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Roman
Aug 8, 2002



Click here to enter your info / Click here to find goons to play with / Somethingawful Division Discord



The official Twitch channel which features State of the Game almost every Thursday

Tom Clancy's The Division: Why It's a Great Time to Jump Back In | Guide
https://www.youtube.com/watch?v=tZVrxdLLz_M

1.8 - RESISTANCE was released December 5, 2017 and is FREE for all players. It includes a map expansion (West Side Pier) with new narrative elements, a Horde mode, 4x4 Skirmish PVP, a revamp of Rogue mechanics ("Rogue 2.0"), updates to Underground (including Hunters), Gear Optimization, and more.

1.8 Reveal Trailer
https://www.youtube.com/watch?v=Addk7cl5smg

1.8 Patch Notes

https://tomclancy-thedivision.ubiso...nce-patch-notes

West Side Piers map expansion, where all four enemy factions unite against the Division. This will be open for all players and features a new Camp Clinton social space. Features dynamic missions and enemy spawning, as well as new collectible audio logs.
Gear Optimization - Use Division Tech to max the stats of any guns or gear. Division Tech will be available in the West Side Pier as well as the Dark Zone.
Resistance - Up to four Division Agents have to take on waves of enemies from all factions, earning currency to unlock new areas, activate fortifications, buy new equipment, etc. (Think Call of Duty Zombies.)
Skirmish - 4x4 PVP set in West Side Piers. Score the highest number of kills before the timer runs out.
Rogue 2.0 - Friendly fire is off and Rogue status must be manually toggled on. Clear your Manhunt status at a terminal and earn rewards based on your Manhunt level (up to level 5)
Underground - Hunters added as random spawns. Bosses, Hunters, and rare chests can drop Exotics and Classified gear. Checkpoints have been added so you no longer lose progress on death. The "Rave Room" from the intro mission has been added to the rest of the Underground.
Commendations, a combo of Destiny's Record Books and Grimoire score, which grants special rewards (including new arm patches).
Classified Gear, more powerful versions of existing gear sets with new 5 and 6 piece bonuses.

Global Events, a monthly PVE playlist with modifiers and exclusive rewards, including Classified Gear and event exclusive face masks.
https://tomclancy-thedivision.ubiso...s/global-events

YEAR 3 ROADMAP
https://tomclancy-thedivision.ubiso...-the-road-ahead



quote:

April - Update 1.8.1, which includes the Xbox One X patch and the implementation of Classified drop rate changes. We are also introducing two new Legendary modes alongside a new Global Event: Blackout.
May - New Global Event: Onslaught.
June - Update 1.8.2, which will introduce two more Legendary mission modes and bring back Global Event: Outbreak. This update also marks the beginning of the brand new Shields monthly feature, in which achievements earned playing The Division will grant special rewards in The Division 2.
July - Global Event: Assault, with the continuation of Shields.
August - Global Event: Strike, with the continuation of Shields.
September - Global Event: Ambush, with the continuation of Shields.

SEASON PASS AND EXPANSIONS



Season Pass and Year One Content Trailer
Season Pass owners get all 3 expansions, exclusive cosmetic outfits, special starter weapons and gear, extra consumables and special ammo/grenades, and a bi-monthly Supply Drop: An airdropped loot crate guarded by a mob of elite NPCs.

Underground Expansion I Trailer
The Underground: A randomized dungeon system, with modifiers which increase difficulty and rewards. Also includes exclusive Incursion Dragon's Nest.
Survival Expansion II Trailer
Survival: Players spawn at random points, armed with only a sidearm. Scavenge supplies and gear and get into the Dark Zone, secure the experimental antivirals, build a flare gun, and extract. PVP or PVE modes available (You can't kill other players in PVE). When you call in the extraction chopper, you fight a new elite NPC faction called Hunters: Agent killers who fight like real players.
Last Stand Expansion III Trailer
Last Stand: Organized 8v8 PVP mode set within the Dark Zone. Also includes exclusive Incursion Stolen Signal.
Last Stand gameplay details: http://tomclancy-thedivision.ubi.co...-taking-a-stand

Previous thread:
https://forums.somethingawful.com/s...hreadid=3795907

Roman fucked around with this message at May 30, 2018 around 17:11

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Roman
Aug 8, 2002



ADVICE FOR FIRST TIME PLAYERS BEFORE LEVEL 30:

