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Brother Entropy posted:i'm assuming this is some kind of bug i wasn't around for and not you being the luckiest person ever Eventually DeNA caught on, shut down the exploit, and issued some apology mythril. So it was basically good times to some degree or another for everyone.
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# ¿ Dec 3, 2017 08:16 |
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# ¿ Apr 28, 2024 03:34 |
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Pander posted:So, uh, did the fft 220 raid solo and he was only doing this counter attack that did 666 damage to my front row and basically nothing else. Presumably the next event's MP fights aren't so easily short-circuited?
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# ¿ Dec 4, 2017 22:05 |
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3/11 - Sazh SSB (yeah right, it's the ancient Protectga+Faithga+Regen one that's only useful for the odd CM combo with other native/better buffs), Vincent BSB (dupe), Fang BSB1. Could be better, could be worse. At least the Vincent BSB dupe has bracer stats of +everything and also +fire.
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# ¿ Dec 6, 2017 03:39 |
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Barbarrica and Yojimbo* were no worse than before, but Mateus became more tricky just by virtue of the more limited party selection. Thankfully she still melted under sufficient damage, but turn 3 Star Cross is pretty rude if you can't get your healing BSB or USB up quickly. And then Diamond Weapon was a question of whether you had sufficient burst damage without RW access to Cloud USB. In my case Cloud with his BSB2 really wasn't cutting it, so instead I grabbed Quistis who's very good for self-buffing. *The cat still died. NGDBSS fucked around with this message at 01:21 on Dec 12, 2017 |
# ¿ Dec 12, 2017 01:15 |
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Leavemywife posted:Any advice for a new player? I asked about this in the old thread, I think, but it was a long time ago and I just reinstalled.
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# ¿ Dec 15, 2017 07:18 |
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Apparently Cid Missions are still fulfilled if a character gets petrified? I managed to beat Vinuskar with an admittedly janky setup (when I probably could have brought along OK and Tyro as my ringers and then just thrown lots of dark magic and Raines RW at the boss), and Reks got turned to stone right at the end. Somehow I still got my reward, so I won't complain on that front. Does this also work if a character is KO'd, or not?
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# ¿ Dec 22, 2017 04:53 |
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2/11 - Selphie SSB (dupe) and Aphmau USB. Not bad.
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# ¿ Dec 23, 2017 19:32 |
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6EQUJ5 6 7 posted:Is it even worth it to level generics like knight, red mage, et cetera? I only ask because of the exp dungeon coming. I’ve leveled everything but them. Edit: Yes, that's a lot of XP. My roster currently has 92 characters at 99 and 93 at 80 instead (and the generics are split half-and-half between those groups), so ballparking level 80/99 at 6 million/12 million XP respectively you'd need ~1.5 billion XP to run out on non-generics. NGDBSS fucked around with this message at 09:01 on Dec 24, 2017 |
# ¿ Dec 24, 2017 08:44 |
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Pulled on the BSB banner to get... Gaffgarion (dupe) and Echo. I would probably have been happier with 1/11 Tiny Bee. (Seriously, what the hell is Echo's BSB even designed for?)
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# ¿ Dec 24, 2017 09:14 |
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Bruceski posted:How did you get that many T3 crystals?
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# ¿ Dec 24, 2017 09:36 |
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Schwartzcough posted:Echo has Dancer 5, so basically she can bring the full break and power BD dances, and her BSB supplies a magic break dance command, a 40% party heal, and a stacking faithga. It's actually not bad.
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# ¿ Dec 24, 2017 10:10 |
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Bruceski posted:On a non-pulling note, is the xp daily supposed to be boosted? Looks like the same (+) dungeon we had all week.
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# ¿ Dec 25, 2017 00:00 |
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Garland just shot up to the top of my MC3 priority list. That is one sexy CSB. Bruceski posted:I just did it today and got 645K on the first stage with a pot. I don't think Sunday was boosted.
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# ¿ Dec 25, 2017 09:42 |
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Considering how many MC3s we keep getting for killing endgame bosses in the current fest (9 so far, plus more with BRA*BRA), how many does JP have in comparison? At this rate I would not be surprised if you could get one for every character, or nearly all of them.
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# ¿ Jan 1, 2018 06:42 |
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fridge corn posted:Do status resistances stack? I've been legend diving yshitola and shes got a minor silence resistance node and a moderate silence resistance node - do these stack or does the greater effect overwrite the lesser one? What happens if I equip her with a silence resist accessory?
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# ¿ Jan 1, 2018 09:28 |
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Bruceski posted:Man, Orthos is rough even without doing him multiplayer. Hits like a solid truck, apocalypse tentacle spam. Though that said, how different is the fight in MP? Orthros claimed that he was bringing in Typhon as a ringer but then left after grumbling about me facing him on single player.
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# ¿ Jan 1, 2018 10:39 |
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3/11 - Shantatto USB (dupe, need to figure out how to use the drat thing), Gaffgarion USB, and Marche LMR.
