I was an idiot and decided to create my first isometric strategy game for this jam thinking we had a month and not 16 days.
Yesterday's tiny amount of progress:
I coded and then scrapped a ftl style node map wasting a lot of time.
Added a prop entity for things like exploding barrels and cacti.
Started some ui work adding in an icon to which unit is selected.
Problems I've run in to so far:
Mapping the mouse cursor to the tiles. I read that civ used bitmasks for tile selection and doing that seems to be the right way to go.
The angle of tiles is really important and was the first thing I worked out to make it aesthetically pleasing.
Floor is lava fucked around with this message at Jan 12, 2018 around 13:23
|# ¿ Jan 12, 2018 13:20|
|# ¿ Mar 25, 2019 04:20|