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Tinfoil Papercut
Jul 27, 2016

Nod sympathizer




Barbed wire bombs.



Revolvers with like 24 rounds or something.



There's Gank in the back corner - I think that's his name anyway. The Hellspider is one of the more friendly things in this game.



HUNT: SHOWDOWN




Platforms:

    Sorry console peasants users - PC only as far as we know right now.

What is This Game?
    Back in 2014 Crytek USA announced they were working on a game called Hunt: Shadows of the Guilded Age. It was destined to be a co-op Crysis / Darksiders like game. An FPS on rails, set in a gritty hellscape Louisiana swamp in the 19th century. This alternate-past is after some sort of event which introduced all kind of nastiness into our world - a very Resident Evil 7 vibe. As part of Crytek's restructuring, Crytek USA office shut down (save for support of the Cryengine, for such projects such as Star poo pooCitizen.) and Crytek: Hamburg since took over development of Hunt and changed it from an on-rails FPS to its current inception.

    It's hard to classify Hunt, but the best I can do is: survival team shooter open-world horror PvP RPG arena.

    Just watch the drat trailer:

    https://twitter.com/HuntShowdown/st...956284878872576



Closed alpha ran in February and was lots of fun.

Early-access is currently available on STEAM.
30 bucks, sweet Jesus what a deal!

Gameplay

    quote:

    You and your partner are members of a secret hunting society that tracks and kills monsters. The bounties are high, but so are the risks. The smallest mistake will cost you everything—your bounty, your gear, your life, and your very soul. Some hunt for wealth, some for power. Some hunt to protect others, some hunt for glory. You must track your quarry through a dark and treacherous world. Winner takes all. Fail, and go straight to hell.

    Hunting for sport is child’s play. This is a different kind of game, one with high stakes and even higher rewards. You will face creatures that want to gorge themselves on your flesh and devour your soul. Everything and everyone is against you—even the earth itself. Make one mistake, and you will die in filth, forgotten. Succeed, and the bounty and the glory will be immense.

    You and your partner (partner optional - you can go solo) loadout your characters and spawn into the map. Your objective is to collect the bounty from the boss monster which is on the map in an unknown location. There are also several other teams of 2 (or solo guys) on the map with the same objective.

    You have an ability which allows you to sense nearby locations of clues. These clues can be collected and will eliminate portions of the overworld map, helping you narrow down the location of the boss. Once you find the boss you can kill him, then begin banishing him to hell. Banishment takes a bit to do, and when it is initiated every player will be able to see where the boss was, and where he is now being banished.

    After the banishing, you are able to collect the bounty from the boss and escape the map to victory - if you can. Players (who now know the location of the boss) will be hunting you to pry the bounty from your cold dead hands and escape with it on their own.

    There are several extraction points on the map, which you can use to bail out - either with a bounty or not. If someone manages to slip away with the bounty you can still roam the map and kill baddies / players at your leisure for a small amount of time.

    A lot of players play very passively and will bail after getting clues and killing NPC's without ever trying for the boss due to the PvP risk.

Monsters and Bosses
    There are lots of friendly NPC faces in the world of Hunt:Showdown - let's meet a few!

    Meathead

    quote:

    He calls them soul farmers, I think. Paxton's journal has an entry about a thing simply called Meathead. It must be the same creature. Terrifying thing...a headless and massive, almost bloated, humanoid creature with leeches for hair. The stuff of nightmares.
    Meatheads are very large, very powerful monsters you can find in a few areas. They sense their surroundings with nearby leeches, which can pick up on your movements if you get too close. They hit like a truck and take a lot to put down. Not generally worth engaging due to the inevitable noise you will make. Melee is not at all an option.

    The Hive

    quote:

    Scognamillo thinks it feels like an evolution of a simpler form; in this case a person possessed by some kind of insect spirit eventually turning the body into a hive itself. Harold Black's book includes pieces of a hunter's diary describing this thing.
    Hives are a big pain in the rear end. They launch a projectile of poisonous insects at you which obscure your vision and damage you over time. They are about as fragile as a zombie, except their head (critical hit zone) is off to the side and hard to get from some angles. They seem to have a higher agro range than any other NPC. Melee is a bad option due to the high damage output, unless you sneak up and take her down very quick.

