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wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Siegkrow posted:

What I'd you shoot a dart full of that poo poo at a dragon?

A dart probably wouldn't do it, because FAB3 is an airborne bacteria and needs to be dispersed in the air in large quantities to work. Once it does, though, it's incredibly difficult to get rid of unless you can kill it through astral combat - it's basically an awakened gas cloud that actively chases down anything with enough magic to keep it going, and you can only fight it like an un-materialized spirit or possibly with some kind of thermal weapon. Dragons tend to be pretty good at astral combat, but a big enough colony of the stuff is more like a terrain hazard than something you can fight.

Talking Aztechnology into lending you some Blue-223 or just giving you a bulk discount on Aztech Strikers (disposable rocket launchers, the RPG-7 of the late 21st century) might be a safer bet, because while killing a dragon will piss the dragons off, spreading a whole lot of FAB3 around will piss everyone who is awakened off.

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Keldulas
Mar 18, 2009

Nick Buntline posted:

IIRC, the Slapdash Pistol also has unique animations, which has the unintentional bonus of giving it a separate cooldown for skills from regular pistols, because for some strange reason likely related to memory optimization tricks the best way to do this in the SR engine is give the Slapdash a suite of skills that are similar but legally distinct from the normal skills and that call a different animation/crit calculation. Thus, you can Chainshot with your Ruger, and then immediately Chainshot with your Slapdash because the game doesn't actually recognize those as the same skill.

This might have been fixed in a patch at some point, but given what I know of the engine I honestly don't know that they could/cared.

Aww my run actually was a pistol Decker, I would've actually really liked that.

Granted, I didn't buy a taser either so that run in general wasn't exactly efficient.

The Lone Badger
Sep 24, 2007

HardDiskD posted:

Can you frisk a mage out of her powers?

A blindfold usually works pretty well. A proper magehood if you want to be extra-sure.

OAquinas
Jan 27, 2008

Biden has sat immobile on the Iron Throne of America. He is the Master of Malarkey by the will of the gods, and master of a million votes by the might of his inexhaustible calamari.
Geeking the mage at the first hint of unpleasantness works adequately most times, too.

Stroth
Mar 31, 2007

All Problems Solved

wiegieman posted:

Talking Aztechnology into lending you some Blue-223 or just giving you a bulk discount on Aztech Strikers (disposable rocket launchers, the RPG-7 of the late 21st century) might be a safer bet, because while killing a dragon will piss the dragons off, spreading a whole lot of FAB3 around will piss everyone who is awakened off.
Blue-227 you mean.

It's Aztechnology bioweapon, a gas that binds to a dragon's blood and causes it to coagulate in their veins. Not just useful against Dragons though, exposure to metahumans turns them into rage zombies. Because Aztechnology doesn't half rear end their atrocities.

mauman
Jul 30, 2014

Whoever's got the biggest whiskers does the talking.

Siegkrow posted:

Here comes maus to talk about how he killed them all because shadowrunners are all criminals :P

????

Diplomacy is a useful thing for all people of all walks of life if you can pull it off.

Siegkrow
Oct 11, 2013

Arguing about Lore for 5 years and counting



mauman posted:

????

Diplomacy is a useful thing for all people of all walks of life if you can pull it off.

Dammit don't break character :(

mauman
Jul 30, 2014

Whoever's got the biggest whiskers does the talking.

Siegkrow posted:

Dammit don't break character :(

Well, if it makes you feel better I seem to recall that violence does lead to a better outcome for you (obviously not them)

GhostStalker
Mar 26, 2010

Guys, find a woman who looks at you the way GhostStalker looks at every bald, obese, single 58 year old accountant from Tulsa who managed to win $4,000 by not wagering on a Final Jeopardy triple stumper.

Stroth posted:

Blue-227 you mean.

It's Aztechnology bioweapon, a gas that binds to a dragon's blood and causes it to coagulate in their veins. Not just useful against Dragons though, exposure to metahumans turns them into rage zombies. Because Aztechnology doesn't half rear end their atrocities.

