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This LP can now also be found in the LP Archive: https://lparchive.org/Shadowrun-Dragonfall/ I've also started an LP of the next game, Shadowrun: Hong Kong. You can find that thread and join us here! ![]() What's this then? Shadowrun: Dragonfall is an expansion pack (or a major DLC if you prefer) for the 2013 RPG Shadowrun Returns by Harebrained Schemes, originally released in February 2014. If you need a refresher about what the Shadowrun universe is all about, I wrote a brief summary about it at the beginning of my LP of Shadowrun Returns. This LP will generally assume you've either read that LP or played through the original game yourself, though story-wise the two are not connected in any significant way. Prior experience with the Shadowrun universe beyond the previous game is also not required, though I will again mention that both the SNES and the Sega Genesis Shadowrun games also have LPs in the archive and both are worth checking out if you haven't yet done so. Okay, so I'm familiar with Shadowrun. What's Dragonfall about? Dragonfall takes place in late 2054, a few months after the events of The Dead Man's Switch campaign from Shadowrun Returns. It leaves behind the classic Shadowrun location of Seattle and switches continents to Europe, more specifically to the anarchist-ruled city of Berlin located in the Allied German States. Compared to The Dead Man's Switch which was a very by-the-numbers Shadowrun campaign primarily aimed at introducing the setting for Shadowrun newcomers, Dragonfall's focus is more heavily on its storytelling and characters which have both gained a great deal more depth from before. This alongside a host of other improvements such as the introduction of a set crew with their own distinct personalities and character arcs led to Dragonfall kind of overshadowing the game it originated from. Many consider DF the best Shadowrun video game of them all, and it enjoys the reputation of a modern classic amongst many RPG fans. However, in its original form it was still somewhat dragged down by the fact that it was an expansion to and inseparable from Returns, meaning it shared many of the original's mechanical issues such as nebulous damage systems. ![]() So, enter Shadowrun: Dragonfall - Director's Cut. Released in September 2014, over half a year after Dragonfall's original release, Director's Cut is a completely stand-alone version of Dragonfall. This version made further improvements to the original, with the most notable changes being a complete overhaul of the cover and armor systems and the introduction of unique skill trees for your crew members. It also added a handful of brand new missions, so if you played the original Dragonfall but never came back for the Director's Cut, there'll be something new for you in this LP as well. All in all Director's Cut is the definitive version of Dragonfall and it made an already very good campaign even better. It probably goes without saying that this is the version we will be playing. So without further ado, let's get to it, shall we? Updates Part 01 - Create-a-Criminal Returns: Dragonfall Part 02 - The Vault Hunters Part 03 - Questions and Quarrels Part 04 - Introductions Part 05 - (Kreuz)basar of Wonders Part 06 - The Fragrance of Dark Coffee Part 07 - Even More Ways to Move Up in the World Part 08 - Hotel Inspection Day Part 09 - Time to Blitz Part 10 - Know Your Friends Part 11 - Ahead On Our Way Part 12 - The Great Plot Dump of 2054 Part 13 - Heading Off to Work Part 14 - Trial & Tribulations Part 15 - Turnabout Trial Part 16 - Back to Business Part 17 - Smuggled on Your Shoulder Part 18 - To Err is Humanis Part 19 - Posthumanism Part 20 - Bad Scalp Day Part 21 - Ghosts of the Past Part 22 - Dawn of the Wizard Age Part 23 - The Sewer Pipe Samba Part 24 - The Patriarch's Plea Part 25 - The Well of Health Part 26 - Real Work for Real Workers Part 27 - The Pharmassacre Part 28 - The Spider's Grasp Part 29 - Darkness Part 30 - The Bad Old Days Part 31 - Pieces to the Puzzle Part 32 - Breaking and Later Entering Part 33 - Into the Sealed Realm Part 34 - In Royal Service Part 35 - Defenders of the Realm Part 36 - A Harebrained Scheme Part 37 - Tensions in the Night Part 38 - Information Scavenging Part 39 - Hurrying Slowly Part 40 - Bits and Pieces Part 41 - Blitzing Off Part 42 - The Meat of the Matter Part 43 - Accounting Errors Part 44 - Chemical Pursuits Part 45 - A Toxic Work Environment (Part 1) Part 46 - A Toxic Work Environment (Part 2) Part 47 - Man and Metal Part 48 - Prisoner of Blood Part 49 - Doom & Gloom Part 50 - Divided Halves Part 51 - Traipsing Through Twilight Town Part 52 - Warehouse Warfare Returns Part 53 - Engineered Solutions Part 54 - Engineered to Fail Part 55 - On the Road of Redemption Part 56 - Through the Halls of Haunting Memories Part 57 - To the Heart of It All Part 58 - In the Face of Adversity Part 59 - On the Road of Revenge (Part 1) Part 60 - On the Road of Revenge (Part 2) Part 61 - Cuts & Runs Part 62 - Going Software Part 63 - Out for Blood Part 64 - Intravenous Solutions Part 65 - A Lethal Incision Part 66 - Paid in Full Part 67 - Paid in Excess Part 68 - Housecleaning Part 69 - A Nice Little Recap Part 70 - A Chipload of Answers Part 71 - A Trampled Community Part 72 - Neighbors in Arms Part 73 - Spirits & Spellslingers Part 74 - The Predator's Den Part 75 - The Hunter's Prize Part 76 - Siege Preparations Part 77 - The Scene of the Crime Part 78 - High-Intensity Lab Work Part 79 - Consumed by Fire Part 80 - The Final Push Part 81 - The Shadows' Verdict Part 82 - The Friends We Know Part 83 - Denouement in the Dark Part 84 - A Dragon's Due (Ending Showcase 1) Part 85 - Digital Devil Saga (Ending Showcase 2, Part 1) Part 86 - Digital Devil Saga 2 (Ending Showcase 2, Part 2) Part 87 - The Beginning (Ending Showcase 3, Part 1) Part 88 - The End (Ending Showcase 3, Part 2) Kanfy fucked around with this message at 09:35 on Dec 14, 2020 |
