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It took me a bit to find the time to respond, so thanks to everyone that played Oligocene Snapshot and shared their thoughts.Doom Goon posted:It's a good classic SA one! Doom Goon posted:Really impressive, the game seems capable of detecting framing and multiple objects. Doom Goon posted:You can throw apples to trigger events, though maybe that was a little thin (I don't think I ever got a Special score?). Giggs posted:throwing apples and taking some pictures and never ever getting any Special points. [...] The blurbs that are generated per picture are nice, though they repeat quite often. Doom Goon posted:I'm sure I'm not the only one that's wanted a Pokemon Snap-like game for years, so give it a shot! Giggs posted:Whereas the judges were saying it rekindled their interest in a new Pokemon Snap, it rekindled my interest in watching the entire series of KiTH yet again. Giggs posted:The twitch chat integration during the stream was great, it made it real silly and funny and it was cool. That doesn’t exist for non-streamers though, so it’s a bit dry when you’re on your own. Something that nobody has appeared to pick up on was the Spawn Photos option, that allows you to be your own distraction by spawning a Oglioroid Snaptograph every time you take a picture. It even gives you some insight as to the quality of your photo as soon as you take it, which you might use to infer more about the scoring system. Hopefully I'll get to cover more of what I touched on here succinctly on Friday's Jamflix & Chill and then all the rest will go up as a postmortem after the judging has completed.
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# ? Feb 1, 2018 19:09 |
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# ? Apr 19, 2024 00:00 |
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The next Jamflix and Chill with 1937 (Nihiloss, Xibanya, Mihai Zetta) and A Machine to End War (megane, taqueso, MShadowy) is starting in 15 minutes, come check it out! https://twitter.com/dietinghippo/status/959221387419295744 Thanks everyone for coming on! The last show is tomorrow, and we've got three games this time! If you missed today's the VODs are below for your perusing pleasure: Twitch VOD: https://www.twitch.tv/videos/224801630 YouTube VOD: https://www.youtube.com/watch?v=phbEKJVP8GM Dieting Hippo fucked around with this message at 03:48 on Feb 2, 2018 |
# ? Feb 2, 2018 01:44 |
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I'm pleased to announce a new public build of Crazy Motorcade!
Download it HERE you son of a gun!!!
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# ? Feb 2, 2018 03:44 |
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ALFbrot posted:Download it HERE you son of a gun!!! Sounds good! I also released an updated version of The Purging of Darkstorm Cave by the Hero(s)____ which fixed a bug no one I know of ever found. It would crash the game if you cast a fireball when right beside a wall because for some reason Step events of objects in GM happen before the Create event of that object is finished. Seriously weird. Also: - Minimap colours and background changed for better readability - Minimap now fills in when player discovers enemies/treasure/walls (starts off empty) - Animated torches - Significantly less disgustingly ugly book background/text colour - Actual integration of the intended story in text, though the intro is still kinda poo poo - Skeletons can be damaged while stunned - Several audio additions (fireballs/arrows/oozeballs etc) Giggs fucked around with this message at 06:19 on Feb 2, 2018 |
# ? Feb 2, 2018 06:16 |
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Just uploaded a new version of Clock Jammers in time for the final judge's stream. Here's a list of all the stuff added or fixed since the initial contest submission:
Download it here: https://www.dropbox.com/s/1vpvz78qozw78dr/Clock%20Jammers%20v1.03.zip?dl=0
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# ? Feb 2, 2018 06:23 |
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A new version of A Machine to End War. This one should be more balanced and a bit more difficult. https://goo.gl/hQUZRv
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# ? Feb 2, 2018 06:49 |
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The last Jamflix and Chill for Awful Winter Jam 2018 is tonight, and on in about 20 minutes! Come check out Y2Kthulhu (SystemLogoff, Xibanya), The Purging of Darkstorm Cave By ____ (Giggs), and Oligocene Snapshot (EntranceJew, Gunzil). https://twitter.com/dietinghippo/status/959584293239443456 Edit: It's over! Thank you to everyone who came on this week, playing and chattin' about your games is always hella' fun. Extra bonus mad props shoutout to Xibanya who is the best drat co-host with smart questions that also isn't distracted by playing a game live I'm super excited to run this again for the next Awful Jam that pops up! Twitch VOD: https://www.twitch.tv/videos/225147130 Youtube VOD: https://www.youtube.com/watch?v=_hPQLM7Xn7E Dieting Hippo fucked around with this message at 04:34 on Feb 3, 2018 |
# ? Feb 3, 2018 01:39 |
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Y2Kthulhu 1.3 Update Updated: Turned off debug mode. Download
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# ? Feb 3, 2018 02:58 |
