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JustJeff88 posted:This section wouldn't have bothered me, but I am clearly in the minority. After the not-final climax of the Vauclair situation, I think that there needs to be a quiet, less tense period in order to dissipate some tension and build towards the final final.
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# ? Nov 17, 2020 18:00 |
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# ? Apr 19, 2024 22:56 |
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Yeah I had also forgotten about this section.
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# ? Nov 17, 2020 18:36 |
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To borrow a term, it's like a book with its pages stuck together. Gotta unstuck the pages (filler levels) to get to reading (more plot, conversations, or a cool setpiece).
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# ? Nov 17, 2020 18:52 |
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That image doesn’t really work, since normally it’s the pages with the good stuff that end up getting stuck together.
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# ? Nov 17, 2020 19:14 |
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Turn the page, wash your hands, turn the page, wash your hands, turn the page, wash your hands
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# ? Nov 17, 2020 19:28 |
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WHICH ONE OF YOU DEGENERATES JIZZED ALL OVER MY FILLER DUNGEON
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# ? Nov 17, 2020 19:32 |
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Oh. Uh... Chief we may have a problem.
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# ? Nov 17, 2020 21:45 |
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GodDAMMIT, Blitz.
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# ? Nov 17, 2020 21:50 |
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https://www.youtube.com/watch?v=dmpfbMhwmkw
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# ? Nov 17, 2020 21:56 |
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Really they should have just switched the order. Break in through to old derelict sections that aren't as heavily secured, and find abandoned notes and old terminals still hooked up to the network to get old information about what's going on so you can piece together the plan. And then escape into the labs where security would obviously be heavier and you'd have to opportunity to wreck equipment or sabotage systems to slow things down and weaken the opponents for the final showdown fight.
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# ? Nov 18, 2020 01:21 |
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Before we move on to the final confontration, I think it's time for another graffiti showcase! What, you thought just because it's been two years since the last one, I'd have forgotten about it? Please. Mostly text ones:
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# ? Nov 19, 2020 10:17 |
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Wow, way to date this game, HBS.
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# ? Nov 19, 2020 11:09 |
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Part 81 - The Shadows' Verdict And so this is it at last, where one way or another it's all going to end. We definitely know the way we'd prefer, it's the one where we get to walk away and return to a home that isn't a swathe of hellblasted ruins and infected with an unpredictable virus that could crack the very foundations of the world, but Audran seems to believe this whole thing jumped the shark long ago and is in dire need of a reboot where dragons can't make a mess of the whole plot. That, or a post-apocalyptic spin-off. As we step into the open, we find the mutinous first mate and his crew already hard at work crashing this ship and its volatile payload into the harbor. You aren't unleashing that dragon, Audran. We'll kill you before you do. No, seriously, how did you…? [His eyes glitter, triumphant.] Oh, I get it! You made a deal, didn’t you? You made a deal with *her.* That bitch in the jar upstairs helped you, and in return, you're gonna help her climb back into her meat body again. Am I right? [He snorts.] And what did she promise you? Gold? Jewels? Eternal life? She offered all of that stuff to me, too. For decades. ...Literally all she did was mention a panel in the floor that we probably would've spotted sooner or later anyway. Dunno why he's this shocked that we escaped to be honest, we've seen walk-in fridges that were trickier to escape from than that room. Hell there was like a half dozen escaped firedrakes in those tunnels already too, and since we're probably not talking Houdini's secret lizard descendants here, it seems pretty safe to say these guys just suck at confining anything below dragon-sized. Isn't that nice for you. [His deformed face twists into a vicious