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Jump to Appendices Jump to Player List Pancho Villa's División del Norte Thread Ma Ferguson's Texas State Guard Thread Game Wrap Post (SPOILERS!) One day, a simple man by the name of Iskra Miloslovsky brewed up a very special batch of moonshine - known simply as Shine - that changed the world forever. Much to his surprise, those who drank his creation gained extraordinary abilities - well beyond their wildest dreams! To most, Shine was just an urban legend, and Prohibition was just the Man trying to keep the common people from their alcohol. But anytime a new power rises, so too do those who would take it for themselves... What Came Before: Shine I: New York City Shine II: The Chicago Outfit Shine III: Spirits of New Orleans Shine IV: Murder on the Sunset Limited Things had always been a bit tense on the southwestern border between the United States and Mexico. America's position in the world was on the upswing, largely thanks to its near-monopoly on Shine production. However, it was no secret that the other major powers coveted America's good fortune. No-one had made an overt move yet, but there were whispers and movements in the shadows of the world's stage. Thus, when the famed Mexican general Pancho Villa took advantage of the Mexican Revolution's chaos to build his own army - the División Del Norte - and strike at Texas, none of the other major powers would take responsibility for his ostensibly independent action. On the other hand, neither would they allow the United States to officially intervene in this seemingly minor border skirmish under penalty of facing concerted opposition from the rest of the world. Responsibility for opposing Pancho Villa's assault fell to the embattled governor of Texas, Miriam A. "Ma" Ferguson. Mustering the Texas State Guard, she prepared what defenses she could and readied her troops to push the Mexicans back out of her great state. As the two forces prepared to face off, it rapidly became clear that they had earned themselves some saboteurs and spies. Supplies were destroyed, and trusted confidants were murdered in the dark of the night. Each army would need to split their attention - eliminating the foes without and within - in order to win the day. The world watched, and waited with bated breath. Shine was entering the battlefield for the first time - and only time would reveal its shocking impact. Shine V: How The Southwest Was Won is a flavorful closed-setup game of Soldiers Mafia for 50(!!!) players. The game will be divided into two threads, each with its separate scum teams who are allied with the opposing thread (i.e. Thread A has Mafia B and Thread B has Mafia A; A wins with A, B with B). Periodically the two threads will meet on the Field of Battle, where a select number of players can perform feats of strength and skill to murder the enemy, reducing their numbers further. The game ends when a Leader is killed, granting defeat to that side and victory to the other. P.S. Many thanks to Ecco and Asiina for their excellent modding and documentation of The Conquest of Qal, a fantastic soldiers game that heavily inspired this one from rules writeup to many moving parts on the backend. (Metagamers beware - assumptions based on that game are likely to bamboozle you in the end!) THERE ARE A LOT OF DETAILS BELOW. PLEASE TAKE THE TIME TO READ THEM. THANK YOU! == GENERAL RULES ==
== LEADERS AND TEAMS == Each thread will have a Leader. They are confirmed town, cannot be nightkilled, have super awesome special powers and abilities (making them very scary on the battlefield), can communicate with the opposing thread's scumteam, and has insider knowledge on the setup. However, if your Leader is ever killed, your side INSTANTLY loses the game. Keep them safe! The two sides are The Texas State Guard (TXSG) led by the tough Governor "Ma" Ferguson, versus The División del Norte (DdN) led by the daring Pancho Villa. (ó = ALT+0243, just fyi!) Leaders have a very important role, and good active leaders are crucial to a great Soldiers Mafia game! If you are interested in being a leader, PM me with your interest and why you would be a good leader. I will NOT accept statements of interest posted in this thread! == PHASES AND BATTLE == The game is divided into 3 separate phases: Day, Preliminary, and Battle, as follows: During the Day phase, people vote and post like normal. Majority vote is required to execute, but if both Leaders agree (separately PMed to me), the voting method can become Limited Lights Out for that day. (Max of 3 executions, deadline is only extended once by 24 hours.) Day abilities and Items can be used. The Leaders must also conscript six players from their thread to be in Battle, sending the roster PRIVATELY to a mod. The