RIP Black Mamba, one of the veteran Shadowtalkers and JackPoint member with a merc POV, who was fighting in Bogota when the Azzies deployed Blue-227 for the one of the first times (I think the first time was against Sirrugg at one of his mini hoards set up in Azzie territory as he was rampaging across the country in a former US military base outside Roswell, formerly New Mexico) against the Amazonians and their magical paracritter armies. It was her who let JackPointers know that it blood rages metahumans, getting a post off on the VPN before she died.

As for this mission, I kinda remember doing it without violence, but I dunno if my character had Charisma 4. Possibly 3 at that point in the game, I forget. I do know I didn't wind up shooting up the station.

bewilderment
Nov 22, 2007
man what



Nick Buntline posted:

Thus, you can Chainshot with your Ruger, and then immediately Chainshot with your Slapdash because the game doesn't actually recognize those as the same skill.

This might have been fixed in a patch at some point, but given what I know of the engine I honestly don't know that they could/cared.

I don't think they changed it. When I played Hong Kong, I was able to swap between Distant Storms Foretold and Racing Fulmination and use the special skills on those in sequence too.

MarquiseMindfang
Jan 6, 2013

vriska (vriska)

wiegieman posted:

A dart probably wouldn't do it, because FAB3 is an airborne bacteria and needs to be dispersed in the air in large quantities to work. Once it does, though, it's incredibly difficult to get rid of unless you can kill it through astral combat - it's basically an awakened gas cloud that actively chases down anything with enough magic to keep it going, and you can only fight it like an un-materialized spirit or possibly with some kind of thermal weapon. Dragons tend to be pretty good at astral combat, but a big enough colony of the stuff is more like a terrain hazard than something you can fight.

So is it dangerous to non-mages at all? Could you contain it somehow and use it to create No loving Mages Zones?

ChaseSP
Mar 25, 2013



It would quickly die out unless you kept feeding awakened dudes to it which uh, would probably get you killed by every group making use of awakened people.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


FAB3 will notably hover around and over leylines, which is one if the reasons Chicago has the best mapped and most messed up leylines in the world. Without a magic source or the right nutrient solutions it will die off.

DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

We should have been able to bring that beer back to Goldfish and recruit her as our drunken friend. Our other drunken friend

paragon1
Nov 22, 2010

FULL COMMUNISM NOW

MarquiseMindfang posted:

So is it dangerous to non-mages at all? Could you contain it somehow and use it to create No loving Mages Zones?

It's lethal to most dual-natured entities as well as spirits. Anyone and anything with a magic score of is going to have a very bad time until it dies off.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
Does that include things like ghouls and whatnot?

apostateCourier
Oct 9, 2012


PMush Perfect posted:

Does that include things like ghouls and whatnot?

Yup yup.

Stroth
Mar 31, 2007

All Problems Solved

PMush Perfect posted:

Does that include things like ghouls and whatnot?

Oh yeah, they're hosed. An awakened bacteria cloud doesn't give a poo poo about claws and teeth after all. Spirits as well, that's why there's colonies of the stuff in Chicago. Ares licensed it off of Telestrian to use against the Insect Spirits. It was... well, it does kill insect spirits. They're still not sure exactly what it is about Chicago's hosed up manaecology that lets the stuff survive in the wild though.

On the whole the massive invisible zones that kill any magical being that enters them was probably a bad trade.

Stroth fucked around with this message at 18:40 on Aug 24, 2018

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.
Sounds like there's a hard counter to Asamando, then.

Siegkrow
Oct 11, 2013

Arguing about Lore for 5 years and counting



Couldn't (non-magical) metahumanity survive the horrors then by living in Chicago?

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


Sounds like a poor trade if you ask me.

System Metternich
Feb 28, 2010

But what did he mean by that?

