Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Tinfoil Papercut
Jul 27, 2016

by Athanatos
In the summer of 1886 the snowstorms began. Crops failed. People Starved. Millions fled south. They met only chaos, famine, and death.

In the farthest reaches of the resource-rich north, the British Empire began construction of heat-bearing generators, where a chosen few could survive from the chaos of crumbling civilization.

They ran out of time.

An apocalyptic ice storm came from the south, devouring all in its path. People fled in panic. Some managed to cross the seas and reach the site of a generator only to find it frozen solid.

The generator was designed to power a city capable to weather the end of the world.....


It falls to us to build it.




Tinfoil Papercut posted:

Welcome to my glorious city, I hope you're prepared to eat sawdust soup and put those kids to WORK!


PLATFORMS:

    :pcgaming: PCMASTERRACE.JPEG :pcgaming:
And now consoles:
https://twitter.com/frostpunkgame/status/1116642207820320768

Frostpunk is released on April 24th
website | twitter | wikia

WHAT IS THIS GAME?
    Frostpunk is a city building RTS / survival game by the creators of "This War of Mine." In the Frostpunk timeline, humanity was right on the edge of developing some badass steampunk technology when the horrible specter of CLIMATE CHANGE! initiated an apocalyptic ice-age. Your job is to keep your city alive and your population hard at work making soup also alive. One of the key players in your success/ failure will be the "book of Laws" where you can set the rules and regulations for your city - as well as the decisions you make as events unfold through your game. Things such as Child Labor, adding sawdust to your soups to keep people more full, and re-opening the Mereen fighting pits are all options on the table. You will be managing your populations hope and discontent through these actions and through events which force you to make decisions. You will also be managing how goddanm cold it is around your city.




RESOURCES
  • Coal Powers your generator.

  • Wood Used for building and research, great in soup.

  • Steel Used for building, not great in soup.

  • Raw food Delicious - especially when your people are starving and eat it and get sick from it.

  • Food rations Also Delicious

  • Steam Core A rare item which can only be found via exploration. Used to build advanced buildings and machinery.


PEOPLE!
  • Workers - Your weary survivors and citizens.

  • Engineers - A specialized class of people, engineers can be assigned to grant a boost in production from buildings, they can also gather at a faster rate than workers.

  • Children - Gather at a slower rate, depending on your choice of laws they may not be able to work in dangerous jobs or work at all.

  • Tip: A human will eat 1 ration per day. Starving people eat 2 rations per day. If you have run out of rations people will eat 1 raw food per day. People eating raw food instead of processed rations are more likely to get sick.

    Your city's people each have their own names, spouses, jobs, children, and homes. Each one is broken up into three general categories: Engineers, Workers, and Children. Each one of your resource gathering and other production buildings require you to assign people to work there. Your people will have their own daily schedule including working 10 hours each day. You can dictate exactly how many or how few people are dedicated to certain jobs. For example, you could take everybody off hunting and cooking to stockpile coal if a major temperature drop is arriving.


STRUCTURES

Tinfoil Papercut posted:

Welcome to my city! Here's your tent. Now before you look at the price - remember that real estate is location, location, location. This tent is only 15 minutes from anywhere you'll be sent to work!
  • The Generator -This is your main building, central to your city, and the most important one. The generator is able to provide heat in a radius around it, after you fire her up with coal. Cycling the generator up, or "overcharging" it will generate "stress." When the generator is not in overdrive, the stress level will go down. If the stress level reaches 100%, it explodes and you lose. Managing the heat level around our city will be crucially important to keeping everybody warm and happy.

    It consumes 6 coal per hour at base level (144/day) and can be sent into overdrive for a number of hours to increase the existing heat zone temperature by one level without consuming extra coal.

    Tip: Overdrive is best used at night when everybody is at home to benefit from the extra heat, it can be turned off during the day to reduce the stress on the generator.



I would like to make a 40 foot robot

  • The workshop -This is where your people research fun new technology (see below)

  • Steam Hub Mini-generators which make heat for an area. They broadcast the same heat level as whatever the generator is at. (i.e. if the Generator is at +3 heat level, these broadcast a +3 heat level) They DO NOT STACK. (I.e. you cannot make a +4 heat level area by overlapping a +2 steam hub with another +2 heat zone)

  • Workshop Large building which makes Automatons.

