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AJ_Impy
Jun 17, 2007



Yam Slacker

Subverted and Upgraded:

[MIDGE / HP:5/5 (RIG: 6/6)/ MOVE: 2 (RIG: 2)/ FUEL: 63 / LUXE: 183 / CYBER: SPINAL ANTENNA, VIRAL PROLIFERATOR, UPGRADE PROTOCOL] WEAPON MODS: [JD] TARGET ASSIST, UNSHIELDED ACCELERATOR, UNRULY K-FLANGER, RECOIL COMPENSATION

Midge looked at the scan data and sighed. "Skipp, it's a Horror- and Hive-infested deathtrap. See this?" He flashed over the data, 09.09: Stev, Weakened Particle Barrier, Damaged Heat Shields, Distressed Hull, Toxic Spores, Sucking Muck, Hive Mycogene, Catalyzing Horror, Venomous Horror, 4 Spore Spawn, 3 Sporebrood, then continued, "If I move there, the entire rig army is stuck permanently whilst we all get spammed with environmental effects and whatever those horrors and hivers do. If we had any choice in the matter, if we had time, I'd clear them all out at range first. We don't."

He opened up a channel to Stev because they were in adjacent hex shouting range. "Stev, we're approaching in force. Willing to leave your things alone if you can guarantee they will leave our things alone. Let us know which ones are yours and which ones need killing, we're summoning the Zodiac because it's the only way any of us are getting out of here alive."

Grimly, he gave the army its last move order.

All units to 09:09.

Wishlist:Thanks, Necrotech.

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The Lord of Hats
Aug 22, 2010



Hopefully Trying to Catch Up:
[STEV ANSAHOK / HP: 6/13 / DR: 3 / MOVE: 4 /4 LUXE / 10/25 BVO POINTS/ CYBER: RIG JACK, UPGRADE PROTOCOLS, DERMAL ARMOR, HYPERBALLISTIC PLATES, REINFORCED EXOSKELETON, HAZARD BAFFLING, ADVANCED OPTICS, TELESCOPIC ARRAY, BLOODHAWK BEAM, THE FULL ROBERT, BIONIC RECALIBRATION, CAPACITOR FILAMENTS /MUTATIONS: AMYGDALIC HYPERCEPHALY, VOX MUTANDIS, UNSTABLE ANATOMY, EXTREMOPHILE, EXO-PROPOLIS, ENTOMOSKEPSIS, ACCRETIVE ARMORING]

Stev perked up as he heard Midge's shout, and peered off into the distance, both with his eyes and his less common senses. There he was, with a full complement of rigs. Part of Stev dearly wanted to get his mandibles on those beta units, but he suppressed it. They were Midge's, after all, and he wasn't about to steal from a fellow wrecker.

"Sounds good to me! Come on in, the swamp's fine!" he shouted back, then turned to address his swarms "As for the rest of you... the wreckers and rigs that are about to show up? They're off limits. You will not attack them. We have much more important things to worry about right now."

Movement: No Movement

Wishlist: Armor for me to eat, and drone components for me to try and build something with.

Hexenritter
May 20, 2001

Buncha slack-jawed faggots around here


[Luxe: 45, 20 pre-allocated for a challenge]

Aethelred looked over the structural analysis of the rapidly disintegrating station several hundred thousands of kilometres "below" the Bellerophon, poring over the figures that Orbital Safety and Health Initiative, or OSHI, had pulled out of their asses on requestpainstakingly calculated for Pertinax. Sure enough, while there were indeed elevated risks of unfortunate side effects associated with using armoured orbital drop pods ordinarily reserved for troop and materiel delivery to surface locations, OSHI (how aptly named, Aethelred thought) declared their use safe enough to, quote unquote, "deploy in this instance without significant and immediately catastrophic risk of further destabilisation." Five minutes later, thanks to the generosity of veteran Wrecker Stev Ansahok, another attempt at supplying Mari Anne was en route, this time as a glimmer in the distance streaking toward Drop.




