Jam Page - Download
I should be asleep, but I'm still energetic from finally finishing. I hope people enjoy my game, and I'm looking forward to playing everyone else's games as well.
♥️ Xibanya for awesome voices.
♥️ Willfor for awesome music.
|# ¿ Jan 22, 2018 06:40|
|# ¿ Jun 18, 2019 01:36|
So, here are my thank yous to the people who have played. (Let me know if I missed someone!)
I really learned this Jam that I'm really slow at writing, and really great at making typos. I left the battle system in a broken state up until almost the very end. I was trying to balance making the game fast w/ battles so it ended up being less tactical than I wanted. JRPGs are not something I'll likely repeat for a jam. (Unless I break out RPG Maker again.)
I wanted the writing to be fun and light. It's not a serious story, it's a computer janitor rolling with the punches and just dealing with a problem. Like any other day.
Fun fact, there was Paper Mario timed hits planned that would boost your special faster! (This was cut in the final).
So, Cthuluhu's book ended up being in the game, because a friend got to the last boss without BLOCK WALL or PIZZA. He really does say use it if you get stuck.
A lot of the specials were not quite balanced, and the path you follow can easily allow you to miss key items that really are needed since you don't level up.
The fights are really only the start of a JRPG, you know light simple enemies to get your feet wet. They really never got much detail other than cool effects.
I'm glad you found it cozy. The mother/earthbound series is partly where my heart lives and what my writing shows. I like writing happy stories. I wanted the attacks to feel fun, and I wanted to have some laughs at the weird world. Sort of cosmic humor instead of horror.
It was also an excuse to play with shaders and timing.
Also, my code, nicely written? Uh. Well, some of it, I guess?
I really do need to write a full postmortem, I feel like I learned a lot.
Thank you all so much for playing and writing about my game. Thank you for your thoughts, they mean a lot.
|# ¿ Jan 27, 2018 02:50|
Y2Kthulhu V1.1 (After Gong Show) Update:
+ Specials Have Been Updated
++ Each special describes what it does properly now.
++ Block Wall is no longer permanent immortality. It will wear off randomly.
++ Fairy Tale does 10 Damage to Monster and Player now. It's no longer an instant win.
++ Infinite Space no longer gives you infinite BP, it will now give you a random value between 1-12.
+ Level Up
++ The player will level up and gain 5HP per level now.
+ Text has been updated
++ Fixing typos, that's about it.
+ Audio Updated
++ Made the special attack clips normalized in volume, so it's not randomly super quiet at points.
Download Update Here. Old saves still work.
|# ¿ Jan 29, 2018 03:52|
Y2Kthulhu 1.2 Update
Updated: New graphics! There is more than one enemy type now! More readability! More meaty special attack sounds!
Edit: And if anyone wants to see them, here is the 'HD' Renders for each room.
SystemLogoff fucked around with this message at Jan 31, 2018 around 04:17
|# ¿ Jan 31, 2018 04:01|
Y2Kthulhu 1.3 Update
Updated: Turned off debug mode.
|# ¿ Feb 3, 2018 01:58|