field of battle is divided into two RANKS for each team: a front rank and a rear rank, with the front ranks facing each other and rear ranks behind them. Three players must be in each rank. Some players may have abilities that affect an entire rank; other players are more skilled in certain ranks than others. Inform your Leader so they can make an informed choice about where to place you. Once the Day phase is over, Day abilities/Items will resolve, flips will be posted, and Preliminary will begin. Note that the Day phase ends when your thread hammers! Any actions not submitted prior to that are forfeited! If for some reason your thread fails to successfully execute someone during the Day phase, the other thread's leader will be able to immediately freely assassinate someone from your thread. Given that they know who the scum are, this is NOT in your best interests. Execute or Lose! NOTE: If a thread has no scum remaining, they are informed as such and no longer have to vote to execute someone during the Day phase. Hooray! During the Preliminary phase, the layout of who will be in that night's battle is posted. Preliminary abilities can be used, generally ONLY by the people who are in that night's battle (unless otherwise stated). Once the Preliminary phase is over, both sides will know who is in the upcoming battle and where they're fighting, and the Battle phase will begin. During the Battle phase, each person in the Battle must use ONE Battle ability if able to do so. Battle abilities are typically specified as either MELEE or RANGED. MELEE abilities may ONLY be used in the rank directly ahead of you. RANGED abilities may ONLY be used two ranks ahead of you. See Appendix B for an example of a battle layout. Some battle abilities are considered PHYSICAL and others are OCCULT; these mostly affect buffs and resistances. The scum in each thread may also perform a Night Kill during the Battle phase if desired. After Battle is concluded, damage and any other aftermath will be determined. People whose HP falls to 0 (see ABILITIES AND STATS below) or less have been killed and will be flipped. The side with the fewest deaths (regardless of alignment of those deaths!) will be considered the Victor. From there, the game will continue with another Day phase until a Leader is dead. Note that Leaders can put themselves in battle if so desired (and their presence will have a significant effect on the outcome!) but if there are six or fewer players left in a thread, the leader MUST put themselves in battle whether they like it or not. See Appendix F for a high-level breakdown of phases and what you can do during each one. == ABILITIES AND STATS == There are no standard roles in this game, unlike most Mafia games! Each player will have a selection of abilities that they may use at different times for different effects. They may be offensive (attack another player in battle), investigative (discover details about another player), healing (restore lost health to another), or something else entirely. Each ability is written in the following format: NAME (Phase: [XPG/Shine], [Passive], [Melee/Ranged/Self/Special], [Physical/Occult], [Area of Effect]). Phase indicates what phase the ability may be used in - Day, Preliminary, or Battle. You may typically only use ONE ability per phase! Some abilities are limited-use (e.g. "OPG" means "Once Per Game," or "Shine" indicates that using that ability costs 1 Shine). Most Battle abilities specify the range (MELEE, RANGED, SELF, or SPECIAL) and type (PHYSICAL or OCCULT). Any Battle abilities that hit multiple people are specified as AREA OF EFFECT. See PHASES AND BATTLE above for more information. Abilities work off of five different stats. Each player starts with 10 stat points that they must distribute when receiving their initial character sheet. Each stat MUST have at least 1 point, and typically cannot have more than 3. Most players have abilities requiring a wide range of stats, so while it is up to you how to build your character, minmax at your own peril! (There is, in fact, a penalty for minmaxing too much - see Appendix C.) Each player has a specific Class and Background, assigned by RNG. These further enhance your abilities. Most people also have some Gear that typically provides minor buffs or healing as Day actions. Each player also has a set number of Hit Points (HP) assigned by RNG. If this reaches 0, you die! As long as you have at least 1 HP, you're still in the game - but the lower your HP, the worse you will be able to use your abilities. Lastly, everyone starts the game with some small quantity of Shine. This is used to fuel powerful abilities, so use it wisely! Each player is also assigned a rank (see Appendix C for details). This is meant to be a rough guideline for your