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Subverted and Upgraded: [MIDGE / HP:5/5 (RIG: 6/6)/ MOVE: 2 (RIG: 2)/ FUEL: 63 / LUXE: 183 / CYBER: SPINAL ANTENNA, VIRAL PROLIFERATOR, UPGRADE PROTOCOL] WEAPON MODS: [JD] TARGET ASSIST, UNSHIELDED ACCELERATOR, UNRULY K-FLANGER, RECOIL COMPENSATION Midge looked at the scan data and sighed. "Skipp, it's a Horror- and Hive-infested deathtrap. See this?" He flashed over the data, 09.09: Stev, Weakened Particle Barrier, Damaged Heat Shields, Distressed Hull, Toxic Spores, Sucking Muck, Hive Mycogene, Catalyzing Horror, Venomous Horror, 4 Spore Spawn, 3 Sporebrood, then continued, "If I move there, the entire rig army is stuck permanently whilst we all get spammed with environmental effects and whatever those horrors and hivers do. If we had any choice in the matter, if we had time, I'd clear them all out at range first. We don't." He opened up a channel to Stev because they were in adjacent hex shouting range. "Stev, we're approaching in force. Willing to leave your things alone if you can guarantee they will leave our things alone. Let us know which ones are yours and which ones need killing, we're summoning the Zodiac because it's the only way any of us are getting out of here alive." Grimly, he gave the army its last move order. All units to 09:09. Wishlist:Thanks, Necrotech.
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# ? Jun 22, 2018 12:43 |
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# ? Mar 28, 2024 14:42 |
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Hopefully Trying to Catch Up: [STEV ANSAHOK / HP: 6/13 / DR: 3 / MOVE: 4 /4 LUXE / 10/25 BVO POINTS/ CYBER: RIG JACK, UPGRADE PROTOCOLS, DERMAL ARMOR, HYPERBALLISTIC PLATES, REINFORCED EXOSKELETON, HAZARD BAFFLING, ADVANCED OPTICS, TELESCOPIC ARRAY, BLOODHAWK BEAM, THE FULL ROBERT, BIONIC RECALIBRATION, CAPACITOR FILAMENTS /MUTATIONS: AMYGDALIC HYPERCEPHALY, VOX MUTANDIS, UNSTABLE ANATOMY, EXTREMOPHILE, EXO-PROPOLIS, ENTOMOSKEPSIS, ACCRETIVE ARMORING] Stev perked up as he heard Midge's shout, and peered off into the distance, both with his eyes and his less common senses. There he was, with a full complement of rigs. Part of Stev dearly wanted to get his mandibles on those beta units, but he suppressed it. They were Midge's, after all, and he wasn't about to steal from a fellow wrecker. "Sounds good to me! Come on in, the swamp's fine!" he shouted back, then turned to address his swarms "As for the rest of you... the wreckers and rigs that are about to show up? They're off limits. You will not attack them. We have much more important things to worry about right now." Movement: No Movement Wishlist: Armor for me to eat, and drone components for me to try and build something with.
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# ? Jun 22, 2018 19:43 |
[Luxe: 45, 20 pre-allocated for a challenge] Aethelred looked over the structural analysis of the rapidly disintegrating station several hundred thousands of kilometres "below" the Bellerophon, poring over the figures that Orbital Safety and Health Initiative, or OSHI, had +++Pertinax Field Deployment Order+++ Authorising Agent: Director A.K. von Shussman XIV Account Activity: Pertinax[20L], Stev [20L] Recipient: Mari Anne Recipient Gridref: Redacted Contents: One Pertinax Filthy Lucre Port-a-Luxe, one Rad-resistant Hazmat suit, one Experimental Medikit v.3, armoured drop pod delivery [40L] Hexenritter fucked around with this message at 20:37 on Jun 22, 2018 |
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# ? Jun 22, 2018 20:31 |
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Mari Anne HP: 3/3 Move: 2 Luxe: 7 Cyber: Eye Gear DPM Pistol Mods: Depleted Pandemonium Rounds (1 DoT) Neutronium-Tipped Rounds (Pen on multiple of 4) Item reload status: Decoy: empty Medikit: empty Squidpack: full Jumpjets: empty Megascope: unprimed Hell yeah, the Weapon mod kit had completely reworked her pistol, this was way better than what it had been advertised as. With the upgrade to her weapon made, Mari moved over to the pylon, it was time to end this episode. Move to 09.09 Wishlist Thanks Stev and Pertinax!
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# ? Jun 22, 2018 21:03 |
Sponsorship posted:Pertinax AmmoFab spends 40 Luxe (20 Pertinax, 20 Stev) 1. Bobby-Jack Johnson Movement nowhere. Twinhive Horror and Hive Charger move to 08.08. 2. Skipp Wiley Jr. / 3. Midge Gureyevitch / 6. Mari Anne Movement to 09.09. Midge's Beta Crawler is immobilized by the mire! Midge's Gamma Crawlers are immobilized by the mire! Midge's Gamma Enforcer is immobilized by the mire! Midge's Beta Enforcer is immobilized by the mire! Midge's Beta Crusher is immobilized by the mire! Advanced Mutation Detected at 10.10! 7. Stev Movement nowhere. Skipp enters the hex! Kilroy enters the hex! Midge enters the hex! Mari Anne enters the hex! Advanced Mutation Detected at 10.10! 8. Scramble Movement to 10.10. Advanced Mutation Detected! Wreckers, resolve Encounters! Sponsors-Only Map
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# ? Jun 22, 2018 22:10 |
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[SCRAMBLE / HP: 1/17 / MOVE: 6 / PATIENT ZERO / FLEXIBLE SNOUT+BLOODHOUND / PULSATING SKULL+VOX MUTANDIS / REGENERATIVE BROOD+THERAPEUTIC RADIATION / BATRACHIAN LEGS+BIOLOGICAL LEVITATION / PARALYTIC SPORES+PSYCHOACTIVE PHEROMONES / VILE EMESIS / ORGANIC CORE / WARPED INSIGHT+WARPED PRECOGNITION/ SWOLLEN MUSCULATURE+NEWFLESH EIDOLON/ ACIDIC SPEW+BIOLYTIC ERUPTION / ClusterDet Rounds + Mag-Rail + Underbarrel Launcher + Custom Choke on Scrambler(8 Charge) / 170 luxe ] Something... something is wrong... Within Scramble, the brood stirs in response to something. A low buzzing. Hivers! Stev had made it to this pod's environmental controls. Why hadn't someone stopped him? Skulljobs! Scramble alights to plot out her next course of action. This area should be safe since she killed the warhulk. As she lands a klaxxon flares to strident life. Advanced mutation detected? Bit of a schlock sensor if it had missed her before. It didn't matter. Wretched alarm. That was sure to stir up trouble. Scramble reacts. Squid to 09.10
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# ? Jun 22, 2018 22:30 |
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] [BOBBY-JACK JOHNSON / HP: 4/5 / MOVE: 4 / DR: 1 / LUXE: 047 / CYBER: Trauma Webbing, Gyroscopic Stabilizers, Telescopic Array, Ablative Upgrades, Weapon Mount, Capacitor Filaments, Ion Screen / MUTATION: Biolytic Eruption, Giant Pincer, Vox Mutandis, Psychoactive Pheromones, Creeping Doom, Unearthly Talons] WEAPON MODS: Metastatik (Mounted) TOKENS: 5 Charge, 3 Antidote, 1 Infestation, 5 Metastatik Notches Just as expected, the hive-beasts had legged it. Good. Maybe now he would get a chance to line up some shots in peace. Bobby-Jack set on the ground, and grumbled under his breath ever so slightly as he adjusted his sights on the distant corvids. Instakilling the Ambushed Corvid Harrier in Hex 06.08: 1d4= 1 Ambush: Sniping the Inactive Corvid Harrier in Hex 06.08: 1d18= 14 so that's 5 or 7 base damage depending on whether it has DR or not, doubled to 10 or 14 respectively Sniping a Corvid Spotter in Hex 07.07: 1d18= 7 Again, 5 or 7 damage based on DR In case I kill the first spotter, here's my Rampage Attack against the second Corvid Spotter in Hex 07.07: 1d18= 17
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# ? Jun 22, 2018 22:31 |
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Mari Anne HP: 3/3 Move: 2 Luxe: 7 Cyber: Eye Gear DPM Pistol Mods: Depleted Pandemonium Rounds (1 DoT) Neutronium-Tipped Rounds (Pen on multiple of 4) Item reload status: Decoy: empty Medikit: empty Squidpack: full Jumpjets: empty Megascope: unprimed Mari stumbled into a veritable brawl between Stev, a horde of horrors and a bunch of what looked like hiver horrors. Taking Cover she quickly began shooting her new weapon, both for effect and for suppression. Shoot the venomous horror with my pistol: 1d12 8 Free Suppression Free cover (using the deployable cover if skipp uses it) Wishlist Thanks Stev and Pertinax!