A Buff Gay Dude posted:

Yeah for new people playing the campaign, here are the rules:
Only play solo or play with people EXACTLY the same level as you
Always be the appropriate level for the mission. Do the side missions and subquests to stay leveled. The game is designed to require you to get a level from a big mission and another level from side stuff before you do the next big mission
DONT DO MISSIONS ON HARD. THERE IS NO POINT. (Until you're level 30)
Don't wear Skill Power Pieces until you have skills
make sure you're upgrading your gear at the shops so you don't lag more than a level or two behind.
Also, and this sounds lame, but role play as an individual who is trying to figure out what the gently caress happened and is actually going now. The game "feels" better when you're in this mindset, especially as you find little info bits throughout.
- Do the Lincoln Tunnel mission as soon as you're high enough level, as you get a permanent 10% XP boost once you unlock the Security wing
- Don't bother with Hard difficulty story missions until you're level 30. The extra rewards are minimal and aren't worth the trouble at low level.
- Do side missions and Encounters (which you need for base upgrades anyway), not just main missions. This should keep you comfortably like 1-2 levels ahead of the requirements for Normal difficulty missions
- Don't worry too much about buying guns/gear before level 30 unless your drops are unlucky and you really need an upgrade for something.
- After max level 30, XP goes towards earning loot caches. Consider saving some of the collectible items (cell phone recordings, laptops etc.) as they give way more XP at level 30. On a double XP weekend event these will bag you a LOT of loot caches.

When you hit level 30, the loot that drops will no longer have a level, and is replaced with a Gear Score. Continue to collect gear that raises your Gear Score until the game gives you the option to change to a higher World Tier, which is done in the top left corner of the city map. Don't worry about refining your gear until you get to World Tier 5. It's best to just find a random or goon group already in WT5 and tag along. As soon as gear drops that is 256 or higher Gear Score, equip it and you're ready to go.

Best in Slot Guide for Gear in 1.8:
https://www.youtube.com/watch?v=7ifSHEs7pqs

Best Weapons in 1.8
https://www.youtube.com/watch?v=isz2TOX4Ti4

Guide to More Damage in 1.8
https://www.youtube.com/watch?v=ukt_wCxWbc0

Resistance Beginner's Guide
https://www.youtube.com/watch?v=QCPaGgl_Kx8

OPEN WORLD BOSS FARMING
14 of Elite bosses respawn in the open world every 4 hours.
All Open World Boss Locations (with timestamps): https://www.youtube.com/watch?v=ZhdtSv_JcBE

Roman fucked around with this message at Dec 24, 2017 around 02:06

Roman
Aug 8, 2002



Global Events, a monthly PVE playlist with modifiers and exclusive rewards, including Classified Gear and event exclusive face masks.
https://tomclancy-thedivision.ubiso.../global-events/

One modifier is always active and is beneficial to players. Optional additional modifiers are available in a playlist of 4 missions and one Incursion highlighted in purple on the map.
There are 3 facemasks for each event, and are earned through Commendations.

OUTBREAK
Classified Gear Set Rewards: LONE STAR, FINAL MEASURE, DEAD EYE

Outbreak (Global Modifier) - Always active; headshot kills increase headshot damage for a short duration and spread Bleed to nearby targets.
Severe Outbreak - Outbreak behavior, plus enemies are īContagiousīand will drain Agentsī health when close.
Critical Outbreak (Group Modifier) - Threat level 1 behavior, plus headshot-marked enemies can be killed instantly with a second headshot from any other team member.

ASSAULT
Classified Gear Set Rewards: STRIKER, SENTRY, RECLAIMER

Assault (Global Modifier) - Always active; All Agent damage is increased at close range.
Crucial Assault - Assault behavior, plus all enemy damage is increased at longer range
Major Assault - Crucial Assault behavior, plus Agent damage increases when close to team members, enemy damage increases when apart from team members.

STRIKE
Classified Gear Set Rewards: PREDATOR, DEFENSE, BANSHEE, NOMAD

Strike - Always active; enemies explode after a delay when killed.
Pre-emptive Strike - Strike behavior, plus sustained incoming damage triggers a small explosion on Agents.
Tactical Strike - Pre-emptive Strike behavior, plus enemies are marked using Strike explosions. When killed, they damage remaining enemies. Ally-to-Ally explosion damage is increased.