This Quorin guy mentioned that they used to give tours in Gesundbrunnen, and he's right - if you should ever find yourself in Berlin I can't recommend it enough to take the Gesundbrunnen bunker tour! They show you a bunch of hidden bunker facilities in and around Gesundbrunnen and it loving rules when the tour guide opens a door that looks just like a normal piece of metro station wall and leads you through a maze of narrow hallways until you find yourself in a giant bunker that was designed for thousands of people hunkering down for up to two weeks while the Soviets would rain nuclear hellfire from above. They also tell you why the whole thing was doomed from the start and why it would have been an utter shitshow when it had ever come to war, so there's that too :v:

frankenfreak
Feb 16, 2007

I SCORED 85% ON A QUIZ ABOUT MONDAY NIGHT RAW AND ALL I GOT WAS THIS LOUSY TEXT

#bastionboogerbrigade
That's cool to know. To me Gesundbrunnen just was the place the train went after I got off at the main station. :v:

paragon1
Nov 22, 2010

FULL COMMUNISM NOW
FAB3 absolutely kills insect spirits. We'll, MOST of them. You ever read about how insect populations interact with DDT long term? It's like that.

paragon1
Nov 22, 2010

FULL COMMUNISM NOW

Siegkrow posted:

Couldn't (non-magical) metahumanity survive the horrors then by living in Chicago?

Would surrounding your house with disinfectant save you from a grizzly bear?

Siegkrow
Oct 11, 2013

Arguing about Lore for 5 years and counting



paragon1 posted:

Would surrounding your house with disinfectant save you from a grizzly bear?

Depends. Is it the kind of disinfectant that the Yakuza use to dissolve corpses?

Fighting Trousers
May 17, 2011

Does this excite you, girl?

DeathChicken posted:

We should have been able to bring that beer back to Goldfish and recruit her as our drunken friend. Our other drunken friend

I think Dietrich and Goldfish would get along famously. He could hook her up with the good poo poo.

paragon1
Nov 22, 2010

FULL COMMUNISM NOW

Siegkrow posted:

Depends. Is it the kind of disinfectant that the Yakuza use to dissolve corpses?

Lets say it is. Would it save you from a thousand grizzly bears?

Siegkrow
Oct 11, 2013

Arguing about Lore for 5 years and counting



How much disinfectant do I get and how deep a moat can I dig?

GhostStalker
Mar 26, 2010

Guys, find a woman who looks at you the way GhostStalker looks at every bald, obese, single 58 year old accountant from Tulsa who managed to win $4,000 by not wagering on a Final Jeopardy triple stumper.

Stroth posted:

Oh yeah, they're hosed. An awakened bacteria cloud doesn't give a poo poo about claws and teeth after all. Spirits as well, that's why there's colonies of the stuff in Chicago. Ares licensed it off of Telestrian to use against the Insect Spirits. It was... well, it does kill insect spirits. They're still not sure exactly what it is about Chicago's hosed up manaecology that lets the stuff survive in the wild though.

On the whole the massive invisible zones that kill any magical being that enters them was probably a bad trade.

Isn't there a Ghoul colony that still exists in the remains of the Cabrini Green housing project in Chicago, despite them getting ravaged by FAB3?

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Siegkrow posted:

How much disinfectant do I get and how deep a moat can I dig?

In the last age of magic, the greatest civilization of wizards ever built titanic underground city-vaults reinforced to such a degree to withstand truly ludicrous assaults by beings not of our world, and probably not truly of any other, for their substance is too vast. Most of them ended up being called "dungeons" after the Horrors finished with them.

Meta-Humanity lived because some of them were good enough.

RickVoid
Oct 21, 2010

wiegieman posted:

In the last age of magic, the greatest civilization of wizards ever built titanic underground city-vaults reinforced to such a degree to withstand truly ludicrous assaults by beings not of our world, and probably not truly of any other, for their substance is too vast. Most of them ended up being called "dungeons" after the Horrors finished with them.

Meta-Humanity lived because some of them were good enough.

:allears:
I love this dumb setting.

