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Release date is end of Q1, so by March 31st, hopefully. Lookin' forward to it. I like some THEY ARE BILLIONS, but it doesn't go deep enough on the gnarly stuff. And the This War Of Mine folks are about nothing if not gnarly stuff.
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# ¿ Feb 9, 2018 04:33 |
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# ¿ Apr 27, 2024 23:54 |
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That's almost March!
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# ¿ Mar 9, 2018 17:51 |
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I'm sure there's a win condition but given the studio's previous game, I'm not sure it's a happy one. Plot twist, it's just the Civ science victory. You blast off for places unknown.
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# ¿ Apr 5, 2018 18:09 |
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Your giant tin golem gains sentience; turns out this has been a prequel to Zeno Clash all along.
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# ¿ Apr 5, 2018 18:41 |
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I dont know posted:Huh. Given your building a city out of next to nothing in a frozen hellscape, I would expect it to take longer than 2 months. No. Real life days.
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# ¿ Apr 6, 2018 05:28 |
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Tomorrow is going to be a very chilly April day.
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# ¿ Apr 23, 2018 19:10 |
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If you're in on the Humble Monthly stuff, the game (and everything in the store) is 10 + 5% off. Bought it cause I've been looking forward to it. Need to finish work so I can go home and freeze to death while eating baby soup.
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# ¿ Apr 24, 2018 18:15 |
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It does not feel like an absurd thing to add in, say, a The Chilly Ones DLC pack.
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# ¿ Apr 24, 2018 20:17 |
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# ¿ Apr 24, 2018 23:03 |
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Not a great tutorial, eh. Burned all of my wood on making a gathering hub and a street to connect it before I realized I could just make people drag themselves through the local snow and pick up the wood and coal by hand.
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# ¿ Apr 27, 2018 06:21 |
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Path of Strength seems cool and good in a Charles Atlas kinda way but I think I'd join the last two. Free internal heat is a pretty big buff, so -- Anyone who can't survive resistance training is cast out. Maybe a second class citizen system where the weak can only work at weak jobs, like hothouses?
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# ¿ May 1, 2018 18:29 |
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More for myself than anyone else, but a basic Law research order: Emergency Shift - Soup - Cemetery - Fighting Pit - Extended Shift, mixing in children laws as needs warrant. Personally, I'd rather send the ankle biters into the snow. We need wood, and little hands can pick up the crates as well as big ones. For research, I might say Steam Hub -> Coal Thumper -> Tier 1 -> Hothouse -> Wall Drill -> Beacon.
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# ¿ May 2, 2018 06:16 |
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It certainly makes sense that 'anyone for a bit of long pig?' isn't on the normal set of laws.
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# ¿ May 4, 2018 22:19 |
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Your automatons have funny little autogenerated names
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# ¿ May 5, 2018 01:55 |
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More or less. Worse yields, worse temperatures, possibly worse law/research times. Speaking of, beat New Home on Hard. Didn't cross the line, with Faith, tempting as it was with all the spare time I had at the end to declare myself Ice Pope of Frozen New London. Worse thing I did was sending the kids to town without an escort, but I ended up actually sending my scouts to bring them back cause I'm a sucker. Definitely need safe kid jobs at the beginning, the crunch for stuff is too hard otherwise.
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# ¿ May 5, 2018 05:04 |
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Child engineers never felt too vital to me, since I usually ended up with more Engineers than plain workers anyway, and the workshops are reasonably well heated, so... Never bothered with the coal mine or wall drill, got my steel plants built quicklike, and then just spammed resource dens until I could carry 25000 coal for the end, which was way too fuckin' much. Never made it this far on easy so I figured the hothouses would still function during the storm, so I dismantled all my hunting lodges for them ( ). Didn't sign any of the really intense Faith Laws beyond whipping, and that was because I had a promise to fulfill accidentally. Got real fuckin dicey at the end though, but 16 Automatons spread out to Gathering Posts / Coal Thumpers kept us reasonably comfortable in coal. I definitely got sloppy near the end but hey, 400 people ain't too bad.
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# ¿ May 5, 2018 05:35 |
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Also, your scouts can totally bite it and die at Tesla City.
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# ¿ May 7, 2018 06:47 |
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Faith keepers are the same thing as the guardsmen, they just wear robes instead. I definitely had a priest beat up for just going around talking to people, but it wasn't until cooks stole some food that I implemented them. I used whipping once to see what it'd do, but the Londoners were withering under the holy weight of my temple anyway, so... You get more people to realize that trekking back home through the frozen hellscape is a bad idea through food than whips, I guess.
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# ¿ May 8, 2018 16:27 |
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Ordering your workers to do anything is abuse of labor. Let them decide to pick up coal from the ground by themselves. All you do is make the laws.
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# ¿ May 8, 2018 16:32 |
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Was thinking it'd be cool if the unemployed could be entered into a basic labor pool that you could point at buildings you want made now. Maybe some research that lets them be a little warmer than normal, or lets them keep the walkways clean for a small boost. When you hit Purpose, they're what become guardsmen or faith keepers.