AMBUSH
Classified Gear Set Rewards: TACTICIANS AUTHORITY, ALPHA BRIDGE, FIRECREST, HUNTERS FAITH

Ambush - Always active: agents deal increased damage while stationary.
Covert Ambush - Ambush behavior, plus health diminishes while moving.
Strategic Ambush - Covert Ambush behavior, plus health diminishes when close to allies.

BLACKOUT

Blackout - Always active; Agents are equipped with Shock Ammo that stuns enemies. Shooting or running builds your Charge meter - the more Charge, the more damage you inflict.
Extreme Blackout - Blackout behavior, plus you can instantly kill enemies with Overcharged melee attacks, but if you miss you will stun yourself and your allies.
Total Blackout - Extreme Blackout behavior, plus your Charge meter will cool down faster when close to other group members.

ONSLAUGHT

Onslaught - Always active; Deal Burn, Bleed, and Gas effects to enemies in addition to normal damage. Reload to change the effect.
Savage Onslaught - Onslaught behavior, enemies are vulnerable to one effect type and resistant to others. Agents take increased damage from resistant enemies.
Brutal Onslaught - Savage Onslaught behavior, plus when two or more group members kill a vulnerable enemy within two seconds, each member can reload to gain a damage bonus for a single clip.

Roman fucked around with this message at Mar 9, 2018 around 15:01

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?


More fun, more fast, run quick and blast rear end.

Sixto Lezcano
Jul 11, 2007


You goober, I was replying to the old thread when you shut it down!

Tldr on my lost post: I hope we can get at least one of those masks relatively easily. Masks are good and help make this game more fantastic-feeling, which in turn helps me swallow the bullet spongey bad dudes and my general psychopathic murderspree.

Roman
Aug 8, 2002



Sixto Lezcano posted:

You goober, I was replying to the old thread when you shut it down!
Tldr on my lost post: I hope we can get at least one of those masks relatively easily. Masks are good and help make this game more fantastic-feeling, which in turn helps me swallow the bullet spongey bad dudes and my general psychopathic murderspree.
Since the Assault event there has always been at least one mask that's just "Kill X number of X" so you'e good

Fuzz
Jun 2, 2003

Avatar brought to you by the
TG Sanity fund


Oh poo poo new thread! This game is great, only came back last week after not playing since launch.

Worth it.

roboshit
Apr 4, 2009



this is a Good Game. i bought it about 2 weeks ago and have been playing it nonstop (i have such a short attention span that means i barely play any games consistently)

Kibayasu
Mar 28, 2010



Roman posted:

Copy pasted from Reddit:
The next Global Event will be called Ambush, date TBD.

Classified Gear Sets:
AlphaBridge
FireCrest
Hunterís Faith
Tacticianís Authority

Playlist:
Broadway Emporium
Police Academy
Queens Tunnel Camp
Times Square
Dragons Nest

Modifiers:
Ambush: Agents deal increased damage while stationary. (always active)
Covert Ambush: Ambush behavior, plus damage and health dimishes while moving.
Strategic Ambush: Covert Ambush behavior, plus Damage Buff, then health, diminish when close to other teammates.

When players are stationary during Ambush a bar will fill, increasing damage output as it does so. Choose when to move and when to stay and fight!
When a Covert or Strategic Ambush is active the increased damage bar will drain with movement. Once empty, the player will start to lose health instead of damage!
Commendations:
There will be Commendations similar to the Strike GE, instead of Security Wing Skills you'll have to run the Missions with Tech Wing Skills only.

Masks: https://imgur.com/a/AaPie

So assuming new ones aren't added, that should be all of the gearsets right? Hopefully that means they start repeating GE's or throwing out new ones with various gearsets in the caches.

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.


Is it ever useful to roll yellow gear now, or should I be always use a gear set at minimum?

Dexo
Aug 15, 2009

GarPax: "You Want it to be one way....but it's the other way."


https://docs.google.com/document/d/...it?usp=drivesdk

Returning player guide I got from I think Reddit.

Cheap Trick
Jan 4, 2007

pleased to meet you


Soiled Meat

Here's another Open World Boss map, with indicators for the nearest safe house or mission to use for fast-travelling.

Rotten
May 21, 2002

As a shadow I walk in the land of the dead

Dexo posted:

https://docs.google.com/document/d/...it?usp=drivesdk

Returning player guide I got from I think Reddit.