TheDavies
Mar 27, 2010

RickVoid posted:

:allears:
I love this dumb setting.

Unfortunately, this particular setting element will never actually feature in any official Shadowrun product, as the game line which features it (which rhymes with Birthyawn) is owned by a different company these days ...

DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

wiegieman posted:

In the last age of magic, the greatest civilization of wizards ever built titanic underground city-vaults reinforced to such a degree to withstand truly ludicrous assaults by beings not of our world, and probably not truly of any other, for their substance is too vast.
There's your explanation for Absinthe. Probably

Stroth
Mar 31, 2007

All Problems Solved

GhostStalker posted:

Isn't there a Ghoul colony that still exists in the remains of the Cabrini Green housing project in Chicago, despite them getting ravaged by FAB3?

Ghoul Town is still around, yes. But their population is definitely in a downward arc.

paragon1
Nov 22, 2010

FULL COMMUNISM NOW

GhostStalker posted:

Isn't there a Ghoul colony that still exists in the remains of the Cabrini Green housing project in Chicago, despite them getting ravaged by FAB3?

Yeah there's a few important Ghoul communities that are still extant in Chicago, yeah. Some of them have gotten new members since most of the FAB3 died off and the CZ came down.

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.
Part 26 - Real Work for Real Workers










We're back in the 'basar once again, our karmic reward from finishing the Gesundbrunnen job amounting to 4 hits of the K-juice. This'll be a brief update to get us started with the next run as most Kreuzbasarians are still resting their vocal chords from all the yammering of recent times, but we do have some sweet level ups to go through as even the short side jobs count towards crew advancement which pops up every 2 missions (aside from the final one to lvl 6 which is story-gated).




Sniper Specialist II: Eiger gains the sniper rifle ability "Interdiction Shot" which fires a discarding-sabot HTI round that ignores armor completely. Cost: 2 AP. Cooldown: 5.

Shotgun Ammo Mod: Eiger gains the shotgun ability "Dragon's Breath Round" that sets targets on fire and strips 1 Armor. Ongoing DMG: 4. Cost: 1 AP. Cooldown: 3.

Ah, Interdiction Shot, the great equalizer which'll tear through even the bulkiest body plate as if it were a shirt woven from the collective integrity of FIFA. What's not to love? I'll tell you what, it's the 2 AP cost which takes a machete to the poor ability's defenseless hamstrings. The fact is that taking two 1 AP shots or shooting & moving is more useful than a single armor-piercing attack in almost every situation, and most enemies only have light-to-medium armor to begin with so getting the full benefit from the effect is rare. With a whopping 5-turn cooldown on top, you'd expect a bit more bang for your buck.

Dragon's Breath Round has Eiger light people on fire with shotgun shells, which by itself ought to render this a non-contest. I mean alright, it's a bit more badass on paper than in practice since being on fire in this game is more of a minor inconvenience rather than the sizeable collection of unpleasantries we usually associate with being burned alive, but it's at least easy to weave into a normal battle plan and works in almost any situation. A bit of extra damage, a smidgeon of armor removal, cool why not.

What isn't mentioned in the perk description is that unlike other shotgun attacks, Dragon's Breath Round never hits adjacent targets at any distance. While this can be considered a bit of a downside, it also makes it safer to use around allies, in particular Glory who spends a lot of time intruding on other people's personal spaces.




Nerve Spear: Dietrich's basic Nerve Bolt spell now flushes enemies from cover when they are hit.

Battle Hardened: Dietrich's years of devotion to the Dragonslayer Idol imbue him with an innate +1 Armor.

One more pretty boring level before Dietrich gets his hands on the real good stuff. The bad news is that Battle Hardened is a direct stat boost perk which, as I mentioned when he was offered the Throwing Weapons bonus at level 2, are bugged and do literally nothing. The good news is that you'd probably be better off picking Nerve Spear anyway since the biggest threat for a backline support like Dietrich is ennui, and Rosa's Armor III immediately eliminates anyone's survivability issues anyway.