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# ? Jun 23, 2018 00:40 |
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(x2) Skipp Wiley Jr., Newtype Wrecker HP: 3/5 DR1 Move: 7 Luxe: 62 Fuel: 10 Mutations: Compound Eyes (Cannot be Ambushed) // Patagia (+2 Move) // Batrachian Legs (+1 Move) // Unstable Anatomy (Hit in combat on a 5+ only) F-Mutations: MetaVector (Hazard: All targets gain one of each token type held by Skipp) // Caustic Haemorrhexis (On Damage: Friendly-Fire 1d4/1 AoE, +damage upcales) D-Mutations: Wormholer (At 0 HP, spawn spatial anomaly. 1/6 chance to be drawn into anomaly and survive with 1 HP.) Inventory: Mech-Mangler (1d10/3 Rampage +Scrap) // Hulking Warpoon (1d10/3 +Disable +Penetrator, Range 1, Pull 1) // Optiscope (1Upscale+0) // CS Armor (Green) (+1 DR) // Trauma Support Module (Full) Hazmat Gears: Hazmat Gear (DR3 Toxic, DR1 Rad) // Hazmat Gear [X] (DR3 Inferno, DR1 Rad) // Hazmat Gear [X] (DR2 Toxic, DR2 Vacuum) // Hazmat Gear [X] (DR3 Rad, DR1 Toxic, Inferno Vulnerable) Consumables: Squidpack (Full) // Deployable Cover (Full -> Empty) // Fabrikit [X] (Full) // Autofalconoid (Full) // Medikit (Full) // Medikit [Xv.3] (1: Full) (2: Full) Items: Pulsating Cluster // Meta-Luxe Mount: Kilroy Fitzgerald the Rocket Boosted Horror (1d10/2 +Disable, Range 1, Pull 1) HP: 7/7 DR2 Move: 3 Jump Upgrades: 3/3 (Vac-Adapted) Status: Raring for a fight! "Holy guacamole - there's a lot of bad juju going on here!" Skipp Wiley Jr. took in one all-encompassing glance at the disastrous scene playing out before him and immediately wanted to turn back, but it was far too late for that. Midge and his Mighty Marching Machines were now messily mired in the Sinking Muck, and as much as they might try to move about they won't be much good for anything but fighting now, combating the enemy to their last, dying robotic breath. Skipp wanted to salute those brave, expendable rigs for their commendable service in the line of duty, so he did, but in a haphazard, ironic way. He hoped that the pilots that were still stuck inside the rigjacked machines had made peace with their lot in life with whatever dwindling time they had left. With his compound eyes scanning the entire region on full alert, Skipp noted the discolored shielding from a Weakened Particle Barrier overhead. That particular patch of bad rad-blocking was emitting gnarly beams of Neotype-unfriendly radiation from a point in the domed barrier that was upsettingly close to a section of Distressed Hull. The hull had been blasted with some ship's laz-fire, from the look of it, but then it had been hastily repaired with rudimentary and clearly temporary stopgap measures. It looked like the whole shebang was liable to be blown into space at the slightest provocation... As if that all wasn't bad enough, the region was absolutely lousy with Horrors and Hivers he'd never seen before, each side fighting over a turf filled with Toxic Spores! The Hivers, it would seem, were technically on their side, in theory if not in practice. Skipp wasn't quite sure how Midge had managed to work it out with Stev, but he gotten the impression that Stev still had some shreds of humanity left in him, enough at least to keep some empathy around. Good. Skipp didn't have the time nor the energy to deal with being infested with Rook's mutated bees, not while there was a Zodiac Rig to defeat. Skipp was lining up a shot on the Catalyzing Horror when he noticed the Wrecker Mari-Anne slinking in from the jungle, clearly drawn to all the fighting. Skipp pulled out his Deployable Cover and called out to everyone he could reach within local Comms range: "Everyone that can hear this - get behind Cover! I'm Deploying some now!" Midge, Mari-Anne, and Stev can peek: Encounter: Skipp activates his Deployable Cover and shares it with Midge, Mari-Anne, Stev, Stev's Hiver's, and Midge's Rigs! (+1 DR, +Cover) Skipp takes Cover! Skipp fires the Hulking Warpoon at the Catalyzing Horror!: 1d12 9 - 3 Damage +Penetrator +Disable! If all of Midge's rigs are Disabled by the Weakened Particle Barrier, Skipp will activate his Newtype talent to mimic the Neosoldat talent and will Suppress the enemy as a free action! Lux Anima fucked around with this message at 09:08 on Jun 23, 2018 |
# ? Jun 23, 2018 02:26 |
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Subverted and Upgraded: [MIDGE / HP:5/5 (RIG: 6/6)/ MOVE: 2 (RIG: 2)/ FUEL: 63 / LUXE: 183 / CYBER: SPINAL ANTENNA, VIRAL PROLIFERATOR, UPGRADE PROTOCOL] WEAPON MODS: [JD] TARGET ASSIST, UNSHIELDED ACCELERATOR, UNRULY K-FLANGER, RECOIL COMPENSATION There was a certain rightness to coming full circle, here as they approached the end of the third episode. He'd been with Stev on Salt from the very first round, and they'd ended it cracking the vault together. They were both there at the end on Rime, blasting Capricorn, the last two wreckers to deal damage to it. Now here, with Scorpio awaiting, they both stood as the masters of subverted forces, in an extremely vulnerable part of the station. "Time to take out everything that isn't a Wrecker or controlled by one." He eyed the particle barrier: His forces were potentially vulnerable to it, so that necessitated a degree of flexibility. Mari-Anne, Skipp and Stev witness: The suppression level needed is five. With both neo-Soldats and the deployed cover, if everything goes well, two of my rigs will suppress. If there is a problem with either neo-soldat or the cover deployment, my rigs will cover the suppression shortfall to keep the suppression level at five. If they are not disabled, Gamma Enforcer and one Gamma Crawler will suppress. If they are, suppression duty will pass up the chain to keep suppression at five, order of suppression duty substitution being Gamma Crawler 2, Gamma Crawler 3, Beta Enforcer, Beta Crawler, Beta Crusher. If Stev misses the Catalyzing Horror, Beta Crawler shoot the catalyzing horror instead, and Beta Crusher adds Catalyzing horror to its target list. Otherwise, All rigs not on suppression duty shoot the Venomous Horror, and the Beta Crusher's target list is venomous horror, spore spawn, spore spawn, spore spawn, spore spawn. All rigs and Midge make use of the deployed cover. If all rigs are disabled, Midge will suppress. Wishlist:Should be enough for now. AJ_Impy fucked around with this message at 09:25 on Jun 23, 2018 |
# ? Jun 23, 2018 08:48 |
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Hopefully Trying to Catch Up: [STEV ANSAHOK / HP: 6/13 / DR: 3 / MOVE: 4 /4 LUXE / 10/25 BVO POINTS/ CYBER: RIG JACK, UPGRADE PROTOCOLS, DERMAL ARMOR, HYPERBALLISTIC PLATES, REINFORCED EXOSKELETON, HAZARD BAFFLING, ADVANCED OPTICS, TELESCOPIC ARRAY, BLOODHAWK BEAM, THE FULL ROBERT, BIONIC RECALIBRATION, CAPACITOR FILAMENTS /MUTATIONS: AMYGDALIC HYPERCEPHALY, VOX MUTANDIS, UNSTABLE ANATOMY, EXTREMOPHILE, EXO-PROPOLIS, ENTOMOSKEPSIS, ACCRETIVE ARMORING] Stev waved at the incoming wreckers, to no apparent reaction. Really, that was rather rude of--oh, wrong unit. Stev waved again, this time with his main body that was squatting atop the Mycogene. Midge was much the same as ever. Some different decorations, and the sinking army of rigs was new, but otherwise he was much the same man that he had been back on Drop. Mari Anne was, remarkably, still alive and in perfect health. She must not have been dragged into Between, whatever that was--Stev gave her a nod. But it was the last one, Skipp... he had potential. Stev's senses, which he did not have or need names for, were practically screaming at him that the boy was a natural vector, full of possibility. His fingers twitched involuntarily, and for an instant the swarm converged on Skipp, before coming to a stop. No. Not now. Not yet. "Welcome to the shitshow," Stev remarked dryly as he hopped down from his perch. "Horrors, hivers, and catastrophic structural damage, we've got it all. Glad you're all here, though--friends have to stick together, right? Right. Speaking of friends, the hivers aren't your enemy here, so don't worry about that--it's only the horrors that are a problem, and they're also an opportunity. For me, at least. So let's get them cleared out so we can get this done, and you can all enjoy the catering." The Horrors were regrouping now, undaunted by the sheer number of invaders in their home. But once again, Stev swarmed them, clogging their senses with insects as he stepped behind the cover that Skipp had deployed. Oh, this was really bringing back memories. "Good choice of target" he said to Skipp as he lined up a follow-up shot. "That one will be useful." Team Shitshow Can Peek: Beem the Catalyzing Horror: 1d14 13, infesting it. Suppressing, taking cover for free. Hiver Eyes Only Hivers are instructed to not attack wreckers, and to prioritize conversions with their attacks.
