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Fatkraken
Jun 23, 2005

Fun-time is over.
It's my understanding that many of the games that hook the biggest whales, especially the whales who really can't afford it, are the multiplayer games where people are either buying poo poo which helps their guild/clan/team, or need to buy stuff for their own character so it can keep up with those of their team. There's often a huge amount of buying "friends" and a huge amount of pressure and guilt involved where not spending money feels like letting people down. This taps directly into the psyches of folks with poor social skills and/or very low self esteem who aren't getting that buzz of appreciation in their day to day lives.

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Fatkraken
Jun 23, 2005

Fun-time is over.

swims posted:

Part of me is surprised that hasn't been $27k worth of goon smilies yet making GBS threads on this game.

If :croberts: isn't a thing I'll be even more surprised.

No edit

we have :gary: and :yarg:, as well as :wtchris: (I don't think people use the last one much). There's also a glitched out version of :boom: but that's just a gif not an actual smilie.

Other than that we find that the usual suspects like :tif: :negative: :perfect: and :vince: work pretty well to express most feelings about SC and it's fanbase.

Fatkraken
Jun 23, 2005

Fun-time is over.
pretty sure goons spent several hundred on avatars for Derek (and Derek spent half that on his own changing them back)

Fatkraken
Jun 23, 2005

Fun-time is over.

marktheando posted:

If these people don’t want other players fooling around and ruining their immersion, why are they playing a multiplayer game?

PVP slider :colbert:

Fatkraken
Jun 23, 2005

Fun-time is over.

Blurry Gray Thing posted:

It won't hurt them, really, the thousand dollars comes with Ship Insurance. They get a new one if the old one blows up.

... I think that might be the real reason to buy ships, because if you actually earn it in-game, you don't get insurance? I mean you can't earn anything in-game right now, since there's no game, but in theory. But I have no idea, I'm probably wrong.

Eve has permaloss and insurance and people like Eve so our game has that too!

Fatkraken
Jun 23, 2005

Fun-time is over.

Beet Wagon posted:

literally everyone seated at the table was supposed to be on a diet when that happened.

Except Money.

whatever happened to that guy anyway?

Fatkraken
Jun 23, 2005

Fun-time is over.

Statutory Ape posted:

how do i tell which fascisms are ironic and which arent

listen to the DVD commentaries

https://www.youtube.com/watch?v=VkOqiweYfwQ

Fatkraken
Jun 23, 2005

Fun-time is over.

Ghost Leviathan posted:

I'm reminded of things like Minecraft and other open world crafting survival whatever game mods where the mods tend to introduce some kinda cool new features like industry and stuff with forty zillion steps to do literally basic things that barely interact with the core gameplay at all and require massive amounts of building and storage space just to get started. Also there's usually no tutorials or manuals, wait-times for some mulching machine or whatever to fill a bar, and... if you've ever tried to use one of those I'm sure you'll get my point. Complexity for complexity's sake is an easy rabbit hole to fall down for developers with no sense of scope and no obligations to be fun.

There can be a certain pleasure in slow, meticulous and complex mechanics. It scratches the same creative yet repetitive impulse as making complex model kits, 1000 piece jigsaws, or a sand mandala



But. It's a very specific set of mechanics that works in a very specific kind of game. Minecraft is the sand-boxiest sandbox, basically a big complicated lego kit with fiddly methods to obtain new kinds of piece. That's fine, in a sandbox on your own or with a few like-minded sandbox loving friends. It's fun in it's way; it's fun in a chilled out, low risk zen kind of way. Introduce ultra complex mechanics into a game with twitch shooting, armada battles and lots of hazards is very risky. Making a perfect grade gundam is much less fun when you own eight cats who constantly jump on your table and rub up against freshly painted boards of carefully pegged out pieces, industrial minecraft on a server full of griefers is an exercise in frustration, and no one wants to make a sand mandala outside during a hurricane.

The rare game that achieves a marriage of ultra complex mechanics and high risk in gameplay does so by being tightly focused on exactly what it wants to do. Eve relies on mass scale teamwork and the relative safety of numbers, where the fun comes from being part of something bigger and contributing a small amount to large scale events. Survival game The Long Dark has complex mechanics involving crafting, injury, animal behaviour, cold, layered clothing, and a huge number of factors to take into account, but it rewards logical decision making and never slips into just babysitting hunger/thirst/fatigue bars. It has one tightly focused goal, "don't die", and it's harsh enough to be compelling without being unfair.

Fatkraken
Jun 23, 2005

Fun-time is over.

Ashmole posted:

I was thinking of State of Emergency a couple of days ago. It came right on the heels of GTA 3 and was made by Rockstar so there was a ton of hype. It was "Escort Mission: The game"

My favourite game of all time is "Escort Mission: The Game"

It's Ico, the PS2 game from 2001. It manages NOT to be an exercise in frustration by having excellent environmental and puzzle design, involving your companion in many puzzles, allowing you to leave your companion alone for an amount of time that gives you a chance to explore but still punishes you for loving around too much, and not having insta-kill on the companion - you can rescue her from the enemies and it's rare to get a game-over that you don't deserve. The entire design philosophy is built around the idea of helping someone who is weaker and less capable than you, but also making you feel protective and not making you hate her in a game-mechanic sense, and 95% of the time it succeeds admirably. It's also freaking gorgeous to look at for a nearly 20 year old game and makes amazing use of very limited hardware.

