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corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
thank god for photoshop

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POOL IS CLOSED
Jul 14, 2011

I'm just exploding with mackerel. This is the aji wo kutta of my discontent.
Pillbug

corn in the bible posted:

thank god for photoshop



Welp :five:

An excellent end to a pathetic man's journey.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
Also I couldn't find this on youtube anywhere when I wanted to show someone, so I recorded it. might as well post it here too, so please enjoy armic's terrible loving voice

https://www.youtube.com/watch?v=bFPOz6PQxiw

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.

Haberdashery posted:

The quest over, the Silver Girl announces that she is leaving forever. Mythe desperately asks her to stay. A giant reel appears; every panel on the reel is "No."

Get this man a trophy, stat!

Ubiquitous_
Nov 20, 2013

by Reene

corn in the bible posted:

Also I couldn't find this on youtube anywhere when I wanted to show someone, so I recorded it. might as well post it here too, so please enjoy armic's terrible loving voice

https://www.youtube.com/watch?v=bFPOz6PQxiw

You clearly need to do Armic's story now. The level of fucks he gives about everything appears to be a negative value.

Sketchie
Nov 14, 2012

I'm not sure if someone else already asked but...

Will you do the others' routes as well even if we have not voted for them? I'd love to see their stories, quirks and the like and the obstacles you had to overcome to succeed.

If not, I hope you'll consider it because I really enjoyed reading your LP.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

Sketchie posted:

I'm not sure if someone else already asked but...

Will you do the others' routes as well even if we have not voted for them? I'd love to see their stories, quirks and the like and the obstacles you had to overcome to succeed.

If not, I hope you'll consider it because I really enjoyed reading your LP.

It's certainly a possibility, but I'm returning to grad school soon so of course updates would be less frequent. It's harder to take a weekend or two to play through a JRPG when you have, you know, work to do and stuff :v:

FeyerbrandX
Oct 9, 2012

Well since you've managed to do what I imagine that youtube lp has taken probably a year to do in only a couple weeks, I'm sure we can sit by and enjoy it as you can dish it out.

Ubiquitous_
Nov 20, 2013

by Reene

FeyerbrandX posted:

Well since you've managed to do what I imagine that youtube lp has taken probably a year to do in only a couple weeks, I'm sure we can sit by and enjoy it as you can dish it out.

I second this. You're nearly finished with Mythe's story and have only been LPing this for a couple weeks. You definitely know this game well enough to show off the other stories.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

Ubiquitous_ posted:

I second this. You're nearly finished with Mythe's story and have only been LPing this for a couple weeks. You definitely know this game well enough to show off the other stories.

It's a question of time. In the end I have about 20 hours of footage of mythe's game (because I got really drunk and recorded it all last weekend) and while some characters might have less it's still a lot of game there and a lot of repeating things. Six more characters might not exactly be another 120 hours but, like, drat man!

Plus I imagine in a year something awful will have died and we'll have to move to LP zone :v:

That guy who tried to LP saga frontier ended up giving up mid-LP too. it's just so much stuff! I do think doing one or two more could be fine, though. We'll see how I feel.

corn in the bible fucked around with this message at 04:11 on Jan 3, 2018

FeyerbrandX
Oct 9, 2012

It was worse than mid-lp. He was about halfway through the last story. Just a couple of Black X bosses and he'd have finished it, leaving only the dev room to do.

Sketchie
Nov 14, 2012

Ubiquitous_ posted:

I second this. You're nearly finished with Mythe's story and have only been LPing this for a couple weeks. You definitely know this game well enough to show off the other stories.
All the more reason for corn in the bible do Kurt's story due to his... quirk, right?

:devil:

Ubiquitous_
Nov 20, 2013

by Reene

corn in the bible posted:

It's a question of time. In the end I have about 20 hours of footage of mythe's game (because I got really drunk and recorded it all last weekend) and while some characters might have less it's still a lot of game there and a lot of repeating things. Six more characters might not exactly be another 120 hours but, like, drat man!

Plus I imagine in a year something awful will have died and we'll have to move to LP zone :v:

That guy who tried to LP saga frontier ended up giving up mid-LP too. it's just so much stuff! I do think doing one or two more could be fine, though. We'll see how I feel.

Honestly, you probably don't need to do all 6. Even Armic or Kurt's stories just for their gimmicks to show off as much content as you can would be fine. I imagine there's a lot of overlap in the other stories to where it may not be worth it.

