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Tinfoil Papercut
Jul 27, 2016

Kane is 100% correct, the GDI's instigation has some of the blame here.
-Some Nod sympathizer




Barbed wire bombs.



Revolvers with like 24 rounds or something.



There's Gank in the back corner - I think that's his name anyway. The Hellspider is one of the more friendly things in this game.



HUNT: SHOWDOWN




Platforms:

    Sorry console peasants users - PC only as far as we know right now.

What is This Game?
    Back in 2014 Crytek USA announced they were working on a game called Hunt: Shadows of the Guilded Age. It was destined to be a co-op Crysis / Darksiders like game. An FPS on rails, set in a gritty hellscape Louisiana swamp in the 19th century. This alternate-past is after some sort of event which introduced all kind of nastiness into our world - a very Resident Evil 7 vibe. As part of Crytek's restructuring, Crytek USA office shut down (save for support of the Cryengine, for such projects such as Star poo pooCitizen.) and Crytek: Hamburg since took over development of Hunt and changed it from an on-rails FPS to its current inception.

    It's hard to classify Hunt, but the best I can do is: survival team shooter open-world horror PvP RPG arena.

    Just watch the drat trailer:

    https://twitter.com/HuntShowdown/st...956284878872576

The game will be in EARLY ACCESS this January.

Gameplay

    quote:

    You and your partner are members of a secret hunting society that tracks and kills monsters. The bounties are high, but so are the risks. The smallest mistake will cost you everything—your bounty, your gear, your life, and your very soul. Some hunt for wealth, some for power. Some hunt to protect others, some hunt for glory. You must track your quarry through a dark and treacherous world. Winner takes all. Fail, and go straight to hell.

    Hunting for sport is child’s play. This is a different kind of game, one with high stakes and even higher rewards. You will face creatures that want to gorge themselves on your flesh and devour your soul. Everything and everyone is against you—even the earth itself. Make one mistake, and you will die in filth, forgotten. Succeed, and the bounty and the glory will be immense.

    You and your partner (partner optional - you can go solo) loadout your characters and spawn into the map. Your objective is to collect the bounty from the boss monster which is on the map in an unknown location. There are also several other teams of 2 on the map with the same objective.

    You have an ability which allows you to sense nearby locations of clues. These clues can be collected and will eliminate portions of the overworld map, helping you narrow down the location of the boss. Once you find the boss you can kill him, then begin banishing him to hell. Banishment takes a bit to do, and when it is initiated every player will be able to see where the boss was, and where he is now being banished.

    After the banishing, you are able to collect the bounty from the boss and escape the map to victory - if you can. Players (who now know the location of the boss) will be hunting you to pry the bounty from your cold dead hands and escape with it on their own.

    There are several extraction points on the map, which you can use to bail out - either with a bounty or not. If someone manages to slip away with the bounty you can still roam the map and kill baddies / players at your leisure for a certain amount of time.

Monsters and Bosses
    There are lots of friendly NPC faces in the world of Hunt:Showdown - let's meet a few!

    Meathead

    quote:

    He calls them soul farmers, I think. Paxton's journal has an entry about a thing simply called Meathead. It must be the same creature. Terrifying thing...a headless and massive, almost bloated, humanoid creature with leeches for hair. The stuff of nightmares.

    The Hive

    quote:

    Scognamillo thinks it feels like an evolution of a simpler form; in this case a person possessed by some kind of insect spirit eventually turning the body into a hive itself. Harold Black's book includes pieces of a hunter's diary describing this thing.

    The Spider (boss)

    (more to come)

Player Progression and Ranking
    There are two primary means of progression within the game. Your individual character experience and your bloodline experience. Each match you will accumulate exp from killing monster and boss NPCs, killing players, and completing the bounty / clue events. Escaping with the boss bounty is worth the most of all EXP sources - and is highly contested.

    • As your hunter levels up, he gains upgrade points which can be invested in traits such as increased health, improved marksmanship, etc.
    • At certain thresholds of EXP accumulation on your hunters, you will hit a "gate" which will dump EXP into your bloodline.
    • The bloodline is independent of your hunters, similar to an account level. Your bloodline rank will gain you access to higher tier hunters, new weaponry, new traits, etc.
    • Higher tier hunters come with darker/cooler clothing, better weaponry, increased stats etc. The idea is that if you see a hunter who is Tier 3 and you are Tier 1, you need to think twice before engaging. You can, and will, engage these players and beat them - but the visual cue is there to let you know this dude has been investing time into this game and will not go down easy.
    In addition, at the end of each match you will also be awarded a share of money. Money is derived from the same sources as EXP and is used to purchase equipment and recruit new hunters to your available pool - higher tier hunters and advanced weaponry costing more. If you wind up so terrible that you lose all your hunters and have no money - they will give you a "tier 0" hunter who can upgrade to a regular Tier 1 after you pull yourself out of the gutter.