Fatkraken
Jun 23, 2005

Fun-time is over.

throw to first drat IT posted:

There was that spaceship carrier that you could only preorder if you had spent couple thousand in shop already that was supposed to come out 22th last month or something, nobody said anything about it, what's going on with that?

my buddy won the main-thread sweepstake for guessing the price correctly and won a free steam game someone was giving out in the thread. I think it was $1440 (fresh-cash price) and they went for Life is Strange 2, a Good Game.

Fatkraken
Jun 23, 2005

Fun-time is over.
The trick is only to play games that have already been out for like, a year or more. Also that way they are way cheaper. Wait long enough and they're a few bucks, or free/pay as you please in some bundle.

Fatkraken
Jun 23, 2005

Fun-time is over.

Fashionable Jorts posted:

That's what I did with borderlands 2. I think I got it and all of its thousand dlcs for $20, so by the time I had it all of my friends had completed it and didn't really want to play it again. So I was stuck solo, and that game is boring as gently caress solo.

At least with coop you have a friend to talk to as the game exposition dumps for an hour every time you come to a new area.

yeah, it doesn't really work for multiplayer only/focused games, though with MMO's picking one up that's been around less than a couple years is a recipe for disappointment when it inevitably gets shut down.

Fatkraken
Jun 23, 2005

Fun-time is over.

The Protagonist posted:

It has a barnacle grappling hook, a mechanical beetle shock rifle, a weird little alien cyclops that poo poo organic rockets and a bfg with a secondary fire that let you play optional bonus levels

You're dead inside

I liked the gun in Strangers Wrath, it was actually a crossbow that fired small animals including swarms of bees (machine gun), massive armoured woodlice (shotgun), suicide bomber bats (homing grenades) and spere-oid biting mini monster (proximity mine). Also you found the critters nesting in the landscape rather than ammo crates, and part way through you got the ability to shove dead enemies in your ammo bag where your ammo critters would eat them and breed.

Fatkraken
Jun 23, 2005

Fun-time is over.

Shin00bie posted:

How have I never heard of / played this game?

I have no idea, there's an HD remake on the PS3/PC and coming on Switch shortly, there's also a mobile port.

I really like it, it's got a ton of character, it's an FPS/3rd person action hybrid from back when that was *relatively* unusual and flipping between the modes feels pretty natural

Fatkraken
Jun 23, 2005

Fun-time is over.
Fraud by Incompetence

Croberts is an Incompetence trickster

Fatkraken
Jun 23, 2005

Fun-time is over.

Statutory Ape posted:

lmao hahhah can somebody pls ask the devs how those languages theyre creating for the game are coming along lmfao christ

Weirdly, this is one of the few big stretch goals they HAVE actually done!

Mainly because there are a lot of reasonably competent con-lang guys out there desperately looking for paid work, and cobbling together a basic grammar and vocabulary for a made up language or two can be done more or less in a vacuum by one dude if you throw a year or so's salary at them and give them a basic briefing on the "lore". You don't need a functioning game to make up a language, it's like concept art that an independent worker can do totally separately.

It's completely cosmetic, frivolous and meaningless in terms of improving the play experience, and of course it's not in the game, because there are no interactable speaking aliens in whatever passes for a "game" right now, but it has been "done", probably just to shut people up and give the illusion of progress.

Fatkraken
Jun 23, 2005

Fun-time is over.

Elderbean posted:

Theres a book called Embassytown where the aliens have two heads and each speak half of a word in unison so their language looks like fractions. They make metaphors happen in the real world to integrate them into their language because they can't lie. The whole book is basically about communicating with this alien race.

It's way more imaginative than scrambled chinese and it didn't cost millions of dollars.

Embassytown is great. There's a whole sub-genre of SF stories about linguistics, it's really cool. "The Story of your Life" is about a linguist learning to communicate with a race who don't think in linear time (it was the basis for the movie "arrival"), "Babel 17" is about a language developed as a weapon, with both exploring the Sapir Whorf hypothesis that language influences thought and perception. There's a bunch more, like The Sparrow, The Languages of Pao and tangential stuff like 1984 where the language is a major part of the story but not quite the main focus.

Fatkraken
Jun 23, 2005

Fun-time is over.

Fleetwood Crack posted:

Why does this thing look like its recently been through a fire?

It's home made from a bunch of different/hacked up controllers Frankenstein'ed together with plumbers putty

Fatkraken
Jun 23, 2005

Fun-time is over.

Uncle Wemus posted:

I tried ED but couldn't get past the tutorial should i force myself past it

From my understanding it's pretty "Euro Truck Simulator IIIIIINNNNN SPAAAAAAAACCCEEEE!" and very much not to everyone's tastes, but that's OK, there's a place for niche games and the core fanbase is being served well.