smile.] Doesn’t matter. With that monster's help, I'm gonna change the world. At the very least, the dragons will die, and at most, who knows? We'll just have to wait and see. Last chance. Stop this, or we'll put you down. Hear that? That's the sound of change. Beautiful, isn't it? Hell yeah it is NEW MUSIC: (It's like that Revolver Ocelot meme but with the names of the game, the section, and the track. Oh, and it's also the last boss theme so you should probably listen to it. Downright somber compared to the bombastic Double Cross from the previous game, and notably the only Jon Everist track in the original expansion together with The Haven until he took over in Director's Cut and the sequel.) We begin our final battle facing just three hostile mercenaries and a lone barrel who presumably bears no ill will towards us and is simply a victim of circumstance, while Audran himself is hiding in the control booth for the time being. Now this being the final battle, there's obviously going to be some twist to it beyond just gunning people down, namely the fact that the virus injection process is already underway. In practice this translates into a turn limit with the process advancing by one every turn, and if it ever hits 10 it's game over both for us and Berlin. They key to counteracting this viral flow lies in the two pump stations in the middle of the chamber. There's also a Matrix Pump Access to the side where a decker could assist by activating auxiliary vent systems in cyberspace, but for our Blitzless lot they may as well be located in actual space for how much good they'll do us. We start things off playing by the book and geek the mage first. Mages here have a more support-focused spell set from the usual (Aim III, Heal Wounds I, Lightning Bolt II and Weaken Armor III) and notably also come with the unique spell Deflect III which works like a single-target version of Dietrich's aura and reduces all damage taken by the target by 6 for two turns. Glory reaches the west pump station this turn and activates it. The pump stations themselves don't have an effect on the infusion process, instead what they do is unlock their respective vent hatches attached to the tubes through which the virus is continously flowing into the dragon. Activating one vent hatch interrupts the flow for a turn, in effect pausing the counter for that turn, while activating both vents at the same time reduces the counter by one. On turn 2, after clawing the two remaining mercs out of cover, Glory gets to work on the hatch. While this pump -> hatch process can be repeated as many times as one likes, activating a hatch takes that character out of action both for that turn and the next one. Ultimately though the whole virus thing is just a distraction from the main goal which is good old-fashioned killing work, a field in which we have plenty of experience by now. Obviously we're not dealing with just three mercs here, and turn 3 brings in more from the east and the south. And... also from thin air, apparently? That's new. Sure enough, the second wave involves the first appearance of an Executive Bodyguard who are high-stat physical fighters equipped with a katana, a pair of grenades, and a cloaking device allowing them to close the distance before striking. They're a pain to land hits on and themselves deal AP damage in melee, making them quite an annoyance if not that big of lethal threat on their own. Glory remains out of commission for now, but we begin our third turn by having Eiger snipe the merc to the east. Then Dietrich Wait, what? Ow ouch what the hell man, it was our turn! We'd call this a new low for you, but you're already at the very bottom and we're not busting out the shovels until it's time to dig your grave. So yeah, taking down enough mercenaries brings the main man out together with an extra pair of Mages. Audran himself comes packing his trademark minigun which now also shreds armor, a pair of hand razors and a medkit, and much like the Adversary-corrupted spirit we fought at Feuerstelle, he can act twice per turn unlike normal enemies who are restricted to one. It goes without saying that taking two minigun bursts per turn is not a good time even for the most dedicated of masochists. While he can melt the HP of anyone not in cover very quickly, defensively 135 HP is actually not all that much for a final boss. He largely relies on his maxed out armor and the two mages casting Deflect III on him first chance they get, but this reliance on damage reduction over HP means he's very vulnerable to armor reduction from, say, the mage spell Strip Armor or Glory's Fray Armor. That's already some 40 HP and all his armor down, and we've barely even started using our AP. Hell... With the power of DRUGS we can have more AP than we started with! Audran you absolute fool, you should've known that everyone saves consumables until the absolute final battle and still you went and made yourself the final boss. Well here's your reckoning, you short-sighted