This is a good one too. Helped me out quite a bit.
https://docs.google.com/document/d/...PqdPthJG74/edit

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz


Knifegrab posted:

Is it ever useful to roll yellow gear now, or should I be always use a gear set at minimum?
Yellow gear is still quite ok, there's even a "gearset" of sorts that is built around not chasing gearset bonuses. Some yellows are easily better than others and some pieces have great utility when combined with 4pc headsets. For instance, I have a 4 piece Tacticians set combined with a vigorous chest piece ( grants overheals to me when I'm using defibrillator on myself and friendlies ) and an inventive backpack which grants a 15% bonus to skillpower as long as I'm full health ( a better bonus than specialised as I'm almost fully electronics specced ).

ZombyDog fucked around with this message at Dec 24, 2017 around 05:03

Kibayasu
Mar 28, 2010



Knifegrab posted:

Is it ever useful to roll yellow gear now, or should I be always use a gear set at minimum?

If you don't have a Classified gearset there are still a few yellow armor pieces with very useful bonuses - to name a few, Vigorous on chest pieces, Inventive on backpacks, Savage on gloves. Classified gearsets are supplanting those in a few cases though.

Vakal
May 11, 2008



Is there any reason to buy the gold edition for almost double the price?

Doesn't seem like it adds that much.

Kibayasu
Mar 28, 2010



Vakal posted:

Is there any reason to buy the gold edition for almost double the price?

Doesn't seem like it adds that much.

The gold edition includes the season pass DLC.

96 spacejam
Dec 4, 2009



What set combos are people running for PvE/PvP? I can put together any 4pc/2pc or 3pc/3pc but haven't found any updated 1.8 guides on which to mix and match.

Currently running a (4)Pred/(2)Striker w/ an Urban MDR

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz


96 spacejam posted:

What set combos are people running for PvE/PvP? I can put together any 4pc/2pc or 3pc/3pc but haven't found any updated 1.8 guides on which to mix and match.

Currently running a (4)Pred/(2)Striker w/ an Urban MDR
I like an electronics based getup for pve - Firecrest, Tacticians and Reclaimers are all viable, but even firearms based builds work just as well. Truth be told almost anything goes with regards to PVE until you hit Legendary missions and Heroic Incursions. PVP? Hexotic Set ( based on Skulls MC Gloves - haven't got any? Do a few laps farming LZ bosses) 4pc Predators & Strikers all work.

Jose Oquendo
Jun 20, 2004
LUKE SKYWALKER FUCKS REY AND SHE CALLS HIM DADDY


96 spacejam posted:

What set combos are people running for PvE/PvP? I can put together any 4pc/2pc or 3pc/3pc but haven't found any updated 1.8 guides on which to mix and match.

Currently running a (4)Pred/(2)Striker w/ an Urban MDR

You probably should reverse that build. 4 Striker and 2 Pred. Better yet, get a ninja bag and you can do 4 Striker and 3 Pred.

The bleed on the 4pc Pred isn't worth it at all. On the other hand, the EAD and damage stack you get on the Striker is great for PVE. So if you do a 4 Striker/3 Predator Ninja Bag you get stability, EAD, damage stack, reload speed, AR/SMG bonus. Not a bad set for PVE.

But to be honest, the 6 piece Striker or 6 piece Predator will blow that out of the water.

Jose Oquendo fucked around with this message at Dec 24, 2017 around 05:24

96 spacejam
Dec 4, 2009



Jose Oquendo posted:

You probably should reverse that build. 4 Striker and 2 Pred. Better yet, get a ninja bag and you can do 4 Striker and 3 Pred.

But to be honest, the 6 piece Striker or 6 piece Predator will blow that out of the water.

I'm currently clearing the map of all the side missions I missed and hoping for a Ninja Bag while I'm at it.

I hit 30 right as the GE started and this is what I ended up with (orange=classified). If anyone has a suggestion I'm all for trying something new while I solo farm until my group returns from the holidays.

Jose Oquendo
Jun 20, 2004
LUKE SKYWALKER FUCKS REY AND SHE CALLS HIM DADDY


You have a complete Classified Nomad set? Put that poo poo on right the gently caress now.

