|
irregular collector placement
|
# ¿ Dec 27, 2017 02:31 |
|
|
# ¿ Apr 24, 2024 07:42 |
|
Pierzak posted:I'm curious about one thing: if you cut connection to totems that are already emitting beams, but a rift hasn't formed yet, will they complete the process anyway, or will I have to reconnect and repower them? I don't have the latest version but in v0572, once the green packets have all reached their destinations it's mission complete. Disconnecting a totem won't cancel the rift.
|
# ¿ Dec 31, 2017 23:54 |
|
back in my day we didn't need any namby pamby "bosons" or "higgs" or "terms at least loosely based in actual physics;" we used fractals for literally goddamn everything and we got by just fine now stop grousing and finish your fractal sprouts
|
# ¿ Jan 4, 2018 12:16 |
|
There's one other useful way to attack higher elevations with Blasters, just as long as the Creeper isn't too thick.
|
# ¿ Jan 7, 2018 13:36 |
|
You really only need two mortars at the start.
|
# ¿ Jan 18, 2018 01:50 |
|
Thotimx posted:Maybe if you are better at multi-tasking than me. I'd forget to move one of them in time, lose half my collector network, then crumble. Put them in the right spots, and you never have to move them. These two mortars can cover all four pools and hold off the Creeper indefinitely while you slooooooowly build yourself back up out of the red.
|
# ¿ Jan 19, 2018 02:18 |
|
It's a poor scluptor who blames his tlools.
|
# ¿ Jan 24, 2018 02:36 |
|
hey girl you up posted:Having never played this game (and I couldn't find the flash version people mentioned, just a tutorial and the sequels) is there a reason you didn't throw blasters on the ridge? They can shoot down, right? There are a few flash versions: Training Sim was the first, User Space has sixteen user-designed levels, and Evermore has a new procedurally-generated level every day. Blasters wouldn't be effective against creeper that deep.
|
# ¿ Jan 29, 2018 21:43 |
|
Holy poo poo I never knew that was even possible. I figured emitters that strong couldn't be capped off, but it's actually really easy.
|
# ¿ Jan 30, 2018 03:49 |
|
I for one am glad we can finally wipe out the Creeper for good and secure eternal peace and kittens for all mankind.
Hwurmp fucked around with this message at 01:06 on Mar 2, 2018 |
# ¿ Mar 2, 2018 00:53 |
|
StrixNebulosa posted:It isn't se la vi, it's c'est la vie! that depends on whether you're speaking French or Space
|
# ¿ Mar 2, 2018 02:10 |
|
Blind Sally posted:was also gonna complain but this is a good point it's got a certain jenny say kwa
|
# ¿ Mar 2, 2018 03:56 |
|
Blind Sally posted:Mon dew! I am getting day sha voo over here, mon am E. hone hone hone :disskorse:
|
# ¿ Mar 2, 2018 04:50 |
|
extra credit question: What Is A Technyte, And How Does It Work? I like Makers for that level because you don't need any beacon coverage for them to make all over any Creeper that's spilled down into the bottom area.
|
# ¿ Mar 10, 2018 16:55 |
|
Yippee!
|
# ¿ Mar 10, 2018 17:16 |
|
Blind Sally posted:What!? How do you find this hidden thing? I wish to see it myself. Literally just go watch the game credits. They're a mini-mission of their own.
|
# ¿ Mar 13, 2018 04:00 |
|
...Which game are you watching them in?
|
# ¿ Mar 13, 2018 04:07 |
|
your secret's safe with me
|
# ¿ Mar 13, 2018 04:12 |
|
You can also float the Liberation Ship up to that upper emitter and wall it off with a few shields right from the start.
|
# ¿ Mar 18, 2018 20:46 |
|
where are the micro rifts
|
# ¿ Apr 15, 2018 11:51 |
|
Hwurmp fucked around with this message at 18:58 on Apr 22, 2018 |
# ¿ Apr 22, 2018 18:45 |
|
Well, you can get five repulsors up in 90 seconds as long as you grab those two crystals ASAP. Then once you've got some coils in place to protect your power grid, and maybe a shield & three blasters for that worm emitter, you can park a launcher up there and just forget about that whole giant mess until it's almost all cleared out.