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# ? Feb 8, 2025 09:53 |
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MUSIC LINK COMPILATION (in order of appearance)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Kanfy fucked around with this message at 13:45 on Nov 28, 2020 |
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Part 01 - Create-a-Criminal Returns: Dragonfall NEW MUSIC: ![]() (You should listen to the main theme!) Unlike in the previous LP we're going to start directly from the character creation this time because the player character of Dragonfall is more connected to the world around them than Returns' was, so using a placeholder for the first update would feel weird. Since the process and mechanics are largely unchanged from before, we're just going to focus on what's relevant and different. If you want a more in-depth look of everything here, I again point you to my previous LP. ![]() As before, the first step is the difficulty selection. A major stat-inflating bug related to difficulty levels above Normal was discovered during the course of the previous LP, and at that time I also found out that a lesser version of it had carried over to Dragonfall as well. For that reason we'll be at least starting on Normal, just in case. The overall difficulty level of Dragonfall is quite a bit higher than that of The Dead Man's Switch, so even on Normal you're gonna have to pay a little more attention to what you're doing. Then to the character creation itself. First is a choice between male or female, but as before this is almost completely cosmetic, only having an effect on dialogue here and there. Next up are the races, with an extremely lazy copy-paste job because they're the exact same as in the previous game. Man, cutting corners is just the best. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Same deal with the archetypes. We'll be making a custom character, but it'll fall under one of these regardless. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() This time around, I'll be leaving the archetype for the thread to decide because one of the numerous improvements from Returns is the ability to use a crew member for Decking checks! The future truly is here. I should mention that the archetypes not covered by any of the crew members are Mage and Physical Adept. Incidentally it's the exact same case in Hong Kong, I'm not sure why the developers are so averse to Mage and Adept companions. In any case Mages remain hilariously useful and powerful and Adepts actually aren't trash anymore either, though they also don't really peak until Hong Kong. You by no means have to choose between these two mind, bringing duplicate archetypes is no big deal. Listen to what your heart tells you. ![]() A quick refresher on the Karma system, also unchanged from before. ![]() There have been some adjustments to the skills themselves. The most significant change is the introduction of throwing weapons as a separate weapon class, meaning a variety of throwing weapon abilities have been added to the skill which previously only made you better at throwing grenades. Other changes include the addition of sniper rifles (still governed by the Rifles skill) and a variety of armor piercing skills (more on this when we get into a fight). Note also that we start with 60 Karma (63 here since I picked a human when taking this screenshot) this time around, almost twice as much as we did in Returns. We're not some scrub amateur runner this time. ![]() And last but definitely not least, we have the character name. Here's where we hand over the controls to the thread. Please vote for what you want to see in the following categories: 2. Our race: Human, Elf, Dwarf, Ork or Troll 3. Our archetype: Street Samurai, Mage, Decker, Shaman, Rigger or Physical Adept 4. Our streetname: 2-12 characters. Do keep in mind that this is what everyone will call us so y'know. Be creative but also try to come up with something that we can all look at for the entirety of a long RPG. And remember: If you don't care, at least quote someone else's answer and go "Yeah I'm fine with this". I know you lazy bums are still around. ![]() We'll give the voting a day or so. Voting has concluded. Kanfy fucked around with this message at 21:32 on Dec 6, 2020 |
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Female Human Mage named Rosa
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V. Illych L. posted:Female Human Mage named Rosa If we go with Elf, I think that there's a fantastic character portrait to go with this name. eta: otherwise tho this gets my vote. GunnerJ fucked around with this message at 20:44 on Dec 6, 2017 |
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Amazon's German cousin: Aegea, female elf mage, she's more specialized.
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Allright! Her name is Nirosta. (At least at these parts, you can use the name of the company to mean steel - seems fit, to a German shadowrunner)
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I like how the description makes a big deal about how there's no evidence that trolls are dumber than any other race, right before informing you that your intelligence is getting capped at 6 if you pick these big doofuses.