  • Beacon A building which lets you view the overworld map and command scouts. Make scouts at this building.

  • Outpost Depot Lets you make outpost teams which establish a camp where there are resources and gives you regular shipments.

Pick things up / Put them Down

  • Gathering Post Handy and cheap building which gives workers 1 heat insulation. Workers will automatically gather deposits in range (crates, wreckage, or coal piles)

  • Resource Depot A relatively expensive building which increases the maximum storage capacity of a given resource. Mandatory for mid - late game. You will be looking for places to shove these late game.

  • Stockpiles A useless building taking up valuable real estate close to the generator. It does nothing, does not require heat, and cannot be manned or removed.

Global Warming HERE WE COME

  • Coal Thumper Large building which flushes coal piles up to the surface, ready to be collected by people at a Gathering Post our just on their own. (Use a gathering Post) Can be upgraded to a Steam Coal Thumper.

  • Mine Built at a coal deposit, extracts coal, costs a steam core. Can be upgraded to a steam coal mine and an advanced steam coal mine.

  • Charcoal Kiln Turns wood into coal. Requires a ton of wood if this is your primary coal production.

This is the only steel production.

  • Steelworks Built at an iron deposit, extracts steel. Can be upgraded to a steam steelworks and an advanced steam steelworks.

Got Wood?

  • Sawmill Harvests nearby frozen trees - limited by the surrounding tree amount. Can be upgraded to an advanced sawmill. These are limited to the number of nearby trees.

  • Wall Drill Large structure which drills into the countryside and pulls back trees. Can be upgraded to a steam wall drill and advanced steam wall drill.

Num nums

  • Hunting Lodge Hunters leave from here to check traps every night and return in the AM with the catch. You will need a healthy amount of them, especially early game. You can also cheese them, taking them off the building during the day - reassigning them elsewhere, and returning them at night to work 24/7

  • Hunters Hanger Like the hunting lodge, except better and with blimps.

  • Cookhouse Turns raw food into food rations, you can easily keep up with the food demand with only a couple of workers. (or children)

  • Hothouse Greenhouse, needs to be heated well.

  • Advanced Hothouse Bigger veggies.

gently caress it's cold.

  • Tent Basic housing for 10, 1 heat insulation

  • Bunkhouse Better housing for 10, 2 heat insulation

  • House Best housing for 10, 3 heat insulation, can be upgraded to 4.

Booze, Whores, Fights

  • Fighting Arena Place near your housing to reduce discontent during the evening times.

  • Public House A bar which reduces discontent. Later, whores.

I'm really committed to playing hookey

  • Medical Post A small medical facility staffed by 5 engineers which treats up to 5 patients.

  • Infirmary A huge medical facility staffed by 5 engineers which treats up to 10 people twice as fast as a medical post.

I didn't do good with the two buildings above

  • Cemetery Dead people go here, can be in a heat zone.

  • Snow Pit Dead people go here, can not be in a heat zone.

Crips and Kids

  • Child Shelter Building which houses 15 kids during the day - later can help with Workshop or Medical Post duties.

  • Carehouse Place for the crippled and severely ill to go on half rations until you get them cyborg arms.

ORDER BUILDINGS

  • Watchtower A small watchtower waiting to be upgraded to a Guard Post. Provides a hope bonus in the AoE around it.

  • Guard Post Same as a watchtower - but bigger and better and you can use the guards to break up the rabble during events and go on patrol once you pass the law.

  • Propaganda Center

    "It is very warm in our glorious city!"

  • Prison Put those filthy rabble rousers away for life! (or three days, whatever)

  • Agitator Work harder, citizen.

PEGGIE FAITH BUILDINGS

  • House of Prayer Similar to a guard post, but has a larger footprint, larger AoE, and doesn't need to be heated or manned.

  • House of Healing Treats sick people with the power of prayer. Does not work as well as the power of medicine - but provides a hope bonus.