+++Pertinax Field Deployment Order+++
Authorising Agent: Director A.K. von Shussman XIV
Account Activity: Pertinax[20L], Stev [20L]
Recipient: Mari Anne
Recipient Gridref: Redacted
Contents: One Pertinax Filthy Lucre Port-a-Luxe, one Rad-resistant Hazmat suit, one Experimental Medikit v.3, armoured drop pod delivery [40L]

Hexenritter fucked around with this message at Jun 22, 2018 around 19:37

sheep-dodger
Feb 21, 2013




Mari Anne HP: 3/3 Move: 2 Luxe: 7 Cyber: Eye Gear
DPM Pistol Mods:
Depleted Pandemonium Rounds (1 DoT)
Neutronium-Tipped Rounds (Pen on multiple of 4)

Item reload status:
Decoy: empty
Medikit: empty
Squidpack: full
Jumpjets: empty
Megascope: unprimed

Hell yeah, the Weapon mod kit had completely reworked her pistol, this was way better than what it had been advertised as.
With the upgrade to her weapon made, Mari moved over to the pylon, it was time to end this episode.

Move to 09.09

Wishlist
Thanks Stev and Pertinax!

Bee Bonk
Feb 19, 2011






Sponsorship posted:

Pertinax AmmoFab spends 40 Luxe (20 Pertinax, 20 Stev)
...on behalf of Mari Anne for PummelPod delivery of Port-a-Luxe, Experimental Hazmat Gear (Rad), and Experimental Medikit v.3.
They will arrive on Sponsor Phase.


1. Bobby-Jack Johnson
Movement nowhere.
Twinhive Horror and Hive Charger move to 08.08.


2. Skipp Wiley Jr. / 3. Midge Gureyevitch / 6. Mari Anne
Movement to 09.09.
Midge's Beta Crawler is immobilized by the mire!
Midge's Gamma Crawlers are immobilized by the mire!
Midge's Gamma Enforcer is immobilized by the mire!
Midge's Beta Enforcer is immobilized by the mire!
Midge's Beta Crusher is immobilized by the mire!





Advanced Mutation Detected at 10.10!


7. Stev
Movement nowhere.
Skipp enters the hex!
Kilroy enters the hex!
Midge enters the hex!
Mari Anne enters the hex!

Advanced Mutation Detected at 10.10!


8. Scramble
Movement to 10.10.

Advanced Mutation Detected!




Wreckers, resolve Encounters!




Sponsors-Only Map

Not Alex
Oct 9, 2012




[SCRAMBLE / HP: 1/17 / MOVE: 6 / PATIENT ZERO / FLEXIBLE SNOUT+BLOODHOUND / PULSATING SKULL+VOX MUTANDIS / REGENERATIVE BROOD+THERAPEUTIC RADIATION / BATRACHIAN LEGS+BIOLOGICAL LEVITATION / PARALYTIC SPORES+PSYCHOACTIVE PHEROMONES / VILE EMESIS / ORGANIC CORE / WARPED INSIGHT+WARPED PRECOGNITION/ SWOLLEN MUSCULATURE+NEWFLESH EIDOLON/ ACIDIC SPEW+BIOLYTIC ERUPTION / ClusterDet Rounds + Mag-Rail + Underbarrel Launcher + Custom Choke on Scrambler(8 Charge) / 170 luxe ]

Something... something is wrong... Within Scramble, the brood stirs in response to something. A low buzzing. Hivers! Stev had made it to this pod's environmental controls. Why hadn't someone stopped him? Skulljobs! Scramble alights to plot out her next course of action. This area should be safe since she killed the warhulk. As she lands a klaxxon flares to strident life. Advanced mutation detected? Bit of a schlock sensor if it had missed her before. It didn't matter. Wretched alarm. That was sure to stir up trouble. Scramble reacts.

Squid to 09.10

Theantero
Nov 6, 2011

...they shall march out of my laboratory and sweep away every adversary, every creed, every nation, until the very planet is in the loving grip of the Pax Bisonica. And then peace will reign, and the world, and all humanity, shall bow to me in humble gratitude...

]
[BOBBY-JACK JOHNSON / HP: 4/5 / MOVE: 4 / DR: 1 / LUXE: 047 / CYBER: Trauma Webbing, Gyroscopic Stabilizers, Telescopic Array, Ablative Upgrades, Weapon Mount, Capacitor Filaments, Ion Screen / MUTATION: Biolytic Eruption, Giant Pincer, Vox Mutandis, Psychoactive Pheromones, Creeping Doom, Unearthly Talons]
WEAPON MODS: Metastatik (Mounted)
TOKENS: 5 Charge, 3 Antidote, 1 Infestation, 5 Metastatik Notches

Just as expected, the hive-beasts had legged it. Good. Maybe now he would get a chance to line up some shots in peace.