Sketchie
Nov 14, 2012

Ubiquitous_ posted:

Honestly, you probably don't need to do all 6. Even Armic or Kurt's stories just for their gimmicks to show off as much content as you can would be fine. I imagine there's a lot of overlap in the other stories to where it may not be worth it.
I agree with this. If you want to do more, Kurt/Armic (or even both!) would be ideal due to their quirks.

Plus, you get to show off what Martial Arts are like with heavy (Kurt) and light (Armic) characters.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Have we seen, anywhere at all in Mythe's story, anything about the Knights of the Round Table and why they are bad or why they'd be his final boss? Or are we supposed to have figured that out from playing the other characters first?

It feels like they made Mythe, had a germ of an idea for his story, then strung it along for a few episodes with no real developments, had a complete filler episode, wrapped up their main plot point of "find the girl" and then kind of went,

"Welp, I don't really know what else to do with him so let's just move on to a final boss."
"Oh yeah, so who is he fighting?"
:shrug:
"Well, we can still use Knights of the Round. That'll work."

It almost feels like the story in this game would work better if it was randomly generated; just have the wheel pop up at the end of a mission to see what you get next. Certainly would seem to fit with Kawazu's sentiments about game design.

edit: I looked up the wiki on this to learn a bit about the other characters and ended up stumbling into learning one of the weirdly dickish things this game does to Tiffon: (spoilered because I don't remember if you mentioned it yet) both of the final bosses she can fight are undead, and her phobia plate bones her there.

marshmallow creep fucked around with this message at 06:42 on Jan 3, 2018

Leraika
Jun 14, 2015

Luckily, I *did* save your old avatar. Fucked around and found out indeed.
I got this for literally $1.99 at the Games Stop and the guy behind the counter gave me a look and said "Are you sure?".


I remember I did the fish-centric sidequest as the first thing I did, game overed, and never really picked it up again. Gorgeous game, though.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

marshmallow creep posted:

Have we seen, anywhere at all in Mythe's story, anything about the Knights of the Round Table and why they are bad or why they'd be his final boss? Or are we supposed to have figured that out from playing the other characters first?

It feels like they made Mythe, had a germ of an idea for his story, then strung it along for a few episodes with no real developments, had a complete filler episode, wrapped up their main plot point of "find the girl" and then kind of went,

"Welp, I don't really know what else to do with him so let's just move on to a final boss."
"Oh yeah, so who is he fighting?"
:shrug:
"Well, we can still use Knights of the Round. That'll work."

It almost feels like the story in this game would work better if it was randomly generated; just have the wheel pop up at the end of a mission to see what you get next. Certainly would seem to fit with Kawazu's sentiments about game design.

edit: I looked up the wiki on this to learn a bit about the other characters and ended up stumbling into learning one of the weirdly dickish things this game does to Tiffon: (spoilered because I don't remember if you mentioned it yet) both of the final bosses she can fight are undead, and her phobia plate bones her there.

That's sort of true, except actually Phobia doesn't prevent LP damage! It massively reduces your HP damage output, sure, so when I hit one of the Knights with Bloody Mary or another powerful technique she'd do, like 20hp damage... but at the same time she was dealing the max 3LP each time. Since her job in the party was to do piercing attacks on low HP opponents and to soak up damage with her relatively high LP, she was actually still very useful. I imagine the same is true in Ventus's story if you want to use her against the vampire.Yeah, he has better options for a tanking character, but she'd be able to do her piercing attacks and help focus him down regardless.

corn in the bible fucked around with this message at 07:36 on Jan 3, 2018

Omnicrom
Aug 3, 2007
Snorlax Afficionado


This nonsense feels pretty par for the course for the SaGa I've played.

SaGa Frontier was like that a lot of the time. In Emilia's story for instance they mention in passing an important thing called CUBE. What is it? An energy source. Is Emilia connected to it? Apparently. Apparently the goal of her story is to get CUBE. So How does Emilia's story end up? She goes to a church and fights a random monster that had no build-up, and depending on your actions she may or may not get married. Wait what? Or in Blue's story. Your goal is to get a lot of magic and kill your brother, but then you're told actually this was a ploy to kill the devil. Before this point there was no foreshadowing for this, not even the casual mention of someone saying "oh yeah the devil exists". Or Red's story where they just generate a boss out of nothing at the very end for you to fight. Or the way the game doesn't really ever explain why Trinity is an important organization and why they're bad guys and what's going on politically with places like Nelson and Owmi even though they're sort of implied to have something going on. There's also an evil bio research laboratory you can just wander into. What's the story with that place? Who knows, it's just an evil science academy.