    Infected
    Pretty typical zombie. They shamble around and lunge at you if you get too close or you kill their friends. Easy to sneak by, easy to kill. If they have a flaming weapon they can light you on fire which sucks - take them out with a decisive melee hit to the face for a fast, silent, and effective solution. They can be on the ground "inert" until you get close which can surprise you.

    Barghest Hellhound
    Big shithead dogs with glowing evil eyes and typically roam in packs. They take a fair amount of abuse and charge at you fast. If you are caught by a pack it's going to be death. They have a short "leashing" range which you can exploit. Best to avoid as there's no good way to stealthily take them down, melee is not an option unless it's a single one. Note that these guys make a ton of ambient noise, and can sound like they're on top of you even if they are 50 yards away.

    Armored
    Common, tough, and hit hard - these things are probably the most dangerous NPC mobs you will encounter. They behave similar to zombies, but they charge faster, hit harder, and take an incredible amount of punishment before dropping. They're relatively easy to sneak around, and highly vulnerable to fire. A single environmental lantern is your best bet for killing - or you're into the fight for a minimum of 3 full on shotgun blasts. Do not engage with small arms.

    The Spider (boss)
    Not as tough as the Butcher, but harder to kill due to being harder to hit with fewer opportunities. This guy moves lightning fast around the boss area he is in. He will frequently skitter to the ceiling above you, drop down and try to bite you like some sort of nightmare from your childhood. He is vulnerable to gunfire, things like shotguns and the sparks pack a mean punch and send him skittering in the opposite direction. He can poison you - so some antidote shots are advisable.

    The Butcher (boss)
    This big guy doesn't gently caress around. He's fast, he's large, he's pissed off, and he is NOT kosher. He jogs around the boss arena and will aggressively charge to anyone in there with him. Shotgun blasts will make him recoil, most of the time. Anything less is like shooting an oncoming train. Kiting him is mandatory - and you cannot let yourself get hit. Should he hit you, you will be lit on fire and have to exit to patch yourself up. He will occasionally lob a ranged fire attack which stays on the ground for a while. Two guys pumping him with shotgun rounds will drop him relatively quickly - just watch out for his "dying breath" attack which can catch you by surprise. Explosives work too, it's just hard to land them given his speed.


Player Progression and Ranking
    There are two primary means of progression within the game. Your individual character experience and your bloodline experience. Each match you will accumulate exp from killing monster and boss NPCs, killing players, and completing the bounty / clue events. Escaping with the boss bounty is worth the most of all EXP sources - and is highly contested.

    • As your hunter levels up, he gains upgrade points which can be invested in traits such as increased health, improved marksmanship, etc.
    • At certain thresholds of EXP accumulation on your hunters, you will hit a "gate" which will dump EXP into your bloodline.
    • The bloodline is independent of your hunters, similar to an account level. Your bloodline rank will gain you access to higher tier hunters, new weaponry, new traits, etc.
    • Higher tier hunters come with darker/cooler clothing, better weaponry, increased stats etc. The idea is that if you see a hunter who is Tier 3 and you are Tier 1, you need to think twice before engaging. You can, and will, engage these players and beat them - but the visual cue is there to let you know this dude has been investing time into this game and will not go down easy.
    In addition, at the end of each match you will also be awarded a share of money. Money is derived from the same sources as EXP and is used to purchase equipment and recruit new hunters to your available pool - higher tier hunters and advanced weaponry costing more. If you wind up so terrible that you lose all your hunters and have no money - they will give you a "tier 0" hunter who can upgrade to a regular Tier 1 after you pull yourself out of the gutter.

    You share EXP and money equally with your teammate and the end of the match. Anything either of you killed or got money / EXP for goes to both of you. Nobody gets more, nobody gets less. You can also elect to go into a match solo, but once you're down that's it - no second chances from a teammate revive. There's also no additional EXP to be had - the advantage you get is that you don't have a second person making noise and having to co-ordinate with.