Bobby-Jack set on the ground, and grumbled under his breath ever so slightly as he adjusted his sights on the distant corvids.


Instakilling the Ambushed Corvid Harrier in Hex 06.08: 1d4= 1
Ambush: Sniping the Inactive Corvid Harrier in Hex 06.08: 1d18= 14
so that's 5 or 7 base damage depending on whether it has DR or not, doubled to 10 or 14 respectively
Sniping a Corvid Spotter in Hex 07.07: 1d18= 7
Again, 5 or 7 damage based on DR
In case I kill the first spotter, here's my Rampage Attack against the second Corvid Spotter in Hex 07.07: 1d18= 17

sheep-dodger
Feb 21, 2013




Mari Anne HP: 3/3 Move: 2 Luxe: 7 Cyber: Eye Gear
DPM Pistol Mods:
Depleted Pandemonium Rounds (1 DoT)
Neutronium-Tipped Rounds (Pen on multiple of 4)

Item reload status:
Decoy: empty
Medikit: empty
Squidpack: full
Jumpjets: empty
Megascope: unprimed

Mari stumbled into a veritable brawl between Stev, a horde of horrors and a bunch of what looked like hiver horrors. Taking Cover she quickly began shooting her new weapon, both for effect and for suppression.

Shoot the venomous horror with my pistol: 1d12 8
Free Suppression
Free cover (using the deployable cover if skipp uses it)


Wishlist
Thanks Stev and Pertinax!

Prince of Space
Apr 17, 2016



Hell Gem



(x2)

Skipp Wiley Jr., Newtype Wrecker
HP: 3/5 DR1 Move: 7 Luxe: 62 Fuel: 10
Mutations: Compound Eyes (Cannot be Ambushed) // Patagia (+2 Move) // Batrachian Legs (+1 Move) // Unstable Anatomy (Hit in combat on a 5+ only)
F-Mutations: MetaVector (Hazard: All targets gain one of each token type held by Skipp) // Caustic Haemorrhexis (On Damage: Friendly-Fire 1d4/1 AoE, +damage upcales)
D-Mutations: Wormholer (At 0 HP, spawn spatial anomaly. 1/6 chance to be drawn into anomaly and survive with 1 HP.)
Inventory: Mech-Mangler (1d10/3 Rampage +Scrap) // Hulking Warpoon (1d10/3 +Disable +Penetrator, Range 1, Pull 1) // Optiscope (1Upscale+0) // CS Armor (Green) (+1 DR) // Trauma Support Module (Full)
Hazmat Gears: Hazmat Gear (DR3 Toxic, DR1 Rad) // Hazmat Gear [X] (DR3 Inferno, DR1 Rad) // Hazmat Gear [X] (DR2 Toxic, DR2 Vacuum) // Hazmat Gear [X] (DR3 Rad, DR1 Toxic, Inferno Vulnerable)
Consumables: Squidpack (Full) // Deployable Cover (Full -> Empty) // Fabrikit [X] (Full) // Autofalconoid (Full) // Medikit (Full) // Medikit [Xv.3] (1: Full) (2: Full)
Items: Pulsating Cluster // Meta-Luxe
Mount: Kilroy Fitzgerald the Rocket Boosted Horror (1d10/2 +Disable, Range 1, Pull 1) HP: 7/7 DR2 Move: 3 Jump Upgrades: 3/3 (Vac-Adapted) Status: Raring for a fight!

"Holy guacamole - there's a lot of bad juju going on here!"

Skipp Wiley Jr. took in one all-encompassing glance at the disastrous scene playing out before him and immediately wanted to turn back, but it was far too late for that. Midge and his Mighty Marching Machines were now messily mired in the Sinking Muck, and as much as they might try to move about they won't be much good for anything but fighting now, combating the enemy to their last, dying robotic breath. Skipp wanted to salute those brave, expendable rigs for their commendable service in the line of duty, so he did, but in a haphazard, ironic way. He hoped that the pilots that were still stuck inside the rigjacked machines had made peace with their lot in life with whatever dwindling time they had left.

With his compound eyes scanning the entire region on full alert, Skipp noted the discolored shielding from a Weakened Particle Barrier overhead. That particular patch of bad rad-blocking was emitting gnarly beams of Neotype-unfriendly radiation from a point in the domed barrier that was upsettingly close to a section of Distressed Hull. The hull had been blasted with some ship's laz-fire, from the look of it, but then it had been hastily repaired with rudimentary and clearly temporary stopgap measures. It looked like the whole shebang was liable to be blown into space at the slightest provocation...

