I have the resources to somehow break, topple, launch, then smash something with the limited skills available at any given time. Is this basically where you are supposed to use non-rare blades to fill in gaps? I also use that party in chapter 8, and I can pretty consistently get Break, Topple, and Launch at the beginning of a fight - make sure you set the Arts in the right slots so they are available right away. Sometimes Five switches afterward and does a Smash right after if their Blades aren't on cooldown. I wouldn't ignore it since it's free time where the enemy can't attack you and a straight damage multiplier, but it's easier in later chapters as your party becomes more developed.
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# ¿ Dec 9, 2017 02:32 |
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Pollyanna posted:Is there a trick to Tiger Tiger that I'm missing? I really, really suck at this game, and I don't get much Ether out of it. Rex gets one of the best healing blades later on via the story, and he really only needs that one to keep the party up. Nia, likewise, will never need the healing that 3 healing blades will give her, so giving her an attacker blade lets her do some damage during healing downtime. Tank blades are also useful to switch to when you need more defense, as your attackers or healers may pick up aggro naturally during a fight. There's very little reason to have all 9 of your Arts be in one role. Rex gets enough damage output just from Pyra/Mythra, switching to another blade is just a dps loss unless you're doing it specifically for a Driver/Blade Combo.
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# ¿ Dec 13, 2017 02:00 |
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chumbler posted:Soul voice healing is significantly better than having dedicated healers, which are lazy design. Soul Voice healing was a direct response to the player misconception in XC1 that you needed a dedicated healer (Sharla) at all times. What this meant in practice though was that you just stuck all the highest dps people in your party because anyone could heal anyone and support abilities were weak, and holding aggro didn't matter much. It's very difficult to get away from tank/healer/dps dedicated roles in mmo inspired combat, and doing so tends to not be great in practice (GW2 for example). It's not lazy design to have dedicated healers, Sharla just didn't have the same tools that healers in mmos tend to have.
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# ¿ Dec 23, 2017 17:40 |
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# ¿ Apr 25, 2024 20:07 |
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Prowler posted:What makes you think they're "made from scratch"? Are you basing it off of that short trailer and screenshots? Because, honestly, those just make the game look like a higher res version of the original game with updated character models. It doesn't really look any different than the emulated version up-scaled to 1080p. ??? Think you might need to go look at the original game again, even in the emulator version with the HD texture pack it never looked quite like that. https://www.youtube.com/watch?v=EBfb4Mwo_dY There's way more geometry in the models and environments. Lighting effects are stronger, and there's more grass/tree detail in the environments. Plus the extra area at the end which was cut from the Wii version
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# ¿ Jan 30, 2020 23:31 |