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Yak Shaves Dot Com
Jan 5, 2009


Gauging the interest of a non-goon buddy. Unity is my thing, he's good with art. Another programmer would be nice.

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Yak Shaves Dot Com
Jan 5, 2009


Overscoped, but we talked it over and we feel pretty good about finishing something playable. It's still cubes and spheres bumping into each other atm, thoug, not much to show.

Yak Shaves Dot Com
Jan 5, 2009


We overscoped ourselves to the moon and couldn't make it back. We ended with workings stealth gameplay and an environment to sneak around, but my test stage had grown so gradually over the course of development. When it came time to set up a playable demo, my Unity objects were so dependent on establishing relationships by assigning them in the editor (I'm so bad at using the various Find functions, it's stupid), that we literally ran down the clock with me dragging and dropping various object references.

We both really love this game concept, though, and we're hoping that we have time to keep working on it. I might edit some gifs into this post later, after I get some sleep.

Yak Shaves Dot Com
Jan 5, 2009


A quick video of Team Slightly Bigger Snowball's failed attempt. We had all the parts at deadline and I couldn't get everything together in time, so I threw together a smaller level to show off the basic mechanics.

https://www.youtube.com/watch?v=1BqNSPnFyFQ

The models came from the asset store but the sprites and animation are all my friend. All the sound was really bad free stuff, so I think I'll solve that problem and put a demo up in the Making Games thread sooner or later.

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