general power level - but just like in chess, even a Private (Pawn) can take a Colonel (Queen) down! To prevent me from having to deal with 50000 PMs and to save you from keeping track of your character manually, your initial Role PM will be delivered to you as a link to a Google Sheet. You will submit all actions using this sheet, and it will always have an up-to-date view of your character's status! If using a Google Sheet is prohibitive for you, please contact me directly and we'll talk! (Thanks to forums poster Natural 20 for pioneering this in the nick of time!) SPECIAL ABILITY/STAT RULE: NO NUMBERS You MUST NEVER EVER post specific numbers about your damage, health, or stats! Good: "I am good at ranged attacks." "I'm good at melee, but terrible with ranged." "I have an occult melee attack that can kill probably anyone." "My Charisma is high, but everything else is low." "I have almost no health left, please heal me!" "I can target two people with one attack." (numbers are OK when NOT talking about damage, stats, or HP) Bad: "I have 2 HP left." "I can deal 6 damage melee, 3 range." "I have Strength 4 and Agility 3." "I can heal 3 damage." "I can target two people with one attack dealing 5 damage to each of them." Breaking this rule will have DIRE CONSEQUENCES for you and your thread. Don't do it! == THE SCUM == Each thread has a SCUM faction allied with the TOWN in the opposite thread. These players have abilities that follow the same rules as above, but with some slight differences: - Scum MELEE abilities may ONLY be used on THEIR OWN rank. - Scum RANGED abilities may ONLY be used on the rank DIRECTLY IN FRONT OF THEM. NOTE: Scum's battle abilities are a degree more powerful than town's. A Leader putting scum in battle is almost certainly going to have more casualties as a result. The scum faction gets a Night Kill that they may use during the Battle phase. The scum player performing the NK may NOT be in battle themselves, and may only target people NOT in battle. They may also not target the thread leader - they're too well-protected! The NK is NOT necessarily an assured kill, but has dire effects - beware! == MISCELLANY ==
== CHANGE LOG == v1.0 (17-DEC-2017): oh god why are there so many words, my fingers hurt v2.0 (20-DEC-2017): Updated MISCELLANY section with clarification as to battle parties with less than 6 players left in a thread. v3.0 (22-DEC-2017): Updated Appendix C - "Shield" now reduces damage from all RANGED attacks, not just RANGED PHYSICAL attacks. v3.1 (23-DEC-2017): Replaced "lynch" with "execute" throughout. v4.0 (30-DEC-2017): Updated THE SCUM section clarifying valid NK targets. Updated Appendix C clarifying that status effects cannot reduce a stat below 1. v4.1 (02-JAN-2018): Oops I forgot to add a note about what happens if all the scum are dead in a thread! Thanks observer lonegoat! v5.0 (03-JAN-2018): Updated Appendix E - revised a previous rule indicating that each battlefield could only be chosen twice. Now only the neutral battlefield can be chosen twice! v5.1 (03-JAN-2018): Updated Appendix C - clarified that "Ailments" refer to negative status effects. Thanks again, lonegoat! v5.2 (03-JAN-2018): Updated Appendix C - clarified that the DEMORALIZED ailment itself cannot be healed through conventional means, but has no effect on other healing abilities used. Also clarified the WOUNDED/MAIMED ailments are only healed by healing HP. jesus christ i can't write rules apparently. v6.0 (07-JAN-2018): Anti-Lurking Rules have a new addendum! Podima fucked around with this message at 20:57 on Feb 3, 2018 |
# ? Dec 18, 2017 00:58 |
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# ? Apr 23, 2024 21:52 |
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== APPENDICES == Appendix A: Sample Role PM Sample Role PM (imagine this in spreadsheet form): quote:Player: Max Max gets to divide up 10 points however he pleases among his 5 stats. He opts to do so as follows: - 4 into STR, taking advantage of his Class bonus - 2 into SPI, since he wants to make use of his Shine power - 2 into AGI, because he wants to be able to do some minor damage at range if needed - 1 into CHA & STA each His role PM would then look like this, with all bonuses factored in: quote:Player: Max You can use this sheet as a rough guide for Pawn-level power. Dealing 4 damage is Average, and having 7 HP is considered Decent. Healing 1 HP is a Very Poor healing ability. In general, the intention behind the characters is to allow for multiple ways to build your character's stats based on your personal preference. Minmaxing may not be the best option depending on what you want to do. For example, if Max had opted to not put 4 into Strength and instead spread his points around a bit, he might have been ultimately better off! Appendix