As if that all wasn't bad enough, the region was absolutely lousy with Horrors and Hivers he'd never seen before, each side fighting over a turf filled with Toxic Spores! The Hivers, it would seem, were technically on their side, in theory if not in practice. Skipp wasn't quite sure how Midge had managed to work it out with Stev, but he gotten the impression that Stev still had some shreds of humanity left in him, enough at least to keep some empathy around. Good. Skipp didn't have the time nor the energy to deal with being infested with Rook's mutated bees, not while there was a Zodiac Rig to defeat.

Skipp was lining up a shot on the Catalyzing Horror when he noticed the Wrecker Mari-Anne slinking in from the jungle, clearly drawn to all the fighting. Skipp pulled out his Deployable Cover and called out to everyone he could reach within local Comms range:

"Everyone that can hear this - get behind Cover! I'm Deploying some now!"

Midge, Mari-Anne, and Stev can peek:
Encounter: Skipp activates his Deployable Cover and shares it with Midge, Mari-Anne, Stev, Stev's Hiver's, and Midge's Rigs! (+1 DR, +Cover) Skipp takes Cover!
Skipp fires the Hulking Warpoon at the Catalyzing Horror!: 1d12 9 - 3 Damage +Penetrator +Disable!
If all of Midge's rigs are Disabled by the Weakened Particle Barrier, Skipp will activate his Newtype talent to mimic the Neosoldat talent and will Suppress the enemy as a free action!

Prince of Space fucked around with this message at Jun 23, 2018 around 08:08

AJ_Impy
Jun 17, 2007



Yam Slacker

Subverted and Upgraded:

[MIDGE / HP:5/5 (RIG: 6/6)/ MOVE: 2 (RIG: 2)/ FUEL: 63 / LUXE: 183 / CYBER: SPINAL ANTENNA, VIRAL PROLIFERATOR, UPGRADE PROTOCOL] WEAPON MODS: [JD] TARGET ASSIST, UNSHIELDED ACCELERATOR, UNRULY K-FLANGER, RECOIL COMPENSATION

There was a certain rightness to coming full circle, here as they approached the end of the third episode. He'd been with Stev on Salt from the very first round, and they'd ended it cracking the vault together. They were both there at the end on Rime, blasting Capricorn, the last two wreckers to deal damage to it. Now here, with Scorpio awaiting, they both stood as the masters of subverted forces, in an extremely vulnerable part of the station.

"Time to take out everything that isn't a Wrecker or controlled by one."

He eyed the particle barrier: His forces were potentially vulnerable to it, so that necessitated a degree of flexibility.

Mari-Anne, Skipp and Stev witness: The suppression level needed is five. With both neo-Soldats and the deployed cover, if everything goes well, two of my rigs will suppress. If there is a problem with either neo-soldat or the cover deployment, my rigs will cover the suppression shortfall to keep the suppression level at five. If they are not disabled, Gamma Enforcer and one Gamma Crawler will suppress. If they are, suppression duty will pass up the chain to keep suppression at five, order of suppression duty substitution being Gamma Crawler 2, Gamma Crawler 3, Beta Enforcer, Beta Crawler, Beta Crusher. If Stev misses the Catalyzing Horror, Beta Crawler shoot the catalyzing horror instead, and Beta Crusher adds Catalyzing horror to its target list. Otherwise, All rigs not on suppression duty shoot the Venomous Horror, and the Beta Crusher's target list is venomous horror, spore spawn, spore spawn, spore spawn, spore spawn. All rigs and Midge make use of the deployed cover. If all rigs are disabled, Midge will suppress.

Wishlist:Should be enough for now.

AJ_Impy fucked around with this message at Jun 23, 2018 around 08:25

The Lord of Hats
Aug 22, 2010



Hopefully Trying to Catch Up:
[STEV ANSAHOK / HP: 6/13 / DR: 3 / MOVE: 4 /4 LUXE / 10/25 BVO POINTS/ CYBER: RIG JACK, UPGRADE PROTOCOLS, DERMAL ARMOR, HYPERBALLISTIC PLATES, REINFORCED EXOSKELETON, HAZARD BAFFLING, ADVANCED OPTICS, TELESCOPIC ARRAY, BLOODHAWK BEAM, THE FULL ROBERT, BIONIC RECALIBRATION, CAPACITOR FILAMENTS /MUTATIONS: AMYGDALIC HYPERCEPHALY, VOX MUTANDIS, UNSTABLE ANATOMY, EXTREMOPHILE, EXO-PROPOLIS, ENTOMOSKEPSIS, ACCRETIVE ARMORING]

