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The Way of the Tiger is a CYOA written by Mark Smith and Jamie Thomson. The series was fantastic but left with an abrupt cliffhanger. When I first LP'd this series a few other thread subscribers and I provided an ending of sorts to the series (archives required for both links) but in the last year or so a legit prequel and conclusion have hit the shelves! David Walters will help us finish the mess we started, starting with Ninja.Warning! posted:Do not attempt any of the techniques or methods described in this book. They would result in serious injury or death to an untrained user. Well, good to see that not much has changed...? Historical Note posted:Ninja are historical fact. Ninja existed in Japan from the sixth century AD to the beginning of the seventeenth century. For much of this period there were struggles for power between the warlords or daimyos who were the heads of the noble clans. The ninjas were unknown faceless men, professional assassins and spies, killing machines available for hire. All of the abilities and skills attributed to the Ninja in this book are based on reality. Oh yeah, that's the good stuff! The intro text is very similar to the first book, the last two paragraphs altered for this outing. Background posted:On the magical world of Orb, alone in a sea that the people of the Manmarch call Endless, lies the mystical Island of Tranquil Dreams. Many years have passed since the time when, as an infant, you first saw its golden shores and emerald rice meadows. A servant brought you, braving the distant leagues of the ponderous oceans from lands to which you have never returned. Your loyal servant laid you, an orphan, at the steps of the Temple of the Rock praying that the monks would care for you, for she was frail and dying of a hideous curse. The technical stuff will be included in the 2nd post, with the plot picking up after we've chosen our skills. Ratatozsk fucked around with this message at 07:03 on Dec 18, 2017 |
# ? Dec 15, 2017 07:33 |
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# ? Apr 25, 2024 13:11 |
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Combat posted:As a Master of Taijutsu, the Ninja's art of unarmed combat, you have four main ways of fighting. Throwing Shuriken (see under skills), kicks, punches, or throws. You will be told when you can use Shuriken. Equipment posted:NINJA TOOLS THE SKILLS OF THE WAY OF THE TIGER posted:You have been trained in ninjitsu all of your life. Your sense of smell, sight and hearing have been honed to almost supernatural effectiveness. You are well versed in woodcraft, able to track like a bloodhound, and able to cover your own tracks. Your knowledge of plants and herb lore enables you to live off the land. You are at the peak of physical fitness, able to run up to 50 miles a day and swim like a fish. Your training included horsemanship, a little ventriloquism, meditation, the ability to hold yourself absolutely still for hours on end, perfecting your balance, and 'The Seven Ways of Going' or disguise. The latter skill involves comprehensive training so that you can perform as a minstrel, for instance, if this disguise is used. However, a major part of this training has been stealth, hiding in shadows, moving silently, and, to breath as quietly as possible, enabling you to move about unseen and unheard. You begin the game with these skills. posted:With these skills and weapons at your disposal you are now a Ninja warrior and ready to take the first step in The Way of the Tiger, and your abilities may even expand. It is important that you have filled your Character Sheet completely: you start with four skills (three of your choosing), five shuriken, 20 Endurance, and 3 points of Inner Force. The differences from previous book here are that you do not start out with any spiderfish (even if having Poison Needles as a skill) and having no Blood of Nil. That stuff ain't cheap, so it's tough to complain here. Besides, we're basically just playing Capture the Flag on a larger scale. What could possibly go wrong? For any originalists out there, we took Climbing, Escapology, and Lock Picks in our previous playthrough. But this vote is open to any three skills.
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# ? Dec 15, 2017 07:39 |
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One day I hope to discover the Duel Master books that have been digatized (also set in Orb I think) and run them as a thread. In the meantime, take ACROBATICS, ARROW CUTTING and ESCAPOLOGY.
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# ? Dec 15, 2017 09:14 |
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ACROBATICS, PICKS & TRAPS, CLIMBING The ability to get away from, or into places may be our greatest advantage here.
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# ? Dec 15, 2017 09:25 |
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Lock picking AND trap disarming sounds too useful to skip, so take that. I guess also arrow cutting and climbing.
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# ? Dec 15, 2017 12:07 |
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Let's go PICKING LOCKS, DETECTING AND DISARMING TRAPS, ESCAPOLOGY and IMMUNITY TO POISONS, the first two for utility and the last for hilarious hijinks when people try to poison us.