Hwurmp fucked around with this message at 19:27 on Apr 22, 2018 |
# ¿ Apr 22, 2018 19:19 |
|
As deceptively weak as it is, Packet Speed isn't entirely useless. If you have blasters with max fire rate that are far from a rift, it's easy for them to run out of ammo while the red packets are still in transit. Then they'll probably get overrun by creeper & drones and then it'll snowball from there. Packet Speed helps keep them charged and firing.
|
# ¿ Apr 24, 2018 00:06 |
|
Those little dots move too fast for you to build shields in their path, though.
|
# ¿ Apr 30, 2018 17:38 |
|
Once your initial asteroids have a micro-rift and full beacon coverage, you can move the Liberation Ship right up to the last asteroid and skip the others. You don't even need coils at all if you can reach the phantom gate soon enough. e: actually I'm thinking of a completely different space level from one of the Kongregate games, good job me Hwurmp fucked around with this message at 02:03 on Jun 8, 2018 |
# ¿ Jun 8, 2018 02:00 |
|
I don't know if they'd make for good LP material, but some of the custom CW2 maps I liked are: Banana Man Mona Creeper Puzzle Challenge My Pet Nexus
|
# ¿ Jun 20, 2018 20:00 |
|
They can't reverse the warp inhibitor's polarity because of the free radical zero-point boson strangelets. Duh.
|
# ¿ Jul 14, 2018 11:16 |
|
Why are they called "Terps" though?
|
# ¿ Jul 28, 2018 00:10 |
|
that abbreviation is terrible, you may as well call Reactors "Rears"
|
# ¿ Jul 28, 2018 00:15 |
|
Thotimx posted:As I clear out more towers, I try putting relays on the power zones on those islands. I discover that if it increases their range at all, it's not by much. Somebody mentioned that relays benefited in some manner from the things -- I'm wondering if it's packet speed then? Because I can't see any impact at all. Relays on power zones can--or at least should--connect to other relays across at least twice the distance. Their connection range to other structures isn't extended at all, though, so it's kind of weak unless you have two power zones across a big empty space.
|
# ¿ Aug 26, 2018 11:49 |
|
Landing Command Nodes on power zones should power up everything imho
|
# ¿ Aug 27, 2018 20:13 |
|
You should only need one relay on a power zone for the extra distance.
|
# ¿ Aug 28, 2018 02:59 |
|
Relays are great; just not often the best use of power zones, is all.
|
# ¿ Aug 29, 2018 04:05 |
|
Jet Jaguar posted:I don't think the AC-exploding robots are ever named in that level, I'd also be curious what they're called. Plongers e: with a soft "g" Hwurmp fucked around with this message at 05:06 on Sep 25, 2018 |
# ¿ Sep 25, 2018 04:54 |
|
I can't believe Skarsgard Abraxis banged his own great-great-great-grandma
|
# ¿ Oct 11, 2018 16:16 |
|
Coolguye posted:you sound like the sort of person who would like free jazz the universal Craig Singleton
|
# ¿ Oct 12, 2018 11:47 |
|
Synthbuttrange posted:vOv I’ve just been skipping to the end when theres a new update... oh god for months now haha. Holding back the space-ocean with a space-broom
|
# ¿ Aug 18, 2019 10:58 |
|
Thotimx posted:The scene fades, until we reach this; the end of the Prologue. I have questions. One is this; why not, you know, extract the Info Cache and just jump the heck out of there? The way it's described, it's just a question of power so why transmit it instead of just, you know, leaving with both the information and your lives (and ships) intact? Jumping the ship would have taken much longer than transmitting the cache, because of um singletons
|
# ¿ Sep 26, 2019 23:19 |
|
Synthbuttrange posted:oh no a scientist named after the egyption god of the dead. this isnt a bad/dumb sign at all. Warp speed, Mr. Satan
|
# ¿ Oct 4, 2019 20:55 |
|
|
# ¿ Apr 24, 2024 07:42 |
|
Obviously Omnis can land on terrain because they're heat-shielded for reentry, while starships are not.
|
# ¿ Oct 8, 2019 20:48 |