Stev waved at the incoming wreckers, to no apparent reaction. Really, that was rather rude of--oh, wrong unit. Stev waved again, this time with his main body that was squatting atop the Mycogene. Midge was much the same as ever. Some different decorations, and the sinking army of rigs was new, but otherwise he was much the same man that he had been back on Drop. Mari Anne was, remarkably, still alive and in perfect health. She must not have been dragged into Between, whatever that was--Stev gave her a nod. But it was the last one, Skipp... he had potential. Stev's senses, which he did not have or need names for, were practically screaming at him that the boy was a natural vector, full of possibility. His fingers twitched involuntarily, and for an instant the swarm converged on Skipp, before coming to a stop. No. Not now. Not yet.

"Welcome to the shitshow," Stev remarked dryly as he hopped down from his perch. "Horrors, hivers, and catastrophic structural damage, we've got it all. Glad you're all here, though--friends have to stick together, right? Right. Speaking of friends, the hivers aren't your enemy here, so don't worry about that--it's only the horrors that are a problem, and they're also an opportunity. For me, at least. So let's get them cleared out so we can get this done, and you can all enjoy the catering."

The Horrors were regrouping now, undaunted by the sheer number of invaders in their home. But once again, Stev swarmed them, clogging their senses with insects as he stepped behind the cover that Skipp had deployed. Oh, this was really bringing back memories.

"Good choice of target" he said to Skipp as he lined up a follow-up shot. "That one will be useful."

Team Shitshow Can Peek:
Beem the Catalyzing Horror: 1d14 13, infesting it. Suppressing, taking cover for free.

Hiver Eyes Only
Hivers are instructed to not attack wreckers, and to prioritize conversions with their attacks.

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars




I'm out. Feel free to drop VDP's into the Wrecker Retirement Fund.

Your call if you want to keep the challenges around.

dont be mean to me fucked around with this message at Jun 23, 2018 around 23:05

Bee Bonk
Feb 19, 2011






1. Bobby-Jack Johnson
Ambush!
Bobby-Jack hits Corvid Harrier from Range!
Corvid Harrier takes 8 damage (reduced from 10) and is destroyed!

Bobby-Jack hits Corvid Spotter from Range!
Corvid Spotter 1 takes 4 damage (reduced from 5) and is destroyed!
Rampage! Bobby-Jack hits Corvid Spotter!
Corvid Spotter 2 takes no damage!
Corvid Spotter 2 transmits Bobby-Jack's coordinates to Murder Corvidae!

Bobby Jack is awarded 8 Luxe for bounty!


2. Skipp Wiley Jr. / 3. Midge Gureyevitch / 6. Mari Anne / 7. Stev
Toxic Spores!
Skipp receives 1 Spore Token!
Mari Anne receives 3 Spore Tokens!
Stev receives 2 Spore Tokens!

Venomous Horror (09.10) misses Stev from Range!
Venomous Horror (09.10) hits Stev from Range!
Stev is Pulled into 09.10!

Beta Crusher attacks!
> Venomous Horror is hit!
> Spore Spawn 1 is hit!
> Spore Spawn 2 is hit!
> Spore Spawn 3 avoids damage!
> Spore Spawn 4 is hit!
> Catalyzing Horror avoids damage!
Skipp Deploys Cover!
Skipp hits Catalyzing Horror!
Backlash!
Mari Anne lays down Suppression!
Mari Anne takes Cover!
Mari Anne hits Venomous Horror!
Beta Crawler misses Catalyzing Horror!
Gamma Crawler 1 lays down Suppression!
Gamma Crawler 2 lays down Suppression!
Gamma Crawler 3 misses Venomous Horror!
Gamma Enforcer lays down Suppression!
Beta Enforcer hits Venomous Horror!

Hiver Mycogene attacks!
>Catalyzing Horror is hit!
>Venomous Horror avoids damage!
>Spore Spawn 1 is hit!
>Spore Spawn 2 avoids damage!
>Spore Spawn 3 avoids damage!
>Spore Spawn 4 avoids damage!
Sporebrood misses Catalyzing Horror!
Sporebrood hits Catalyzing Horror!
Sporebrood misses Catalyzing Horror!