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# ? Dec 15, 2017 13:47 |
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I vote for ACROBATICS, PICKING LOCKS and IMMUNITY TO POISON,
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# ? Dec 15, 2017 14:05 |
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Acrobatics, Climbing, Immunity to Poisons. It worked for Westley in Princess Bride.
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# ? Dec 15, 2017 14:37 |
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Picking locks, Poison needles, and Climbing! Better to be the poisoner than the poisonee I say.
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# ? Dec 15, 2017 18:56 |
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Let's go with Poison Immunity, Acrobatics, and Feign Death as our extra three ninja skills. We strike hard, we strike fast, and we disappear into the night.
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# ? Dec 15, 2017 19:23 |
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Arrow Cutting, Acrobatics, and Feign Death
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# ? Dec 16, 2017 07:46 |
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Traps & locks, arrow cutting, climbing.
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# ? Dec 16, 2017 08:37 |
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I vote for ESCAPOlOGY, PICKING LOCKS and ARROW CUTTING,
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# ? Dec 16, 2017 15:09 |
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Oh wow there's a proper ending to this series now? Wonderful! Immunity To Poison, Climbing, Feign Death
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# ? Dec 16, 2017 17:16 |
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Climbing, Acrobatics, and Arrow Cutting.
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# ? Dec 17, 2017 02:47 |
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Present votes are at Acrobatics: VII Arrow Cutting: VI Climbing: VI Escapology: III Feign Death: III Immunity to Poisons: IV Picks and Traps and Detection and Tinkering and Stuff and Ets cetera: VII Work was a beast today, but will have first update tomorrow. Still time for last minute votes!
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# ? Dec 17, 2017 07:46 |
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I'll break that tie for third by voting Acrobatics, Climbing, and Locks&traps.
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# ? Dec 17, 2017 09:31 |
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Sweet! I was really into WoT as a teenager, it’ll be awesome to finally experience the real ending. Hey, turns out I both read and posted in it. Also, voting for Acrobatics, Climbing, Arrow-Cutting. Comrade Koba fucked around with this message at 15:22 on Dec 17, 2017 |
# ? Dec 17, 2017 10:33 |
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Poison Needles, for God's sake!
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# ? Dec 17, 2017 10:50 |
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Friend Commuter posted:I'll break that tie for third by voting Acrobatics, Climbing, and Locks&traps. This sounds like a good combination for glorified capture the flag contest.
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# ? Dec 17, 2017 13:08 |
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Xarn posted:This sounds like a good combination for glorified capture the flag contest. That's what ninjas do, right?
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# ? Dec 17, 2017 13:53 |
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Ratatozsk posted:For any originalists out there, we took Climbing, Escapology, and Lock Picks in our previous playthrough. Let's go with these.
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# ? Dec 17, 2017 16:21 |
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I like Escapology, Acrobatics, and Traps & Locks etc.
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# ? Dec 18, 2017 03:40 |
Acrobatics, Poison Immunity, Arrow Cutting
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# ? Dec 18, 2017 06:12 |
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Acrobatics: XII arrow cutting: VIII Climbing: X escapology: V Feign death: III Immunity to poisons: V Picks and Traps: XI Poison Needles: I So it shall be.
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# ? Dec 18, 2017 07:01 |
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: Something doesn't...quite feel right.Page 1 posted:Your small ship the 'Catechism' sails into Lemne's harbour, the sprawling city lit by the soft glow of thousands of night lamps. The vessel is manned by fishermen from the Island of Tranquil Dreams, their work punctuated by the creak of timber and the splash of waves against the hull. : That's a bit more like it. Goro, how's it going, old chunk? : IT'S GOOD TO BE BACK. Character Sheet posted:Avenger Ratatozsk fucked around with this message at 05:54 on Dec 26, 2017 |
# ? Dec 18, 2017 07:20 |
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Agree to help.
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# ? Dec 18, 2017 08:18 |
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Help Singing Wind.
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# ? Dec 18, 2017 09:28 |
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Let's be helpful
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# ? Dec 18, 2017 10:44 |
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..I thought this test was supposed to be non-lethal? Err help, I guess?.
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# ? Dec 18, 2017 11:24 |
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Wow, Page 1 and the book's already asking us "Do you want to be a bad-rear end hero?" Yes. Yes, we do.