  • Faith Keepers You know those dudes with the clubs in Game of Thrones that go around making people walk through Kings Landing naked? These are those dudes.

  • Shrine Have faith! (and work harder).

  • Soup Kitchen? Small cookhouse which distributes food to workplaces during the day - manned and provides a passive heat bonus to workplaces.

  • The Temple Large building which gives further options to increase hope. No flying buttresses for some reason.


TEMPERATURE



As mentioned earlier, it's crucial to manage the temperature in your city. Temperature can affect the health and well being of your population. The conditions outside, generator level, building placement and building insulation all have an affect on the temperature. Each individual in your city has to deal with the temperature both where they work and where they live. If it's too cold, they may get sick, or worse, die.


THE BOOK OF LAWS

Tinfoil Papercut posted:

Huh... it says here that the mayor of the city gets to personally warm up one woman of his choosing every night. *Shrug* Big government at it again, am I right!?
The book of laws is where the real magic happens. And by that I mean it's where you get to decide how your city operates. Find ways to fight hunger, sickness, boredom and the human condition with The Book of Laws. The outcome of these decisions will impact the happiness and hope of your citizens. Think carefully as issued laws may block access to laws with opposing effects.

Allow or ban child labor? Establish an neighborhood watch, which might lead to guard stations or the introduction of propaganda creating a faction of deserters, or create a safe space for your citizens?

Will you open a fighting pit to keep people entertained? Will you put your children to work? Will you allow whorehouses? What fun things will you add to the soup? How will you deal with the corpses of the dead?



All these choices and more are yours to explore!
https://www.youtube.com/watch?v=IYiL_j890a0


TECHNOLOGY TREE

Tinfoil Papercut posted:

The faster we get aerosol hairspray, the faster we can punch a hole in the ozone layer and warm it up a bit.
Researched from your workshop, new technology can grant you new structures, new upgrades, etc. You can research things like "Hunter's hut upgrade" which will decrease the amount of time it takes your hunters to get new raw food in.
https://www.youtube.com/watch?v=oDHRcAQuBr8


HOPE and DISCONTENT

Tinfoil Papercut posted:

All I hear is complaining all friggin day: "My back hurts! - my feet hurt! - I'm only four!"
Current conditions in your city as well as actions you take will increase or decrease these two factors. Presumably doing things like "giving funerals to the dead" might increase hope and decrease discontent - and doing things like "giving funerals to the dead by way of shoving them into a furnace for heat" might increase discontent, yet keep your people warmer. Critical resource shortages and working / living conditions will also affect these factors. (i.e. don't out your housing a half mile from your generator where it's -30 degrees)




ANNOYING STREAMS

https://www.youtube.com/watch?v=4IoOdpMaFvs -Because I find British accents tolerable

https://www.youtube.com/watch?v=DMmJay3ah2I -Good intro / explanation

A two and a half hour demo of the game from Lewis and Tom of the yogscast: https://www.youtube.com/watch?v=SuZNWmfpBnE#t=395s

(I recommend checking this video out for a few minutes if you want to see what the game is about)
"Getting through the first 10 days with a solid base" https://www.youtube.com/watch?v=qrCAbUirA18

Trailer - Heartbeats (debut gameplay trailer) https://www.youtube.com/watch?v=UxTxUL_8VkA

Trailer - Whiteout (cinematic trailer) https://www.youtube.com/watch?v=6saqbmVT9qk

Trailer - Serenity (date trailer) https://www.youtube.com/watch?v=YPCgltNJoHI

-----

Props to Drunkill for making a better post then conceding to mine.

------

Mayor Tinfoil's Tips
  • There are two resources which will make you lose the game outright - coal and food. Make these your priority and manage them well. Food shortages can sneak up on you quickly.
  • Early game, have your workers harvest from coal piles, crates, and wreckage which are not close to any other deposits. The reason being is that later you will want to make gathering posts at the clumped deposits later on when the weather is colder and you need the protection.
  • Wood and research will be your limiting factor for expanding your early city - make sure your coal and food production are solid then focus on wood. Coal is predictable, and you don't need to overdo it.
  • Keep an eye on future weather changes. If you see a -2 level drop incoming - make sure you get your city ready by researching better heating and increase your coal production ahead of time. If you can't, then get your medical posts ready for some new patients.
  • The general consensus is that child labor isn't worth what they can actually do. If you go the child shelter route- you can eventually enlist them to aid engineers or medical posts to improve efficiency and increase hope to boot. This is way more valuable then what they can accomplish in the coal mines.
  • Get your research up and your scouts out early.

