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Barbed wire bombs. Revolvers with like 24 rounds or something. https://twitter.com/huntshowdown/status/976458147870146560 This fucker. HUNT: SHOWDOWN Platforms:
What is This Game?
It's hard to classify Hunt, but the best I can do is: survival team shooter open-world horror PvP RPG arena. Just watch the drat trailer: https://twitter.com/HuntShowdown/status/919956284878872576 Closed alpha ran in February and was lots of fun. Early-access is currently available on STEAM. 30 bucks, sweet Jesus what a deal! Gameplay quote:You and your partner are members of a secret hunting society that tracks and kills monsters. The bounties are high, but so are the risks. The smallest mistake will cost you everything—your bounty, your gear, your life, and your very soul. Some hunt for wealth, some for power. Some hunt to protect others, some hunt for glory. You must track your quarry through a dark and treacherous world. Winner takes all. Fail, and go straight to hell. You and your partner (partner optional - you can go solo) loadout your characters and spawn into the map. Your objective is to collect the bounty from the boss monster which is on the map in an unknown location. There are also several other teams of 2 (or solo guys) on the map with the same objective. You have an ability which allows you to sense nearby locations of clues. These clues can be collected and will eliminate portions of the overworld map, helping you narrow down the location of the boss. Once you find the boss you can kill him, then begin banishing him to hell. Banishment takes a bit to do, and when it is initiated every player will be able to see where the boss was, and where he is now being banished. After the banishing, you are able to collect the bounty from the boss and escape the map to victory - if you can. Players (who now know the location of the boss) will be hunting you to pry the bounty from your cold dead hands and escape with it on their own. There are several extraction points on the map, which you can use to bail out - either with a bounty or not. If someone manages to slip away with the bounty you can still roam the map and kill baddies / players at your leisure for a small amount of time. A lot of players play very passively and will bail after getting clues and killing NPC's without ever trying for the boss due to the PvP risk. Monsters and Bosses
Meathead quote:He calls them soul farmers, I think. Paxton's journal has an entry about a thing simply called Meathead. It must be the same creature. Terrifying thing...a headless and massive, almost bloated, humanoid creature with leeches for hair. The stuff of nightmares. The Hive quote:Scognamillo thinks it feels like an evolution of a simpler form; in this case a person possessed by some kind of insect spirit eventually turning the body into a hive itself. Harold Black's book includes pieces of a hunter's diary describing this thing. Infected Pretty typical zombie. They shamble around and lunge at you if you get too close or you kill their friends. Easy to sneak by, easy to kill. If they have a flaming weapon they can light you on fire which sucks - take them out with a decisive melee hit to the face for a fast, silent, and effective solution. They can be on the ground "inert" until you get close which can surprise you. Big shithead dogs with glowing evil eyes and typically roam in packs. They take a fair amount of abuse and charge at you fast. If you are caught by a pack it's going to be death. They have a short "leashing" range which you can exploit. Best to avoid as there's no good way to stealthily take them down, melee is not an option unless it's a single one. Note that these guys make a ton of ambient noise, and can sound like they're on top of you even if they are 50 yards away. Armored Common, tough, and hit hard - these things are probably the most dangerous NPC mobs you will encounter. They behave similar to zombies, but they charge faster, hit harder, and take an incredible amount of punishment before dropping. They're relatively easy to sneak around, and highly vulnerable to fire. A single environmental lantern is your best bet for killing - or you're into the fight for a minimum of 3 full on shotgun blasts. Do not engage with small arms. The Spider (boss) Not as tough as the Butcher, but harder to kill due to being harder to hit with fewer opportunities. This guy moves lightning fast around the boss area he is in. He will frequently skitter to the ceiling above you, drop down and try to bite you like some sort of nightmare from your childhood. He is vulnerable to gunfire, things like shotguns and the sparks pack a mean punch and send him skittering in the opposite direction. He can poison you - so some antidote shots are advisable. The Butcher (boss) This big guy doesn't gently caress around. He's fast, he's large, he's pissed off, and he is NOT kosher. He jogs around the boss arena and will aggressively charge to anyone in there with him. Shotgun blasts will make him recoil, most of the time. Anything less is like shooting an oncoming train. Kiting him is mandatory - and you cannot let yourself get hit. Should he hit you, you will be lit on fire and have to exit to patch yourself up. He will occasionally lob a ranged fire attack which stays on the ground for a while. Two guys pumping him with shotgun rounds will drop him relatively quickly - just watch out for his "dying breath" attack which can catch you by surprise. Explosives work too, it's just hard to land them given his speed. Player Progression and Ranking