B: Sample Battle Here's a sample Battle layout: pre:THREAD A REAR A: Doktor Per | Asiina | Magnus Gallant FRONT A: merk | Quandary | Izzhov -------------------------- FRONT B: Ecco | Max | TMMadman REAR B: Kashuno | Captain Foo | chaoslord THREAD B Remember, TOWN players in the REAR A rank can only use MELEE abilities on the FRONT A rank, but can use RANGED abilities on the FRONT B rank. TOWN players in the FRONT A rank can use MELEE abilities on the FRONT B rank and RANGED abilities on the REAR B rank. SCUM players can use MELEE abilities on the same rank and RANGED abilities on the next rank, so a SCUM player in REAR A could use MELEE on the REAR A rank and RANGED abilities on the FRONT A rank. Note that the order of people in a specific rank is purely arbitrary. SAMPLE TOWN ACTION: Max decides to use his Embrace Nirvana, My Friend ability from Appendix A. Since it's a MELEE attack and he's in the FRONT rank, he can use it on merk, Quandary, or Izzhov. He decides to use it on Quandary, and will deal 4 damage before any armor/protection on Quandary's end is applied. If Quandary were to attack Max in turn with a MELEE attack, Max has a 1/4 chance to automatically dodge it. Even if he takes damage, he will take 1 less damage due to his Armor. SAMPLE SCUM ACTION: Let's say that Asiina and Ecco are both scum for their respective factions in this fight. Asiina has a RANGED ability that does 7 Physical damage, while Ecco has a MELEE ability that does 8 Occult damage. Asiina can only target the FRONT A rank with RANGED attacks, so she shoots Quandary in the back for 7 damage. (This will almost certainly kill him, on top of Max's attack.) Ecco can only target the FRONT B rank with MELEE attacks, so she turns the sand beneath Max's feet into an acid geyser. Because Armor only protects against PHYSICAL attacks, Max takes the full 8 damage and, barring another player's protection or buff, will have lost all his HP and likely die. Appendix C: Important Charts/Information Lots of important information you should very likely pay attention to! BACKGROUNDS:
CLASSES:
STATS: There is an initially-unknown bonus for having a stat at 4. People who have a stat at 4 will be told what that bonus is.
Over-Specialization: If you choose to set three of your five stats to 1, you will incur a -2 penalty to HP. Note that there will be many abilities that rely on other players' stats (e.g. "deal an additional point in damage for every level of <STAT> you have over your target" "heal {Spirit} health with additional points equal to your target's Charisma", etc.) - there MAY be benefits to putting points in stats even if they don't fuel your key abilities! RANKS:
BONUSES:
STATUS EFFECTS:
Note: Status effects cannot reduce a stat below 1. Note 2: "Ailments" are negative status effects! Appendix D: Gear/Items If an item grants you a bonus to your STATS, it is a PASSIVE item and does not need to be actively used. If an item affects your HEALTH or specifically has a temporary effect, it is an ACTIVE item and can ONLY be used during the DAY. Unless otherwis specified, ACTIVE items are one-shot, and are expended on use. You may only use ONE item per Day phase, in addition to any Day Ability. You may ONLY use items on yourself - you may not pass them to other players. Gear can be stolen, destroyed, or otherwise lost against your will! Keep it close to your chest! Appendix E: Battlefields In addition to selecting a party of six, the Leaders will alternate choosing the battlefield for the night. These battlefields have various effects, both positive and negative. The first battlefield selection will be determined by a trial of wits (Rock Paper Scissors). After that, battlefield selection will alternate between the leaders. The locations available are: Camp Mabry The headquarters of the Texas State Guard and where most of its hastily-gathered arms are stockpiled. If Pancho Villa's army were to successfully raze it, Texas would be hard-pressed to recover. DEFENDED: May only be attacked if the División del Norte has achieved victory at the Alamo. TXSG Benefit: May place an additional soldier in the Front rank. All soldiers temporarily gain 1 HP at the start of the battle (may go over max). DdN Benefit: If victorious, all TXSG players instantly lose 1 HP and incur a permanent -2 penalty to Physical abilities. The Alamo Texans already suffered a severe loss here, forever etched into their state's history and memory. Under the sun's punishing heat that bakes the earth dry, the spirits of bygone times inspire some to greatness. DEFENDED: May only be attacked if the División del Norte has achieved victory at Palo Alto. Universal Effect: All Desperadoes/Vaqueros receive the effects of the IMPETUOUS status for the duration of this battle, regardless of HP. All