Korthal posted:

You can rotate buildings with middle mouse button...


Tinfoil Papercut fucked around with this message at 11:58 on Apr 12, 2019

Adbot
ADBOT LOVES YOU

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Pierson posted:

This looks baller as gently caress and just the right aesthetic to get me into some kind of weird roguelike-citybuilder phase again.

Is it going to be an early access title or released complete?

I believe they have said there will be no EA or beta - when it hits it'll be full. *Usually* they are able to give out a few early access copies out for marketing and game review types, of which streamers count.

Tinfoil Papercut
Jul 27, 2016

by Athanatos
Updated with some more info I was able to extract and more pics.

Tinfoil Papercut
Jul 27, 2016

by Athanatos
https://twitter.com/frostpunkgame/status/956880081917480961

:pcgaming:

Tinfoil Papercut
Jul 27, 2016

by Athanatos

clone on the phone posted:

Is it coming to Steam, or is there a website for this?

Yes http://store.steampowered.com/app/323190/Frostpunk/

and yes! http://www.frostpunkgame.com/

Tinfoil Papercut
Jul 27, 2016

by Athanatos
Release this week, or at least release date announced this week:

https://twitter.com/frostpunkgame/status/957967865185013761

Tinfoil Papercut
Jul 27, 2016

by Athanatos
You can also opt for giant mechanical spiders to do your bidding as well. I hope they step on some folks.

https://www.youtube.com/watch?v=EQgJeLskhmo

Tinfoil Papercut
Jul 27, 2016

by Athanatos
https://twitter.com/frostpunkgame/status/968805471133020160

I think we're getting closer!

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Pirate Radar posted:

The update describes some features of the Order path, but do we know what the alternative is? How many civic trees will there be?

Hype tho

They haven't said, I don't think. There's enough to indicate that there's solid end-game features to keep you interested and your city humming after the initial "hike through waist deep snow for coal" phase.

Also the screenshots look gorgeous.
https://twitter.com/frostpunkgame/status/969157279634411520

I'm hearing whispers that release is "end of March" but I can't find any official info.

Tinfoil Papercut
Jul 27, 2016

by Athanatos
The correct answer was April 24th, come on down and claim your prize!

https://twitter.com/frostpunkgame/status/972032998085419009

Tinfoil Papercut
Jul 27, 2016

by Athanatos
https://twitter.com/frostpunkgame/status/981501914159435776

noice

Tinfoil Papercut
Jul 27, 2016

by Athanatos

drunkill posted:

I didn't see this thread and made one myself, oops. The game looks fantastic and I've been following it for awhile now, nice to know it comes out soon.

Check out this stream which has 2 and a bit hours of gameplay and is very in depth and good: https://www.youtube.com/watch?v=SuZNWmfpBnE&t=395s

I'll quote my OP from the other thread here if people wanted to see it, mostly the same information.

Also take note of these two tips which are important and could be added to the current OP.
Tip: Overdrive is best used at night when everybody is at home to benefit from the extra heat, it can be turned off during the day to reduce the stress on the generator.
Tip: A human will eat 1 ration per day. Starving people eat 2 rations per day. If you have run out of rations people will eat 1 raw food per day. People eating raw food instead of processed rations are more likely to get sick.


I also should have titled the thread" Winter is coming"

Well done, I took the liberty to merge your superior post into mine so now I can take all the credit.

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Hammerstein posted:

Please be good, I really could use a new survival/building game. I didn't like Surviving Mars and did a Steam refund after less than 2 hours, because I found the game stale and one-dimensional. I hope this will be better....

You can force people to work a 24 hour shift while you pass a secret law to chop up the corpses of the dead and put it in the soup, of which you've already spiked with sawdust.