bastard. And a-one And a-two And a-three And a-four And a- hold on let's get this guy out of the way first And just like that, The Man With the Minigun deflates like a limp balloon, and ultimately puts up about as much of a fight as one too. Good riddance, rear end in a top hat didn't deserve some epic showdown anyway. The mercenaries might have lost their boss, but as we already know from the Kreuzbasar bomb job they're immensely dedicated to their craft and will keep trying to kill us to the end, so we do still have to wrap things up here. Oh by the way, every four turns Firewing breathes belches some fire in the area in front of her, dealing 20-30 armor-piercing damage depending on distance with an extra 4 damage for two turns afterwards. Notably the hatches are within dragonfire range, so it's easy for an immobilized character or two to get grilled pretty bad there which can really mess with your plans. And speaking of the dragon, Audran being downed has not stopped the infusion process so the clock is still ticking. Fortunately as his one final act of incompetence, Audran brought the emergency override switch with him to battle. Not the smartest play even by his standards, and those standards have proven themselves to be lower and lower the longer we've known him. Glory takes the key to the console which is like, right there, and we have officially saved the day! All that remains now is clean-up. If you may, Eiger. Very good. One more Executive Bodyguard appears way behind schedule and takes a swing at us, but it doesn't matter anymore. They're done. They're all done. We're all done. It's over. Oh Audran, you can't even face your final moments with dignity, clipping with the same console which put a stop to your grand plan like that. How embarassing. Yes, you're probably very eager to give us some meaningful last words, really open up to us about your thoughts and feelings during your last moments in this world. And you know, we are usually all about listening to people, hearing their stories and listening to their views. We're something of a... "dialogue completionist", you might say. But that said. You happen to be someone very special to us, and so only this once, this one time, in the presence of such a special friend... ...we're willing to make an exception. Huh. Guns aren't really our thing, but gotta admit, that was pretty satisfying. The trash has been disposed of, but saying that there's still an elephant in the room would probably be a serious insult to what is actually occupying the space here. Well, there's our exit, and there's our dragon girl as well. Putting an end to Panacea was a nice and straightforward objective without too much ambiguity involved, but now we have a trickier decision ahead of us. Like all proper villainous undergound bases, this console also comes with a built-in "blow it all up" -button, presumably large, round, and tempting red in color. We can always just press this and bury everything here if we choose to. But first, what are we going to do with you? Guess it can't hurt to have another chat and see if we can get some clarity for the situation, maybe she'll have calmed down a bit from last time. She is so close so very close now... VAUCLAIR NO No... ...defiled... I am DEFILED! SHALL RENDHIMFLAYHIMBURNHIMBURN ASH! NOTHING LEFT BUT ASH! [She stands there, panting for a moment - spent. Then her eyes narrow, focus, ice over.] It will be slow, Vauclair... I will *make* it slow... Delicious... No, doesn't seem like she's doing much better now. Maybe some good news will help? Vauclair is dead, Feuerschwinge. Will you release me now, human? makemewholeagain Whole? Yeah about that, we were kind of hoping we'd have figured this part out by the time we got here, but neither our tunnel trek or putting Audran down, as nice as it was, really ended up yielding any help on that front. I’m not sure that’s a good idea. IT IS yesyesitis itisitis Honor our agreement, small one... What must I do, kind human... tellme and itisyours We have the option to ask for TRINKETS AND BAUBLES quote:Treasure. I want treasure. You can answer some questions. But really, who cares about treasure, or even Audran or Panacea or Berlin or whatever, because this right here is the moment our whole journey has been building up to. We've traveled to all sorts of strange and dangerous places and everywhere we've gone we've asked question after question, we've asked bums, we've asked criminals, we've asked ghouls, we've asked spirits, we've asked the lowly and the great, the humble and the arrogant, the natural and the supernatural, none have been spared our inquiries. And here, at the very end, we finally have in our reach what is to be the crowning jewel our career: Busting out a list of questions in front of a Great goddamn Dragon! YOU DARE no no ask Ask your questions little human so I may be done here. The long sleep awaits... The long flight will finally end... Oh boy oh boy, where do we even start, maybe with something light. Why did you