    You share EXP and money equally with your teammate and the end of the match. Anything either of you killed or got money / EXP for goes to both of you. Nobody gets more, nobody gets less. You can also elect to go into a match solo, but once you're down that's it - no second chances from a teammate revive. There's also no additional EXP to be had - the advantage you get is that you don't have a second person making noise and having to co-ordinate with.

    Death is permanent. That hunter has died. His equipment is gone. His skills are tossed to the void. He is toast. He is gone, and you cannot get him back.

    So yes, you may have an elite badass with the best gear - but when you field him you are risking much. Your reward, and chances for it, may be great - but if you let your guard down you will lose, and lose big.

    Matchmaking will put you up against hunters equivalent to your bloodline rank - up to a certain point. Beyond that you will be lumped in with veterans and newer players alike.




Maps
    Bayou


    (more to come)


Screenshots and Videos




Hunt:Showdown Alpha Goons can meetup in the Friday the 13th the game goon discord for now until we get more goons playing alpha / beta / release.

https://discordapp.com/invite/AvqGFbM

I designated a channel for H:S. Be chill or we murder you Jason Vorhees style.

Tinfoil Papercut fucked around with this message at Jan 31, 2018 around 23:59

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Tinfoil Papercut
Jul 27, 2016

Kane is 100% correct, the GDI's instigation has some of the blame here.
-Some Nod sympathizer


(Reserved)

Sticky Nate
Jan 9, 2012



looks rad

So Icey Seifuku
Dec 26, 2007



Since this game has "perma-death" I wonder what occurs if you don't secure the bounty but also don't die.

Would it essentially allow for your hunter to continually live to fight another day but you'd receive either a substantially diminished reward or nothing at all, or over time would your character slowly succumb to some illness/madness caused by the "piece of hell" inside themselves due to their constant inability to secure the loot.

Tinfoil Papercut
Jul 27, 2016

Kane is 100% correct, the GDI's instigation has some of the blame here.
-Some Nod sympathizer


So Icey Seifuku posted:

Since this game has "perma-death" I wonder what occurs if you don't secure the bounty but also don't die.

Would it essentially allow for your hunter to continually live to fight another day but you'd receive either a substantially diminished reward or nothing at all, or over time would your character slowly succumb to some illness/madness caused by the "piece of hell" inside themselves due to their constant inability to secure the loot.

This stream talks about progression and character development. I don't know if it answers your specific question - but it seems your characters have their own rank, but also your account will hav it's own overarching progressions called "bloodline." I haven't finished watching, but once I parse it I will add a subsection above.

Something tells me you're going to like their community manager as well.

https://www.youtube.com/watch?v=EZocb_Xk-Yk

Edit: they said you will get EXP from killing NPCs and you will get cash from collecting clues. It will feed into your character / bloodline progression. The bounty is a massive reward, however. Also everything is evenly shared between you and your partner at the end of the game.

Tinfoil Papercut fucked around with this message at Jan 2, 2018 around 23:30

So Icey Seifuku
Dec 26, 2007



Tinfoil Papercut posted:

This stream talks about progression and character development. I don't know if it answers your specific question - but it seems your characters have their own rank, but also your account will hav it's own overarching progressions called "bloodline." I haven't finished watching, but once I parse it I will add a subsection above.

Something tells me you're going to like their community manager as well.

https://www.youtube.com/watch?v=EZocb_Xk-Yk

Edit: they said you will get EXP from killing NPCs and you will get cash from collecting clues. It will feed into your character / bloodline progression. The bounty is a massive reward, however. Also everything is evenly shared between you and your partner at the end of the game.

Regardless, I feel that going after other players first and then killing the boss off at your leisure will be the optimal strat.

Tinfoil Papercut
Jul 27, 2016

Kane is 100% correct, the GDI's instigation has some of the blame here.
-Some Nod sympathizer


So Icey Seifuku posted:

Regardless, I feel that going after other players first and then killing the boss off at your leisure will be the optimal strat.

No... going after the players who are going after the players who are going after the boss!

Doorknob Slobber
Sep 10, 2006





this reminds me of that one game with the monster and the hunters, but with a less lovely implementation of the monster

Tinfoil Papercut
Jul 27, 2016

Kane is 100% correct, the GDI's instigation has some of the blame here.
-Some Nod sympathizer


Updated OP with info I gleaned from their stream on progression + development of your account and characters.