Avalanche posted:

Really enjoyed This War of Mine and this looks awesome too. Really hoping that there's multiple optimal ways to build your victorian apocalypse hellhole. I watched some streamer play this the other day and he was basically huddling all housing and industry together as much as possible near the generator for warmth vs. some of the videos posted here where all residential is near the generator and all industry is on the outskirts (HE had to add steam plants or something to get warmth on the outskirts but apparently that can suck up coal fast). Some other brit dude youtube video recommended getting the beacon ASAP for mass influx of warm bodies and children to throw into the generator.

Tech tree looks pretty extensive from the amount of stuff obscured and the law tree looks interesting. Should be worth $30 for sure.

I think I only played through This War of Mine only a few times too, but that was due to OCD min/maxing fatigue and trying to build guns and weapons as early as possible and other stupid poo poo rather than just trying to play out every life regardless of what I got rolled with.

I tried TWoM last night for a few - I wasn't really sure what I was doing. Some dude was sick, and by day 2 I had two people who needed to sleep and I had no beds or clue how to properly rest them. Visuals are very nice, I'll have to play some more during the free trial period. It's also on sale for like 70% off so.

Tinfoil Papercut
Jul 27, 2016

by Athanatos
This is the loving apocalypse, get to work or get in the soup.

Tinfoil Papercut
Jul 27, 2016

by Athanatos

drunkill posted:

We don't know the endgame mechanics yet, or how deep the story tree goes or what the multiple endings are.

There might be an endless mode or challenge mode too. Either way it isn't a fullprice game so whatever I'll no doubt get my :10bux: :10bux: :10bux: worth.

Maybe it just gets colder and colder and colder and eventually things destabilize and you just see how long you can last.

Tinfoil Papercut
Jul 27, 2016

by Athanatos
You burn out all the coal and begin picking the lucky individuals who get to heat everyone else through the night.

Tinfoil Papercut
Jul 27, 2016

by Athanatos

I dont know posted:

Huh. Given your building a city out of next to nothing in a frozen hellscape, I would expect it to take longer than 2 months.

I think the concept of a "day" is a bit skewed - many of the streams and screenshots I see you can have your city well underway earlier than would be actually possible. If you look close here, the day counter is at 23 and you can see that they're already getting deep into things:

https://twitter.com/IntelSoftware/status/981594519408988161

Or perhaps we're just vastly underestimating how much labor children can do when you mandate them to put their minds to it. Makes you think.

Tinfoil Papercut
Jul 27, 2016

by Athanatos
https://twitter.com/frostpunkgame/status/987298481462181888

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Kraftwerk posted:

Too bad the game only lasts 45 days with an arbitrary scripted event that keeps you from playing longer.
No sandbox mode either.

Everything I've seen indicates that making it the full 45 days will be an accomplishment, and "days" are a relative term.

Tinfoil Papercut
Jul 27, 2016

by Athanatos
Game is kicking my rear end and I love it.

Tinfoil Papercut
Jul 27, 2016

by Athanatos

The Evil Thing posted:

Infirmary wouldn't run if all the engineers are sick.

Also it's not built? :shrug:

Tinfoil Papercut
Jul 27, 2016

by Athanatos
"Fat rear end engineers don't do anything all day, Imma emergency shift your asses so I can actually see some technology progress you lazy generator-hugging slobs."

(Soon thereafter:) *Engineer dies from overwork*

Tinfoil Papercut
Jul 27, 2016

by Athanatos
One tip I learned: Some buildings have a larger footprint than others. If you wind up building something that's halfway on a heating zone, it counts.

Tinfoil Papercut
Jul 27, 2016

by Athanatos
I'm curious as to where the generator actually is. "North of London" is what's described, but they also said they traveled for weeks.

I wonder if they went so far north, it's south again? Somewhere in Canada / Alaska / US? Presumably all the Arctic Ocean would be frozen.

Tinfoil Papercut
Jul 27, 2016

by Athanatos
"Hmmm... yes, I think children should work all jobs in my city."

*Glances at Public house of pleasure*

"On second thought maybe we should take this opportunity to use corpses as fertilizer."