do it? Why kill all those people? [The gaunt woman covers her mouth with her hand, a look of horror in her eyes.] You did do it, right? You burned thousands of people to death. [She glares at you over her hand. Nods her head yes.] burned burnedandburnedandburned yes allsocold I woke to the cold, the gray... whereisthegreen human? WHEREISTHEGREEN? What is it? What is the green? This doesn't seem to be going much of anywhere, let's try another one. What do I get if I release you? [The dragon inside the woman looks at you, perplexed.] Get? What do you get from giving a sapling water... Or from holding a child against the terrors of the night? What? ...the nurturing compounds upon itself.... ...tightens the fabric... rootstothesoil childtothemother Well, it was worth a try. How do I know you won’t hurt anyone else? swear it Feuerschwinge will swear it. How do I know you’ll keep your promise? You must trust... Lady we're a veteran shadowrunner, and you don't survive long enough to be one if you take every dang glass-encased dragon woman you come across for their word. The only people we really trust are our team, and even then we're not about to lend Blitz cash or anything too crazy like that. I don't know, I'm not the trusting type. [She looks at you sharply.] takecare, little Rosa take care Alternatively: quote:Trust a dragon? Do I look like a fool to you, lizard? [She thinks.] You will trust because I will lay my oath... Swear. yes swear sweartohurtnomannobeast Nor tree, nor crop, nor building. The forever task? This is getting a little tiring, wonder if there's a kiosk selling German - Great Dragon dictionaries anywhere down here. sacred itissacred theforevertask now letmego or endme but release me... release We have a few options here to try and figure her out. By default we can ask the crew, though only Dietrich has any kind of an answer and it's not much: quote:Anyone know what the hell she’s talking about? Otherwise Intelligence 3 and the Academic etiquette can be used to make a better deduction. But even those crude methods are for those cursed with — shudder — an even number of eyes, while we can simply look into the matter ourselves. It can't be bad every time. Rosa? Can you hear me? What is she doing? Seeing the truth, I think. ...Oops? You woke up to find your world destroyed, didn’t you, Feuerschwinge? We killed the green. You’re not lost. You said you would begin again, remember? That is the eternal task, yes. To sleep the long sleep. Begin again in the next age of the world. [She wraps her arms around herself, quietly shivering.] Lost. Feuerschwinge is lost. There will be no long slumber. The world is dead now. Feuerschwinge is dead. [She looks at you sadly. Longingly.] Will you finish it, little human? Will you end Feuerschwinge? Well this is it folks, no pressure but whatever we choose will undoubtedly leave its mark on the entire world here. Do we 1. ...strive to convince Firewing that all green is not yet lost from the world like she thinks, take her by her word that she will simply retreat to her sleep without hurting anyone, and free her? 2. ...release her from her despair and let her rest, ensure she can't go back on her word and threaten metahumanity again, and kill her? 3. ...simply decide that making a choice of this magnitude is way above our pay grade, leave her to her imprisonment, and just walk away? Because yeah, we can totally do that too. Audran's dying monologue will be relegated here to the Extras section because the spotlight is no place for losers: quote:Forty years... forty years and we finally had a chance to make a difference… and you blew it. The Intelligence and Academic alternatives to interpreting the Firewing's ramblings are pretty much just her saying what we saw for ourselves, but the latter at least includes some mythology trivia: quote:(Academic) I’ve heard something like this before. It was in relation to the Sumerian shepherd-god, Dumuzi. Kanfy fucked around with this message at 17:32 on Nov 22, 2020 |
# ? Nov 21, 2020 16:26 |
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Free her. We just heard about the Horrors. I'm gonna say waxing an ancient guardian bound on quest to protect the existence of the earth is not a good idea, especially as she's sworn some kind of magic oath not to gently caress things up.
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# ? Nov 21, 2020 16:44 |
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Loving how you clowned on Audran.Night10194 posted:Free her.
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# ? Nov 21, 2020 16:46 |
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Free her. This sordid 40-year tale needs a happy ending. And we need all the dragons we can spare to stop what's coming. AceOfFlames fucked around with this message at 16:52 on Nov 21, 2020 |
# ? Nov 21, 2020 16:50 |
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Free her. We've already made a terrible mistake by killing APEX. We might as well atone for it now.