other players suffer -1 Stamina for the duration of this battle. (HP is not affected.) Palo Alto The terrain here lends itself to the use of artillery, which leaves those who fight atop horseback at a dire disadvantage. On the other hand, the nearby town is the perfect place to gather emergency requisitions - or plunder, if you prefer. Universal Effect: All Wranglers take 1 additional damage from each attack. Shopkeeps surviving the battle have a 50% chance to scrounge up 1 Shine after the battle. Wild Horse Desert This no-man's land lies just over the Texas border, and served as the safe choice of battlefield for the commanders to test each other's strength in the early days of the war. There is no benefit or drawback to fighting here. This battlefield may only be chosen twice ever, before the war becomes too intense to contain any further! Guerrero Pushing back into Mexican territory, the fighting takes to the streets. The tighter quarters favor those used to urban brawls, while those who long for the open sky are at a loss. Universal Effect: All Bruisers have +1 to their offensive abilities, while all Ranchers have -1 to their offensive abilities. Monterrey Knowing that he would need a fallback plan, Pancho Villa secretly ordered that the nearby river be poisoned. Desperate times call for desperate measures - but there are those who wonder if he's gone too far. DEFENDED: May only be attacked if the Texas State Guard has achieved victory at Guerrero. Universal Effect: All participants who are not Poison-resistant instantly suffer 1 Poison damage and receive the POISONED status. Sawbones are untargetable by ranged attacks during this battle. Celaya Pancho Villa captured a Shine distillery early in the Mexican Revolution, giving him a base to build on and eventually (supposedly) go rogue for his attack on Texas. Destroying it would change the course of the war permanently. DEFENDED: May only be attacked if the Texas State Guard has achieved victory at Monterrey. DdN Benefit: May place an additional soldier in the Rear rank. All Occult abilities have a +1 bonus. TXSG Benefit: If victorious, all DdN players instantly lose 1 HP and incur a permanent -2 penalty to Occult abilities. Appendix F: Summary of Phases Here's a quick summary of each phase and what happens during them:
Podima fucked around with this message at 14:47 on Jan 4, 2018 |
# ? Dec 18, 2017 00:59 |
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Players:
Backups: Sentimental Snail Asiina Thranguy VivaNova Atomic Soda Podima fucked around with this message at 00:28 on Dec 30, 2017 |
# ? Dec 18, 2017 00:59 |
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# ? Dec 18, 2017 01:00 |
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Ok
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# ? Dec 18, 2017 01:13 |
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It would be foolish of me to play this I'm in
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# ? Dec 18, 2017 01:23 |
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I can't possibly say no to this.
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# ? Dec 18, 2017 01:24 |
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Holy poo poo I haven't even started reading the OP yet but in
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# ? Dec 18, 2017 01:31 |
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Bifauxnen posted:Holy poo poo I haven't even started reading the OP yet but in Same This looks overly complex and liable to end in absolute disaster, so gently caress yeah
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# ? Dec 18, 2017 01:35 |
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Ok, I'll play.
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# ? Dec 18, 2017 01:35 |
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hi
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# ? Dec 18, 2017 01:50 |
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I am contractually obligated to play in Shine games and Soldiers games, so I'm doubly in this one.
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# ? Dec 18, 2017 01:52 |
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Sure but I ain't reading any rules
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# ? Dec 18, 2017 01:57 |
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Speccccing
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# ? Dec 18, 2017 01:59 |
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Retro Futurist posted:Sure but I ain't reading any rules (please read the rules i spent 4 hours typing them up today and my fingers are stumps now) bowmore posted:Speccccing Sad but noted! Consider changing your mind if circumstances allow, lots of room in this game!