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# ¿ Jan 10, 2018 07:19 |
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I was thinking on difficulty and power creep in this game after the reveal of the first Torment Renewal boss, and on the one hand Cuchulainn looks like a bunch of for the third and maybe second stages. On the other hand, I was able to blitz through the current event with nothing more than a few tweaks on my "farming" team of physical characters with dualcast LMs. Healing? Naw, no need for that. (Lion USB is sometimes necessary for getting mastery, so I'm not entirely without breaks.) So maybe all this power creep on the side of the enemies is warranted?
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# ¿ Jan 23, 2018 03:48 |
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Level him up. All his stats, including HP, are terrible until level 93 when things start taking off. (Old but still relevant.)
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# ¿ Jan 24, 2018 09:10 |
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For me, front row Atlas was easier just because you're setting up your buffs anyway at that point. So you only need to slightly delay your hastega and proshellga to have them up after the first dispel (on Atlas's second turn). If you're fast enough you can in theory skip the second front row dispel, but otherwise it's easy enough to anticipate and immediately nullify.
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# ¿ Jan 28, 2018 01:52 |
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Bruceski posted:Don't be scared off by the broken soul break battles, their stats have been lowered severely and they all have lv2 break resist instead of lv5. Definitely worth taking a shot at them even if you can't usually do 180/220-difficulty fights. Granted, I have doublecast materia for Bartz and Vivi's dive still works fine, but if you have a few good abilities I think they're actually more forgiving than typical battles.
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# ¿ Feb 3, 2018 05:55 |
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And here I'm still waiting for Wei Shen, Geno, and Kain to show up.
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# ¿ Feb 10, 2018 11:05 |
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I managed eight phases before I finally dropped with an all-BSB team. In theory I could possibly hit 9+ by subbing in Tyro for one of my slots to gain even more defensive throughput (or finding a support BSB with anti-defense commands in my collection), but being able to make it to and clear the final phase is good enough. Would folks be interested in me posting the stats and AI? I'm not familiar with some of the oddball variables that are apparently in play but at least FFRK Inspector gives most of the relevant information.
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# ¿ Feb 21, 2018 04:24 |
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I treated this like a DU Lucky Draw - if I get mostly or entirely crap, who cares. Luckily I instead pulled 3/11: Sora AOSB, Riku USB, and Riku LMR. But all those keyblades are unfortunately getting dumped in the vault, because making a weapon type exclusive to content that may never show up again is right up there with Planar Shepherd and Fire Heroes in terms of obviously boneheaded design decisions. Seriously, how did they not learn their lesson on that from the funny weapon types in FF10?
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# ¿ Feb 23, 2018 05:50 |
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Perhaps I'm just forgetting, but I don't recall the existence of Godwall or a Ramza chain in global play. Are you on JP, then? Content: It's been a while since I've had occasion to pull this out, but I just employed a team for dumping out really fast magic damage and called it a day. ("-" refers to an unused ability.) Y'shtola: BSB, Wrath/- Raines: BSB, Wrath/Memento Mori Fujin: BSB/SSB, Wrath/- OK: mUSB, Meltdown/- Tyro: SG, Multi Break/Enfeebling Jitterbug RW Rikku USB The only really tricky part here was in keeping alive before everyone with Wrath started to fire their BSBs. Except for Fujin the whole team is dived, so she was the only sketchy character in the party. (And even then her -MAG/RES opener still makes everyone do more damage.) Edit: Something to note about the new 5* Dancer abilities is that at base they're -50% to the relevant stats. In contrast the -ATK, -DEF, and -MND Breakdowns are only -40% at base. So if you have to choose between one or the other, bring a dancer. NGDBSS fucked around with this message at 22:14 on Feb 26, 2018 |
# ¿ Feb 26, 2018 22:05 |
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LornMarkus posted:Ah, I forgot I rarely post much anymore and there are newbies about. pichupal posted:Don't forget JP and Global are getting this at the same time. So yeah, God Wall is coming in the next fest, and Ramza Chain in the one after that.
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# ¿ Feb 26, 2018 22:35 |
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YoshiOfYellow posted:I could be thinking of outdated information but I was under the impression that wall was technically considered a status buff akin to protect and shell but the duration boost is absolutely tiny.
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# ¿ Feb 28, 2018 22:48 |
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Bruceski posted:Whew, Shinryu-Celestia down with my wind chain team. Between the built-up chain, Lucky Strike's crit damage boost, and OK's pUSB critfix I had enough damage to finish him off after the armor went back up instead of trying to hold out for another cycle. 15/0/T: Noctis USB 14: Y'shtola SSB (dupe) 13: Lightning BSB2, Noel BSB1 (both dupes) 12: Vaan SSB2 11: Lion SSB How does one use Noctis' USB, anyway? It says that it boosts non-elemental damage but IIRC non-elemental damage has to explicitly be called out as a damage type. And so far as I can tell he doesn't get access to abilities with said type. Edit: Tinypic doesn't seem to link you image leeching like that. Try Imgur? NGDBSS fucked around with this message at 08:09 on Mar 14, 2018 |
# ¿ Mar 14, 2018 07:54 |
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Bruceski posted:Just call it Runic. People without Runic still know what Runic is if they've played FF6. Folks without Grand Cross who played any of the FF games where it showed up will wonder why you're bringing it to as status-immune fight. Ultimately part of the issue is that FFRK has no unified name for the majority of its status effects, so the community is left to make poo poo up based on the first instance to come along. For instance "Sentinel" (+200% DEF, taunt PHY/BLK) got named as such because it first appeared as a Pecil SB.