It's not pretending to be something it's not, it's stable and functional, and it's not charging $600 for the privilege of shooting the same space rock until you fall through the map and drown.

Fatkraken
Jun 23, 2005

Fun-time is over.

Somfin posted:

It is odd that they decided to open so many different, semi-independent studios all over the world, rather than the much cheaper option of paying for the actual work they need done via outsourcing.

They tried this with the FPS "module", there was a fuckup with communication which messed up scale/environment design, nothing fitted together and they had to scrap like a years worth of work

Fatkraken
Jun 23, 2005

Fun-time is over.
Has anyone said Star Cit-isn't yet?

EDIT: gently caress yeah snype!

Fatkraken
Jun 23, 2005

Fun-time is over.

DoctorStrangelove posted:

Also video game consoles, zoo animals and belligerent nations in WW2.

Um I think you'll find the beligerent nations are cute woobie anime BOYS. Gotta throw the other 50% a bone once in a while :shlick:

Fatkraken
Jun 23, 2005

Fun-time is over.

sebmojo posted:


STAR CITIZEN: there is absolutely nothing racist in anything i wrote, you loving N*ggers

Fatkraken
Jun 23, 2005

Fun-time is over.

Mirificus posted:

"There needs to be enough players with entry level ships so that they see it as a positive and privilege to be invited to work on my larger ship and become part of my crew. Their reward (apart from wages) will be to explore and adventure in places they would never survive solo. All in all it's a win win situation to own and crew a larger ship which will then be part of a fleet."



Jesus loving Christ.

There's a reason you have to PAY people to do all those loving jobs in real life. Also on a real ocean voyage, 95% of the time was spent either doing lovely, boring, dangerous or uncomfortable work, or desperately trying to find ways to stave off boredom and cabin fever because when it takes forever to get anywhere there are only so many times you can swab a deck or trim a sail, and the rest of the time you have to invent things to stop yourself going nuts (see Scrimshaw, ships in bottles etc)

Fatkraken
Jun 23, 2005

Fun-time is over.

It's basically that, and the explanation for why there are no girls in SC.

There's a kind of person (or life stage; many move past it) susceptible to talk of ~#~dreams~#~ and a mythical perfect life. They have to invest their time (and money) NOW and the dreams will come true, they just need to be patient and have faith. Cult like thinking moves in quickly; it's in the design. Women tend to get suckered in by MLMs and promises of a perfect REAL life, Citizens have been promised the perfect other-life in a non existent game.

So it's not that men are dumb and women are smart, it's just the women and girls sufficiently dumb/gullible/vulnerable to become Citizens have already been poached by the MLMs.

Fatkraken
Jun 23, 2005

Fun-time is over.
I do love that there is exactly ONE vegan item on the menu, and it's one of the desserts. Not that the cross over of citizens and vegans is likely that big, but I guess the one guy is gonna be eating a looooot of rice puddin!

Fatkraken
Jun 23, 2005

Fun-time is over.

COMPAGNIE TOMMY posted:

Yeah, it's got to be lump sum institutional money or loans spread out to appear as purchases

Ah yes "institutional money" and "loans"

Russian mob money laundering

I actually have no idea how this would actually work in a game with no conceivable grey market without complicity from within the company, but then again Ortwin...

Fatkraken
Jun 23, 2005

Fun-time is over.

Pennywise the Frown posted:

Coming in Q2 2020! That's just right around the corner!




I just honestly can't believe that these are things on their important development map that actually need mentioning. These are features that just get patched in randomly in a real game.

https://www.youtube.com/watch?v=s1kpd9K8_bA

Fatkraken
Jun 23, 2005

Fun-time is over.

Pennywise the Frown posted:



I posted this one a few months ago. I'm glad they're still working on it.



:suicide:

p sure they solved this in the eighties
https://www.youtube.com/watch?v=Oh-gvZtasD0

Fatkraken
Jun 23, 2005

Fun-time is over.

that all sounds very tedious, it's either a facsimile of something that is already tedious, or an ingame facsimile of something that is fun in real life because it's real, or ingame versions of things that are already one step removed from reality like ingame tv shows and ingame internet which....well, maybe just watch tv?


where's the space adventure with pew pew gun battles and nearly dying and your friend gets shot and it's all dramatic and you feel feelings and poo poo? stuff that would be horrible and scary and BAD in real life but is fun in a pretend game because no one actually dies or gets shot?

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Fatkraken
Jun 23, 2005

Fun-time is over.

el B posted:

Star Citizen will continue to revolutionize the gaming industry by offering monthly insurance premiums for all in-game vehicles.

that was literally the sales pitch. Early backers were going to get "LTI" (lifetime insurance) on their vehicles as a thank you for believing in the project. Plebs who cane later would have to insure them on an ongoing basis, for a fee (ingame money I think but then they sell ingame money for real $$$ so...)

insurance for your MMO spaceships is a normal part of that kind of game though, both EVE and Elite have it as a game mechanic

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