Giggs posted:Peasants! Build Me A Castle! Sorry it took a while to get back to this, but we really appreciate the input. Thanks for playing. We agree the game needs a save, and we're considering going in and adding it along with a bunch of other bug fixes (it would take quite a bit of work but it's worthwhile, along with limiting sound to one noise at once). A few thoughts: -If you care to hear the intended ending to the game a dragon attacks when you place your castle, and all your peasants stop what they're doing and attack. If you've completed tier 3 by that point your peasants should be beefy enough to take him down along with magic spells you craft and cast at Tier 3, otherwise he should usually kill you. Some fun items are wagons that follow all your peasants, using gas to turn your peasants into 4-armed mutants, casting popping pig balloons and fireballs. T3 magic works by putting swamp gas into cauldrons which gave you one of three colors of magic, which you combined to create spells. The game speedup mechanic is a NG+ feature specifically to make it easier to get back to the end-game if you die to the dragon. -For the game jam, we really should have just skipped Tier 2 entirely, but I was worried progression would feel too limited. We've been pretty lucky in the past with being ambitious, and we wanted to do something in 2D, and built the tile system we used from scratch. Ultimately things came together about a day or two too late, but we're really happy with what we ended up with. Chill Out and Volcano both had playable prototypes on day 1 and just had additional features added every day. We weren't able to actually playtest sections of Peasants until the second week. -A good answer for the problem of peasant-multiplying is hard. The ultimate answer is, eventually, the game does have performance issues that would be quite difficult to optimize. We tested fairly dramatic numbers though, and unless you command an incredible amount of peasants at once it works pretty well. My real desire was to control peasant population through game events and other measures. Perhaps peasants would age, and you would need to replace earlier-commanded peasants. Perhaps they would need to eat to survive (Berries, Fish, and the Teir 2 farm were originally discussed as being food before they were turned into ordinary resources). On one hand, it didn't sound very fun to have to upkeep all your peasants this way. On the other, we might be able to balance that with dramatic upgrades to peasants or using other, better workers that would replace your dead peasants (perhaps cows could carry multiple stacks of items). This is the same reason resource locations don't run out. Taking things a bit further, if Peasants can die and the game is intended to restart at that state, the game turns into a kind of roguelike experience. Perhaps simplifying some of the more punishing aspects to the game (making resource-generating buildings place items directly into your inventory would be one option) would let us introduce other, smarter challenges like weather or limiting resources. We could introduce random events like poisoned crops or disease. Tuning these knobs means we could really prevent Peasant-heavy play. I wish I was a better artist, as I feel the game would absolutely benefit from more consistent art, but this was a good learning experience. Also a bit of back-story, life's been a bit nuts the past few months (my mother passed in December) and our day job has been keeping us fairly busy for a while. Things are settling in and trying to bite off a big ambitious game was a good way to get back into the swing of things. Atoramos fucked around with this message at 04:34 on Feb 3, 2018 |
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# ? Feb 3, 2018 04:30 |
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Finally sat down to start playing through some the games I'd missed; gonna try to write a few words about each one as I go. Here's the first few: Fenrir I like the style of the wolf model, the blacks on his fur might have needed to be a bit brighter so we don't lose his shapes in dark lighting, but otherwise he looked cool! From the discussion on the Discord, I definitely agree that the overall scale of things was probably hitting you a bit when it came to the character controls - this is something Unity themselves don't do a great job of communicating, but you'll almost always want to stick to real-world scales if you're making any use of the physics engine. The controls were a little on the awkward side (for 3rd-person movement, you should rotate the character with the mouse look, if possible), but I did appreciate having them on-screen. For a short jam game that's perfect, and the other Quality-of-Life things like having a prompt telling me how many points I should be aiming for + the ability to restart levels were really nice - I kept going into the lava spouts and got stuck in the second level a couple times so I made some use of that :vv: Hyperturbo Great Emu War 1932 The simple gameplay is pretty fun, and I liked the music! The cool streaky blood splat effect and sound effects made it pretty satisfying to get kills - I felt like a movie monster killing scores of unsuspecting soldiers. It did take me a few runs to figure out how to not just get wrecked instantly by staying too close to them, though; it was pretty easy to end up 100-0%'d in an instant by making the wrong move, even in early waves. Maybe a small period of invincibility frames would have helped with this? 1937 Very well done overall! Naturally I sucked rear end at it and died a ton having infinite lives helped out a lot. The plane's hitbox is just a tad bit too wide, I think - most of my deaths were to crashes with enemy planes I thought I would get past. The CGA palette thing is a neat effect - some things look better than others but in general I think it worked. The dials-as-UI thing was cool and easy to understand, and the voice acting for all the gameplay bits was a good touch, as it helped communicate