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MiddleOne
Feb 17, 2011

Only if you weather out the storm.

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Bad Seafood
Dec 10, 2010


If you must blink, do it now.
Relax, I know how to stay frosty.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Game looks pretty, but that's cold comfort to a depressing story and atmosphere. You'd have to be one cold-blooded person to take some of the story options.

Bad Seafood
Dec 10, 2010


If you must blink, do it now.
Sounds like the devs are treading on some mighty thin ice. Hope this doesn't snowball into anything they can't handle.

MiddleOne
Feb 17, 2011

I always knew after This War of Mine that they were on a slippery slope.

Bad Seafood
Dec 10, 2010


If you must blink, do it now.
They should be more careful about hedging their risks. They're a small company you know. They're not Blizzard.

MiddleOne
Feb 17, 2011

If they're anything like Avalanche they'll just get worse as they grow. :ohdear:

Bad Seafood
Dec 10, 2010


If you must blink, do it now.
Hopefully they'll be able to survive this hostile climate.

MiddleOne
Feb 17, 2011

I'm not too worried, they're no snowflakes.

Bad Seafood
Dec 10, 2010


If you must blink, do it now.
Caps off to them, then.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Still, they'd best be careful. Snow blindness is a killer.

Bad Seafood
Dec 10, 2010


If you must blink, do it now.
It's a little late for them to be getting cold feet.

CuddleCryptid
Jan 11, 2013

Things could be going better

Have a little optimism, don't be so frigid.

Tinfoil Papercut
Jul 27, 2016

by Athanatos
I'm going to ice this whole loving thread if these puns keep accumulating.

Bad Seafood
Dec 10, 2010


If you must blink, do it now.
Anybody up for John Carpenter's The Thing?

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
I'd prefer At The Mountains of Madness, myself.

MiddleOne
Feb 17, 2011

Stuffing children into coal mines to own the libs

Tinfoil Papercut
Jul 27, 2016

by Athanatos

MiddleOne posted:

Stuffing children into coal mines to own the libs

*Mine shuts down all day while they search for the kid, because you can't take another discontent hit*

Zoe
Jan 19, 2007
Hair Elf
I bought it the first day even though I usually don't do that because I always regret it. I am a little distressed by how easy it sounds to beat but it sounds really decent otherwise and I suppose there will be balancing changes and additional content soonish.

(I hope it's okay to just make a normal post, I did not come with any puns prepared. :ohdear:)

dogstile
May 1, 2012

fucking clocks
how do they work?

Zoe posted:

I bought it the first day even though I usually don't do that because I always regret it. I am a little distressed by how easy it sounds to beat but it sounds really decent otherwise and I suppose there will be balancing changes and additional content soonish.

(I hope it's okay to just make a normal post, I did not come with any puns prepared. :ohdear:)

Nice of you to break the ice, tbh.

But yeah, because people are beating this so quickly i've moved this to my "get on sale" list.

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Zoe posted:

I bought it the first day even though I usually don't do that because I always regret it. I am a little distressed by how easy it sounds to beat but it sounds really decent otherwise and I suppose there will be balancing changes and additional content soonish.

(I hope it's okay to just make a normal post, I did not come with any puns prepared. :ohdear:)

It took me a few starts, but after the 3rd or so I hit a good groove mid game. I limped past the finish line though, because your population and resource demands start to take off.

If you're a sperg like me and get off to perfect city layouts there will be a lot of replay value.

Savy Saracen salad
Oct 15, 2013
It seems that guys from eastern Europe are excellent at making games with morally grey choices lesser of two evils etc. Not your typical Black/White Good Ending/Bad Ending simple dichotomy that plagues western games.

I am sorry that this game offends some of your western sensibilities.

I cannot wait to build a totalitarian fascist state with secret prisons and secret police in plain cloth patrolling the streets.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Savy Saracen salad posted:

It seems that guys from eastern Europe are excellent at making games with morally grey choices lesser of two evils etc. Not your typical Black/White Good Ending/Bad Ending simple dichotomy that plagues western games.

I am sorry that this game offends some of your western sensibilities.

I cannot wait to build a totalitarian fascist state with secret prisons and secret police in plain cloth patrolling the streets.

I dislike games with overly bleak and dark atmospheres in general. I play video games largely for escapism, and I like playing a good guy.