The other games are like that to a greater or lesser extent. What exactly are the megaliths in SaGa Frontier 2? Not really explained. What the hell is up with the abyss and the Destroyer in Romancing SaGa 3? Not really explained.

Chuu
Sep 11, 2004

Grimey Drawer
In that abandoned Saga Frontier LP a lot of people were talking about there actually being a full, comprehensive story that was told in some supplementary material but a ton of it didn't end up in the game because of the cut development cycle; which was also why a lot of the stories were a bit nonsensical even for SaGa. I don't think the full translation ever got posted for Spoilers and I think people promised more of it after the LP was over. Is there a full translation floating around somewhere, what was the source, and any chance of a brief synopsis in spoiler tags?

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
Unlimited Saga, Part 11: The Abandoned Castle

Last time, we met Iskandar and got a new mission: go kill the Knights of the Round Table who reside within the Undercity Pharos. That's the final boss encounter for Mythe's story, and we're not prepared yet -- I could have given it a shot regardless, but I didn't feel like it was going to work out. That means more sidequests! Not too many, though, I promise.

Let's go to the Abandoned Castle!




The Abandoned Castle is available very early, and can be a trap if you're not prepared because it's very long and has a lot of enemies in it. On the other hand, it has dialog for your character, and some world-building. Also a few other things we'll see in a bit. Anyway, a good sidequest.

One inside the castle, the cursed gates slammed shut. Defeat the monsters within, dispel the curse, and come back with treasure in tow!



As you can see, the front door of the castle is sealed with a curse. Now, you can still get out of the castle if you run out of time, and then restart the quest; it's not a game over or anything. This castle is actually used in Ventus's storyline, so it's huge and has unique art for various parts of it. Since the castle is so big and the sidequest itself uses most of the time available to you, it's actually a good idea to just explore the place first and see all the stuff. You'll run out of time and then be ready for a real attempt at clearing everything. The quest itself really kicks off when you run into an old man, who laughs at you and runs away.




That's some real insight from our hero, there. The old man ran into the room on our right, so we follow him and find a diary.



The weather has been nice lately. I had shrimp for lunch, really tasty ones. Somehow, my instincts tell me not to trust our guest, the wizard. Still, the King has been showing extra hospitality towards him. His name is... what was it?

It was raining today. The King and the wizard have been having private talks. I wonder what it's all about. Best to stay out of their affairs. Today, it's been 3 years since the Queen passed away. The king had been in shock for so long, but as of late, he's regained his strength.

The wizard eventually left the castle for parts unknown. The soldier, Judah, was reported missing. Now that I think of it, there was something different about the picture in that frame. The inhuman, beast-like noises I hear at night can't be explained either.

The picture was removed from the frame again. Is this some sort of sign? To make matters worse, more people keep disappearing. The King says that he fired them all, but I wonder who will be next...

Finally! The King asked me to come to the Throne Room at midnight. MIDNIGHT! Oh, no... Has my turn finally come? Or maybe he's interested in me personally...


So, there's something unusual going on here. It's possibly connected to the Knights, who are able to grant immortality in exchange for rituals, or maybe it's just some crazy wizard guy. We know the castle is connected to the Knights of the Round Table to some degree, though, since Ventus meets Kalandorn here and there's a "Round Table" up on the second floor.

Downstairs, there's some demons and monsters, plus this corpse:




Obsidian Boots! I remembered that these were here, but I forgot that you can't actually forge things out of armor, so this can't be made into an accessory as I hoped. They're still very nice boots, though. Armic, on the other hand, can definitely benefit from these boots since he merely needs to find some object made of the stuff. The boots are always here, so grabbing them helps fulfill his storyline.

Examining the body gives us a key. If we examine him a second time, the body comes to life and attacks!

It's just a regular skeleton, though.

There's a lot of chests down here in the basement. Opening them all burns through a lot of your time, especially if you're unlucky.

Going up the stairs on the other side reveals... nothing. The old man vanished!



At this point, I decided to just go check out the castle and search for loot. There's a staircase up to the second floor in one of the side rooms:



From there, you can climb a ladder up to one of the lookout towers and there's a chest up there. The other towers are more interesting, though.