In practical terms Nerve Spear lets Dietrich to do the exact same thing with Nerve Bolt that he can already do with his throwing knives, but slightly more accurately (unless using Aimed Throw) and with the Nerve Bolt's innate unbalancing effect which makes the target slightly easier to hit for a couple of turns. An unbalanced and coverless enemy is very easy prey, but as with the knives the main problem is landing the bolt itself through someone's cover bonus, especially since the man isn't exactly a flanker. But well, at least it does something.




Razor Specialist II: Glory gains the razor claw ability "Fray Armor", an armor-stripping attack which hits twice with each hit stripping 2 Armor from the target. Cost: 2 AP. Cooldown: 2.

Pistol Specialist II: Glory gains the pistol ability "Hail of Bullets" which targets up to 4 enemies and then opens fire on all of them. -5% accuracy, must have at least 3 targets. Cost: 2 AP. Cooldown: 5.

Glory gets another choice between a claw skill and a pistol skill. Between the two Hail of Bullets is definitely the more interesting ability, and while it's possible to get some decent use out of it if you're willing to micromanage Glory's equipment, you're undoubtedly better off playing a handgun user yourself if going all Michael Thorton on everyone's rear end is your goal. You bring Glory when you want to tear out the page containing the word "cover" from your opponent's dictionary, and this doesn't help her achieve that goal. It's also stuck in the same 5-turn cooldown club for uncool nerd skills as Interdiction Shot, and is obviously of no use without at least three visible targets.

And if you were hoping it'd at least be visually badass, y'know taking down a bunch of bad guys like BLAM BLAM BLAM one after another, well...



...not exactly. That muzzle flash hasn't got a clue what's happening either.

Anyway, Fray Armor is one of the stronger armor removal abilities in the game and especially valuable if you don't have access to the rather overpowered Strip Armor III spell. The 2 AP cost makes it a little harder and riskier to use than Glory's other abilities as her accuracy is only average and one or both attacks can miss, but knocking someone out of cover and getting rid of their armor in the process is a solid mix and her Adrenaline Pump ensures she usually has the AP to spare.




Decking Boost: Blitz's Decking is increased by 1.

ESP Boost: Blitz's ESP Control is increased by 1.

Well, well, look at our boy Blitz finally starting to make up for his previous slacking, that's a downright impressive range of stat ups. Love the zero-effort perk descriptions though, Dietrich got a fancy explanation about the Dragonslayer providing him with +1 Armor but here it's just "yeah here's an extra point go nuts". It's very Blitz-like.

Now normally I'd declare this choice a complete no-brainer as Decking is simply more useful than ESP Control... but these are both direct stat ups, and if you've been paying attention so far you probably realize the problem here. Indeed, perk-wise this is a completely blank level for Blitz as neither choice does anything! Which I guess in a way makes it even more of a no-brainer. And unlike with Dietrich's mostly irrelevant Throwing Weapons and Armor ups, this is actually kind of a bummer as the Decking boost would actually be kind of nice to have.

One silver lining is that 5 Decking which he just now reached is enough for all but one skill check (which requires 6) until the endgame, and after the next level up he'll have enough for that one too. There are a couple of higher checks in the endgame but by then Blitz is a legitimate decking wizard and able to clear them with or without the perk.



Now then, back to the real world where our first order of business is reporting bach to Mettback. Wait, the other way around.

Ah, welcome back.

I took care of that business with the Rabengeister. They won't be hijacking our shipments any more.

[A faint smile plays across the normally taciturn merchant's face.]

Yes, this much I know already. The missing shipment arrived just before you did... though I barely caught a glimpse of those who delivered it. How were you able to manage that?

I made an arragement with their leader, and they agreed to return the weapons.



He's more openly pleased if you take the violent route, but the rewards are the same. Failing to bring back the shipment disappoints him and he obviously won't upgrade his wares, but he still pays you for stopping the attacks as per Quorin's promise. Finally if you don't finish the mission before paying Alice's fee and thus hitting the point of no return, he'll say the shipment's already been taken out of the city and his tracking device destroyed.