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# ¿ Mar 14, 2018 19:43 |
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MelvinBison posted:How much damage are you guys doing to Shinryu-Celestia's weakpoint? I'm averaging 4.5k damage from a Valigaruda from Lv99 Terra after a Mage's Hymn but apparently I'm supposed to be one-shotting this thing.
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# ¿ Mar 14, 2018 22:54 |
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So for trying out the insta-retaliate strategy for farming Nemesis, how much instacast will I probably want to pull it off? I don't yet have Orlandeau's LM2 (5 more Vitality Motes! ), but I don't know how much instacast matters on someone with Samurai access versus just tagging them with Gogo V RM2 (which natively grants Retaliate). So the tools I do have that seem relevant:
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# ¿ Mar 20, 2018 11:24 |
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Neutral Zone Trap posted:How are people running out of money? 4* reforging?
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# ¿ Mar 20, 2018 11:46 |
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Combo posted:I don't know anything about most of the FFs but reddit has our back. [Answers]
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# ¿ Mar 22, 2018 03:55 |
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Shoenin posted:Whats he do when you do? Luckily you can just retry with all the correct answers for 1 stamina afterwards.
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# ¿ Mar 22, 2018 06:40 |
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I got Tiny Bee!
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# ¿ Mar 25, 2018 09:22 |
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For several months that was one of my best mage weapons, the other one being Durandal (Ashe OSB, so a sword and thus also non-standard for its purpose). Later on I got a bunch of more standard 6* mage weapons, but I still don't regret funneling rosetta stones into a Malboro Tentacle.
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# ¿ Mar 29, 2018 00:07 |
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Magic gets better multipliers to compensate, though. Compare OSB multipliers, for instance - physical OSBs get x12 while magical OSBs get x40. I dunno why the formulae are different in the first place as opposed to "physical" or "magic" just being a tag that can matter for enemy resistance, as with DFFOO, but the discrepancy shows up in official games as well. And speaking of hard mode Fork Tower, I had a bit of fun upon reaching the last stage of the magic side. I'd been running a party mostly based around BSBs (Raines, Y'shtola, Fujin) or just kinda hanging back and dancing (Tyro), but I'd expected to use OK mUSB to dump out powerful Meltdowns. Somehow I got unlikely with the super-Ethers, because he went into the fight with only 3 left. So here I was, thinking that everyone else had good throughput with their BSBs... Oh right, I had OK BSB and could just equip that instead. (I would love to look at Omni's AI just for the sake of curiosity (especially to see if he ever casts Slowga past the first time), but for whatever reason the AI is hidden in a different spot than normal and thus FFRK Inspector can't find it. It's still in the JSON, but I dunno how to interpret most of it on my own.) NGDBSS fucked around with this message at 08:36 on Apr 4, 2018 |
# ¿ Apr 4, 2018 07:51 |
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I really want to throttle whichever idiot executive thinks that porting FF12 bosses with no changes is a good idea. Normally it's just the usual dumb idea of having the boss resist every element it's not weak against (which usually means eight of them) or weird action economy messes like the Mandragoras. Stuff that apparently* makes sense in the context of FF12 (where you have a lot more leeway in what abilities you use both in general and in the context of a given fight) but which ends up not working in the restrictive design environment of FFRK**. And now we have the mess that is Behemoth King, who's got omni-resist and a cycling physical/magical barrier against damage, whee! In the original game you could swap the barrier by casting Arise twice on it; in FFRK you just have to wait the drat thing out over 10-12 seconds. I mean, despite my grousing it's still quite possible to down the Behemoth King in both formats...but I wish that doing so would be a more interesting battle than grinding it down with the few non-elemental switch hitters I dug up in my arsenal. Anyone I missed here?
*I have never played FF12, so the best I've done is to check wikis. **Having that more restrictive environment isn't unreasonable, and is often helpful for freemium games like this. But a designer does need to realize that it's not the same as a more open single-player experience.
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# ¿ Apr 9, 2018 10:11 |
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Status resists should stack just fine, I believe. It's only elemental resists that don't, likely because they're modal effects rather than being based on some scaling variables.
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# ¿ Apr 12, 2018 18:18 |
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# ¿ Apr 28, 2024 03:34 |
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Grizzled Patriarch posted:Decided to tackle this Ozma raid before it expires and is this just supposed to be 100% a dps race? TFMurphy posted:Turn 3+10n: Apocalypse Flare (NAT: 55535 Raw Dmg - Uncounterable) Edit: I managed to dig up the screenshot I took for the fight and so I'll walk you through an example of what worked for me.
NGDBSS fucked around with this message at 20:33 on Apr 15, 2018 |
# ¿ Apr 15, 2018 20:20 |