For those who don't know, Sargon is from SaGa Frontier 2; he's one of Fake Gustave's Edelritters. Might seem like a coincidence, but one of the other towers have these messages:




Cielmer and Johan are also characters from SF2. Now, it wouldn't really make sense for this to actually be a sequel or anything; it's just a nice reference hidden away for the fans to find and I thought I'd point it out. You're unlikely to see them normally, since there's no reason to climb the towers and there's not enough time to do it and also finish the quest. So we run out of time, and we do it again.






We're told the old man is in the room to our right. So we go inside.

Come on, mister!

Hee-hee, hee-hee, hee-hee-hee! Tell ya what, if ya catch me, I'll share the treasure. Hee-hee, hee-hee, hee-hee-hee!

Wait a minute! Hey!

You tripped over something. You lost the old man's trail. A recipe fell down from the shelf when you hit it.



Chief Chef's Special Recipe
Buillabaisse d'Iskandaria

1. Trim fresh squid, scallops and shrimp, rinse with water, and place into a chicken stock.
2. Bring to a boil, then lower the heat. Cover and let simmer.
3. In another pan, boil the chopped vegetables until tender.
4. Combine 2 and 3, cover and simmer until thoroughly cooked.
5. Add a mixture of sugar, salt and vinegar to taste.
6. Add the secret flavoring. Pour in one bottle of wine and let simmer for 3 days.

Ready to serve, Boillabaisse d'Iskandaria. Remember that the king prefers it boiling hot, just like any other gourmet...

But the door to 3F is usually locked. An extra tip is 2475. The combination may vary.


Up on the second floor, there's a pair of statues on each side of the main staircase. Once you've read the recipe, you can examine them to find buttons with numbers on.




Putting in the combination opens lets us access the third floor. Up there, we find a painting of the queen, and we take it.



Northwards, we can enter the throne room. The old man is there, waiting for us.



The strange old man is sitting on the throne.

I don't think that throne belongs to you.

Hee-hee, I'm entitled to all! I'm the king of this castle! Hee-hee, hee-hee, hee-hee-hee. Catch me and then I'll tell you all my secrets. Hee-hee!



This is lame. Where's the trick?

In the room, there's a painting of a king. Swapping it with the queen and then sitting on the throne ourselves takes us to a previously inaccessible room on the second floor -- that's the meaning of the writing on the painting, you see.



We take this jester painting, and then walk back to the throne room again, put it on the wall, and there you go. The throne lowers Mythe all the way to the basement.





Not the dreaded big hole!

Hee-hee! As I expected, you made it here. Hee-hee! Me? I know that You are the Great Adventurer. Otherwise you wouldn't be an acceptable sacrifice for my wife's resurrection.

This is too much...

If you had the willpower to come all the way here... It's time for us to begin. Come, Wyvern! Wyvern! Let me have the fresh blood I need for my wife's resurrection! Kill them all!



Michelle hits the wyvern one time with bopeep and it dies because it's vulnerable to instant death.

Oh no, oh no. Wyvern, my hope... is gone...

The old man, the king of his castle, has disappeared from sight.


We can explore a bit, and even visit the queen's tomb, but that's basically the end of the quest. The results screen comes up when you exit the castle properly, though, so it's still technically possible to run out of time. You can abuse this for grinding purposes but mostly it's just annoying.



A crazy king who did blood sacrifices for his hot dead wife. Tale as old as time, song as old as rhyme.

Here's something notable:



I said a long time ago that shields aren't very good. That's true, unless you have a shield panel. If one pops up, grab it for sure! I don't know the exact numbers, but it gives a boost to the chance of a shield working. The best possible shield, Diamond, has a 30% block rate normally. Even steel, which is easy to come by, has 25%. With a high-level panel it becomes pretty ridiculous.

I believe Deflect works about 33% of the time, so you can see why shields are a bad idea for anyone who's not skilled at using them.

Anyway, that's long enough for one update. Next time, we'll go do another Wonder, and after that we'll go to Pharos at last. Stay tuned!

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
Also, if I did a second playthrough, who would you guys like to see?

Leraika
Jun 14, 2015

Luckily, I *did* save your old avatar. Fucked around and found out indeed.
Ruby, maybe - that's where a lot of the worldbuilding is, right? Also possibly Kurt, but making you suffer two annoying characters in a row would be bad.

Ubiquitous_
Nov 20, 2013

by Reene
Kurt, Armic, or Ruby. I’m kinda split. Worldbuilding is cool but gimmicks can be too.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
I think at this point I'd rather see more worldbuilding than more bizarre mechanics. I'm sure that no matter where you go the mechanics will be weird.

mycot
Oct 23, 2014

"It's okay. There are other Terminators! Just give us this one!"
Hell Gem

corn in the bible posted:

Also, if I did a second playthrough, who would you guys like to see?

I'm severely tempted to say Armic because I've always heard that his route is the most obtuse and easiest to screw yourself over (now that I've read this LP, I'm guessing it has something to do about the shop rankings forcing out items over time?). But the more serious suggestion is probably Ventus (who apparently has another perspective on the Knights) or Judy. The old wizard guy you said is a party member is part of why, it would be nice to see a straight up OP party member instead of Mythe's gang of weirdos.

mycot fucked around with this message at 20:02 on Jan 3, 2018

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

I'm going for Arnic because after all of what was said I really need to see how badly it can go.

Sordas Volantyr
Jan 11, 2015

Now, everybody, walk like a Jekhar.

(God, these running animations are terrible.)
Ruby. We can alternate between annoying and cool.

What I'm saying is that Armic should be after that.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
Look, I'm sure world building is nice but don't expect too much regardless of who it ends up being.

E:

Sordas Volantyr posted:

Ruby. We can alternate between annoying and cool.

What I'm saying is that Armic should be after that.


But which is which? :v:

corn in the bible fucked around with this message at 20:38 on Jan 3, 2018

Leraika
Jun 14, 2015

Luckily, I *did* save your old avatar. Fucked around and found out indeed.
1 > .5 :shrug:

ChrisBTY
Mar 29, 2012

this glorious monument

Either Ruby or Laura.

Sketchie
Nov 14, 2012

Either Kurt or Armic.

Commander Keene
Dec 21, 2016

Faster than the others



corn in the bible posted:

The wizard eventually left the castle for parts unknown. The soldier, Judah, was reported missing. Now that I think of it, there was something different about the picture in that frame. The inhuman, beast-like noises I hear at night can't be explained either.

corn in the bible posted:

The diary says Judah, and the corpse is Soldier Judas. I wonder if this is a translation gaffe, or if they're supposed to be different people with similar names?

mycot
Oct 23, 2014

"It's okay. There are other Terminators! Just give us this one!"
Hell Gem

Commander Keene posted:

The diary says Judah, and the corpse is Soldier Judas. I wonder if this is a translation gaffe, or if they're supposed to be different people with similar names?

I assume the former, since plot of the castle seems to be that the King had been picking off his own soldiers until it turned out they weren't sufficiently appropriate sacrifices.

Andyzero
May 22, 2009

I used to spoil, I'm sorry.
Dunno about ancient tales, but "Guy's beloved wife dies, he goes crazy and gets into seriously black mojo and actually summons up the Apocalypse" is quite prolific.

Chuu
Sep 11, 2004

Grimey Drawer
Another vote for Ruby.

Seraphic Neoman
Jul 19, 2011


Ruby, though I'd settle for Judy or Laura

I'd like to see Kurt and Armic but the OP prob doesn't

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
Armic because I want to see how dumb it gets.

Randalor
Sep 4, 2011



How are the post-Gameboy games for world building anyways? I know the gameboy games had a decent amount, enough that you got a decent chunk of recent history of each area and the gist of the political situation. Do the later games have as much/more, or is it a case of "most of the world building is in supplemental material that was never released here"?

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
Unlimited Saga, Part 12: The Nakle Lines

I did a few short quests to try and get some more tablets or finally get Magic Blender, with no success. I deliberately chose short ones without much to do because, honestly, at this point I don't need much more HP and just want everyone to have their panels set up for the final encounter. HP growth depends directly upon how many actions a character takes, while the level of panels is determined by that, plus the encounter level of enemies generally. So at a certain point you'll stop getting anything below level 3 -- indeed, if you level long enough everything will be level 4 instead. Level 5 is the maximum a panel can be, and unless you're a completionist who does all the sidequests you're unlikely to see many of them.