Perestroika
Apr 8, 2010



Looks pretty interesting, though I'm wary on the semi-permanent leveling. Usually whenever you have a game where mechanically better options are tied to progression outside of the current match, it tends to end up being more frustrating than anything else.

So Icey Seifuku posted:

Regardless, I feel that going after other players first and then killing the boss off at your leisure will be the optimal strat.

Depending on the map design, the opposite might also end up happening: Ignore the boss and other players for the most part, and just camp out near the closest exit(s) to pick off whoever's left in the end.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me


Yeah, the competition with other players for the bounty feels like it could be the most frustrating part, and distracting from what otherwise could be a fun bug hunt with a buddy. That has me wary of being too interested.

Tinfoil Papercut
Jul 27, 2016

Kane is 100% correct, the GDI's instigation has some of the blame here.
-Some Nod sympathizer


marshmallow creep posted:

Yeah, the competition with other players for the bounty feels like it could be the most frustrating part, and distracting from what otherwise could be a fun bug hunt with a buddy. That has me wary of being too interested.

From what I understand, there's nothing stopping you from doing said bug hunt and extracting without the bounty while everyone else murders themselves over the additional EXP.

Tinfoil Papercut
Jul 27, 2016

Kane is 100% correct, the GDI's instigation has some of the blame here.
-Some Nod sympathizer


Seems like they are moving toward ensuring they have their prelim streamer population in place - it wouldn't surprise me if alpha drops in the next week or two.

If you're interested in playing alpha, head over to their website and sign up for the lotto. You won't get the full game, but you might get into the pre-release testing phases.

https://twitter.com/HuntShowdown/st...151887809736705

turn off the TV
Aug 4, 2010



Tinfoil Papercut posted:

From what I understand, there's nothing stopping you from doing said bug hunt and extracting without the bounty while everyone else murders themselves over the additional EXP.

Except that the other players murdering each other are going to be trying to murder whoever gets the bounty first and foremost. It seems to me that matches will probably just boil down to all of the players camping the bounty or extraction points.

Tinfoil Papercut
Jul 27, 2016

Kane is 100% correct, the GDI's instigation has some of the blame here.
-Some Nod sympathizer


turn off the TV posted:

Except that the other players murdering each other are going to be trying to murder whoever gets the bounty first and foremost. It seems to me that matches will probably just boil down to all of the players camping the bounty or extraction points.

But remember you get EXP and cash from killing baddies around the map - not JUST from the bounty. Once the banishment starts everyone can see where it's happening.

If you want to avoid that shitshow you can go elsewhere and shoot things - or you could just leave immediately with what you managed to earn up to that point - or you could lay low for a bit and kill things after someone else has left with the bounty.

The gameplay design seems very much based around risk / reward - and there is nothing to stop you from taking very few risks.

Tinfoil Papercut
Jul 27, 2016

Kane is 100% correct, the GDI's instigation has some of the blame here.
-Some Nod sympathizer


They're apparently doing a "stress test" today which they organized on their official discord. I find their advertisement of this to be lacking at best, as well as the knowledge of their official discord.

(https://discordapp.com/invite/huntshowdown)

Either way, more evidence to suggest that alpha access is dropping in the near future. Be sure you sign up on their website.

Tinfoil Papercut
Jul 27, 2016

Kane is 100% correct, the GDI's instigation has some of the blame here.
-Some Nod sympathizer


https://twitter.com/HuntShowdown/st...005464538378240

Vakal
May 11, 2008



I'd like to think that who ever made this game played 15 minutes of The Order: 1886 before throwing it in the garbage and setting out to make a good version of it.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.





Threw my signup in.

Tinfoil Papercut
Jul 27, 2016

Kane is 100% correct, the GDI's instigation has some of the blame here.
-Some Nod sympathizer


I'm not going to condone signing up multiple times with multiple e-mail accounts - but if I happen to get a few extra codes I will gladly share them with goons.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.




Tinfoil Papercut posted:

I'm not going to condone signing up multiple times with multiple e-mail accounts - but if I happen to get a few extra codes I will gladly share them with goons.

Completely unrelated to the above, but a friendly reminder that gmail allows you to append stuff with a plus sign to your email address and have it come to the same address, and many signup systems see those as different addresses, so you could do "myaddress+1@gmail.com" and it would come to your myaddress@gmail.com account.