    Death is permanent. That hunter has died. His equipment is gone. His skills are tossed to the void. He is toast. He is gone, and you cannot get him back.

    So yes, you may have an elite badass with the best gear - but when you field him you are risking much. Your reward, and chances for it, may be great - but if you let your guard down you will lose, and lose big.

    Matchmaking will put you up against hunters equivalent to your bloodline rank - up to a certain point. Beyond that you will be lumped in with veterans and newer players alike.




Maps
    Bayou


    (more to come)


Screenshots and Videos




Hunt:Showdown Alpha Goons can meetup in this sweet discord featuring dedicated channels for games such as Friday the 13th, Vermentide, Overwatch, and video game porn.

https://discordapp.com/invite/AvqGFbM

DM the mods to get the appropriate tags for announcements and LFG pings.

Tinfoil Papercut fucked around with this message at Feb 22, 2018 around 17:21

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Tinfoil Papercut
Jul 27, 2016

Nod sympathizer


Making noise, IT'S WHY YOU KEEP DYING!

deported to Canada posted:

Reading through some of the chatter in discord last night, I think the biggest skill to learn for new players in the audio queues. There were some who simply didn't know what hit them or from where (it's not hackers, at least not yet). As a hunter, my main objective is hunting other hunters and every time I hear them before I see them. Here's a quick break down on some audio queues:


A murder of crows:

It's best to avoid these entirely. Once triggered they will squawk and fly away. These are some of the best clues to follow when looking for other players as they can only be triggered by hunters. The audio clue can be enough to locate but they can also be seen flying away over the trees at a fair distance. I always move towards the sound of birds.

You can get past them by crouching and keeping a distance of about 10m. If you trigger them, run and relocate ASAP, however make sure you don't just wildly panic and run at more audio triggers.


Dogs in cages/Chicken coops:

Like the crows, its best keeping a distance from these as once triggered they will go batshit for a few minutes and can only be triggered by hunters. They can be shot/set on fire to shut them up however making noise to stop noise is counter intuitive. If you see the kennel/cage (they look similar) just skirt round them, keep a distance of about 20m from these while crouched, they seem to see you better than the birds.


Horses:

These are noisy bastards and will continue to make noise while you are in their vicinity. They look like a sleeping (possibly dead) horse as you approach, although you will hear a breathing noise to signify its alive as you get close.

If triggered you can take them out with melee, but their noise travels. Overall best avoided by about 20m while crouched. Again, can only be triggered by hunters.


Doors/Gates:

Fairly straight forward, doors and their hinges make noise. When left open they can also let hunters know that someone has been in that area. Barricaded doors can be opened by hitting them with melee/explosives which also make noise.

Jump over gates instead of opening them, some doors will need to be opened to access areas but barricaded doors always have a way round (look for ladders, holes in walls, gaps under buildings).


Glass/Tin cans/Chains/Puddles of water:

At first glance these just look like inert parts of the map, however you should always be conscious of what you are walking over. These all make unique noise that varies depending on factors such as running, walking or crouching. For example running over broken glass is LOUD but crouching as you walk over makes significantly less noise. Again running through water makes more noise than creeping through it.

Sometimes these triggers can't be effectively avoided, especially around built up areas. You can always limit the noise you make by how you approach and traverse them. Be aware that these CAN be triggered by infected, so the noise you hear may be a walker crossing glass/hitting chains.


Wood (Floor boards):

Walking over wood increases the noise of your footsteps. You can hear hunters inside buildings creeping around from outside, even when crouching.

This is difficult to mitigate as throughout a game you are going to have to cross wood at some point. Just be aware that you are making more noise than you think you are/can hear yourself. Which means you are louder than you can hear. The best way to explain this is when you have a partner, if you are both crouching and walking through the forest you will hear your partner making more noise than you. You may think you are being quiet, but they hear you making that same amount of noise. In other words, sometimes you think you are creeping silently and you really aren't.


