MechaSeinfeld posted:seeing MGSV pop up again is getting me one step closer to convincing myself to play all the games in chronological order. dear god
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# ¿ Feb 3, 2018 10:53 |
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# ¿ Apr 29, 2024 11:52 |
amigolupus posted:This baffles me because based on what I've seen on Loon's streams, Sutherland's take as Big Boss felt really wooden. That long jeep ride where Skull Face rambled on about his philosophy and plans where Big Boss was completely comes to mind. In fact I can't remember Snake saying anything during actual gameplay (and you had control of the camera and could bring up the idroid during that ride, it technically counts) that wasn't something the player triggered out of the "yell at soldiers and/or your buddy" menu.
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# ¿ Feb 21, 2018 10:03 |
Look Sir Droids posted:Edit: Oh, and cut back on the Drebin Aristocrats cutscenes for all the B&B Corps fights. Basically just standard editorial discipline and the cutscenes would have been fine. Generic American posted:In defense of Kiefer, I actually really enjoyed a lot about his performance- at least, what little of it there was. For a lot of the cutscenes, I felt like he actually managed to convey a lot of the correct notes that only click once you know the whole truth. At first, it felt jarring to have Big Boss act so passive and submissive while everyone else basically just spoke for him and told him what to do. Looking back at him as Venom, though, it really starts to click with me that his mind is genuinely struggling with how to react to most things.
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# ¿ Feb 22, 2018 07:08 |
redreader posted:Did people come to a conclusion on why in mgsv, Miller always gave bad advice? I remember in the translator mission I avoided doing the one thing I was supposed to do because he told me not to do it (capture the translator) and he also said , "don't fire the honey bee missile) and I didn't, but when I replayed the mission I did and nobody cared. I'm sure there are other examples. Anyone figure out why he's so bad at his job?
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# ¿ Feb 24, 2018 11:46 |
In It For The Tank posted:I dunno, Huey in Peace Walker was for sure an unctuous idiot who changed loyalties between Strangelove, Coldman, and Big Boss without hesistation, while also openly stealing the Metal Gear plans from Granin and advocating arming ZEKE with a nuke. His characterization in V seems consistent. Zereth fucked around with this message at 10:27 on Mar 11, 2018 |
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# ¿ Mar 11, 2018 10:25 |
SelenicMartian posted:TPP needs a separate campaign built around the water pistol.
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# ¿ May 3, 2018 18:56 |
Look Sir Droids posted:Still no Death Stranding thread? I may have to Effort Post one...
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# ¿ Jun 13, 2018 00:45 |
Zeke was also Very Big and not really useful for most of the things you'd actually do in person in Peace Walker, aside from fighting the other big robots.
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# ¿ Jun 16, 2018 03:59 |
Kibayasu posted:Move slowly when sneaking up on guards because they can hear your footsteps if you're moving fast enough.
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# ¿ Jun 28, 2018 21:51 |
I liked that, IIRC, Psycho Mantis being a telepath wasn't described with much fanfare in MGS1. "Oh yeah, he's their telepath. You know, an essential part of any special ops team."
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# ¿ Jul 12, 2018 11:28 |
Fargin Icehole posted:I also did have a little bit of trouble on this mission when i tried it. Momomo posted:I had a lot of trouble with that mission, and I distinctly remember Quiet shooting the normal zombie enemies and completely ignoring the skulls. She was really the worst companion.
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# ¿ Jul 29, 2018 10:06 |
Kibayasu posted:Bis Boss Snake acts weird around girls. Solid Snake hit on everything around him until he got old early.
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# ¿ Jul 30, 2018 07:05 |
Heavy Metal posted:This is some blasphemy I'm reading here, Solid Snake is a legend!
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# ¿ Jul 30, 2018 11:19 |
acksplode posted:Also maybe the reveal that Ocelot's Liquid persona was self-hypnosis and his true allegiance was to Big Boss all along.
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# ¿ Aug 24, 2018 06:12 |
Arsenal drove well inland, causing a lot of destruction in the process.
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# ¿ Sep 8, 2018 08:56 |
TheCenturion posted:Bear in mind that quite a few of the optional objectives assume you're coming back and redoing the mission later with advanced tech.
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# ¿ Apr 17, 2019 16:46 |
DACK FAYDEN posted:MGSV question: Did Venom actually have brain damage to the speech center of his brain, or just never know those languages to begin with?
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# ¿ Jun 3, 2019 19:11 |
WaltherFeng posted:This is the sort of dramatic irony that makes the story of MGSV work for me. it's not like Otacon where he turned around and dedicated the rest of his life to fighting the kind of thing he once created, he just loving went right back to it "Okay boss I know the nuclear-equipped walking automated weapon I created for the US government was a bad idea but this one is going to be different" "um" "I've already started no need to thank me"
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# ¿ Jul 6, 2019 07:58 |
Hedgehog Pie posted:I like it apart from the bosses, but oh geez, I just did the date with Paz "mission"...
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# ¿ Jul 8, 2019 06:47 |
Basic Chunnel posted:Presumably Hayter was too busy grousing over how the Watchmen movie was underappreciated
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# ¿ Jul 13, 2019 04:57 |
Kurtofan posted:why is kept you waiting a catchphrase?