Anyway, Laura has a shield panel and check this out:



A diamond dagger, perfect material for creating a diamond shield! Sure, it costs half my money, but the resultant shield is going to be very effective and should make Laura -- already one of my sturdiest characters -- much safer in combat. If I ever manage to find another diamond, I can combine them to, maybe, possibly, definitely not make a ROADSTER SHIELD which I think is supposed to be amazing? But I've no idea what it does or why it's good, because I've never wanted to waste diamonds trying to make it.

After a quest where I, no joke, just had to open a door and go inside a room to complete it, Marie picked up a shield panel too! Doing quests with little or no combat is actually the best way to get weird utility panels, sometimes; this is because they may rely on actions a character literally cannot perform, like lockpicking, or just something they're unlikely to do enough during a quest to warrant a panel reward. The downside is their level will be low compared to what you can get in a combat-heavy quest. Anyway, I only have one diamond, so she gets a steel shield. Ironically this makes Marie, the fragile magician, a better tank than most of the physical attackers.

I also got everyone bone crosses, for life protection. That, plus the fact we have a consistent source of instant death, means we're ready for the Nakle Lines. This is the hardest Wonder to do as a sidequest -- ironically much harder than when Laura comes here for her final dungeon.





This dungeon is split up into 5 parts, and you have to clear them all to unlock the boss encounter at the end. They can be done in any order, so I went southwest first because, well, it doesn't really matter.

Each area drops you off in a strange blue room, like this:



They each have a different theme, and have encounters based on that theme. This one is the Sword Line and it has Wildlings because they're the only monsters that use weaponry.



The rooms are arranged in the shape of a sword, and when we visit them all it will allow us to teleport away, and break one of the seals hiding the dungeon boss. This is all, of course, a reference to the real-world Nazca lines, a series of enormous shapes out in the desert. Our job here is to walk the various shapes, and reveal the shapes they make. This area's gimmick is that half of the sword is closed off at any given time; you press switches to swap the available rooms and eventually access them all. Here we are near the sword's hilt:



The middle room there opens when everything else has been revealed, and it contains a mini-boss encounter with some demons.




These are high-level demons, and they are huge jerks! They have very, very high defense, and it's hard to deal LP damage to them even if you get their HP all the way to zero. Meanwhile they'll be shredding your own LP with powerful attacks. We don't have much LP to spare anyway, and we need to save it for the dungeon's boss encounter, which is extremely difficult. So it's good that I have Michelle, who can destroy them with her Bopeep attack. These guys do not appear when Laura comes here, and as a result it's much easier to just fight your way through to the end.



Like the birds in Deities' Table, these guys have a nice chance of dropping magic tablets. Unfortunately, pretty much everyone who actually casts spells has all the low-level ones I might want, so unless a high-level tablet drops I don't really need any more. The fact that we're late in the game makes it possible for that to happen, but it's still not guaranteed at all.

Anyway, the Sword Line gives us a Sword Orb.



We're then sent to a weird circular room, where the Sword Orb can be used to open up a hallway. Once all five hallways are open, the center can be accessed and the boss can be fought.



The second Line I completed was the Swirl Line. It's shaped like a swirl (or, more pertinently, a shell), and the gimmick here is your controls are reversed. Which is slightly amusing, I guess, but mostly just a relief since it's simple and straightforward.



As you might imagine, the area is full of fish. The fish here are actually immune to Blackout so I had to fight them for real, but any of our characters can one-shot them with a level 4 technique so it's no big deal. Take that, weird spiny fish thing!



3 LP is the maximum you can possibly deal with a single attack. Combos can break the damage limit and deal more, but 3 is enough to kill these fish.

Finishing the Swirl Line triggers another demon fight, and then it's another trip to the circular room to break the second seal.

Chests in the Wonders can have anywhere from 20k to 50k gold, or may drop high-end items and material. Doing them all will make you rich and powerful beyond anything the game will ever really throw at you.

The Bird Line is very simple. There's some switches, they open doors, you go through the door and find another switch. Also, there's birds there.



It's bird shaped!



After that, it's off to the Giant Line, home of... things that are sort of human shaped? It doesn't have a very clear theme, I guess. It's also not particularly easy to see the shape it makes.



However, the Giant Line is probably the one that gives people the most trouble. Why? Because it has secret doors.



In true Wizardry fashion, there are fake walls in this part of the dungeon that you can walk through if you try. Once you realize that, it's quite straightforward.



Here's the head of the Giant. And, again, upon completion you end up fighting some demons. These guys can really be a drain on your resources, especially since even with someone who can one-shot them they'll definitely get some good hits in and maybe even kill them.