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# ? Jun 23, 2018 21:09 |
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I'm out. Feel free to drop VDP's into the Wrecker Retirement Fund. Your call if you want to keep the challenges around. dont be mean to me fucked around with this message at 00:05 on Jun 24, 2018 |
# ? Jun 23, 2018 23:41 |
1. Bobby-Jack Johnson Ambush! Bobby-Jack hits Corvid Harrier from Range! Corvid Harrier takes 8 damage (reduced from 10) and is destroyed! Bobby-Jack hits Corvid Spotter from Range! Corvid Spotter 1 takes 4 damage (reduced from 5) and is destroyed! Rampage! Bobby-Jack hits Corvid Spotter! Corvid Spotter 2 takes no damage! Corvid Spotter 2 transmits Bobby-Jack's coordinates to Murder Corvidae! Bobby Jack is awarded 8 Luxe for bounty! 2. Skipp Wiley Jr. / 3. Midge Gureyevitch / 6. Mari Anne / 7. Stev Toxic Spores! Skipp receives 1 Spore Token! Mari Anne receives 3 Spore Tokens! Stev receives 2 Spore Tokens! Venomous Horror (09.10) misses Stev from Range! Venomous Horror (09.10) hits Stev from Range! Stev is Pulled into 09.10! Beta Crusher attacks! > Venomous Horror is hit! > Spore Spawn 1 is hit! > Spore Spawn 2 is hit! > Spore Spawn 3 avoids damage! > Spore Spawn 4 is hit! > Catalyzing Horror avoids damage! Skipp Deploys Cover! Skipp hits Catalyzing Horror! Backlash! Mari Anne lays down Suppression! Mari Anne takes Cover! Mari Anne hits Venomous Horror! Beta Crawler misses Catalyzing Horror! Gamma Crawler 1 lays down Suppression! Gamma Crawler 2 lays down Suppression! Gamma Crawler 3 misses Venomous Horror! Gamma Enforcer lays down Suppression! Beta Enforcer hits Venomous Horror! Hiver Mycogene attacks! >Catalyzing Horror is hit! >Venomous Horror avoids damage! >Spore Spawn 1 is hit! >Spore Spawn 2 avoids damage! >Spore Spawn 3 avoids damage! >Spore Spawn 4 avoids damage! Sporebrood misses Catalyzing Horror! Sporebrood hits Catalyzing Horror! Sporebrood misses Catalyzing Horror! Catalyzing Horror is Disabled! Venomous Horror misses Mari Anne! Spore Spawn 1 misses Kilroy! Spore Spawn 2 misses Kilroy! Spore Spawn 3 misses Kilroy! Spore Spawn 4 hits Kilroy! Damage Skipp takes 1 damage (reduced from 3)! Kilroy takes no damage! Catalyzing Horror takes 5 damage and is Infested (1/3)! Venomous Horror takes 9 damage and dies! Spore Spawn 1 takes 3 damage and dies! Spore Burst! >Skipp avoids spores! >Mari Anne avoids spores! Spore Spawn 2 takes 2 damage and dies! Spore Burst! >Skipp avoids spores! >Mari Anne avoids spores! Spore Spawn 4 takes 2 damage and dies! Spore Burst! >Skipp avoids spores! >Mari Anne avoids spores! Skipp is awarded 3 Luxe for bounty! Midge is awarded 3 Luxe for bounty! Mari Anne is awarded 3 Luxe for bounty! 7. Stev / 8. Scramble Scramble Squidpacks to 09.10! Toxic Spores! Scramble receives 3 Spore Tokens! Stev is Pulled into the hex! Stev lays down Suppression! Stev hits Catalyzing Horror! Backlash! Catalyzing Horror hits Stev! Spore Spawn 1 misses Stev! Spore Spawn 2 hits Stev! Damage Stev takes 7 damage (reduced from 10) Stev receives 4 Poison Tokens and 1 Spore Token! Catalyzing Horror takes 10 damage and is Fully Infested! Wreckers, take Action! Sponsors-Only Map Bee Bonk fucked around with this message at 02:58 on Jun 24, 2018 |
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# ? Jun 24, 2018 02:41 |
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[Sponsor Luxe: 5 -> 35] Dr. Wiley realized that he was on the edge of his seat and biting his nails, watching the ongoing holo-feed of his boy and the other Wreckers fighting against a horrendously vicious Horror nest. Dr. Wiley had prepared stringently for a plethora of endgame scenarios when he first curated his Wrecker Challenge list, but now it seemed like the Wreckers had most everything else well in hand. All that was left for Junior to do was to pull on that lever atop the Zodiac beacon and see what emerged... "C'mon, Junior. All you've got to do is stick the landing. Keep your weapon raised and don't let those remaining horrors give you any guff! He absentmindedly struck the key on his Sponsor Console to upload all the changes he'd made to his Challenges list. His eyes, meanwhile, were glued to the holo-screen. COSMIQ SURVIVAL CHALLENGES [1-13]:
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# ? Jun 24, 2018 06:47 |
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(x2) Skipp Wiley Jr., Newtype Wrecker HP: 2/5 DR1 Move: 7 Luxe: 62 -> 52 Fuel: 10 Mutations: Compound Eyes (Cannot be Ambushed) // Patagia (+2 Move) // Batrachian Legs (+1 Move) // Unstable Anatomy (Hit in combat on a 5+ only) F-Mutations: MetaVector (Hazard: All targets gain one of each token type held by Skipp) // Caustic Haemorrhexis (On Damage: Friendly-Fire 1d4/1 AoE, +damage upcales) D-Mutations: Wormholer (At 0 HP, spawn spatial anomaly. 1/6 chance to be drawn into anomaly and survive with 1 HP.) Inventory: Mech-Mangler (1d10/3 Rampage +Scrap) // Hulking Warpoon (1d10/3 +Disable +Penetrator, Range 1, Pull 1) // Optiscope (1Upscale+0) // CS Armor (Green) (+1 DR) // Trauma Support Module (Full) Hazmat Gears: Hazmat Gear (DR3 Toxic, DR1 Rad) // Hazmat Gear [X] (DR3 Inferno, DR1 Rad) // Hazmat Gear [X] (DR2 Toxic, DR2 Vacuum) // Hazmat Gear [X] (DR3 Rad, DR1 Toxic, Inferno Vulnerable) Consumables: Squidpack (Full) // Deployable Cover (Empty -> Full) // Fabrikit [X] (Full) // Autofalconoid (Full) // Medikit (Full) // Medikit [Xv.3] (1: Full) (2: Full) Items: Pulsating Cluster // Meta-Luxe Tokens: 1 Spore Mount: Kilroy Fitzgerald the Rocket Boosted Horror (1d10/2 +Disable, Range 1, Pull 1) HP: 7/7 DR2 Move: 3 Jump Upgrades: 3/3 (Vac-Adapted) Status: Boosting to the top! Things were going relatively well for Skipp Wiley Jr. and the Wreckers in their battle for Drop's centermost weather pylon, at least until the moment Stev was whisked away from combat. The Bee-infested Veteran was snatched up by a pair of Venomous Horrors, caught up by their tongues and dragged far downrange, likely to his doom. Despite the surprise and dismay at seeing the double-Veteran Wrecker removed from battle so quickly and so soon, Skipp had maintained his course. He focused his Hulking Warpoon's fire onto the Catalyzing Horror, keeping the gruesome thing pinned to the wall and electrocuted for as long as was necessary. Despite the electroharpoons, the Catalyzing Horror he'd skewered had still managed to get a good hit in on Skipp. The lancing pain in the gash it caused bubbled and burned and flared as acidic blood sprayed across the battlefield from the gaping wound. Caustic Haemorrhexis versus Catalyzing Horror, Spore Spawn (every other target was protected by Deployable Cover): 2#1d4 4 1 - 1 extra damage was dealt to Catalyzing Horror last round! "How do you like that, you son of a gun?" Skipp growled at the speared horror between clenched, teeth. "Now stick around my shish-kebabed scaly friend - I've got higher and better places to be." While shoving luxe into the reloader hopper for his Deployable Cover, Skipp powered up Kilroy's jet thrusters and effortlessly ascended to the top of Pod 5's weather pylon, where a newly-built platform with a very important switch awaited him. Skipp set his mount Kilroy down to his low hovering jets and hopped off, stepping directly before a large switch with the symbol for the Scorpio Zodiac overhead. He lifted his weapon high up in the air and shouted to the heavens: "I hereby claim the Scorpio Zodiac Beacon for Cosmiq Pharmaware - 'Why reach beyond the sun, when you can think with COSMIQ!'" Skipp Wiley Jr. pulled the lever and awaited the glory to come. Midge and Mari-Anne can peek: Encounter: Skipp reloads his Deployable Cover with 10 luxe! Skipp activates the Zodiac Beacon! Midge and Mari-Anne are welcome to use Skipp's Fabrikit, Autofalconoid, or Medikits! Lux Anima fucked around with this message at 07:02 on Jun 24, 2018 |
# ? Jun 24, 2018 06:56 |
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] [BOBBY-JACK JOHNSON / HP: 4/5 / MOVE: 4 / DR: 1 / LUXE: 047 / CYBER: Trauma Webbing, Gyroscopic Stabilizers, Telescopic Array, Ablative Upgrades, Weapon Mount, Capacitor Filaments, Ion Screen / MUTATION: Biolytic Eruption, Giant Pincer, Vox Mutandis, Psychoactive Pheromones, Creeping Doom, Unearthly Talons] WEAPON MODS: Metastatik (Mounted) TOKENS: 5 Charge, 3 Antidote, 1 Infestation, 5 Metastatik Notches Bobby-Jack cursed under his breath as the bullet he'd shot through the first corvid's skull failed to kill the one behind it. These things were far tougher than he had predicted for a bunch of birds to be. And now it was calling its friends. Great. He probably should start fixing his sights for the onslaught. Autoscanning Adjusting Megascope: 1d4= 4 The 4s just keep coming~ Theantero fucked around with this message at 13:38 on Jun 24, 2018 |
# ? Jun 24, 2018 10:31 |
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[SCRAMBLE / HP: 2/17 / MOVE: 6 / PATIENT ZERO / FLEXIBLE SNOUT+BLOODHOUND / PULSATING SKULL+VOX MUTANDIS / REGENERATIVE BROOD+THERAPEUTIC RADIATION / BATRACHIAN LEGS+BIOLOGICAL LEVITATION / PARALYTIC SPORES+PSYCHOACTIVE PHEROMONES / VILE EMESIS / ORGANIC CORE / WARPED INSIGHT+WARPED PRECOGNITION/ SWOLLEN MUSCULATURE+NEWFLESH EIDOLON/ ACIDIC SPEW+BIOLYTIC ERUPTION / ClusterDet Rounds + Mag-Rail + Underbarrel Launcher + Custom Choke on Scrambler (8 Charge)(3 Spore) / 160 luxe ] The squidpack's cloud is slow to disperse. The all consuming black fades to a yellow haze. Horrors. They haven't noticed Scramble yet. She reloads the pack. One of the lanky horrors perks up, looking towards the center of the pod. A long, lithe tail lashes out and drags something through the shallow water, kicking up a wide, vee-shaped wake. The figure stands nonchalantly. Another Wrecker! Then bees vomit forth, swarming the largest horror. Stev. "Stev! Verminous vector! Your bees are crawling around the edge of my mind." Scramble yells as she stalks forward. "The other's might buy your take-it-or-leave infestation act, but I know better. I assimilated a healthy chunk of hive DNA, I know what it is." The modified brood wriggles from her flesh as her wounds slowly heal. She continues her advance heedless of the horrors. "I know the imperatives built in there. I feel their shadow. So here I am, knitting my skin back together instead of what I need to be doing, just so your mind/hive doesn't worm its way in 'accidentally'. Bah!" Scramble spits and it lands hissing in the water. She's almost to Stev. Her arm draws back. She brings it forward, stops just short of his chest, taps the chrome plating. A wave of vital energy sweeps over Stev. Action: Therapeutic Radiation healing Scramble and Stev. Reload Squidpack with luxe. "Now go kill the Zodiac quickly. That's the last favor I do." Scramble hisses. She turns and inhales deeply, preparing to deply her lift bladders.