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# ¿ Jul 13, 2019 22:17 |
MGS4's gameplay was pretty good, I say. you know, when you got to do it instead of watch a huge block of cutscenes that are only interrupted by multiple different prompts to save
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# ¿ Jul 16, 2019 02:13 |
Basic Chunnel posted:I like it when you parachute the bear
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# ¿ Oct 1, 2019 06:06 |
NikkolasKing posted:My main problem with the MGS3 LP is the lack of cutscene commentary. They didn't even start doing it until halfway through MGS2. What were they thinking, I'd love to hear Chip and Ironicus react to MGS3's plot. I don't remember exactly what it IS at he moment, though, been a while since I watched the LP.
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# ¿ Oct 2, 2019 04:49 |
Akuma posted:The real Big Boss never shuts up, though, in the opening and ending. Keifer not having many lines of dialogue for Venom is the real phantom pain. Wolfsheim posted:Venom talks a lot in the tapes, though? I assume those were all intended to be cutscenes that never got made. I mean I guess not a lot in the sense that 90% of the game is capturing bases in an open world but in the six or so plot-centric missions (and tapes related to them) he talks a normal amount. I think the "Venom doesn't talk during actual gameplay except to bark orders at people he's holding up/pet the dog/whatever" is a fully intentional choice but the rest seems like Development/Budget Problems. Meridian posted:For me at least, Peace Walker didn't really show Big Boss falling, and I was really hoping that Phantom Pain would. The bait and switch with Big Medic I don't even mind, but it wasn't allowed to play out fully and so it ended up feeling hollow. Purple Monkey posted:I've always wondered how much of the stuff in Chapter 2 is intentional and how much of it is the result of the game being unfinished because Peace Walker made you do a similar bunch of jumping through stupid hoops to get it's real ending
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# ¿ Oct 5, 2019 14:49 |
Meridian posted:I am currently working on getting 100% in this game and some of the ways you can S-Rank missions are absolutely hilarious. deliberately getting spotted so they'd stop and I could sprint up and stick them to a balloon among other not-very-stealthy shenanigans by far the most important component of an s-rank is time
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# ¿ Oct 12, 2019 08:20 |
Heavy Metal posted:D-Dog is a badass. As far as I remember he's immortal, but if he takes a lot of fire you'll have to win back his trust/friendship meter a bit I think. Use the pat the dog button a lot.
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# ¿ Oct 15, 2019 09:44 |
You can also load people onto your helicopter but there's not much point in doing that unless they're too injured to survive being sacrificed to the sky god via balloon, or for some other reason you're prevented from using a balloon on them. Like, some mission objectives to extract people are of injured people, for example.
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# ¿ Oct 15, 2019 10:07 |
gtrmp posted:You can initially only carry 12 Fulton balloons at a time
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# ¿ Oct 16, 2019 00:41 |
Major Isoor posted:Urgh, I forgot about the degrading suppressors in this game - the only bad feature introduced in MGS3! Please tell me that there are some R&D options that negate this, so you go back to having MGS1+2 suppressors.
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# ¿ Oct 16, 2019 01:00 |
It'll refill your ammo, fultons, suppressors, and random items like cardboard boxes, grenades, mines, etc.
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# ¿ Oct 16, 2019 01:20 |
I think if your vehicle is still intract when you leave on the helicopter or otherwise it'll get sent back to mother base?
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# ¿ Oct 18, 2019 04:27 |
Cuntellectual posted:Do you even need Walkers for anything since you've got, you know, D-Walker?
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# ¿ Oct 18, 2019 04:27 |
I think the really quiet guns are firing subsonic ammunition
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# ¿ Oct 18, 2019 18:52 |
Major Isoor posted:Also, how obnoxious do those parasite/"skulls" guys become? I've recently finished the mission to retrieve the Honeybee and they haven't been too bad leading up to this point. But I mean, I can't help but hope that they don't get much worse, seeing as they're un-killable and seem to always know where I am. i think even if you use the honeybee instead of keeping all of its ammo for turning over to the employer you can kill, like, one, maybe two of the Skulls there
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# ¿ Oct 21, 2019 07:28 |
Paul MaudDib posted:I think for Raiden you just need to S-rank all the missions, which isn't that hard. You don't need to complete every objective or go perfect stealth to S-rank them, it's mostly just about speed, so take a jeep and blow into the base guns blazing, blow up the target, and drive out/fulton yourself out riding on a container. A ton of the missions can be cheesed quite easily.
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# ¿ Nov 4, 2019 19:38 |
i have now seen two videos of somebody doing this
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# ¿ Nov 5, 2019 05:42 |
redreader posted:Sorry if this has been covered a lot already, but we all agree that Hal loving sucks in MGSV. His dad, Huey, is.
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# ¿ Nov 28, 2019 06:41 |
Captain Hygiene posted:Well, I got a bunch further this time but the whole string of TOTAL STEALTH and EXTREME missions may be my end.
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# ¿ Dec 7, 2019 17:15 |
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# ¿ Apr 29, 2024 11:52 |
Captain Hygiene posted:I know it's objectively a problem with the game structure, but I had a surprisingly good time listening to story tapes while out running side missions, so I can't hate on it too much.
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# ¿ Jan 24, 2020 09:10 |