Catalyzing Horror is Disabled!
Venomous Horror misses Mari Anne!
Spore Spawn 1 misses Kilroy!
Spore Spawn 2 misses Kilroy!
Spore Spawn 3 misses Kilroy!
Spore Spawn 4 hits Kilroy!

Damage
Skipp takes 1 damage (reduced from 3)!
Kilroy takes no damage!
Catalyzing Horror takes 5 damage and is Infested (1/3)!
Venomous Horror takes 9 damage and dies!
Spore Spawn 1 takes 3 damage and dies!
Spore Burst!
>Skipp avoids spores!
>Mari Anne avoids spores!
Spore Spawn 2 takes 2 damage and dies!
Spore Burst!
>Skipp avoids spores!
>Mari Anne avoids spores!
Spore Spawn 4 takes 2 damage and dies!
Spore Burst!
>Skipp avoids spores!
>Mari Anne avoids spores!

Skipp is awarded 3 Luxe for bounty!
Midge is awarded 3 Luxe for bounty!
Mari Anne is awarded 3 Luxe for bounty!


7. Stev / 8. Scramble
Scramble Squidpacks to 09.10!

Toxic Spores!
Scramble receives 3 Spore Tokens!

Stev is Pulled into the hex!
Stev lays down Suppression!
Stev hits Catalyzing Horror!
Backlash!
Catalyzing Horror hits Stev!
Spore Spawn 1 misses Stev!
Spore Spawn 2 hits Stev!

Damage
Stev takes 7 damage (reduced from 10) and dies but is saved by Neo-Soldat talent!
Stev receives 4 Poison Tokens and 1 Spore Token!
Catalyzing Horror takes 10 damage and is Fully Infested!





Wreckers, take Action!




Sponsors-Only Map

Bee Bonk fucked around with this message at Jun 24, 2018 around 01:58

Prince of Space
Apr 17, 2016



Hell Gem


[Sponsor Luxe: 5 -> 35]

Dr. Wiley realized that he was on the edge of his seat and biting his nails, watching the ongoing holo-feed of his boy and the other Wreckers fighting against a horrendously vicious Horror nest. Dr. Wiley had prepared stringently for a plethora of endgame scenarios when he first curated his Wrecker Challenge list, but now it seemed like the Wreckers had most everything else well in hand. All that was left for Junior to do was to pull on that lever atop the Zodiac beacon and see what emerged...

"C'mon, Junior. All you've got to do is stick the landing. Keep your weapon raised and don't let those remaining horrors give you any guff!

He absentmindedly struck the key on his Sponsor Console to upload all the changes he'd made to his Challenges list. His eyes, meanwhile, were glued to the holo-screen.

COSMIQ SURVIVAL CHALLENGES [1-13]:
  • Danger Zone: Obtain Yellow Clearance.
  • Trailblazer: Visit all 5 Pods.
  • Lucky Devil: Get struck by lightning 2 times.
  • Mood Killer: Attack another Wrecker and deal damage.
  • Jolly Jacker: Subvert or control the mind of another Wrecker.
  • Thing Flinger: Push or Pull enemies 3 times. (Skipp 1, Scramble 2)
  • Bridge Burner: Cause the jettisoning of Pod 1 (+10 luxe). - 10 luxe returned!
  • Land Waster: Cause the jettisoning of Pod 2 (+10 luxe). - 10 luxe returned!
  • Bee Begone: Cause the jettisoning of Pod 3 (+10 luxe). - 10 luxe returned!
  • Ice Breaker: Defeat Warhulk Cry-1.
  • Moonscraper: Spend 3 consecutive turns in the unshielded sections.
  • Love Crusader: After a close call, engage in an emotional moment that viewers would find heartwarming.
  • Ring of Fire: Create an Inferno in Pod 5 after all other Pods have been jettisoned.
  • Shot Caller: Predict your attack's first numerical result before it happens.
  • Mind Blower: Destroy an enemy from Range 2 in a single hit.
  • Luxe Aeterna: Use a consumable to complete a challenge.
  • Hulk Buster: Defeat Warhulk Cry-2.
  • Nest Kicker: Destroy a Hive Cluster.
  • Hiver Survivor: Remove all Infestation tokens from yourself.
  • Flyest Swatter: Destroy a non-Cluster Hiver enemy.
  • > Disarmer Armor: Destroy Scorpio's Right Claw and craft some armor with it.
  • > Pain Gauche: Destroy Scorpio's Left Claw and craft a weapon with it.
  • > Detail Oriented: Destroy Scorpio's Tail and transmat it.