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# ? Jun 24, 2018 15:05 |
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Mari Anne HP: 3/3 Move: 2 Luxe: 7 Cyber: Eye Gear SMRT SCOPE Mods: Depleted Pandemonium Rounds (1 DoT) Neutronium-Tipped Rounds (Pen on multiple of 4) Item reload status: Decoy: empty Medikit: empty Squidpack: full Jumpjets: empty Megascope: unprimed The island was quickly turning into a giant chaotic brawl, with Stev being whisked away by a horror's tongue, Skipp rushing for the Zodiac beacon and dozens of horror spawn dying. Mari rushed across the open ground durign a momentary lull in the shooting and began scaling one of the allied rigs, looking for a somewhat safer place. Dropping in through the hatch, she found it occupied by a fellow wrecker: Bonjour! It's Midge, right? Ça va? I hear you have an open position pour une tireuse? Gonna get myself strapped in real quick Oh, and by the way: I've been chased by two real dangerous horrors for quite a while now, I had a bit of a headstart, so I'd expect them to arrive here very soon, unless they get scared off by your muderblob of rigs Mount Midge's Beta Crawler Wishlist Thanks Stev and Pertinax! sheep-dodger fucked around with this message at 00:18 on Jun 25, 2018 |
# ? Jun 24, 2018 15:48 |
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Subverted and Upgraded: [MIDGE / HP:5/5 (RIG: 6/6)/ MOVE: 2 (RIG: 2)/ FUEL: 63 / LUXE: 173 / CYBER: SPINAL ANTENNA, VIRAL PROLIFERATOR, UPGRADE PROTOCOL] WEAPON MODS: [JD] TARGET ASSIST, UNSHIELDED ACCELERATOR, UNRULY K-FLANGER, RECOIL COMPENSATION Midge headed for the Particle Barrier, Fabrikit in his rigs' manipulators. He got to work, strengthening the field emitters to make sure there would be no interference. He sent out an order to the rest of his units to free themselves from the mire, and reloaded his kit when the repairs were done. As he did so, he welcomed aboard Mari-Anne, smiling behind his mask and addressing her. "Welcome, bienvenue! Make yourself comfortable, there's a great view from the gunner's seat. Incoming horrors, you say? I wouldn't worry about that." As one, the various rigs in the process of freeing themselves trained their weapons in the direction Mari Anne had approached from, perfectly situated for an ambush. "I'm a Junker, incoming enemies are the best kind of enemies for us. And right now? we have a very big enemy incoming." He checked a few readouts, and deployed his medical drone upwards to where Skipp had just pressed the Zodiac button, instructing it to bring him up to full health. It was going to be touch and go from here, and upping their survival odds was the sensible thing to do. Action: Use Fabrikit on Particle Barrier. Reload Fabrikit with luxe. Heal Skipp 3hp via Dr.One. Autoscan, Propagate scan to Skipp, Mari Anne, Stev, and Scramble. Autoambush. Order the rigs to pull themselves out of the mire. Wishlist:Wish me luck. AJ_Impy fucked around with this message at 17:13 on Jun 24, 2018 |
# ? Jun 24, 2018 17:09 |
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[STEV ANSAHOK / HP: 1/12 / DR: 3 / MOVE: 4 /4 LUXE / 10/25 BVO POINTS/ CYBER: RIG JACK, UPGRADE PROTOCOLS, DERMAL ARMOR, HYPERBALLISTIC PLATES, REINFORCED EXOSKELETON, HAZARD BAFFLING, ADVANCED OPTICS, TELESCOPIC ARRAY, BLOODHAWK BEAM, THE FULL ROBERT, BIONIC RECALIBRATION, CAPACITOR FILAMENTS /MUTATIONS: AMYGDALIC HYPERCEPHALY, VOX MUTANDIS, UNSTABLE ANATOMY, EXTREMOPHILE, EXO-PROPOLIS, ENTOMOSKEPSIS, ACCRETIVE ARMORING] Stev was Not Happy. It wasn't enough that he'd been pulled away from the fight, not enough that he'd nearly been killed, saved only by fast thinking and faster reflexes, but now Scramble, who he was positive had set off the alarm that had gotten these horrors all hot bothered, was moralizing at him? Really? Really? He wasn't about to let this stand. "Yeah, sure. You could've stopped all this back on Rime, no hassle, but it was more important to just wander off, wasn't it? But no, it's my fault for getting caught out when I tried to put an end to things. There isn't an easy out for me here, you realize? I don't get to walk out of here to a guest spot on talk shows. Rook bought out my sentence! If I leave this station, I'm walking straight into being a test subject for the rest of my life, and who knows how long that's going to be! My one shot is getting this hulk operational again, and there's only one way I'm getting that done! I don't! Have! Options!" Stev watched impassively as Scramble reached out to heal him. No effect, of course. His biology was just too alien at this point--Rook had seen to that. He ripped another cluster out of his chest cavity and tossed it on the ground behind him. Hopefully that would distract the horrors for a while. "So yeah, sorry that there's collateral damage. Sorry that I inconvenienced you. And you know what? I mean that. I actually do. But I wouldn't have done anything differently. I couldn't have." Action: Spawn a Cluster Wishlist: ARMOR ARMOR ARMOR or mutagens because that might keep me alive The Lord of Hats fucked around with this message at 00:29 on Jun 25, 2018 |
# ? Jun 25, 2018 00:08 |
1. Bobby-Jack Johnson Bobby-Jack primes Megascope! Scanning... 06.06: (I)Diplocephalic Horror 06.08: Xenoculture Component, Toxic Spores 07.07: Biotech Power Cell, Corvid Spotter Scan complete. 2. Skipp Wiley Jr. Deployable Cover reloaded. Skipp activates Zodiac Beacon! 50 Luxe is awarded to Skipp! ZODIAC SCORPIO Enters the Field! SCORPIO is eligible for Ambush! SCORPIO deploys Sprayer Drones! 3. Midge Gureyevitch Midge's Rigs (except Beta Crawler) extract themselves from the mire! Midge repairs Particle Barrier with Fabrikit! Fabrikit reloaded. Dr. One takes 3 damage to restore 3 HP to Skipp! Ambush prepared. Scanning... 07.08: Damaged Heat Shields, (I)2 Charging Horrors 07.09: Xenoculture Component, Toxic Spores 07.10: (I)2 Rigged Horrors 08.08: Venomous Horror, Hiver Charger 08.09: (I)2 Charging Horrors 08.10: Teratometric Sensor, Savage Creepers, (I)Charging Horror, Isolation Chamber 08.11: Teratometric Sensor, Sucking Muck 09.08: Distressed Hull 09.09: SCORPIO's Camouflage discovered! SCORPIO may conceal itself if no enemies are present on Action Phase! 09.10: Stev, Scramble, Toxic Spores, 2 Venomous Horrors, 2 Spore Spawn, Hive Boomer 09.11: Toxic Spores 10.08: Distressed Hull, Anomalous Culture, 2 Cosmic Horrors 10.09: Corvid Sniper 10.10: Teratometric Sensor 10.11: Viral Reservoir, Sucking Muck 11.08: Distressed Hull, Toxic Spores, Teratometric Sensor, Isolation Chamber 11.09: Distressed Hull, PseudoGrav Component, Luminescent Cell Culture, Toxic Spores 11.10: Horror Molt, Savage Creepers Scan complete. Challenge Complete posted:Virtual Domain Partners – Repair Particle Barrier. 6. Mari Anne Mari Anne Mounts Beta Crawler! 7. Stev Stev loses 1 Max HP to spawn a Hive Cluster! 8. Scramble Scramble emits therapeutic radiation! >Scramble regains 1 HP! >Stev is unaffected! Squidpack reloaded. Critical Damage to Station! Critical Instability in Station! Destabilized Orbit! >Ionospheric interference! Scan Range is reduced by 1 this round! >Debris Field! Targets outside station or in breached hexes may be targeted by ballistic debris! Incoming Drones may be destroyed! >Intense Radiation! All exposed hexes and hexes outside station are lvl 2 Rad Zones. Any new Rad Zones will begin at lvl 2! Infested Environment! Bobby-Jack avoids infestation! Skipp avoids infestation! Kilroy avoids infestation! Midge is Infested! (2/5) Mari Anne avoids infestation! Scramble avoids infestation! Burning! Stev is immune to periodic daamge! Toxic Spores! Skipp loses 1 Token; Skipp is protected! Mari Anne loses 1 Token; Mari Anne is protected! Stev loses 1 Token and regains 1 HP! Scramble loses 1 Token; Scramble is protected! Poisoned! Stev loses 1 Token and regains 1 HP! Pod 1 Status Normalizing >EnviroCon operating at 217% and dropping! Delivery posted:PummelPod Inbound! Sponsors posted:Stipend Accounts posted:1. Bobby-Jack 65 Current Sponsor Challenges posted:Pertinax AmmoFab Wreckers, get Moving! Sponsors-Only Map Bee Bonk fucked around with this message at 22:35 on Jun 25, 2018 |