Water (in general):

Crossing water is noisy, it can also be slow depending on the depth of the water. Sitting by water you will be able to hear a gentle flow/swish of the water around you. This can sound like someone in the water but I guess its just the wind. Infected in the water also make noise as they pass though it.

Water noise takes a little bit of getting used to. The sound of an infected walking in water is different to the sound of a player. Unfortunately its a little difficult to describe but its is essentially down to the persons stride and the noise that makes. You will learn the difference in time.

Extraction points:

If more than once team is close to the extraction points then the boats/horse will start making noise. The boat engine will turn on and start pumping out black smoke or the horses pulling the carriage will start going nuts. This means someone else is extracting/camping.


Gunfire:

For me, the only acceptable time to shoot is at other players or the boss monster. For everything else if you can't kill it with melee, then avoid it. If you trigger it, run like a bitch. Once you have the bounty then feel free to light everything up as you are glowing like a Christmas tree anyway.

If you hear people shooting, go get em girls. Scratch their eyes out.


I think this is most of them, if I can think of any more I'll add to it. Hopefully this helps some of you.

Edit* Also hunters don't cough, only the infected make that noise.


(Weapons and items below are WIP)

Weapons and Items

Hunt: Showdown has a bunch of unique and cool guns and items to use in your murder spree of infected hellspawn and fellow Hunters.

Your character has two weapon slots. One is your two handed weapon, and one is your one-handed weapon. The Quartermaster trait will allow you to equip two two-handed weapons.

Two Handed Weapons
  • Winfield:
      The Winfield is your bread and butter rifle. Respectable damage and good accuracy combine for a great all-rounder. Most of your Tier 1 hunters will come with a Winfield, and a headshot with it can drop even a full 150 HP hunter from range. You will be using this gun - a lot- so learn to use it effectively. Variants:
    • Compact
    • Talon

  • Sparks
      The Sparks is a high powered single shot rifle. She has a longer range, better accuracy, and higher damage than the Winfield - but only has one round in the chamber. A body shot can critically wound or outright kill a lower health hunter. Two center mass shots will down a hunter. Make your shots count and you can tip the scales with this monster.

  • Mosin-Nagant
      The monster in the dark. The death-dealer. The game-ender. This beast deals massive amounts of damage, with a Winfield like rate of fire and a fast reload. Eats ammo but you can put down 8 hunters and still have a few to spare. Expensive, loud, the be-all end-all to long range combat in this game.

  • Romero
      Standard high-powered single shot shotgun. Monstrously lethal at close range, less effective at medium - long ranges. One close range blast is lights out for a hunter. Variants:
    • Sawed-off (Can be put in secondary)
    • Hatchet (Can be put in secondary and melee attachment)



One Handed (Secondary) Weapons
  • Caldwell Conversion Pistol
      Standard issue revolver. Moderate damage with fair handling and accuracy. Holds its own but nothing particularly exciting without the variants. Variants:
    • Chain: (Gives you a shitload of rounds in the chamber, takes forever to reload.)
    • Uppercut: (Turns it into a 45, basically. A smaller brother to the Sparks.)

  • Nagant
      Higher power revolver, slightly more of a punch than the Caldwell but still nothing special. Decent sidearm in a firefight. Variants:
    • Brawler: (Gives a pair of brass knuckles for melee usage - neato!)
    • Precision: (Adds a rifle stock for improved control. A solid substitute for the Winfield which can be put in the secondary slot, although with a bit less effective range.)

  • Machete
    • Powerful melee weapon, suitable for all types of

  • Cavalry Sabre
    • Civil War sabre repurposed for slaying zombies and hunters instead of Union boys. A very powerful melee weapon, can one-shot all hunters on a charged hit.


Tools
  • Electric Lamp
    • For those times when you just need to scream to the world "HERE I AM, PLEASE SHOOT ME!" Seriously, I have never had a use for this thing. If you play night, it MIGHT come in handy if you are up against the spider in a dark room. Otherwise it does more harm then good.
  • Medkit
    • Medkits can restore lost (not removed) health bars. Use them as if you are aiming then "fire" to start healing yourself or partner. After 5 seconds you will regain a lost bar.