Veritas
Aug 20, 2003


For fun i put together that tactician build with the turret and sticky bomb. Barrett's chest with a relentless backpack, and a 204GS lvaoc. It's a hoot with 50% skill haste, and silly bomb and turret damage.

chami
Mar 28, 2011

Keep it classy, boys~


Veritas posted:

For fun i put together that tactician build with the turret and sticky bomb. Barrett's chest with a relentless backpack, and a 204GS lvaoc. It's a hoot with 50% skill haste, and silly bomb and turret damage.

Yessss, now go solo legendaries with it. You can also solo challenging Underground missions, just donít get rushed by the hunters and you can one-shot them with stickies.

Veritas
Aug 20, 2003


chami posted:

Yessss, now go solo legendaries with it. You can also solo challenging Underground missions, just donít get rushed by the hunters and you can one-shot them with stickies.

It's fun, but its a total glass cannon build. I can't take damage worth a poo poo. Solo challenging runs with the 6pc Nomad or D3 all day

Unlucky7
Jul 11, 2006

Don't worry my friends. I will be your shield.

I think I just completed the main game for the first time since getting this (General Assembly and Unknown Signal, right?). Personally I think structurally it is a damned mess that probably was rewritten at least once, but it did have a drat good final fight, and the last few revelations were presented in a way that was really cool (Even if the Keener Echo basically has him go "We are not so different, you and I".).

I haven't gone through all the collectables yet, but I liked the Cleaners the most as villains, in that they have a distinctive look and gimmick, and have a motivation that makes them a bit tragic if they weren't gleefully burning people alive.

Also, Yellow Armored Assholes are so much easier to deal with once you get skills that inflict burning. Though I am pretty sure that it could be any status effect that stuns an enemy.

Unlucky7 fucked around with this message at Dec 24, 2017 around 07:15

Brine
Aug 3, 2007


I am going to use the poo poo out of my Big Alejandro in the ambush event.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz


Unlucky7 posted:

I think I just completed the main game for the first time since getting this (General Assembly and Unknown Signal, right?). Personally I think structurally it is a damned mess that probably was rewritten at least once, but it did have a drat good final fight, and the last few revelations were presented in a way that was really cool (Even if the Keener Echo basically has him go "We are not so different, you and I".).

I haven't gone through all the collectables yet, but I liked the Cleaners the most as villains, in that they have a distinctive look and gimmick, and have a motivation that makes them a bit tragic if they weren't gleefully burning people alive.

Also, Yellow Armored Assholes are so much easier to deal with once you get skills that inflict burning. Though I am pretty sure that it could be any status effect that stuns an enemy.
When the game came out it made sense to get the collectibles as you progressed because a lot of the back story of what happened with the first wave is buried in those recordings including the point where Keener snaps, and back then then was no progression once you hit 30, so no point in saving those recordings for later like there is now.

poptart_fairy
Apr 8, 2009

by R. Guyovich


"We're just the same" is a theme that comes up again in the Underground, from a rogue agent. Falls flat there too because the player character isn't enabling the massacre of unarmed civilians and destruction of vital city infrastructure.

I had it when writers try to pull that line.

MechaSeinfeld
Jan 2, 2008


Huh, the Gold Edition is $40 right now. That seems like a decent deal and a good way to curb my dreadful Destiny habit. Whats it even like for a new player at this point in the games life? Still pretty populated?

spaceships
Aug 4, 2005

i love too dumptruck

guacamole aficionado

i started fresh and have found enough people early game to play with; but you really aren't supposed to, unless you're doing the big missions in groups of four. soloing is faster and better, unless you play with someone exactly your level. it's still quite populated and there's a ton of poo poo to do.

spaceships fucked around with this message at Dec 24, 2017 around 12:25

96 spacejam
Dec 4, 2009



MechaSeinfeld posted:

Huh, the Gold Edition is $40 right now. That seems like a decent deal and a good way to curb my dreadful Destiny habit. Whats it even like for a new player at this point in the games life? Still pretty populated?

I can only speak for PC but I came back about a week before the 1.8/Global Event and there were plenty of other agents leveling. Getting a group for Missions was pretty easy but honestly just power through 30. Population is great on PC for 30+ and I'm sure it's even better on console.

SmallpoxJenkins
Jul 9, 2012



poptart_fairy posted:

"We're just the same" is a theme that comes up again in the Underground, from a rogue agent. Falls flat there too because the player character isn't enabling the massacre of unarmed civilians and destruction of vital city infrastructure.

I had it when writers try to pull that line.