what each of the pickups did very quickly. It was also very cool to have the voice acting in general, good job from Xibanya and Mihai! Crazy Motorcade I died in the first 8 seconds because I ran into a traffic signal I read your postmortem after playing it, so I see now that my rad computer was the issue, but I actually almost gave up on this one because of how difficult it was to get past that first bridge. I'm glad I stuck to it though; Lee Harvey Oswald showing up to the Ganondorf theme got a good laugh out of me. The handling of the car was pretty strange, but I loved the idea and it was generally solid, didn't really have any technical issues besides the framerate lasers. The boss was fun too! Try Something New This is an oddly addicting game. It somehow has like the Civ-style "one more turn" pull. Every two days or so I would be on the brink of ruin, then a random gently caress-it-level "Buy 2 beers and sell them for triple the price" scheme would always bring me back. I would have liked to be able to carry over my previous day's buy/sell plan, since there were a couple days where I ended up just doing the same thing repeatedly (or rainy days I would basically just buy one or two things and sell em cheap to pass the day). I'll post some more as I get through more of 'em. Really cool stuff on this jam everyone! Excited to see the judging results
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# ? Feb 3, 2018 07:03 |
Heads up, the judges stream (prerecorded) is streaming to Twitch right now! https://www.twitch.tv/awfuljams
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# ? Feb 4, 2018 02:13 |
Hitlersaurus Christ posted:The public build of 60 Second History is officially up!
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# ? Feb 4, 2018 15:30 |
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Vinesauce streamed the winning games and a few honorable mentions (including mine for some reason?). Here’s a link: https://youtu.be/4flbxXF9AAA The ending when you lose the Hilary milleniometer minigame was just supposed to be a joke that following what happened IRL gets you a bad ending but it seems I’ve triggered some alt right people in the comments section. Oh no. Doom Goon posted:Very nice! I couldn't quite reach 13 endings (thought I figured it out on the Columbus stage but no go), but it was fun! Wish I didn't spoil it from the judge's stream but I figured I better check it out while I had the time. Giggs posted:It pains me to say but I couldn’t find two of the endings. I have to assume that the game doesn’t save, which means I’ll probably never go back to find the two I missed because I played this game for around forty minutes and still couldn’t get ‘em. I played through it and found 7 unique endings which I determined by taking screenshots of each upon completion. Then I thought “Oh, there’s no way in hell I’m going to be able to keep track” and instead drew a very neat and tidy tree of outcomes and endings. [b]Just-about-all-the-spoilers in this image, but I want to show that I really gave it a shot, and that I’m very organized and think ahead when drawing. The ending you missed was the bugs not finding the goat god. The text isn’t that different from if you do find it, so it’s not really worth going back and doing it. Also your tree looks like the notebook page I used to plan out the games, which if found by somebody normal would probably lead them to believe I was a serial killer. quote:The use of theme is really good. Branching stories/paths are not only a huge hassle because of the exponential growth, but also because of the expectations of decisions to have unique outcomes. This game does quite well to deal with that problem. Some outcomes of some minigames lead to the same game or ending, but it doesn’t feel cheap. Sometimes there’s even minor variety that feels earned and sensible. Teclado. There is, I believe, one path that locks you into a specific and unique ending from like, minigame 3? It involves blood. I think once you hit that you can’t get off that route, which I’m only mildly bummed about. Anyway I’m gonna upload a version with a couple of bug fixes and balance adjustments and WASD as the default controls. Later on I want to come back to the game though, if even just to replace some of the goonier humor like the Bush 9/11 part so I can actually put it in my portfolio. Hitlersaurus Christ fucked around with this message at 13:21 on Feb 7, 2018 |
# ? Feb 7, 2018 13:17 |
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Hitlersaurus Christ posted:Spoilers explanation I like that what you said is the case. As such I have a slightly better opinion on my time with the game than I had before. That was a good call.
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# ? Feb 7, 2018 15:01 |
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These are all magical.
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# ? Feb 16, 2018 02:50 |
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I also drove myself mad trying to find all 13 endings for the 60 Second History game so here's the flowchart I made for myself and a few friends as we tried to figure the mystery out. https://drive.google.com/file/d/1bSHuE1RuHvC5XDctEPUP-AmyVy3PS3VU/view
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# ? Feb 16, 2018 20:31 |
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# ? Apr 19, 2024 00:00 |
drat that's slick I was gonna make a post after the winners were posted but, uh, that didn't seem to happen in the thread and I totally forgot what I was going to say anyway. Good job everyone, I miss it already!
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# ? Feb 17, 2018 01:59 |