Frostpunk looks neat, but I'm giving it a pass for that reason.

Xaris
Jul 25, 2006

Lucky there's a family guy
Lucky there's a man who positively can do
All the things that make us
Laugh and cry

Cythereal posted:

I dislike games with overly bleak and dark atmospheres in general. I play video games largely for escapism, and I like playing a good guy.

Frostpunk looks neat, but I'm giving it a pass for that reason.

You can totally play as a good guy, and imo, the Good Guy choices are better/more advantageous anyways. The whole being forced between two "slightly evil fascism, but less bad choice" vs "dictactor child cannibalism" is not really here.

I would also say its' not overly bleak in like a Cormac McCarthy way, I think there's still a layer of... hope to it all which is sort of setting for the game to begin with.

Xaris fucked around with this message at 17:11 on Apr 26, 2018

Arven
Sep 23, 2007
I think it's probably possible to get a good ending by doing the Faith laws and just not implementing the faith police or whatever. I'm doing a play through now where I'm testing it.

Oh and as for what's causing the ice age, I think I've hit every scoutable area now and it implies that there was a huge volcano event, a meteor impact, and the sun itself is dimming.

ninjewtsu
Oct 9, 2012

going full fascism and having Hope eliminated and replaced by the perpetually full, black obedience bar, complete with public-execution ability, is pretty hilarious

the one random event where a kid gives one of the guards a stuffed animal dog "to help keep them safe" is really cute and also kind of horrifying

i love going full evil in this game

ninjewtsu
Oct 9, 2012

also totally unnecessary, to be clear. i had effectively already beaten the game and wanted to see how deep down the fascism hole it was possible to go (my hope bar was full when i cast hope out of the city)

game is kind of easy, though replayability is decent just to see what other paths there are and such. beat the first scenario second try (first try was sabotaged by not knowing how the game worked) and the second scenario first try (failed the secondary objective though). haven't tried the third yet

second scenario felt weirdly game-y to me, in that some choices (choices that rely on people dying) are strictly worse than other choices, while in the first scenario there was a lot more give and take with the options. you never get new people in your colony in scenario 2, just new robots, so taking all the "use corpses as fertilizer" options and building for a large population early on was a big mistake for me (i was pretty conditioned after the first scenario, which just vomits new citizens all over you)

i liked that the second scenario played substantially different from the first just by nature of what the game gives you and throws at you, but i dunno why it's even offering me those laws in the first place except as a weird trap. it certainly had no trouble removing other stuff from the tech tree/adding in new stuff (which was cool)

of course, maybe the fact that i beat it first try anyway makes it kind of a nonissue

boner confessor
Apr 25, 2013

by R. Guyovich

Tinfoil Papercut posted:

It took me a few starts, but after the 3rd or so I hit a good groove mid game. I limped past the finish line though, because your population and resource demands start to take off.

If you're a sperg like me and get off to perfect city layouts there will be a lot of replay value.

i keep restarting because it turns out buildings dont have a fixed footprint but rather take up a variable dimension of space depending on how far they are from the center of the radial grid and this absolutely drives me completely loving nuts :( :( :( :( :(

WHY cant i build roads at 90* angles and place a fixed number of structures between the spokes???? why!!?????????? did nobody bring loving surveying equipment? god drat it!!!

Xaris posted:

You can totally play as a good guy, and imo, the Good Guy choices are better/more advantageous anyways. The whole being forced between two "slightly evil fascism, but less bad choice" vs "dictactor child cannibalism" is not really here.

I would also say its' not overly bleak in like a Cormac McCarthy way, I think there's still a layer of... hope to it all which is sort of setting for the game to begin with.

yeah, same problem tropico has

it's touted as "you can be a bad guy!" but the devs never take the steps to make bad guy decisions better than good guy decisions

tropico, is easily destroyed with a benevolent liberal socialist dictatorship and a strong welfare state. engineering apprentices are so vastly superior to child labor i dont know what the point is. do you want your kids digging rocks or assisting the scientists in saving the world hmmmm that's a tough choice

or rpgs where the good guy 'i dont need a reward' options always give you a bigger reward in xp than usually useless gold or trinkets

boner confessor fucked around with this message at 17:50 on Apr 26, 2018

Hav
Dec 11, 2009

Fun Shoe

Savy Saracen salad posted:

I cannot wait to build a totalitarian fascist state with secret prisons and secret police in plain cloth patrolling the streets.