Although to be fair, the first thing I'm sure most of us did was try to pop a civvy in the street, and then immediately be disappointed

FAUXTON
Jun 2, 2005

daef


SmallpoxJenkins posted:

Although to be fair, the first thing I'm sure most of us did was try to pop a civvy in the street, and then immediately be disappointed

Same but dogs

Jose Oquendo
Jun 20, 2004
LUKE SKYWALKER FUCKS REY AND SHE CALLS HIM DADDY


Just noticed the RNG thread tag. Good poo poo, Roman.

A few things I'll pass along for new/returning players.

Want Div Tech? Of course you do. The most efficient way is farming caches in the DZ. Gold caches give you 2-5 pieces, so a full backpack can get you between 18-45. Green caches give more of course. A good farming spot is in DZ06. There's lots of caches. 2 by the safe house, 2 in Q Building, 2 by the Pit. There's some just south of the DZ 06 West checkpoint in the contaminated area. There's also 4 pieces of Div Tech by the DZ06 extraction. There's also a chest in a contaminated hallway on the west half. Clear those landmarks, kill bosses, get chests. This is pretty easy to do solo.

Contamination events are also really good for Div Tech. You get two bosses per spot, and they'll always drop a cache (and a good chance it's a green chest). When you get the warning that an event is starting, here's what I do. Make a beeline for the subway entrance in DZ03, hitting up a checkpoint or safe house on the way to top off ammo and med kits. I also equip Overdose and an immunization station. Once the event starts, run down, clear the subway. Do NOT pick up loot. Clear it and go to the next one, working your way North. Clear all the spots as quick as you can. Hopefully you can get 6-8, even 10 boss kills before the time runs out. Once the event is over, THEN go back and get the stuff you want to extract. You'll be drowning in caches, div tech, exotics, classified gear. This works best in a group since everyone can just run in and melt everything.

If you want to farm exotics and classifieds, run the landmarks in DZ07 in a loop, starting with the opera house, going clockwise. Opera house can have 3 bosses, and the other landmarks can spawn extra waves, containing more bosses. This is also better in a group since a group can quickly clear each landmark.


I managed to get Tier 3 (which ever one is the best tier) in the last GE, so I'll pass along how I did it. The ranking goes by 'your best hour' in terms of collecting GE credits. Get a full group, and start with the hardest Weekly HVT. Once you clear it and pick up the GE credits, you're on the clock (have someone start a timer). Once you finish the first HVT, have ONE person go to Camp Clinton and get the next HVT. Doing this saves time, since you don't have 4 people fast traveling, and Camp Clinton takes less time to load than the Terminal. So do this and clear out the weekly HVTs, then immediately, go to DZ06 W checkpoint, grab ammo and medkits, and run that DZ07 boss loop I just described, as fast as you can. Do NOT pick up loot, just run over the bosses to get the GE credits. Run the bosses continuously. Once your hour is up, then go back and get your loot.

Jose Oquendo fucked around with this message at Dec 24, 2017 around 17:51

spaceships
Aug 4, 2005

i love too dumptruck

guacamole aficionado

SmallpoxJenkins posted:

Although to be fair, the first thing I'm sure most of us did was try to pop a civvy in the street, and then immediately be disappointed

same

FAUXTON posted:

Same but dogs

you monster

SmallpoxJenkins
Jul 9, 2012



FAUXTON posted:

Same but dogs

Target neutralized.

poptart_fairy
Apr 8, 2009

by R. Guyovich


SmallpoxJenkins posted:

Although to be fair, the first thing I'm sure most of us did was try to pop a civvy in the street, and then immediately be disappointed

I cracked up like a loving moron when I did this. The civvy tried to run, slipped on some ice and fell on her butt.

Also with three of the loving things I suppose I should give Bliss' holster a shot. Does it make sidearm worth a drat?

Jose Oquendo
Jun 20, 2004
LUKE SKYWALKER FUCKS REY AND SHE CALLS HIM DADDY


poptart_fairy posted:

Also with three of the loving things I suppose I should give Bliss' holster a shot. Does it make sidearm worth a drat?

There's a commendation for doing Russian Consulate with just a magnum as well as a generic pistol kill commendation. It's probably useful for those.

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Snuffman
May 21, 2004



Grimey Drawer

Iíll probably never get the secret cache in west side piers, can someone spoil what the secret transmission is?

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