Here is your payment as promised. And, should you need any new weapons... thanks to you, I have some new merchandise available. Would you like to take a look?

Sure, let's see what you've got.



Successfully returning the shipment adds a bunch of high-tier equipment to almost every category in Gunari's store, for example the best pistol available before the run was the basic Savalette Guardian. It's definitely a high-priority mission for anyone reliant on hardware to do their killing with, but for us it's just a nice optional bonus in case we want some higher-tier body armor for ourselves or extra weapons for our companions.



Moving on, Kami is more or less the only person around who has something new to say... kind of. See, the only way to trigger this particular conversation is having your completion of the Gesundbrunnen run align with the time she asks you to trade stories, but since we already had the latter chat we're technically locked out of it now.

But worry not, in the magical land of LPs such trivial obstacles are easily overcome and just for you I've recreated the whole exchange from the game files.


Hey there! Got any interesting stories to tell?

I was just in Gesundbrunnen, if you're looking for something new.

[Her brow suddenly tightens with concern.]

Oh. What was going on there?

Shouldn't you have heard all about it by now?

No, you must have just gotten back. Takes a minute for information to percolate if it's not direct, you know that. Also they probably wouldn't tell me about that...

Well, they were stealing supplies meant for the Kreuzbasar, so we got it back.

Did... Did it get violent?

No, it was resolved peacefully.

[She exhales like the wind just got knocked out of her.]

I'm glad that worked out okay. That's my home kiez you know, so I have a bit of attachment, for all the running away from it that I did.

Now there's an easily missable bit of trivia. She's unsurprisingly a bit more shaken if you decided to go on a killing spree in her home, but she gets over it in roughly two text boxes so it isn't really worth showing off.

Did you have family there?

In a place like that, everyone's related somehow. So, yes?

Why'd you run?

How couldn't I run? You stop having dreams, in a place like that. My friends who hung out with me here at the cafe? They all wanted the saddest things. Picking up a good piece of trash, being a truck driver, getting laid, money in their pockets.

I don't know, those seem like fairly reasonable things to want. What's her issue with truck drivers anyway?

I knew there had to be more, but there wasn't a good way to know about it. So when Altuğ offered me the job I jumped for it like a hungry dog, you know?

And what's better about the Kreuzbasar?

Well, for one, you can see the sun on a regular basis. I think I'm a plant, honestly, I need the sun to be happy and grow. But there are also more opportunities. Travel is easier.

[She taps her forehead.]

More opportunities for communication too. You know how I like stories? In Gesundbrunnen nothing new ever happened. Here, there's something new every day. It's amazing. I couldn't believe it when I visited here. So I had to come.

Well, now you know what's happening.

Yeah. Thanks for telling me, Rosa. I really appreciate that.

Let's hope we can manage to keep this a place worth coming to in the future as well.



We have no real business in the magic store, but since we're nearby anyway we might as well get our by now traditional dose of Absinthe's prophecizing.

Rosa. Hold a moment, I'll call Aljernon for you.

[She pauses, squinting at you. Her mouth dips into a frown.]

Curious... when I look at you, I see red.

Red?

[She nods, and the frown slowly falls off of her face. Her voice becomes dreamy.]

Red splattered like paint across great metal arms. Small rooms drenched in it, with droplets oozing down from the ceiling.

[She offers you a cautious smile.]

Pretty.

Alright lady, there's a fine line between cryptic and creepy and I think we've ended up on the wrong side of that particular divide. We're outta here.



At least we're comfortably familiar with the particular brand of weirdness that goes on within these walls.







We told Quorin that Amsel would handle the rations we promised for the Gesundbrunnen folk. You're uh, cool with this arrangement, right Paul?

Rosa. Is there something I can do for you?

I sent a man named Quorin to talk to you. He runs things in a neighboring kiez. They're on hard times, and I promised them some rations.