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Prince of Space
Apr 17, 2016



Hell Gem



(x2)

Skipp Wiley Jr., Newtype Wrecker
HP: 2/5 DR1 Move: 7 Luxe: 62 -> 52 Fuel: 10
Mutations: Compound Eyes (Cannot be Ambushed) // Patagia (+2 Move) // Batrachian Legs (+1 Move) // Unstable Anatomy (Hit in combat on a 5+ only)
F-Mutations: MetaVector (Hazard: All targets gain one of each token type held by Skipp) // Caustic Haemorrhexis (On Damage: Friendly-Fire 1d4/1 AoE, +damage upcales)
D-Mutations: Wormholer (At 0 HP, spawn spatial anomaly. 1/6 chance to be drawn into anomaly and survive with 1 HP.)
Inventory: Mech-Mangler (1d10/3 Rampage +Scrap) // Hulking Warpoon (1d10/3 +Disable +Penetrator, Range 1, Pull 1) // Optiscope (1Upscale+0) // CS Armor (Green) (+1 DR) // Trauma Support Module (Full)
Hazmat Gears: Hazmat Gear (DR3 Toxic, DR1 Rad) // Hazmat Gear [X] (DR3 Inferno, DR1 Rad) // Hazmat Gear [X] (DR2 Toxic, DR2 Vacuum) // Hazmat Gear [X] (DR3 Rad, DR1 Toxic, Inferno Vulnerable)
Consumables: Squidpack (Full) // Deployable Cover (Empty -> Full) // Fabrikit [X] (Full) // Autofalconoid (Full) // Medikit (Full) // Medikit [Xv.3] (1: Full) (2: Full)
Items: Pulsating Cluster // Meta-Luxe
Tokens: 1 Spore
Mount: Kilroy Fitzgerald the Rocket Boosted Horror (1d10/2 +Disable, Range 1, Pull 1) HP: 7/7 DR2 Move: 3 Jump Upgrades: 3/3 (Vac-Adapted) Status: Boosting to the top!

Things were going relatively well for Skipp Wiley Jr. and the Wreckers in their battle for Drop's centermost weather pylon, at least until the moment Stev was whisked away from combat. The Bee-infested Veteran was snatched up by a pair of Venomous Horrors, caught up by their tongues and dragged far downrange, likely to his doom. Despite the surprise and dismay at seeing the double-Veteran Wrecker removed from battle so quickly and so soon, Skipp had maintained his course. He focused his Hulking Warpoon's fire onto the Catalyzing Horror, keeping the gruesome thing pinned to the wall and electrocuted for as long as was necessary.

Despite the electroharpoons, the Catalyzing Horror he'd skewered had still managed to get a good hit in on Skipp. The lancing pain in the gash it caused bubbled and burned and flared as acidic blood sprayed across the battlefield from the gaping wound.

Caustic Haemorrhexis versus Catalyzing Horror, Spore Spawn (every other target was protected by Deployable Cover): 2#1d4 4 1 - 1 extra damage was dealt to Catalyzing Horror last round!

"How do you like that, you son of a gun?" Skipp growled at the speared horror between clenched, teeth. "Now stick around my shish-kebabed scaly friend - I've got higher and better places to be."

While shoving luxe into the reloader hopper for his Deployable Cover, Skipp powered up Kilroy's jet thrusters and effortlessly ascended to the top of Pod 5's weather pylon, where a newly-built platform with a very important switch awaited him.

Skipp set his mount Kilroy down to his low hovering jets and hopped off, stepping directly before a large switch with the symbol for the Scorpio Zodiac overhead. He lifted his weapon high up in the air and shouted to the heavens:

"I hereby claim the Scorpio Zodiac Beacon for Cosmiq Pharmaware - 'Why reach beyond the sun, when you can think with COSMIQ!'"

Skipp Wiley Jr. pulled the lever and awaited the glory to come.

Midge and Mari-Anne can peek:
Encounter: Skipp reloads his Deployable Cover with 10 luxe!
Skipp activates the Zodiac Beacon!
Midge and Mari-Anne are welcome to use Skipp's Fabrikit, Autofalconoid, or Medikits!

Prince of Space fucked around with this message at Jun 24, 2018 around 06:02

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