The final Line is the Butterfly Line, and it's a linear series of teleporters.



Eventually, you visit all four corners of the Line and a passage opens up to the middle. Like so:



With all five Lines complete, we can break the last barrier in the circular laboratory.





This guy is Tagut, and he is the boss anyone faces when completing the Lines as a sidequest. With 16k HP and 7 LP, he doesn't sound much stronger than the giant we fought in the mausoleum, and it's true that he can't take that much more punishment. The difference is that this guy is far more powerful in terms of offensive options.

Tagut gets 6 attacks a turn, and they're all strong enough to deal LP damage even from full health. If he chooses to target one of the more fragile characters with them all, they may die without even getting an action. And Michelle, one of our strongest attackers, is already almost dead thanks to her fights with the demon minibosses on the Lines.

Some of his attacks are physical, and can be blocked. Or he may decide to do Cross Thunder, which is 3x as powerful and cannot be evaded in any way.



Because of how LP damage is calculated, this is essentially guaranteed to deal LP damage. This is because you get a bonus to LP penetration if you deal more than an enemy's maximum HP all at once. Life Protection can prevent this, of course, but nevertheless he'll be dealing LP damage from the get-go and will never stop.

His physicals, while less damaging, can cause Blackout.



While it doesn't kill a character, like when we do it to enemies, it does knock them out. Their HP is immediately reduced to 0, they can't dodge any attacks, they'll take LP damage any time they are attacked regardless of the damage, and since they can't move they also take up a spot on the field and reduce the amount of commands we can give the party. It's bad news. It will go away on its own... as long as you spend someone's action on rescuing the afflicted character and sticking them into the reserve for a while. Rescue isn't even guaranteed to work!

Fortunately the odds of this happening are low, because I made sure everybody had high endurance and thus high status resistance. But it's still possible. An unprepared party might end up with two or three people in Blackout at once, and at that point you're basically dead. If you come here with Ruby early on, well... good luck with that, I guess. All told, it's a tough battle right after a tough dungeon, and if a party can get through it then they're probably ready for the final dungeon.

Of course, since he's a boss, he's a good spark target. Check this out:

https://thumbs.gfycat.com/ForsakenColorfulBobolink-mobile.mp4

Tiffon finally has a level 4 technique! All our physical attackers now know at least one, which is great news!

Tagut managed to kill Michelle and Marie, but thankfully Unlimited doesn't have permadeath and they still get panels for their troubles. And you know who else got a panel?



This is Magic Blender, which allows you to combine spells. It will either strengthen them or, if you're lucky, transform them to a brand new spell. If Marie had gotten this it'd be awesome, because I'm pretty sure she has all the spells needed to learn Crimson Flare and blow every enemy all to hell. But instead, of all the people to get Magic Blender, it was Grace. Grace, who has never cast a single spell at any point. Grace, who has never had any magic tablets at all.

However, this is not necessarily a problem: she does have some spells, remember, including Purify, the basic healing spell. In normal circumstances she can't heal much at all and magic tablets are wasted on her. If we combine several spells with her Purify, we can get her healing output up to where Mythe can with actually good stats; not a terrible outcome. And if we find her a tablet that can teach some basic wood spells then, perhaps, she can make Refresh, which is a very useful spell indeed. Pretty much anything else would be out of the question without both incredible luck and massive grinding though, so I'm still mad. Given the fact that you can't control what magic tablets you find, it could all end up a huge waste of time to go seeking them out deliberately. Instead, we'll be going off to finish the story, and then perhaps begin a different character's playthrough after that. Stay tuned.

corn in the bible fucked around with this message at 21:37 on Jan 4, 2018

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corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

Randalor posted:

How are the post-Gameboy games for world building anyways? I know the gameboy games had a decent amount, enough that you got a decent chunk of recent history of each area and the gist of the political situation. Do the later games have as much/more, or is it a case of "most of the world building is in supplemental material that was never released here"?

That's certainly true of Frontier 1. SF2 has plenty of plot stuff to tell you more or less what's going on and you can figure out what things are, and the Romancing SaGa games are pretty comprehensible. I have no idea if stuff in Unlimited is explained better elsewhere, though. I know there's a novel starring Ruby, but does it explain things about the world? Who knows. There's a game guide in Japan; does it explain the setting? No idea. Nobody cared so now it is impossible to tell

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