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# ? Jun 25, 2018 19:22 |
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] [BOBBY-JACK JOHNSON / HP: 4/5 / MOVE: 4 / DR: 1 / LUXE: 047 / CYBER: Trauma Webbing, Gyroscopic Stabilizers, Telescopic Array, Ablative Upgrades, Weapon Mount, Capacitor Filaments, Ion Screen / MUTATION: Biolytic Eruption, Giant Pincer, Vox Mutandis, Psychoactive Pheromones, Creeping Doom, Unearthly Talons] WEAPON MODS: Metastatik (Mounted) TOKENS: 5 Charge, 3 Antidote, 1 Infestation, 5 Metastatik Notches Well, it was do or die now. Shame he'd be a bit late to the party, though. Bobby- Jack sighed warily, lifted himself from his spot, and started a slow trek into the jungle. Moving to 07.07
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# ? Jun 25, 2018 20:06 |
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Subverted and Upgraded: [MIDGE / HP:5/5 (RIG: 6/6)/ MOVE: 2 (RIG: 2)/ FUEL: 63 / LUXE: 173 / CYBER: SPINAL ANTENNA, VIRAL PROLIFERATOR, UPGRADE PROTOCOL] WEAPON MODS: [JD] TARGET ASSIST, UNSHIELDED ACCELERATOR, UNRULY K-FLANGER, RECOIL COMPENSATION Midge was glad he was inside a rig and wearing a vac-suit as Pertinax deployed another payload into the stricken station. When he saw who it was, his smile faded behind the mask. "You wear the face of my friend, Warhulk. She lost her life today. Count yourself very lucky I have bigger fish to fry. Want to join our hunt against Scorpio in honour of your predecessor?" His freed Beta rigs approached, and he distributed a coffin nail to each of them, and the Megascope to the Beta Crusher, everything locked and loaded to spring the ambush... All units hold station, no movement. Gamma crawlers and enforcers, interpose line of sight from the horrors in 09:10 and the ones that were following Mari Anne. Wishlist:If this doesn't work I'm going to need reloads.
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# ? Jun 25, 2018 20:07 |
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[SCRAMBLE / HP: 2/17 / MOVE: 6 / PATIENT ZERO / FLEXIBLE SNOUT+BLOODHOUND / PULSATING SKULL+VOX MUTANDIS / REGENERATIVE BROOD+THERAPEUTIC RADIATION / BATRACHIAN LEGS+BIOLOGICAL LEVITATION / PARALYTIC SPORES+PSYCHOACTIVE PHEROMONES / VILE EMESIS / ORGANIC CORE / WARPED INSIGHT+WARPED PRECOGNITION/ SWOLLEN MUSCULATURE+NEWFLESH EIDOLON/ ACIDIC SPEW+BIOLYTIC ERUPTION / ClusterDet Rounds + Mag-Rail + Underbarrel Launcher + Custom Choke on Scrambler (8 Charge)(2 Spore) / 160 luxe ] Scramble flicks a rude gesture over her shoulder and leaps away. During her glide she reviews the footage of Scorpio's emergence. Formidable. Scramble's mind flashes back to Rime. For a moment she is sprawled beneath the churning hooves of the Capricorn. She shakes her head and adjusts Cryo's body on her shoulder. "Not as bad as all that. But we may need to save them. Like Frau. Like Cryo. Yes." 09.10 to 07.09
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# ? Jun 25, 2018 21:57 |
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(x2) Skipp Wiley Jr., Newtype Wrecker HP: 5/5 DR1 Move: 7 Luxe: 52 Fuel: 10 Mutations: Compound Eyes (Cannot be Ambushed) // Patagia (+2 Move) // Batrachian Legs (+1 Move) // Unstable Anatomy (Hit in combat on a 5+ only) F-Mutations: MetaVector (Hazard: All targets gain one of each token type held by Skipp) // Caustic Haemorrhexis (On Damage: Friendly-Fire 1d4/1 AoE, +damage upcales) D-Mutations: Wormholer (At 0 HP, spawn spatial anomaly. 1/6 chance to be drawn into anomaly and survive with 1 HP.) Inventory: Mech-Mangler (1d10/3 Rampage +Scrap) // Hulking Warpoon (1d10/3 +Disable +Penetrator, Range 1, Pull 1) // Optiscope (1Upscale+0) // CS Armor (Green) (+1 DR) // Trauma Support Module (Full) Hazmat Gears: Hazmat Gear (DR3 Toxic, DR1 Rad) // Hazmat Gear [X] (DR3 Inferno, DR1 Rad) // Hazmat Gear [X] (DR2 Toxic, DR2 Vacuum) // Hazmat Gear [X] (DR3 Rad, DR1 Toxic, Inferno Vulnerable) Consumables: Squidpack (Full) // Deployable Cover (Full) (On Loan) // Fabrikit [X] (Full) (On Loan) // Autofalconoid (Full) // Medikit (Full) // Medikit [Xv.3] (1: Full) (2: Full) Items: Pulsating Cluster // Meta-Luxe Mount: Kilroy Fitzgerald the Rocket Boosted Horror (1d10/2 +Disable, Range 1, Pull 1) HP: 7/7 DR2 Move: 3 Jump Upgrades: 3/3 (Vac-Adapted) Status: Kinda freaking out a bit! "Be on fleek, with Cosmiq!" Skipp Wiley Jr. gave a big thumbs up to all the the nano-camera drones flitting every which way around the central dais of Pod 5, directly underneath the flashing Zodiac Beacon. Hyperconfetti choked the air around him. Skipp felt a rumbling underfoot as the Scorpio rig surfaced far below, called by the boy's summons. "Cripes on a cybercracker," Skipp uttered, hopping onto Kilroy Fitzgerald's back. "Welp, I suppose that's my cue!" He fired up Kilroy's jets to vacate the area. As if on cue, a delivery contained inside Pertinax's Pummelpod suddenly burst through the Distressed Hull overhead, exposing everything around them to the vacuum of space. "As if this couldn't get any worse!" Skipp shouted over the sound of rushing air escaping, jamming on the thrusters' controls. That's when a Cry-1 model warhulk stepped out from from the Pummelpod's crash site. Skipp called out over the short range Comms to all the Wreckers who could hear: Midge, Mari-Anne, Stev, Scramble can peek: "Battlestations, everyone! I'm going to 09.08 (Distressed Hull) to take a shot at Cry-1! I'm leaving my Deployable Cover and a Fabrikit with Midge. Good luck out there!" Midge and Mari-Anne can peek: Movement: Before leaving, Skipp loans his Deployable Cover and his spare Fabrikit to Midge! 09.09 ---> 09.08
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# ? Jun 25, 2018 22:24 |
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Mari Anne HP: 3/3 Move: 2 Luxe: 7 Cyber: Eye Gear Tokens: Infestation: 2 Spore: 3 (4 due to Skipp?) SMRT SCOPE Mods: Depleted Pandemonium Rounds (1 DoT) Neutronium-Tipped Rounds (Pen on multiple of 4) Item reload status: Decoy: empty Medikit: empty Squidpack: full Jumpjets: empty Megascope: unprimed "Oh la la, that was one spicy entry, expect some more horrors to arrive soon" stay put Wishlist Thanks Stev and Pertinax! sheep-dodger fucked around with this message at 00:22 on Jun 26, 2018 |
# ? Jun 25, 2018 23:56 |
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[quote="The Lord of Hats" post="485408942"] [STEV ANSAHOK / HP: 1/12 / DR: 3 / MOVE: 4 /4 LUXE / 10/25 BVO POINTS/ CYBER: RIG JACK, UPGRADE PROTOCOLS, DERMAL ARMOR, HYPERBALLISTIC PLATES, REINFORCED EXOSKELETON, HAZARD BAFFLING, ADVANCED OPTICS, TELESCOPIC ARRAY, BLOODHAWK BEAM, THE FULL ROBERT, BIONIC RECALIBRATION, CAPACITOR FILAMENTS /MUTATIONS: AMYGDALIC HYPERCEPHALY, VOX MUTANDIS, UNSTABLE ANATOMY, EXTREMOPHILE, EXO-PROPOLIS, ENTOMOSKEPSIS, ACCRETIVE ARMORING] TOKENS: LOTS OF SPORES, 3 POISON, LOTS OF FIRE Stev swore loudly as the Pummelpod made its explosive entrance through the hull. That would be another hole he was going to have to fix. More importantly, though, that was going to keep him out of there for the time being. Staying out in the vacuum was perfectly safe for him, but the transition always put some real stress on his systems, and he wasn't confident that he was feeling up to that particular risk right now. No, he was going to have to heal up and try and get a spacesuit and some armor dropped in last-second. And hope that Scorpio was still alive, which was far from guaranteed with all the firepower arrayed against it. He ignored Scramble as she left, instead instructing the converted Horror to stay back and protect the cluster. Not that it would likely succeed, but he didn't want Mari Anne getting pulled to her doom by these things. That done, he stomped off into the jungle--there was supposed to be a toxic zone nearby. Even if it was radioactive, he'd be willing to pay the short term cost if it got him back in the fight sooner. Move: 10.09-10.08 Wishlist: ARMOR! And a spacesuit! AND NOT IN A PUMMELPOD
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# ? Jun 26, 2018 05:08 |