I too play RimWorld.

Xaris
Jul 25, 2006

Lucky there's a family guy
Lucky there's a man who positively can do
All the things that make us
Laugh and cry

boner confessor posted:

yeah, same problem tropico has

it's touted as "you can be a bad guy!" but the devs never take the steps to make bad guy decisions better than good guy decisions

tropico, is easily destroyed with a benevolent liberal socialist dictatorship and a strong welfare state. engineering apprentices are so vastly superior to child labor i dont know what the point is. do you want your kids digging rocks or assisting the scientists in saving the world hmmmm that's a tough choice

or rpgs where the good guy 'i dont need a reward' options always give you a bigger reward in xp than usually useless gold or trinkets

yeah this game is basically Frozen Tropico in so many ways and I think not an unfair way to describe it, and not a bad thing. I think there is overlap if someone likes Tropico they'll probably like this and visa-versa. But yeah that's basically also all games ~morality problem~ dating back to like, forever. Especially anything Bioware. I'm sure there are games that do reward being bad/evil more, but this doesn't seem to be it nor any other high profile game of the last... 20 years.

bioshock, hmm do you want to kill a little girl to get actually worse rewards because you actually get double the rewards for being good and saving them? mass effect, do you want to be a dick but actually get a lot more experience which is better anyways?? I think this game does balance it better but in general yeah theres lots of no brainer stuff like Engineering Apprentices > child labor, some of the medical stuff, most of the dialog choices, etc where Being The Good Guy is probably slightly better, or at worse, not going to hamper or hinder you for doing otherwise.

Xaris fucked around with this message at 18:06 on Apr 26, 2018

boner confessor
Apr 25, 2013

by R. Guyovich
developers play around with gray moral choices but in the end they always default to the status quo that "positive social behavior is a good thing" because, this is the literal cornerstone of human society and something that human beings are hard wired to believe. it's a bit like thinking of a nine colored rainbow, it's just so outside of our daily experience of the world that attempts to create antisocial games always come off as edgy and tryhard like that mass murder simulator game. it's difficult to thread the needle of why people make antisocial choices (personal benefit, including greed) without just being psychopaths, and especially hard when you're trying to capture the "bad choices for good reasons" dynamic of being a dictator in a world falling apart scenario

the only game i can think of that really nails moral gray is crusader kings. you always start off being like "i'm not going to murder a baby" but then a few hours later and you see an entire duchy you can inherit if you pay a nurse to smother one little baby boy, who won't even be missed by anyone, and he was probably going to die young anyway...

Korthal
May 26, 2011

You can rotate buildings with middle mouse button...

boner confessor
Apr 25, 2013

by R. Guyovich

Korthal posted:

You can rotate buildings with middle mouse button...

god loving drat you

Arven
Sep 23, 2007

Korthal posted:

You can rotate buildings with middle mouse button...

WHAT

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Korthal posted:

You can rotate buildings with middle mouse button...

Fffffuuuuuuccckkkk

Cheston
Jul 17, 2012

(he's got a good thing going)
motherfucker

MiddleOne
Feb 17, 2011

Xaris posted:

I think this game does balance it better but in general yeah theres lots of no brainer stuff like Engineering Apprentices > child labor

Is that really true though? I feel like good old workers are a far too valuable commodity in the early-game (being your only source of food not reliant on steam cores) and so being able to sub in children for tasks you don't want engineers doing is super valuable. In contrast engineering apprentices just give a vague efficiency bonus in a game were research costs are already kind of a joke.

CuddleCryptid
Jan 11, 2013

Things could be going better

Korthal posted:

You can rotate buildings with middle mouse button...

Is there a reason to do this other than to make it look pretty? Everything is on a circular grid for a reason

Stanley Pain
Jun 16, 2001

by Fluffdaddy

boner confessor posted:

god loving drat you




Ms Adequate posted:

Fffffuuuuuuccckkkk


Cheston posted:

motherfucker

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Tinfoil Papercut
Jul 27, 2016

by Athanatos

Korthal posted:

You can rotate buildings with middle mouse button...

Straight to OP

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