Zaodai fucked around with this message at Jan 18, 2018 around 17:39

Tinfoil Papercut
Jul 27, 2016

Kane is 100% correct, the GDI's instigation has some of the blame here.
-Some Nod sympathizer


Zaodai posted:

Completely unrelated to the above, but a friendly reminder that gmail allows you to append stuff with a plus sigh to your email address and have it come to the same address, and many signup systems see those as different addresses, so you could do "myaddress+1@gmail.com" and it would come to your myaddress@gmail.com account.

Orv
May 4, 2011

"To. Ya' know. Stuff."
(Nazi Rank <3)


So Icey Seifuku posted:

Since this game has "perma-death" I wonder what occurs if you don't secure the bounty but also don't die.

Would it essentially allow for your hunter to continually live to fight another day but you'd receive either a substantially diminished reward or nothing at all, or over time would your character slowly succumb to some illness/madness caused by the "piece of hell" inside themselves due to their constant inability to secure the loot.

I didn't realize we had a thread for this already, I was planning to make one come Early Access but on this point in particular; you can extract at any time, with or without a bounty. This preserves your hunter (gear, character XP, bloodline gate progress) and gets you the XP and cash from any clues you got immediately. Since you have to earn a certain amount of XP before it gets banked to your bloodline, if you want you could farm mobs and clues and then extract.

The trick is that as the game is currently set up, unlike say DayZ or Tarkov, there's not a ton of incentive or reason to keep a hunter around for all 50 (their current per hunter cap) levels. This is all from stream watching, but guns are pretty lethal, even pistols will one shot headshot from close in, and a good repeater rifle is relatively cheap comparative to how much a bounty gets you. Since you're not extracting gear from people you've killed (at least currently, no idea on their plans there) it's basically all about getting enough XP to bank a bloodline gate and then you're home free to die and just buy another hunter and the gun you want. The permadeath is there and will definitely heighten the risk/reward and tension, but you're not really losing anything by dying aside from a little time, provided you're not complete poo poo at the game.

TL;DR - Right now it seems more like a session objective game that happens to have character permadeath than anything really persistent.

Tinfoil Papercut
Jul 27, 2016

Kane is 100% correct, the GDI's instigation has some of the blame here.
-Some Nod sympathizer


Orv posted:

I didn't realize we had a thread for this already, I was planning to make one come Early Access



Let me know if there's anything critical I missed that you would have included, most of what I have is gleaned from streams.

Orv posted:

but on this point in particular; you can extract at any time, with or without a bounty. This preserves your hunter (gear, character XP, bloodline gate progress) and gets you the XP and cash from any clues you got immediately. Since you have to earn a certain amount of XP before it gets banked to your bloodline, if you want you could farm mobs and clues and then extract.

The trick is that as the game is currently set up, unlike say DayZ or Tarkov, there's not a ton of incentive or reason to keep a hunter around for all 50 (their current per hunter cap) levels. This is all from stream watching, but guns are pretty lethal, even pistols will one shot headshot from close in, and a good repeater rifle is relatively cheap comparative to how much a bounty gets you. Since you're not extracting gear from people you've killed (at least currently, no idea on their plans there) it's basically all about getting enough XP to bank a bloodline gate and then you're home free to die and just buy another hunter and the gun you want. The permadeath is there and will definitely heighten the risk/reward and tension, but you're not really losing anything by dying aside from a little time, provided you're not complete poo poo at the game.

TL;DR - Right now it seems more like a session objective game that happens to have character permadeath than anything really persistent.

Yeah, it seems like if you were looking to do a few low-risk games for some light cash + prizes then you absolutely could.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.




I'll probably just play it like I play PUBG: Go in with the goal of ruining as many people's games as possible before I die.

Roll in as a hobo with a shotgun, blast some guy to deny him his fancy safe lootin' and XP, die from having revealed my position to a billion people.

Tinfoil Papercut
Jul 27, 2016

Kane is 100% correct, the GDI's instigation has some of the blame here.
-Some Nod sympathizer


Zaodai posted:

I'll probably just play it like I play PUBG: Go in with the goal of ruining as many people's games as possible before I die.

Roll in as a hobo with a shotgun, blast some guy to deny him his fancy safe lootin' and XP, die from having revealed my position to a billion people.

Player Class: Hobo
Weaponry: Shotgun, Fists, Dynamite
Mission: "Ruin as many games as possible"

Hunt: Showdown - GOTY 2018

Regrettable
Jan 4, 2010


Zaodai posted:

Completely unrelated to the above, but a friendly reminder that gmail allows you to append stuff with a plus sign to your email address and have it come to the same address, and many signup systems see those as different addresses, so you could do "myaddress+1@gmail.com" and it would come to your myaddress@gmail.com account.