1. Bobby-Jack Johnson Movement to 07.07. The Corvidae were a commission for one of the actors in the Veneran Aerostat Insurrection, but the technicians liked the birborgs so much they kept a Murder around to help keep the Horror population in check. 2. Skipp Wiley Jr. Movement to 09.08. Cosmic Horror enters the hex! Cosmic Horror enters the hex! Hive Charger enters the hex! Hive Charger's charge hits Cosmic Horror! Cosmic Horror takes no damage! 3. Midge Gureyevitch / 6. Mari Anne Movement nowhere. Advanced Mutation Detected at 10.10! 7. Stev Movement halt at 10.10! Ambush! Advanced Mutation Detected! 8. Scramble Movement to 07.09. Wreckers, resolve Encounters! Sponsors-Only Map
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# ? Jun 26, 2018 17:39 |
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] [BOBBY-JACK JOHNSON / HP: 4/5 / MOVE: 4 / DR: 1 / LUXE: 047 / CYBER: Trauma Webbing, Gyroscopic Stabilizers, Telescopic Array, Ablative Upgrades, Weapon Mount, Capacitor Filaments, Ion Screen / MUTATION: Biolytic Eruption, Giant Pincer, Vox Mutandis, Psychoactive Pheromones, Creeping Doom, Unearthly Talons] WEAPON MODS: Metastatik (Mounted) TOKENS: 5 Charge, 3 Antidote, 2 Infestation, 5 Metastatik Notches Well, no wonder they were such a pain. Looking closer, they were robots rather than bird. Bobby-Jack eyed the corvid. He could easily kill it with many weapons in his arsenal. But to actually do so would be an act of rash foolishness. He remembered the thing's purpose within the murder. Which meant that a number of its friends were likely aiming at him right now. So the choice he should take if he wished to retain his mortality was to instead evade and take stock of the enemy assault. A cloud of inky blackness followed as Bobby-Jack activated his squidpack and dived into the underbrush past the corvid, skevering its skull into his retractible blade as he went. Squadpacking Retractible Blading the Corvid spotter, using normal Optiscope instead of Megascope: 1d14= 12 A crit for 4 base damage Also, I would appreciate knowing exactly how many enemies tried to shoot me this turn, and if I took any shots from range 2. Theantero fucked around with this message at 19:10 on Jun 26, 2018 |
# ? Jun 26, 2018 17:56 |
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[SCRAMBLE / HP: 2/17 / MOVE: 6 / PATIENT ZERO / FLEXIBLE SNOUT+BLOODHOUND / PULSATING SKULL+VOX MUTANDIS / REGENERATIVE BROOD+THERAPEUTIC RADIATION / BATRACHIAN LEGS+BIOLOGICAL LEVITATION / PARALYTIC SPORES+PSYCHOACTIVE PHEROMONES / VILE EMESIS / ORGANIC CORE / WARPED INSIGHT+WARPED PRECOGNITION/ SWOLLEN MUSCULATURE+NEWFLESH EIDOLON/ ACIDIC SPEW+BIOLYTIC ERUPTION / ClusterDet Rounds + Mag-Rail + Underbarrel Launcher + Custom Choke on Scrambler (5 Charge)(2 Spore) / 160 luxe ] "It's time to get to work." Scramble lays Cryo's corpse aside and goes prone. The Scrambler flashfabs a bipod as she adjusts her position. She dials in the scope and and checks the launcher. Ready. Scramble inputs coordinates and sights through the scope. Her finger tightens on the firing stud. "Boom." AoE everything in 09.09 Rolls to come. I believe 3 charges will be sufficient.
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# ? Jun 26, 2018 20:51 |
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Subverted and Upgraded: [MIDGE / HP:5/5 (RIG: 6/6)/ MOVE: 2 (RIG: 2)/ FUEL: 63 / LUXE: 173 / CYBER: SPINAL ANTENNA, VIRAL PROLIFERATOR, UPGRADE PROTOCOL] WEAPON MODS: [JD] TARGET ASSIST, UNSHIELDED ACCELERATOR, UNRULY K-FLANGER, RECOIL COMPENSATION Ambush Phase Midge deployed the cover borrowed from Skipp to protect himself, his passenger and his rigs. He loaded a Coffin Nail into the scoped Junker's Delight, took aim at the main body of Scorpio and... Ambush attack with the scoped Junker's Delight on Scorpio's main body: 1d12 4 Junker ambush attack! *2 damage! Headhunter multiple of four critical! *2 damage! Coffin nail, *4 damage! Unshielded accelerator, damage repeats as damage over time! Recoil Compensation, second attack upscaled! Bullseye. Main phase "Mama Gureyevitch didn't raise her son to leave a job half-done." he said, chambering his second nail. RC-upscaled attack with the scoped Junker's Delight on Scorpio's main body: 1d14 2 Target assist! Glancing blow! Coffin nail! Damage multiplied! Unshielded Accelerator! Hex is now insanely radioactive! Unruly K-flanger, Beta Crawler is pushed! "Gammas, suppress. Betas, finish Scorpio off. Mari-Anne, target that explosion and fire, there's good range on that cannon." Beta Crusher with Megascope and Coffin Nail on Scorpio, Cry-1, Sprayer Drone, Sprayer Drone, Sprayer Drone, Sprayer Drone: 6#1d12 4 12 4 3 12 2 Scrap! Coffin nail *4 damage! Beta Enforcer with Coffin Nail on Scorpio: 1d10 1 Gamma Enforcer, Gamma Crawler, Gamma Crawler, Gamma Crawler suppress. Wishlist:If this doesn't work I'm going to need reloads. AJ_Impy fucked around with this message at 01:46 on Jun 27, 2018 |
# ? Jun 26, 2018 20:59 |
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Mari Anne HP: 3/3 Move: 2 Luxe: 7 Cyber: Eye Gear Tokens: Infestation: 2 Spore: 3 SMRT SCOPE Mods: Depleted Pandemonium Rounds (1 DoT) Neutronium-Tipped Rounds (Pen on multiple of 4) Item reload status: Decoy: empty Medikit: empty Squidpack: full Jumpjets: empty Megascope: unprimed Before Mari could even register it, Midge had already fired off his first volley and was currently reloading for another go. She quickly grabbed her Coffin Nail, scanned its DRM-chip on the control panel of the rig to unlock the Pertinax-brand inhibitors on the gun's output, and began to aim for Scorpio. As she was calculating a firing solution, the entire rig suddenly lurched away and put some unexpected distance between them and Scorpio, as Midge's unruly K-Flanger had acted up. Scrambling to compensate for the new range, Mari returned to the controls and pushed the fire button Shoot Scorpio with the rig's gun and a coffin nail Calling Shot: 7: 1d14 9 Wishlist
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# ? Jun 26, 2018 22:38 |
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[STEV ANSAHOK / HP: 3/12 / DR: 3 / MOVE: 4 /4 LUXE / 10/25 BVO POINTS/ CYBER: RIG JACK, UPGRADE PROTOCOLS, DERMAL ARMOR, HYPERBALLISTIC PLATES, REINFORCED EXOSKELETON, HAZARD BAFFLING, ADVANCED OPTICS, TELESCOPIC ARRAY, BLOODHAWK BEAM, THE FULL ROBERT, BIONIC RECALIBRATION, CAPACITOR FILAMENTS /MUTATIONS: AMYGDALIC HYPERCEPHALY, VOX MUTANDIS, UNSTABLE ANATOMY, EXTREMOPHILE, EXO-PROPOLIS, ENTOMOSKEPSIS, ACCRETIVE ARMORING] TOKENS: LOTS OF SPORES, 3 POISON, LOTS OF FIRE Stev was in a bad way. There was no hiding it anymore. He was surprised he'd held himself together while talking to Scramble--apparently spiteful indignation was a powerful motivator. But it was getting hard, now. The perspectives were getting overwhelming, now. Too much sensory input passing through too small a choke point, housed in too damaged a body. He'd had to disable his mechanical diagnostics a long ways back, because the constant alarms were too much to see through. And it wasn't just the senses, either. He was feeling strangely tight. He'd felt hints of it before, but shedding a cluster had always made the sensation subside. He clutched at his sides and felt the metal plating shift under his hands. Just a little bit longer he told himself. Midge knows what he's doing. Just hang in there a little bit longer. The alarm barely registered when it went off--in the scope of things, one alarm versus all of the other sounds was insignificant, no matter how loud it was. But the sight of Cryo caught his attention. A fellow wrecker! An ally! A friend! A... No. That wasn't Cryo at all. Stev swung wildly with hammer and beam, but the warhulk had the drop on him. It was already too late. Desperation Hammer: 1d14 1, Suppress
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# ? Jun 27, 2018 01:10 |