  • Knife
    • Solid melee weapon, can stab zombies and hunters in the head.

  • Dusters
    • Brass knuckles for all your swampboxing needs. A great tool because it uses the least amount of stamina for a swing. Might be the most satisfying way to put down a hunter with the exception of a long distance Sparks shot through the head.

Consumables

Tinfoil Papercut fucked around with this message at Mar 11, 2018 around 20:28

Sticky Nate
Jan 9, 2012



looks rad

So Icey Seifuku
Dec 26, 2007



Since this game has "perma-death" I wonder what occurs if you don't secure the bounty but also don't die.

Would it essentially allow for your hunter to continually live to fight another day but you'd receive either a substantially diminished reward or nothing at all, or over time would your character slowly succumb to some illness/madness caused by the "piece of hell" inside themselves due to their constant inability to secure the loot.

Tinfoil Papercut
Jul 27, 2016

Nod sympathizer


So Icey Seifuku posted:

Since this game has "perma-death" I wonder what occurs if you don't secure the bounty but also don't die.

Would it essentially allow for your hunter to continually live to fight another day but you'd receive either a substantially diminished reward or nothing at all, or over time would your character slowly succumb to some illness/madness caused by the "piece of hell" inside themselves due to their constant inability to secure the loot.

This stream talks about progression and character development. I don't know if it answers your specific question - but it seems your characters have their own rank, but also your account will hav it's own overarching progressions called "bloodline." I haven't finished watching, but once I parse it I will add a subsection above.

Something tells me you're going to like their community manager as well.

https://www.youtube.com/watch?v=EZocb_Xk-Yk

Edit: they said you will get EXP from killing NPCs and you will get cash from collecting clues. It will feed into your character / bloodline progression. The bounty is a massive reward, however. Also everything is evenly shared between you and your partner at the end of the game.

Tinfoil Papercut fucked around with this message at Jan 2, 2018 around 23:30

So Icey Seifuku
Dec 26, 2007



Tinfoil Papercut posted:

This stream talks about progression and character development. I don't know if it answers your specific question - but it seems your characters have their own rank, but also your account will hav it's own overarching progressions called "bloodline." I haven't finished watching, but once I parse it I will add a subsection above.

Something tells me you're going to like their community manager as well.

https://www.youtube.com/watch?v=EZocb_Xk-Yk

Edit: they said you will get EXP from killing NPCs and you will get cash from collecting clues. It will feed into your character / bloodline progression. The bounty is a massive reward, however. Also everything is evenly shared between you and your partner at the end of the game.

Regardless, I feel that going after other players first and then killing the boss off at your leisure will be the optimal strat.

Tinfoil Papercut
Jul 27, 2016

Nod sympathizer


So Icey Seifuku posted:

Regardless, I feel that going after other players first and then killing the boss off at your leisure will be the optimal strat.

No... going after the players who are going after the players who are going after the boss!

Doorknob Slobber
Sep 10, 2006
Probation
Can't post for 6 hours!


this reminds me of that one game with the monster and the hunters, but with a less lovely implementation of the monster

Tinfoil Papercut
Jul 27, 2016

Nod sympathizer


Updated OP with info I gleaned from their stream on progression + development of your account and characters.

Perestroika
Apr 8, 2010



Looks pretty interesting, though I'm wary on the semi-permanent leveling. Usually whenever you have a game where mechanically better options are tied to progression outside of the current match, it tends to end up being more frustrating than anything else.

So Icey Seifuku posted:

Regardless, I feel that going after other players first and then killing the boss off at your leisure will be the optimal strat.

Depending on the map design, the opposite might also end up happening: Ignore the boss and other players for the most part, and just camp out near the closest exit(s) to pick off whoever's left in the end.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me


Yeah, the competition with other players for the bounty feels like it could be the most frustrating part, and distracting from what otherwise could be a fun bug hunt with a buddy. That has me wary of being too interested.