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# ? Dec 19, 2017 00:37 |
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Page 78 posted:You agree to help Singing Wind who bows, expressing her deep sense of gratitude. You follow her and her two samurai along the dock. She steps into a waiting purple palanquin bearing the mons of a black moon. Two burly servants dressed in white lift the palanquin and begin forward along a wide, white paved road, her samurai falling into a line alongside. : Two samurai? Do we really need this? : THIS IS A PREQUEL. WE HAVE NOT YET PROVEN OURSELVES. : ...oh yeah. Page 209 posted:Dao puffs a little as the palanquin is carried uphill, however Gorobei does not seem to show even the slightest strain of exertion. From your upside-down position you can see that the way ahead is barred by a set of locked iron gates which are guarded by half-a-dozen of the mercenary samurai. : *crunch* PUNY RONIN ARE NO MATCH FOR THE RIGHTEOUS FISTS AND THIGHS OF KWON. : Eesh. C'mon ronin, did you really thing a Dragon Tail was the way to go against a tree-trunk like Gorobei? Character Sheet posted:Avenger
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# ? Dec 19, 2017 06:18 |
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Go shank that fucker who's trying to slink off and ice Aiko Our dead dad would be ashamed if we didn't, imo SatansOnion fucked around with this message at 07:23 on Dec 19, 2017 |
# ? Dec 19, 2017 07:21 |
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We help Aiko, Aiko helps us. Whoop that ronin dog's rear end.
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# ? Dec 19, 2017 08:52 |
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Yeah, whack the ronin first.
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# ? Dec 19, 2017 11:49 |
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I sort of want to use the distraction just to see if we get yelled at for being dishonorable.
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# ? Dec 19, 2017 11:52 |
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Help Aiko first.
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# ? Dec 19, 2017 15:22 |
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Join attack.
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# ? Dec 19, 2017 15:46 |
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Attack the un-engaged ronin. Don't worry, I'm sure you'll meet someone who's right for you soon - IN HELL!
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# ? Dec 19, 2017 18:08 |
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# ? Apr 25, 2024 13:11 |
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Page 236 posted:To your left Gorobei grabs an onrushing ronin and pins his arms in a bear hug, drawing upon his inner chi to squeeze the life from him despite his armor. Daon and Aiko are busy in combat against two others. Page 55 posted:With almost superhuman speed you try to flick aside his sword whilst delivering a Cobra Strike aimed at a gap in his neck armor. Rolling...(5,1): neck strike achieved. Rolling...(3) damage to Ronin (8/11) Rolling...(6,5): Ronin gets in a lucky shot Rolling...(3)+1 damage to Avenger (16/20) Page 91 posted:With amazing speed you turn and grab his extended weapon arm, intending to use his own momentum against him in a Whirlpool throw. Rolling...(3,5), Ronin successfully hucked! Page 14 posted:You launch yourself forward into a Winged Horse kick, aiming your heel for the gap in his armor between his neck and his chin. Rolling...(3,2)+2: Toes+throat=success Rolling...(3)+2 damage to Ronin (3/11) Rolling...(4,2): Ronin whiffs So the punch is an easier strike than the kick. The throw has the same chance of success but raises the chance to succeed with a kick which is a guaranteed killing stroke (provided both throw and kick land). Page 55 posted:With almost superhuman speed you try to flick aside his sword whilst delivering a Cobra Strike aimed at a gap in his neck armor. Rolling...(3,1): Avenger whiffs Rolling...(3,1): Ronin whiffs So yeah, the combat can go on for a bit. Lemme just crunch the numbers behind the scene and I hope you'll trust me that the ronin's throat is in pretty bad shape at the end of all of this. Kills: 1 ronin Page 34 posted:The ronin collapses, his katana clattering to the paved road from his lifeless hand. You look around to Gorobei pin a second opponent to the ground and deliver a shattering punch that ends all resistance. : REFRESHING. : Says the man who started out with 60/60 Endurance. : YOU CHOSE TO SPEND A SEMESTER LEARNING TO STAY ABSOLUTELY STILL FOR HOURS. YOU COULD HAVE BEEN WRASSLIN' YAKS WITH ME INSTEAD. Character Sheet posted:Avenger Ratatozsk fucked around with this message at 03:29 on Dec 20, 2017 |
# ? Dec 20, 2017 03:08 |