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(x2) Skipp Wiley Jr., Newtype Wrecker HP: 5/5 -> 3/5 DR1 Move: 7 Luxe: 52 Fuel: 10 Mutations: Compound Eyes (Cannot be Ambushed) // Patagia (+2 Move) // Batrachian Legs (+1 Move) // Unstable Anatomy (Hit in combat on a 5+ only) F-Mutations: MetaVector (Hazard: All targets gain one of each token type held by Skipp) // Caustic Haemorrhexis (On Damage: Friendly-Fire 1d4/1 AoE, +damage upcales) D-Mutations: Wormholer (At 0 HP, spawn spatial anomaly. 1/6 chance to be drawn into anomaly and survive with 1 HP.) Inventory: Mech-Mangler (1d10/3 Rampage +Scrap) // Hulking Warpoon (1d10/3 +Disable +Penetrator, Range 1, Pull 1) // Optiscope (1Upscale+0) // CS Armor (Green) (+1 DR) // Trauma Support Module (Full) Hazmat Gears: Hazmat Gear (DR3 Toxic, DR1 Rad) // Hazmat Gear [X] (DR3 Inferno, DR1 Rad) // Hazmat Gear [X] (DR2 Toxic, DR2 Vacuum) // Hazmat Gear [X] (DR3 Rad, DR1 Toxic, Inferno Vulnerable) Consumables: Squidpack (Full) // Deployable Cover (Full -> Empty) (On Loan) // Fabrikit [X] (Full) (On Loan) // Autofalconoid (Full) // Medikit (Full) // Medikit [Xv.3] (1: Full) (2: Full) Items: Pulsating Cluster // Meta-Luxe Mount: Kilroy Fitzgerald the Rocket Boosted Horror (1d10/2 +Disable, Range 1, Pull 1) HP: 7/7 DR2 Move: 3 Jump Upgrades: 3/3 (Vac-Adapted) Status: Shaking with excitement! Skipp Wiley Jr. recoiled with instinctual terror as he came face to face with two Cosmic Horrors having a colossal battle with the Hivers' version of a Charging Horror. Despite his initial revulsion, Skipp was nonetheless fascinated by the mighty Horrors, their ferocious attack displays and their myriad mutational incarnations, but his academic love for Horror genetic structure could only go so far. Skipp would have to wait until he had more time to study Kilroy the Rocket-Boosted Horror once the show was over. It was go time: time to leave these horrors in the dust. "Kilroy, are you ready to make Wrecking Crew history?" Kilroy let out a hooting whinny and rocked from side to side with enthusiasm! "Good. Now hold still," chided Skipp teasingly. "I've got to line up a shot." Encounter: Skipp fires the Hulking Warpoon at Cry1 in 09.09!: 1d12 8 - 3 Damage (x2) +Penetrator +Disable (x2) Skipp Pulls himself (and Kilroy, of course) to 09.09! Skipp uses the Newtype talent to mimic the Headhunter and Neosoldat talent sets (-2 HP)! Skipp takes damage! Caustic Haemorrhexis versus Scorpio 1d6 4, Mycogene 1d6 2, Cry-1 1d6 1, S-Drones 1-4 4#1d6 3 4 2 5 , Gamma Crawlers 1-3 3#1d6 3 6 1, Gamma Enforcer 1d6 6, Beta Enforcer 1d6 2, Beta Crusher 1d6 5: Caustic Haemorrhexis hits Scorpio for 2 damage, Sprayer Drone 2 for 2 damage, Sprayer Drone 4 for 1 damage, Gamma Crawler 2 for 1 damage, Gamma Enforcer for 1 damage, and Beta Crusher for 1 damage! Skipp takes cover behind the Deployable Cover as a free action! (+1 DR, +Cover) Skipp suppresses 10.10 from range as a free action! Lux Anima fucked around with this message at 03:59 on Jun 27, 2018 |
# ? Jun 27, 2018 03:53 |
1. Bobby-Jack Johnson Bobby-Jack Squidpacks in place! Bobby-Jack hits Corvid Spotter on the run! Corvid Sniper (07.08) loses targeting! Corvid Sniper (08.08) loses targeting! Corvid Spotter takes 3 damage (reduced from 4) and is destroyed! Bobby-Jack is awarded 2 Luxe for bounty! 09.08 – Skipp Wiley Jr. Skipp hits Cry-1 from Range! Skipp is Pulled to 09.09! Cosmic Horror hits Hive Charger! Cosmic Horror hits Hive Charger! Hive Charger hits Cosmic Horror! Cosmic Horror takes no damage, and is Infested! (1/6) Hive Charger takes 5 damage and dies! 09.09 - 2. Skipp Wiley Jr. / 3. Midge Gureyevitch / 6. Mari Anne (8. Scramble) Ambush! Midge hits SCORPIO! Hex is now a Lvl 2 Rad Zone! SCORPIO takes 61 DAMAGE! (reduced from 64) SCORPIO will suffer 61 Damage on Hazard Phase! Midge knocks loose 228 Luxe! Midge wings SCORPIO! >Hex is now a Lvl 6 Rad Zone! >Beta Crawler is Pushed to 10.10! Skipp is Pulled into the hex! Beta Crusher attacks! >SCORPIO is hit! SCORPIO cannot be Pushed! >Cry-1 is hit! Cry-1 is Pushed to 10.09! >Sprayer 1 is hit! Sprayer 1 is Pushed to 08.09! >Sprayer 2 avoids damage! >Sprayer 3 is hit! Sprayer 3 is Pushed to 08.09! >Sprayer 4 avoids damage! SCORPIO's Tow Line misses Beta Crawler! Skipp loses 2 HP to mimic Headhunter and Neo-Soldat! Caustic Haemorrhexis! >SCORPIO is hit! >Hiver Mycogene is hit! >Sprayer 2 is hit! >Sprayer 4 is hit! >Crawler 1 avoids damage! >Crawler 2 is hit! >Crawler 3 avoids damage! >Gamma Enforcer is hit! >Beta Enforcer avoids damage! >Beta Crusher is hit! Skipp takes Cover! Scramble (07.09)attacks from Range! >SCORPIO is hit! >Hiver Mycogene is hit! > Sprayer 2 is hit! > Sprayer 4 avoids damage! >Beta Crusher is hit! (Continued) >Crawler 1 avoids damage! >Crawler 2 is hit! >Crawler 3 is hit! >Gamma Enforcer is hit! > Skipp is hit! Kilroy is hit! Rampage x6! SCORPIO Legs are hit 6 times! Sprayer 2 is Disabled! Sprayer 4 Marks Kilroy for Lock-on! SCORPIO Left Claw Guards! SCORPIO Right Claw hits Kilroy and Immobilizes him! SCORPIO Critically Stings Kilroy! Hiver Mycogene is Disabled! Crawler 1 lays down Suppression! Crawler 2 is Disabled! Crawler 3 is Disabled! Gamma enforcer is Disabled! Beta Enforcer misses SCORPIO! Mari Anne hits SCORPIO from Range! Kilroy is Disabled! Damage Clusterdets trigger 6 times! SCORPIO takes 27 damage! (reduced from 60) SCORPIO Leg 1 is demolished! SCORPIO Leg 2 takes 4 damage! (reduced from 9) Cry-1 takes 10 Damage! and is destroyed! Sprayer 1 is destroyed! Sprayer 2 is destroyed! Sprayer 3 is destroyed! Sprayer 4 is destroyed! Hiver Mycogene is destroyed! Beta Crusher is destroyed! Crawler 1 is destroyed! Crawler 2 is destroyed! Crawler 3 is destroyed! Gamma Enforcer is destroyed! Beta Enforcer takes 5 damage (reduced from 6) and is destroyed! Skipp takes 12 DAMAGE (reduced from 14) and Kilroy takes 24 DAMAGE and is destroyed! Skipp is awarded 10 Luxe for bounty! Midge is awarded 1 Luxe for bounty! Mari Anne is awarded 1 Luxe for bounty! Scramble is awarded 32 Luxe for bounty! Challenge Complete posted:Cosmiq - Mind Blower: Destroy an enemy from Range 2 in a single hit. 10.10 - 7. Stev (3. Midge Gureyevitch / 6. Mari Anne) Ambush! Cry-2 misses Stev! Stev misses Cry-2! D-Hammer is destroyed! Stev is Pushed to 10.11! Skipp Suppresses from Range! Midge's Beta Crawler is Pushed into the hex! Mari Anne hits SCORPIO from Range! Cry-2 misses Beta Crawler! 10.11 - 7. Stev Venomous Horror (09.10) misses Stev from Range! Venomous Horror (09.10) hits Stev from Range! Stev is Pulled into 09.10! 09.10 - 7. Stev Stev lays down Suppression! Hive Boomer hits Spore Spawn! Spore Spawn hits Hive Boomer! Backlash! Spore Spawn misses Hive Boomer! Hive Boomer takes 1 damage! Spore Spawn is killed! Spore Spawn is killed! Stev takes 1 damage (reduced from 4) and receives 1 Venom token! Stev is awarded 2 Luxe for bounty! Wreckers, take Action! Sponsors-Only Map Bee Bonk fucked around with this message at 20:53 on Jun 27, 2018 |
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# ? Jun 27, 2018 19:37 |
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[SCRAMBLE / HP: 2/17 / MOVE: 6 / PATIENT ZERO / FLEXIBLE SNOUT+BLOODHOUND / PULSATING SKULL+VOX MUTANDIS / REGENERATIVE BROOD+THERAPEUTIC RADIATION / BATRACHIAN LEGS+BIOLOGICAL LEVITATION / PARALYTIC SPORES+PSYCHOACTIVE PHEROMONES / VILE EMESIS / ORGANIC CORE / WARPED INSIGHT+WARPED PRECOGNITION/ SWOLLEN MUSCULATURE+NEWFLESH EIDOLON/ ACIDIC SPEW+BIOLYTIC ERUPTION / ClusterDet Rounds + Mag-Rail + Underbarrel Launcher + Custom Choke on Scrambler (5 Charge)(2 Spore) / 140 luxe ] Scramble squints in the direction of the central hex. Chaos. When she closes her eyes she can see sparks as high energy particles interact with her vitreous fluid. That can't be a good sign. No matter, her biology would stand up to a some hard rads. She reloads the launcher and replays the footage. What a mess. "Quite a party, eh Cryo?" Scramble looks over at the corpse. "But enough of that, it's past time you were safe. It's too spicy out here." The brood boils from Scramble's flesh. With Frau she had held back from direct consumption due to some misguided squeamishness. Now though, she needs biomass and she needs to save Cryo. No time to let the swarm do all the work. Scramble reaches out as she lift her mask. Action: Eat Cryo. (To be clear, not applying warhulk parts, just harvesting biomatter.) Reload launcher with luxe Wouldn't mind a port-a-luxe if there's a sponsor crazy enough to keep supplying me. Not Alex fucked around with this message at 21:29 on Jun 27, 2018 |