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# ¿ May 8, 2018 17:58 |
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You need to go to Faith Keepers, at least, otherwise there's too many events popping up around like 'Londoner graffiti! Londoner speech! Londoner assholes!' Honestly at some point I'd let them go with food and a big old smile. All nineteen of you bastards. Sure, try and find London. Here's a compass. e: You'll never need to dip into Wall Drills on New Home. Just use Sawmills. If they run out, which is unlikely, Winterhome lets you ship wood in.
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# ¿ May 10, 2018 04:25 |
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I ended up with three posts for three bots, with human workers at the thumper. Worked out okay.
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# ¿ May 12, 2018 18:06 |
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Imo, it's hardly a decision regarding hunter's huts versus hothouses. Houses can scale with your population size with only a wood bottleneck, whereas hothouses require an upfront research cost and super-expensive cores.
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# ¿ May 15, 2018 02:07 |
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Skeletons do no work. They aren't even good for meat. I would not allow ADMIN into my new London
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# ¿ Jun 1, 2018 06:34 |
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I think it's cause the game crushed their sale projections so they're gonna support it.
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# ¿ Jun 3, 2018 13:05 |
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Eurogamer posted:Frozen city-building game Frostpunk, the newest by This War of Mine developer 11 bit Studios, has raced out of the gates, shifting a quarter of a million copies in 66 hours. https://www.eurogamer.net/articles/2018-04-27-frostpunk-sells-like-hot-soup-shifting-250-000-copies-in-66-hours It did. And they're adding a new campaign "The Builders", an Endless mode, a harder mode, and more customization on their 2018 roadmap. And a photo mode. (farts) https://www.eurogamer.net/articles/2018-06-01-frostpunk-dlc-roadmap-for-2018-revealed-and-its-all-free
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# ¿ Jun 6, 2018 19:27 |
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Nah. It seems like there's laws that are coded immoral, and picking too many of them will get you poopooed -- not just the late laws, things like Child Labor vs shelters. But gently caress whoever's judging you. Snow pope rules forever!
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# ¿ Jul 1, 2018 00:08 |
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Trivia posted:It's like they're alive. They are alive and they deserve to be acknowledged. In Frostpunk 2: Gettin' Chilly With It, the automaton rights bill will
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# ¿ Aug 2, 2018 06:20 |
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That you can choose to go full Orwell / cult if things aren’t going well, but you don’t have to if you optimize the game strategy, speaks well to the devs’ balance. Even if some stuff — cemetery vs open graves — are no brainers.
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# ¿ Aug 2, 2018 16:36 |
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IIRC, there's a comet that hit, a volcano that's making GBS threads up the atmosphere with dust, a regular old cold snap, and also the drat sun is turning off.
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# ¿ Aug 2, 2018 20:43 |
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SlothfulCobra posted:It doesn't need to be a scientific reason. It could be some elder god freezing the world by awakening from its slumber. cracking open a wood surplus via drill device with the cold ones
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# ¿ Aug 2, 2018 23:49 |
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The building workforce is one of the few things I don't quite get. I'd say no, since building usually ever seems to happen 1) during rest hours and 2) magically
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# ¿ Aug 3, 2018 05:17 |
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pretty sure you don't make it out of winterhome so people dying makes sense
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# ¿ Sep 20, 2018 05:59 |
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let the londoners die. they're cucks
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# ¿ Dec 27, 2018 04:42 |
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"I thought you said the captain was a nice pope!" "No, I said an ice pope!"
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# ¿ Dec 29, 2018 09:40 |
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Just learned that Overdrive doesn't consume any extra coal, which makes sense, but. Durh. I've been making this way too hard on myself.
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# ¿ Dec 31, 2018 06:06 |
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It's a symbol of the city center in a game that otherwise lacks a Capital / Command Center / Nexus, a bastion of science and warmth in a world frozen over by madness. It's supposed to have a presence. How lame would it be if the Command Center was just a bunch of tents that the terrans were working out of, y'know? the real issue with it is that given how bad the wind chill is supposed to be, a few chains are not going to stop it from falling over and crushing my workshops and child centers.
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# ¿ Jan 1, 2019 08:28 |
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Say what you like about the eternal God-Captain, but the screams of the heretics burning on the generator make a great wake-up call.
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# ¿ Feb 3, 2019 09:53 |
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And there's an update for the vid game. Adding photo mode and saying 'mac version's out the 13th'. AND they added LARGE RESOURCE DEPOTS fuckin a
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# ¿ Feb 6, 2019 20:24 |
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# ¿ Apr 27, 2024 23:54 |
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Soup and cemeteries are unarguable. The more radical laws should only be used when poo poo is already bad. Amputees can be kept in care houses until a factory shows up, so I’d rather not use triage or any of that because there’s still a workforce accessible.
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# ¿ Feb 6, 2019 22:10 |