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# ? Nov 21, 2020 17:06 |
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Free her. It's the right thing to do and there's no payday to throw away here anyway.
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# ? Nov 21, 2020 17:06 |
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Rogue AI Goddess posted:Free her. This, though, I disagree with. It was an entity custom built to kill and seemed fine with that.
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# ? Nov 21, 2020 17:07 |
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Aren’t dragons basically immortal? Wouldn’t blowing it up just make it real, real pissed off? Can’t we hazard a chance at redemption for both ourselves and the dragon? Free her.
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# ? Nov 21, 2020 17:45 |
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Whether we kill or free her, nothing deserves to be imprisoned like this. Ultimately I'll go with Free Her
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# ? Nov 21, 2020 18:54 |
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Kanfy posted:NEW MUSIC: YES. Also, free the dragon. Because it's my favorite ending.
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# ? Nov 21, 2020 19:23 |
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Free Her. I've got nothing witty or insightful to add to this.
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# ? Nov 21, 2020 19:26 |
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Killing Apex was a different situation. This is our wheelhouse, we got all that Astral mojo to see she's the real deal sacred guardian style thingy.
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# ? Nov 21, 2020 19:29 |
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bloody ghost titty posted:Aren’t dragons basically immortal? Wouldn’t blowing it up just make it real, real pissed off? Can’t we hazard a chance at redemption for both ourselves and the dragon? They're very hard to kill, but the certainly can die is you're trying hard enough. Free her.
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# ? Nov 21, 2020 19:39 |
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Yep, free the dragon seems to be the order of the day.
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# ? Nov 21, 2020 20:04 |
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apostateCourier posted:Free her.
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# ? Nov 21, 2020 20:07 |
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They already tried killing Feuerschwing once, and we saw what happened with that.Night10194 posted:Killing Apex was a different situation. This is our wheelhouse, we got all that Astral mojo to see she's the real deal sacred guardian style thingy. Free her. There are other endings we can't access and I don't want to say anything more than that before Kanfy covers them because HOT drat. girl dick energy fucked around with this message at 20:12 on Nov 21, 2020 |
# ? Nov 21, 2020 20:10 |
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Just think of how much the other Dragons are gonna owe us when we ahahahahaha yeah I can't finish that sentence with a straight face. But yeah, free her, let's just see how good a dragon is at their word.
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# ? Nov 21, 2020 20:15 |
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Night10194 posted:Killing Apex was a different situation. The main difference is that one is irrevocably dead and the other lives for now.
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# ? Nov 21, 2020 20:19 |
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S.D. posted:Just think of how much the other Dragons are gonna owe us when we ahahahahaha yeah I can't finish that sentence with a straight face. To flip this around, we do not want a reputation as dragon-killers, that moves us to the top of the menu Free her
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# ? Nov 21, 2020 20:25 |
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Free her.
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# ? Nov 21, 2020 20:29 |
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I'll be contrarian and vote to walk away
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# ? Nov 21, 2020 20:29 |
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Walk away. Threat's been dealt with, we're outta here.
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# ? Nov 21, 2020 20:56 |
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Free her
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# ? Nov 21, 2020 21:02 |
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freeedom
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# ? Nov 21, 2020 21:05 |
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I want to see freedom. Poor Firewing
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# ? Nov 21, 2020 21:07 |
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At this point I think that either freeing her or killing her would be an act of mercy and the only dick move would be to leave. I'm going to vote that we free the Firewing.
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# ? Nov 21, 2020 21:14 |
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Free her. What she did was very wrong, but she deserves a chance at redemption, and she’s a guardian.
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# ? Nov 21, 2020 21:29 |
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# ? Apr 19, 2024 22:56 |
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I'm going to dissent here and say just walk away from all this and leave it to someone else. I never tried that one. We've dealt with our connection to this mess and we don't want caught up in dragons any further.
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# ? Nov 21, 2020 21:40 |