Tinfoil Papercut
Jul 27, 2016

by Athanatos
I was wary to put a steam hub out by the harvesting buildings - but I did in the early game and I think it paid off big.

You don't need to worry about caring for the sick if nobody gets sick.

Tinfoil Papercut
Jul 27, 2016

by Athanatos
There's thee different ways to get infinitely sustainable coal which is cool.

I did the standard mines on my 1st playthrough, but I might try just doing heavy wood production with charcoal exclusively on my next.

How is the thumper? It seems like I'd have to devote a lot of people to man the thumper and two posts.

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Glazius posted:

Four posts when it's upgraded.

It's actually a pretty good way to cram a lot of people into a small workspace, if you have a lot of people and need them to do something.

Wow so that must seriously outperform a mine - just requires a lot of manpower. PLUS you could theoretically put it within the central generator or within a single steam hub. Hmmm.....

Tinfoil Papercut
Jul 27, 2016

by Athanatos
I'm going to ice this whole loving thread if these puns keep accumulating.

Tinfoil Papercut
Jul 27, 2016

by Athanatos

MiddleOne posted:

Stuffing children into coal mines to own the libs

*Mine shuts down all day while they search for the kid, because you can't take another discontent hit*

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Zoe posted:

I bought it the first day even though I usually don't do that because I always regret it. I am a little distressed by how easy it sounds to beat but it sounds really decent otherwise and I suppose there will be balancing changes and additional content soonish.

(I hope it's okay to just make a normal post, I did not come with any puns prepared. :ohdear:)

It took me a few starts, but after the 3rd or so I hit a good groove mid game. I limped past the finish line though, because your population and resource demands start to take off.

If you're a sperg like me and get off to perfect city layouts there will be a lot of replay value.

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Korthal posted:

You can rotate buildings with middle mouse button...

Straight to OP

Tinfoil Papercut
Jul 27, 2016

by Athanatos
I'd be willing to sacrifice up to 33% of my population to make the city look pretty.

Also, you can build the upgraded housing (Bunkhouses, houses) directly on top of the inferior ones and will get a discount equal to the construction cost of the original housing.

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Sardonik posted:

However, if you have a promise active to heat a certain amount of homes, upgrading some heated homes may trigger failure of the promise. It did for me at least.

Promise them nothing.

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Tormented posted:

Any suggestions on how to build? Should I be packing the building in or do little islands around Steam Gens?

I think both can be effective. The generator can give you more area and higher heat once upgraded - plus the benefit of overdrive. If you get Tier 3 houses, you can make good use of the steam hubs and get your citizenry packed in close to important buildings like watchtowers or fighting pits, where it takes a lot more careful planning around the generator to achieve the same effect.

When you first build, make sure to get your workshop up quickly and start researching. Also the Workshop is one of the first buildings with 2 level heat, meaning you can safely stick it out of the first ring to start and keep room for things you absolutely need to heat, like housing and medical posts.

Tinfoil Papercut
Jul 27, 2016

by Athanatos
I'm day 15 on using exclusively coal from the charcoal kiln. It's working out alright. My wood production is insane, but the kilns have a small footprint and I can stack them with a steam hub. Working off 3 kilns right now and I'm doing fine.

Tinfoil Papercut
Jul 27, 2016

by Athanatos
All these charcoal kilns ought to open up some more gameplay options if I pick Order and need to deal with unruly Londoners.

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Contra Duck posted:

Well you saved 600 people from the apocalypse, going above and beyond to save every refugee you could and showing mercy, patience and tolerance in every situation, but you also told some kids to help pick up scrap wood for the first 2 days. Was it really worth it? Was it???

Joke's on you, one of my workshop engineers was a pedophile.

Tinfoil Papercut
Jul 27, 2016

by Athanatos
There's a couple QoL things I would like, my biggest is larger notifications as mentioned above, the other is a slider to throttle the main generator and the steam hubs to be active only during NON work hours.

Adbot
ADBOT LOVES YOU

Tinfoil Papercut
Jul 27, 2016

by Athanatos
I know someone here is working on a giant swastika city. Post it now.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply