Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us $3,400 per month for bandwidth bills alone, and since we don't believe in shoving popup ads to our registered users, we try to make the money back through forum registrations.
  • Locked thread
Floor is lava
May 14, 2007



Fallen Rib

I was an idiot and decided to create my first isometric strategy game for this jam thinking we had a month and not 16 days.

Yesterday's tiny amount of progress:


I coded and then scrapped a ftl style node map wasting a lot of time.
Added a prop entity for things like exploding barrels and cacti.
Started some ui work adding in an icon to which unit is selected.

Problems I've run in to so far:
Mapping the mouse cursor to the tiles. I read that civ used bitmasks for tile selection and doing that seems to be the right way to go.
The angle of tiles is really important and was the first thing I worked out to make it aesthetically pleasing.

Floor is lava fucked around with this message at Jan 12, 2018 around 13:23

Adbot
ADBOT LOVES YOU

  • Locked thread