Tinfoil Papercut
Jul 27, 2016

Nod sympathizer


marshmallow creep posted:

Yeah, the competition with other players for the bounty feels like it could be the most frustrating part, and distracting from what otherwise could be a fun bug hunt with a buddy. That has me wary of being too interested.

From what I understand, there's nothing stopping you from doing said bug hunt and extracting without the bounty while everyone else murders themselves over the additional EXP.

Tinfoil Papercut
Jul 27, 2016

Nod sympathizer


Seems like they are moving toward ensuring they have their prelim streamer population in place - it wouldn't surprise me if alpha drops in the next week or two.

If you're interested in playing alpha, head over to their website and sign up for the lotto. You won't get the full game, but you might get into the pre-release testing phases.

https://twitter.com/HuntShowdown/st...151887809736705

turn off the TV
Aug 4, 2010
Probation
Can't post for 24 days!


Tinfoil Papercut posted:

From what I understand, there's nothing stopping you from doing said bug hunt and extracting without the bounty while everyone else murders themselves over the additional EXP.

Except that the other players murdering each other are going to be trying to murder whoever gets the bounty first and foremost. It seems to me that matches will probably just boil down to all of the players camping the bounty or extraction points.

Tinfoil Papercut
Jul 27, 2016

Nod sympathizer


turn off the TV posted:

Except that the other players murdering each other are going to be trying to murder whoever gets the bounty first and foremost. It seems to me that matches will probably just boil down to all of the players camping the bounty or extraction points.

But remember you get EXP and cash from killing baddies around the map - not JUST from the bounty. Once the banishment starts everyone can see where it's happening.

If you want to avoid that shitshow you can go elsewhere and shoot things - or you could just leave immediately with what you managed to earn up to that point - or you could lay low for a bit and kill things after someone else has left with the bounty.

The gameplay design seems very much based around risk / reward - and there is nothing to stop you from taking very few risks.

Tinfoil Papercut
Jul 27, 2016

Nod sympathizer


They're apparently doing a "stress test" today which they organized on their official discord. I find their advertisement of this to be lacking at best, as well as the knowledge of their official discord.

(https://discordapp.com/invite/huntshowdown)

Either way, more evidence to suggest that alpha access is dropping in the near future. Be sure you sign up on their website.

Tinfoil Papercut
Jul 27, 2016

Nod sympathizer


https://twitter.com/HuntShowdown/st...005464538378240

Vakal
May 11, 2008



I'd like to think that who ever made this game played 15 minutes of The Order: 1886 before throwing it in the garbage and setting out to make a good version of it.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.





Threw my signup in.

Tinfoil Papercut
Jul 27, 2016

Nod sympathizer


I'm not going to condone signing up multiple times with multiple e-mail accounts - but if I happen to get a few extra codes I will gladly share them with goons.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.




Tinfoil Papercut posted:

I'm not going to condone signing up multiple times with multiple e-mail accounts - but if I happen to get a few extra codes I will gladly share them with goons.

Completely unrelated to the above, but a friendly reminder that gmail allows you to append stuff with a plus sign to your email address and have it come to the same address, and many signup systems see those as different addresses, so you could do "myaddress+1@gmail.com" and it would come to your myaddress@gmail.com account.

Zaodai fucked around with this message at Jan 18, 2018 around 17:39

Tinfoil Papercut
Jul 27, 2016

Nod sympathizer


Zaodai posted:

Completely unrelated to the above, but a friendly reminder that gmail allows you to append stuff with a plus sigh to your email address and have it come to the same address, and many signup systems see those as different addresses, so you could do "myaddress+1@gmail.com" and it would come to your myaddress@gmail.com account.

Orv
May 4, 2011

"To. Ya' know. Stuff."
(Nazi Rank <3)


So Icey Seifuku posted:

Since this game has "perma-death" I wonder what occurs if you don't secure the bounty but also don't die.