Adding periods in places before @gmail.com works on a lot of sites, too.

Orv
May 4, 2011

"To. Ya' know. Stuff."
(Nazi Rank <3)


Tinfoil Papercut posted:



Let me know if there's anything critical I missed that you would have included, most of what I have is gleaned from streams.

I was mostly just waiting until mechanics and stuff were locked down, you've got everything I'd have put in there.


Zaodai posted:

I'll probably just play it like I play PUBG: Go in with the goal of ruining as many people's games as possible before I die.

Roll in as a hobo with a shotgun, blast some guy to deny him his fancy safe lootin' and XP, die from having revealed my position to a billion people.

One of the streams showed a break action double barrel shotgun for $4 and as of the last stream each clue was cashing out 10 or 15 bucks, so you could roll hip deep in shotguns forever. Dynamite is, understandably, somewhat more expensive.

Orv fucked around with this message at Jan 18, 2018 around 18:47

my bony fealty
Oct 1, 2008



Looks real neat. Love the southern aesthetic. Shades of STALKER which makes me wanna buy this immediately.

This and Escape from Tarkov are giving me good reason to get a new PC

Tinfoil Papercut
Jul 27, 2016

Kane is 100% correct, the GDI's instigation has some of the blame here.
-Some Nod sympathizer


my bony fealty posted:

Looks real neat. Love the southern aesthetic. Shades of STALKER which makes me wanna buy this immediately.

This and Escape from Tarkov are giving me good reason to get a new PC

There is something about the deep south swamps that hits all the creepy buttons for me. This and RE7.

It's some primal fear of being out there alone and getting a leg stuck in deep mud.

Orv
May 4, 2011

"To. Ya' know. Stuff."
(Nazi Rank <3)


There will be at least one more stress test next week and they reopened the form for joining it, make sure you're in the official Discord when/once you sign up. https://docs.google.com/forms/d/e/1...4A5Qvw/viewform

Be aware that it is very much a stress test.

Tinfoil Papercut
Jul 27, 2016

Kane is 100% correct, the GDI's instigation has some of the blame here.
-Some Nod sympathizer


Orv posted:

There will be at least one more stress test next week and they reopened the form for joining it, make sure you're in the official Discord when/once you sign up. https://docs.google.com/forms/d/e/1...4A5Qvw/viewform

Be aware that it is very much a stress test.

Timezone's suck - I probably won't get to partake unless something drastic happens at work, like a federal government shutd.......

Tinfoil Papercut
Jul 27, 2016

Kane is 100% correct, the GDI's instigation has some of the blame here.
-Some Nod sympathizer


https://twitter.com/HuntShowdown/st...225342829719552

How do you NOT want to shoot people and/or hellspiders In the face with a shotty?

Rifles are more popular than I give them credit for, I guess.

Orv
May 4, 2011

"To. Ya' know. Stuff."
(Nazi Rank <3)


If you signed up for that second stress test wave it's starting today at 9AM PST/12PM EST/6PM CET, make sure you're in the Discord, talking or not.

Tinfoil Papercut
Jul 27, 2016

Kane is 100% correct, the GDI's instigation has some of the blame here.
-Some Nod sympathizer


Stupid timezones and employment.

Tinfoil Papercut
Jul 27, 2016

Kane is 100% correct, the GDI's instigation has some of the blame here.
-Some Nod sympathizer


There is a strict NDA in place for the stress-test alpha. Here is what I can safely share:

Orv
May 4, 2011

"To. Ya' know. Stuff."
(Nazi Rank <3)


Closed Alpha keys went, they're doing waves so the typical if you didn't get one this time etc. Anyone who signed up for those stress tests gets automatic continued access to the Closed Alpha stage.

Game good.

deported to Canada
Jun 1, 2006
Crazy...like a Fox

Yeah it sucks I signed up with a couple of emails and was poo poo out of luck. Devs aren't saying how long its on for which is a shame, I'm bound to miss it.

Orv
May 4, 2011

"To. Ya' know. Stuff."
(Nazi Rank <3)


deported to Canada posted:

Yeah it sucks I signed up with a couple of emails and was poo poo out of luck. Devs aren't saying how long its on for which is a shame, I'm bound to miss it.

It's looking like multiple months before Early Access the way they've been talking. I don't know that everyone will get in but it'll probably be a decent portion of sign ups.

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Skoll
Jul 26, 2013

Oh You'll Love My Toxic Love


Grimey Drawer

I got in for a stress test but haven't had a chance to play yet. Are we gonna organize play in the Showdown discord?

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