# ? Jun 27, 2018 20:01 |
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] [BOBBY-JACK JOHNSON / HP: 4/5 / MOVE: 4 / DR: 1 / LUXE: 037 / CYBER: Trauma Webbing, Gyroscopic Stabilizers, Telescopic Array, Ablative Upgrades, Weapon Mount, Capacitor Filaments, Ion Screen / MUTATION: Biolytic Eruption, Giant Pincer, Vox Mutandis, Psychoactive Pheromones, Creeping Doom, Unearthly Talons] WEAPON MODS: Metastatik (Mounted) TOKENS: 5 Charge, 3 Antidote, 2 Infestation, 5 Metastatik Notches One, two enemy snipers at least. Not that the information would prove all that helpful, taken into account on what was happening on that small island in the middle of the pod. Bobby-Jack could swear he could see an actual mushroom cloud emanating from there. ... Might as well pick over the scrap, then. Maybe he should smuggle out a souvenir? Reloading Squidpack for 10 Luxe Scavenging: gaining the Biotech Power Cell and also 1d6: 4 luxe Also, I'll be picking up whatever I can take from the two dead Corvid Spotters, if anything
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# ? Jun 27, 2018 20:04 |
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Subverted and Upgraded: Borrowed from Skipp: [MIDGE / HP:5/5 (RIG: 6/6)/ MOVE: 2 (RIG: 2)/ FUEL: 63 / LUXE: 163 / CYBER: SPINAL ANTENNA, VIRAL PROLIFERATOR, UPGRADE PROTOCOL] WEAPON MODS: [JD] TARGET ASSIST, UNSHIELDED ACCELERATOR, UNRULY K-FLANGER, RECOIL COMPENSATION "This? This is why I was saving the Junker's Delight until it needed to be fired." He indicated the horrendously radioactive death-hex that he and Mari-Anne had escaped from thanks to the K-Flanger upgrade. "My army is dead, but that's to be expected. Scorpio is marked for death, the Junker's Delight will see to that. All we need to do, here and now, is live." He used his Fabrikit to restock Dr.One, replacing what had been used to heal Skipp, then reloaded the Fabrikit. Fabrikit on Dr.One: 1d6-1 3 He scanned, prepared to send the scan data out to the other wreckers, then set up an ambush just in case. Fabrikit on Dr. One, reload fabrikit with Luxe, autoambush, autoscan, propagate scan data to Mari-Anne, Skipp, Stev and Scramble if they're in range. Finally, he checked a readout on the Junker's Delight, and smiled at the nearest camera drone. "That aftershock should be hitting Scorpio right about..." He snapped his fingers.
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# ? Jun 27, 2018 20:47 |
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(x2) Skipp Wiley Jr., Newtype Wrecker HP: 1/5 DR1 Move: 7 Luxe: 52 Fuel: 10 Mutations: Compound Eyes (Cannot be Ambushed) // Patagia (+2 Move) // Batrachian Legs (+1 Move) // Unstable Anatomy (Hit in combat on a 5+ only) F-Mutations: MetaVector (Hazard: All targets gain one of each token type held by Skipp) // Caustic Haemorrhexis (On Damage: Friendly-Fire 1d4/1 AoE, +damage upcales) D-Mutations: Wormholer (At 0 HP, spawn spatial anomaly. 1/6 chance to be drawn into anomaly and survive with 1 HP.) Inventory: Mech-Mangler (1d10/3 Rampage +Scrap) // Hulking Warpoon (1d10/3 +Disable +Penetrator, Range 1, Pull 1) // Optiscope (1Upscale+0) // CS Armor (Green) (+1 DR) // Trauma Support Module (Full) Hazmat Gears: Hazmat Gear (DR3 Toxic, DR1 Rad) // Hazmat Gear [X] (DR3 Inferno, DR1 Rad) // Hazmat Gear [X] (DR2 Toxic, DR2 Vacuum) // Hazmat Gear [X] (DR3 Rad, DR1 Toxic, Inferno Vulnerable) Consumables: Squidpack (Full) // Deployable Cover (Empty) // Fabrikit [X] (Full) (On Loan) // Autofalconoid (Full -> Empty) // Medikit (Full) // Medikit [Xv.3] (1: Full) (2: Full) Items: Pulsating Cluster // Meta-Luxe Caustic Haemorrhexis versus Scorpio: Bleed Him to Death: 1d20 13 - Success! 4/2 = 2 Damage dealt to Scorpio last Encounter! It had all happened so fast. Skipp and Kilroy had swung in on the Warpoon's cable just as Midge, Mari-Anne, and Cry-1 had each been been blasted away from the main fight with the Zodiac Rig, leaving Skipp and Kilroy to contend with Scorpio all on their own. With two precise and horrendously swift motions, Scorpio snapped Kilroy up with a claw and lashed out with the massive sting on its tail, piercing Kilroy's neck and injecting him with a cocktail of lethal venoms. It took only a moment, but a moment was all it took. As soon as Scorpio retracted its sting and cast Kilroy's body aside, Skipp knew that Kilroy was going to die if he didn't get medical treatment immediately. That's when Scramble's charge-powered Scrambler-spines and cluster detonation rounds struck, raining down across the sky and destroying everything on the battlefield without a trace of regard for collateral damage. Both Kilroy Fitzgerald and Skipp were blown sideways by the immense blast wave. Skipp was pierced and tossed and pinned under Kilroy and and everything went dark... After all the explosions had finished rocking the station's center-most weather pylon apart, the darkness enveloping Skipp was finally met with silence. Indescribable pain blossomed in a place deep within Skipp's consciousness, proving only one thing to him: the universe was a cold and uncaring place, and yet - in spite of all that - against all odds - he was alive. Skipp Wiley Junior started dragging himself out of the wreckage from underneath the charred remains of Kilroy, coughing and sputtering up caustic blood that sizzled faintly on the insides of his Hazmat Gear. He stumbled onto his wobbly feet and took in the scene of utter devastation that was laid out before him. Scorched gore, mechanical guts, catastrophic ruin and destruction lay in every which direction, with the fearsome Scorpio rig bubbling away to slag at the center of it all, irradiated to the absolute limits of its structural integrity. Skipp spat a gob of acid blood into the corner of his spacer suit's helmet and uttered an oath. "Good riddance to bad company," he said. With nothing in the area left to threaten him, Skipp dug around the wreckage under Kilroy's body in order to find a very precious item in his kit - one he'd protected personally with his body when the all explosions had struck. "Here goes nothing..." Skipp intoned, holding the cherished thing out at arm's length. "Let's make Kilroy proud." Action: Skipp Scans the Pulsating Cluster as a free action! Skipp sends the Autofalconoid to retrieve the Scrambler in 07.09: 1d8 5 - Success! Lux Anima fucked around with this message at 21:40 on Jun 28, 2018 |
# ? Jun 28, 2018 02:08 |
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# ? Mar 28, 2024 14:42 |
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[STEV ANSAHOK / HP: 2/12 / DR: 3 / MOVE: 4 /4 LUXE / 10/25 BVO POINTS/ CYBER: RIG JACK, UPGRADE PROTOCOLS, DERMAL ARMOR, HYPERBALLISTIC PLATES, REINFORCED EXOSKELETON, HAZARD BAFFLING, ADVANCED OPTICS, TELESCOPIC ARRAY, BLOODHAWK BEAM, THE FULL ROBERT, BIONIC RECALIBRATION, CAPACITOR FILAMENTS /MUTATIONS: AMYGDALIC HYPERCEPHALY, VOX MUTANDIS, UNSTABLE ANATOMY, EXTREMOPHILE, EXO-PROPOLIS, ENTOMOSKEPSIS, ACCRETIVE ARMORING] TOKENS: LOTS OF SPORES, 3 POISON, LOTS OF FIRE Stev stared at the ceiling. It was hard not to, when you were lying flat on your back. He'd wound up back where he'd started, he was pretty sure. There wouldn't be a cluster already here if he hadn't. But his hammer had exploded when he'd swung at the Not-Cryo, and then he was pretty sure he'd been grabbed by one of the horrors, and then there had been a bunch of explosions where Scorpio was... He sat up, the horrors watching him warily, and brushed off some of the muck that had been floating in the foul water. Whatever had happened during all of that, he was still alive, which was what really mattered. Actually... everyone was still alive. Or the death beacons hadn't gone off properly, that was technically a possibility too. And Scorpio was still operational, although he was pretty sure that wasn't going to be for much longer. Which meant that everyone else would be getting off the station soon... and he was going to find out if all his hard work had paid off. He just had to wait it out. Action: Rearm jumpjets
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# ? Jun 28, 2018 02:57 |