I did hear about Gunari's missing shipments, by the way. If we are to aid Quorin, then I trust that our... misunderstandings... with the Rabengeister have been resolved?

Yes, and I hope we've made some new allies as well. Today it's Gesundbrunnen on hard times, but tomorrow it might be the Kreuzbasar.

A wise move, Rosa. I think Monika would be proud. Very well, I shall make the arrangements. I'm glad you were able to retrieve Gunari's shipment without needless violence. Good work.

If you instead make the data tap deal then you can go chat with Altuğ about it, whose comments are more or less in the same vein but spoken more loudly.



Alright, let's for the first time actually use our mission computer for picking up a mission. We have a couple of choices, but let's just go with this one here.



[Amsel's face winks onto the screen.]

Here you will find the complete transcript of my conversation with "Herr Fuchs," a potential client. The job seems to be relatively straightforward, and the payout is reasonable.



Sounds promising already.

After reading the transcript, you may choose whether or not to accept the job. If you respond in the affirmative, our client will be notified, and I will make all necessary preparations for the run.



In-game the entire conversation is in this text form, but for the sake of presentation we'll just use the traditional dialogue format.

Very well. Please describe the work that you would like to have done.

Straight to the point. I like that. Very well. I would like to retain your team's services to clean up a mess.

Go on.

My employers dispatched a team of operatives to conduct a quiet operation at a local SCHERING Pharma AG lab. Unfortunately, they botched the job. The team was eliminated, but we have reliable information that one of the operatives has been taken captive.

If this were a traditional fantasy RPG instead of Shadowrun then our objective would obviously be to rescue this unlucky person. But this guy, Fuchs, probably doesn't mean that kind of cleaning.

If this rogue agent were to spill information leading back to my employers, it could lead to a corporate war. A great many lives could be lost. My employers would like nothing more than to prevent such a tragic turn of events.

Ah. I see. And you wish to retain my team's services to tie up loose ends?

Exactly. The captive operative is a rigger by the name of Thorvald Enstad. We need him neutralized before he can inform on us to his captors. As Enstad and his team have already put the facility on high alert, stealth will not be an option. Your team will need to shoot its way in, eliminate Enstad, and exit the facility.

A straightforward enough task, and well within my team's capabilities. What are you offering in terms of pay?

¥15,000. This offer is non-negotiable.

Very well. I will pass the offer on to my team.

Very good. Good day, Herr Amsel.



So we're to go execute a fellow shadowrunner who's being held captive, and loud & violent is our only available method of approach? Almost getting whiplash here coming from the pacifistic do-gooding that was our last run... but the payment's on an entirely different level too, so our answer is obvious.





No sense wasting any more time here, so let's grab our cleaning tools and head off.



We'll be taking the train as usual.



As was alluded to in the briefing, this mission is amongst the most unavoidably combat-heavy runs in the game and might even top the list. At the same time it has the most crew input from any non-prologue run so far, particularly from Eiger, which makes her even more of an obvious pick. We'll also really want a decker, and on that front it's Blitz or bust. Bluzt.

As for the last spot, well, Dietrich and Glory are more or less interchangeable in this one so it comes down to personal preference. I might as well spare myself the effort of having to pick and let y'all decide, why not.

So what do you reckon, do we bring Dietrich or Glory? Voting's done, and Glory's the pick.

Kanfy fucked around with this message at 09:24 on Aug 30, 2018

Gun Jam
Apr 11, 2015
In our mission after that, the MKVI mission (do I need to spoiler it?), I think you should bring Glory. You still need to bring a decker, so the question is - who will sit out that one - Eiger or Dietrich ?
If you want Eiger in the next one, bring Dietrich (so he won't miss two in a row). If not, no preference

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.
That probably won't be the next mission after this, but we'll see. Planning ahead is for tryhard LPers.

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V. Illych L.
Apr 11, 2008

ASK ME ABOUT LUMBER

dietrich he seems like he'd kind of enjoy this

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