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# ? Dec 18, 2017 02:00 |
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Podima posted:Sad but noted! Consider changing your mind if circumstances allow, lots of room in this game!
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# ? Dec 18, 2017 02:02 |
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bowmore posted:I will if you are struggling for players, I'm going overseas in three or so weeks so I don't know how my internet will be I gotcha, thanks for thinking ahead. Safe travels!
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# ? Dec 18, 2017 02:03 |
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yAAAAAAAAAAASSSSSSDDS
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# ? Dec 18, 2017 02:03 |
This looks like a complete disaster. Sign me the hell up.
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# ? Dec 18, 2017 02:11 |
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I missed the last one but now I am ready My body is ready pod
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# ? Dec 18, 2017 02:16 |
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i make no promises but i am gonna do my best to help keep y'all in line
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# ? Dec 18, 2017 02:31 |
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Bifauxnen posted:Holy poo poo I haven't even started reading the OP yet but in signing up to play a podima game
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# ? Dec 18, 2017 02:34 |
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Bifauxnen posted:Holy poo poo I haven't even started reading the OP yet but in Have to redeem myself after bailing out of Shine IV, so I'm in. Will read the OP later
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# ? Dec 18, 2017 02:55 |
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Viva la revolucion Capitan
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# ? Dec 18, 2017 03:10 |
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Chao’s first and only shine game
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# ? Dec 18, 2017 03:14 |
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Yay Shine!
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# ? Dec 18, 2017 04:23 |
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Also, a quote from the aftermath of Shine IV:Podima posted:These are good observations and I do need to think harder about fakeclaim space for scum, I think. It's one of the reasons I want to try and transition to smaller Shine games in the future (ha ha ha someone quote this at me in 6-8 months or so), so I can reserve some design space for believable fakeclaims. A very accurate prediction, there.
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# ? Dec 18, 2017 04:27 |
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oh god drat it i forgot i owned my future self like that
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# ? Dec 18, 2017 04:31 |
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King Burgundy posted:Yay Shine! KB let's sign up as team leaders and make a secret SK pact to just get everybody murdered
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# ? Dec 18, 2017 04:31 |
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Bifauxnen posted:KB let's sign up as team leaders and make a secret SK pact to just get everybody murdered Shhhh
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# ? Dec 18, 2017 04:33 |
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King Burgundy posted:Shhhh HEY JEABUS, SIGN UP FOR THIS GAME SO WE CAN HAVE A SECRET MURDER ALLIANCE!!
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# ? Dec 18, 2017 04:35 |
my knack of incredible timing on randomly deciding to look at the mafia thread again wins again and by that I mean eh sure
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# ? Dec 18, 2017 04:37 |
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Gamerofthegame posted:my knack of incredible timing on randomly deciding to look at the mafia thread again wins again in it to post anime on every page again?!
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# ? Dec 18, 2017 04:38 |
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Mememe setup never ends but if it takes me an hour to read then I can't imagine how long it took to plan/write.
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# ? Dec 18, 2017 04:57 |
Podima posted:in it to post anime on every page again?! please I was burgers
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# ? Dec 18, 2017 05:18 |
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Gamerofthegame posted:please I was burgers Gwyn once tried to breadcrumb to me that he was the scum traitor in a post about burgers, but I was totally blind to the obvious secret message cause I was too busy drooling.
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# ? Dec 18, 2017 05:21 |
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I'll play as King.
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# ? Dec 18, 2017 05:41 |
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bowmore posted:Speccccing
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# ? Dec 18, 2017 05:46 |
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Jonathan Fisk posted:I'll play as King. Thank you for signing up! Please read the rules for information on how to do this!
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# ? Dec 18, 2017 05:47 |
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# ? Apr 23, 2024 21:52 |
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Oh my god yes. Breaking my Mafia pause for this because duh. Yay!
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# ? Dec 18, 2017 05:52 |