Would it essentially allow for your hunter to continually live to fight another day but you'd receive either a substantially diminished reward or nothing at all, or over time would your character slowly succumb to some illness/madness caused by the "piece of hell" inside themselves due to their constant inability to secure the loot.

I didn't realize we had a thread for this already, I was planning to make one come Early Access but on this point in particular; you can extract at any time, with or without a bounty. This preserves your hunter (gear, character XP, bloodline gate progress) and gets you the XP and cash from any clues you got immediately. Since you have to earn a certain amount of XP before it gets banked to your bloodline, if you want you could farm mobs and clues and then extract.

The trick is that as the game is currently set up, unlike say DayZ or Tarkov, there's not a ton of incentive or reason to keep a hunter around for all 50 (their current per hunter cap) levels. This is all from stream watching, but guns are pretty lethal, even pistols will one shot headshot from close in, and a good repeater rifle is relatively cheap comparative to how much a bounty gets you. Since you're not extracting gear from people you've killed (at least currently, no idea on their plans there) it's basically all about getting enough XP to bank a bloodline gate and then you're home free to die and just buy another hunter and the gun you want. The permadeath is there and will definitely heighten the risk/reward and tension, but you're not really losing anything by dying aside from a little time, provided you're not complete poo poo at the game.

TL;DR - Right now it seems more like a session objective game that happens to have character permadeath than anything really persistent.

Tinfoil Papercut
Jul 27, 2016

Nod sympathizer


Orv posted:

I didn't realize we had a thread for this already, I was planning to make one come Early Access



Let me know if there's anything critical I missed that you would have included, most of what I have is gleaned from streams.

Orv posted:

but on this point in particular; you can extract at any time, with or without a bounty. This preserves your hunter (gear, character XP, bloodline gate progress) and gets you the XP and cash from any clues you got immediately. Since you have to earn a certain amount of XP before it gets banked to your bloodline, if you want you could farm mobs and clues and then extract.

The trick is that as the game is currently set up, unlike say DayZ or Tarkov, there's not a ton of incentive or reason to keep a hunter around for all 50 (their current per hunter cap) levels. This is all from stream watching, but guns are pretty lethal, even pistols will one shot headshot from close in, and a good repeater rifle is relatively cheap comparative to how much a bounty gets you. Since you're not extracting gear from people you've killed (at least currently, no idea on their plans there) it's basically all about getting enough XP to bank a bloodline gate and then you're home free to die and just buy another hunter and the gun you want. The permadeath is there and will definitely heighten the risk/reward and tension, but you're not really losing anything by dying aside from a little time, provided you're not complete poo poo at the game.

TL;DR - Right now it seems more like a session objective game that happens to have character permadeath than anything really persistent.

Yeah, it seems like if you were looking to do a few low-risk games for some light cash + prizes then you absolutely could.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.




I'll probably just play it like I play PUBG: Go in with the goal of ruining as many people's games as possible before I die.

Roll in as a hobo with a shotgun, blast some guy to deny him his fancy safe lootin' and XP, die from having revealed my position to a billion people.

Tinfoil Papercut
Jul 27, 2016

Nod sympathizer


Zaodai posted:

I'll probably just play it like I play PUBG: Go in with the goal of ruining as many people's games as possible before I die.

Roll in as a hobo with a shotgun, blast some guy to deny him his fancy safe lootin' and XP, die from having revealed my position to a billion people.

Player Class: Hobo
Weaponry: Shotgun, Fists, Dynamite
Mission: "Ruin as many games as possible"

Hunt: Showdown - GOTY 2018

Regrettable
Jan 4, 2010


Zaodai posted:

Completely unrelated to the above, but a friendly reminder that gmail allows you to append stuff with a plus sign to your email address and have it come to the same address, and many signup systems see those as different addresses, so you could do "myaddress+1@gmail.com" and it would come to your myaddress@gmail.com account.

Adding periods in places before @gmail.com works on a lot of sites, too.