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Man, you're quick. I would think somebody that would go well would be a Female Human Mage called Feueralarm. First they wonder what the name is about, then they get it. Because they're on fire.
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the Rosa name is a sort of homage to fallen berlin revolutionary Rosa Luxemburg, which seems fitting to this game's setting
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Male Human Mage named Rammstein
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I forgot to say it (Pretty sure my post got eaten) but I loved the Returns LP. Definitely wasn't expecting you to start this so soon, so kudos for the last LP, and good luck for this one. Anyway, for the character, I'll leave naming for more inventive people than I (Though I like Rosa) and simply vote for a Female Elf Mage.
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I'm glad you took no time at all to start on this LP and I'm looking forward to it since I loved Dragonfall. ![]() As for the character V. Illych L. posted:Female Human Mage named Rosa V. Illych L. posted:the Rosa name is a sort of homage to fallen berlin revolutionary Rosa Luxemburg, which seems fitting to this game's setting
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Male ork mage named Vinnie.
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TheMcD posted:Man, you're quick. This was an easy start since I could just go "well this is all the same as before" with almost everything. Plus it's not like I can do any kind of real work on the LP before we've settled on a character, so I'm getting all kinds of time off here. Kanfy fucked around with this message at 20:51 on Dec 6, 2017 |
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Elf Mage
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Oh bless you, I am never going to finish this game and I'm really curious about where its plot goes.
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woah, your jumping right in huh?V. Illych L. posted:Female Human Mage named Rosa yeah this seems as good as any to me
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Sure, you can bring a decker...but you really don't want to. Female Decker Ork named Staat Zerschlagen
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Female Troll Mage named Frau Heidi.
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Male Troll Mage named Armstrong. Muscle wizard!
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Dwarf Mage I recently played through as a decker/rigger and it was definitely nifty, but I’m interested in seeing what being a mage type brings to the game.
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And i thought you would be taking a break... Male Ork Decker named Parzival https://en.wikipedia.org/wiki/Parzival Of course i would like to go hybrid with it. Pistols or Rifles preferred. While Decker/Riggers are a lot of fun in Dragonfall, seeing the same build again might be a bit boring. OutofSight fucked around with this message at 21:18 on Dec 6, 2017 |
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Meinberg posted:Dwarf Mage Agreed. Mage is the one class I've yet to play DF through as, so I'd love to see the game from that angle.
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OutofSight posted:While Decker/Riggers are a lot of fun in Dragonfall, seeing the same build again might be a bit boring. when i did my first playthrough i was a decker/mage i didn't quite understand the essence penality mechanic making that suboptimal but it worked out okay enough
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Female Troll Mage named Furchtlos. ![]()
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Male Troll Adept named AggroCrag
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Female elf decker named Sovrenn
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OutofSight posted:And i thought you would be taking a break... It took me eight months to finish a 33-part LP, I'm not exactly breaking my back here if that's what you're worried about. ![]() I'll be gone for about a week around Christmas anyway, but I figured we might as well keep things rolling while the momentum's there.
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AriadneThread posted:when i did my first playthrough i was a decker/mage An odd, but interesting choice, like decker/shaman. Now rigger/mage would just not work. Both parts have heavy karma investment and both parts need plenty AP in combat for the good stuff.
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Female Troll Decker named Soosan I've liked Troll Deckers since the SNES Shadowrun ![]()
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Congratulations on finishing the DMS LP! This thread reminded me that although I own the Dragonfall Director's Cut, I only played it back when it was DLC for the original game. Guess I'll be playing along!
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Male Troll Mage named Armstrong. Muscle wizard! Sounds good.
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I am going to break the mold a bit and vote for a Troll Street Samurai focusing on Throwing Weapons. To add to what Kanfy said: the new throwing weapons are essentially ranged melee weapons, meaning in a single AP you can move and make a "melee" attack within 8(?) squares. They are also directly under Strength, whereas every other weapon is under one of the Combat skills. With the Karma saved (and some of the new cyberware etc. added in the game), it's actually reasonable in Dragonfall to approach/reach the 15 strength cap for trolls and achieve the classic goal of being able to deal more damage with guns by throwing them than firing them (at potentially longer ranges, too). Also the throwing weapons skills are fun, if a bit prone to wonkiness IIRC. As for name/gender, let's go with a Female troll named Kanin.
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Nick Buntline posted:achieve the classic goal of being able to deal more damage with guns by throwing them than firing them (at potentially longer ranges, too).
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Male Troll Mage named Armstrong. Muscle wizard! I like this plan.
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Nick Buntline posted:I am going to break the mold a bit and vote for a Troll Street Samurai focusing on Throwing Weapons. I didn't include the weapon choice in the vote this time but yeah, throwing weapons can be cool and I'll talk more about them once we see them in use. Not exactly a large selection of 'em though.
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sullat posted:Male Troll Mage named Armstrong. Muscle wizard! Not emptyquoting at all, no sir.
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Female Human Mage named Munin
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# ? Feb 8, 2025 09:53 |
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By popular demand fucked around with this message at 11:19 on Dec 7, 2017 |
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