Orv
May 4, 2011

"To. Ya' know. Stuff."
(Nazi Rank <3)


Tinfoil Papercut posted:



Let me know if there's anything critical I missed that you would have included, most of what I have is gleaned from streams.

I was mostly just waiting until mechanics and stuff were locked down, you've got everything I'd have put in there.


Zaodai posted:

I'll probably just play it like I play PUBG: Go in with the goal of ruining as many people's games as possible before I die.

Roll in as a hobo with a shotgun, blast some guy to deny him his fancy safe lootin' and XP, die from having revealed my position to a billion people.

One of the streams showed a break action double barrel shotgun for $4 and as of the last stream each clue was cashing out 10 or 15 bucks, so you could roll hip deep in shotguns forever. Dynamite is, understandably, somewhat more expensive.

Orv fucked around with this message at Jan 18, 2018 around 18:47

my bony fealty
Oct 1, 2008



Looks real neat. Love the southern aesthetic. Shades of STALKER which makes me wanna buy this immediately.

This and Escape from Tarkov are giving me good reason to get a new PC

Tinfoil Papercut
Jul 27, 2016

Nod sympathizer


my bony fealty posted:

Looks real neat. Love the southern aesthetic. Shades of STALKER which makes me wanna buy this immediately.

This and Escape from Tarkov are giving me good reason to get a new PC

There is something about the deep south swamps that hits all the creepy buttons for me. This and RE7.

It's some primal fear of being out there alone and getting a leg stuck in deep mud.

Orv
May 4, 2011

"To. Ya' know. Stuff."
(Nazi Rank <3)


There will be at least one more stress test next week and they reopened the form for joining it, make sure you're in the official Discord when/once you sign up. https://docs.google.com/forms/d/e/1...4A5Qvw/viewform

Be aware that it is very much a stress test.

Tinfoil Papercut
Jul 27, 2016

Nod sympathizer


Orv posted:

There will be at least one more stress test next week and they reopened the form for joining it, make sure you're in the official Discord when/once you sign up. https://docs.google.com/forms/d/e/1...4A5Qvw/viewform

Be aware that it is very much a stress test.

Timezone's suck - I probably won't get to partake unless something drastic happens at work, like a federal government shutd.......

Tinfoil Papercut
Jul 27, 2016

Nod sympathizer


https://twitter.com/HuntShowdown/st...225342829719552

How do you NOT want to shoot people and/or hellspiders In the face with a shotty?

Rifles are more popular than I give them credit for, I guess.

Orv
May 4, 2011

"To. Ya' know. Stuff."
(Nazi Rank <3)


If you signed up for that second stress test wave it's starting today at 9AM PST/12PM EST/6PM CET, make sure you're in the Discord, talking or not.

Tinfoil Papercut
Jul 27, 2016

Nod sympathizer


Stupid timezones and employment.

Tinfoil Papercut
Jul 27, 2016

Nod sympathizer


There is a strict NDA in place for the stress-test alpha. Here is what I can safely share:

Orv
May 4, 2011

"To. Ya' know. Stuff."
(Nazi Rank <3)


Closed Alpha keys went, they're doing waves so the typical if you didn't get one this time etc. Anyone who signed up for those stress tests gets automatic continued access to the Closed Alpha stage.

Game good.

deported to Canada
Jun 1, 2006
Crazy...like a Fox

Yeah it sucks I signed up with a couple of emails and was poo poo out of luck. Devs aren't saying how long its on for which is a shame, I'm bound to miss it.

Orv
May 4, 2011

"To. Ya' know. Stuff."
(Nazi Rank <3)


deported to Canada posted:

Yeah it sucks I signed up with a couple of emails and was poo poo out of luck. Devs aren't saying how long its on for which is a shame, I'm bound to miss it.

It's looking like multiple months before Early Access the way they've been talking. I don't know that everyone will get in but it'll probably be a decent portion of sign ups.

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Skoll
Jul 26, 2013

Oh You'll Love My Toxic Love


Grimey Drawer

I got in for a stress test but haven't had a chance to play yet. Are we gonna organize play in the Showdown discord?

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