You share EXP and money equally with your teammate and the end of the match. Anything either of you killed or got money / EXP for goes to both of you. Nobody gets more, nobody gets less. You can also elect to go into a match solo, but once you're down that's it - no second chances from a teammate revive. There's also no additional EXP to be had - the advantage you get is that you don't have a second person making noise and having to co-ordinate with. Death is permanent. That hunter has died. His equipment is gone. His skills are tossed to the void. He is toast. He is gone, and you cannot get him back. So yes, you may have an elite badass with the best gear - but when you field him you are risking much. Your reward, and chances for it, may be great - but if you let your guard down you will lose, and lose big. Matchmaking will put you up against hunters equivalent to your bloodline rank - up to a certain point. Beyond that you will be lumped in with veterans and newer players alike. Maps
(more to come) Screenshots and Videos Dev walkthrough with IGN https://www.youtube.com/watch?v=giguwjdoidU e3 gameplay video: https://www.youtube.com/watch?v=bZ2-wnvZk3U "Gunplay stream" where they talk about gun design and play. Gameplay is ~1/2 way through. https://www.twitch.tv/videos/201712798 Twitch channel: https://www.twitch.tv/crytek/videos/all
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# ¿ Jan 2, 2018 20:38 |
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# ¿ Apr 25, 2024 07:21 |
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Making noise, IT'S WHY YOU KEEP DYING!deported to Canada posted:Reading through some of the chatter in discord last night, I think the biggest skill to learn for new players in the audio queues. There were some who simply didn't know what hit them or from where (it's not hackers, at least not yet). As a hunter, my main objective is hunting other hunters and every time I hear them before I see them. Here's a quick break down on some audio queues: Weapon Damage, IT'S ALSO WHY YOU KEEP DYING! The weapon damage in this game takes some understanding in order to effectively kill the other hunter mans. The relative damage each weapon does is listed on the loadout screen. You may be asking: "But Tinfoil, this dude shot me twice with a Winfield and I went down, but it says it only does 30 damage on the loadout screen!" Well sonny boy let me tell you about your vital organs: Damage Locations
Range: Weapons in this game have an effective range. Beyond that and the damage you deal will start to drop off. The amount of drop off depends on the distance, weapon, and type of ammunition used. As a general rule of thumb the damage will drop off faster for compact ammo, then medium ammo, then long range ammo. A long-distance shot from a Winfield with compact ammo might have a penalty applied to it, while the same shot with a Mosin will not. This formula is the reason why it IS possible to survive a headshot from very long range. Melee fun! Q: "Tinfoil, why would I bring a melee weapon into this game of shootymans?" A: *stabs you with a sabre, you die* Melee weapons are good. VERY good. Let me explain: (For all intents and purposes we are speaking of "charged" hits when we talk melee. There is no reason not to do this so long as you have stamina.)
I would estimate over half of my kills are with melee weapons. Do not underestimate these things, and at a MINIMUM you need to bring a knife into every game. (Weapons and items below are WIP) Weapons and Items Hunt: Showdown has a bunch of unique and cool guns and items to use in your murder spree of infected hellspawn and fellow Hunters. In honor of my love for the dead, dumb game Friday the 13th and Jason Vorhees, I have put a "" next to the weapons I find to be exceptionally good at it. Your character has two weapon slots. By default you can either equip one large and one small weapon OR two medium weapons. The "Quartermaster" perk will allow you to take a large and medium weapon. Large Weapons
Medium Weapons
Small Weapons
Tools
Consumables
Tinfoil Papercut posted:The Most Dangerous Game Tinfoil Papercut fucked around with this message at 16:13 on Aug 21, 2018 |
# ¿ Jan 2, 2018 20:39 |
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So Icey Seifuku posted:Since this game has "perma-death" I wonder what occurs if you don't secure the bounty but also don't die. This stream talks about progression and character development. I don't know if it answers your specific question - but it seems your characters have their own rank, but also your account will hav it's own overarching progressions called "bloodline." I haven't finished watching, but once I parse it I will add a subsection above. Something tells me you're going to like their community manager as well. https://www.youtube.com/watch?v=EZocb_Xk-Yk Edit: they said you will get EXP from killing NPCs and you will get cash from collecting clues. It will feed into your character / bloodline progression. The bounty is a massive reward, however. Also everything is evenly shared between you and your partner at the end of the game. Tinfoil Papercut fucked around with this message at 00:30 on Jan 3, 2018 |
# ¿ Jan 3, 2018 00:14 |
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So Icey Seifuku posted:Regardless, I feel that going after other players first and then killing the boss off at your leisure will be the optimal strat. No... going after the players who are going after the players who are going after the boss!
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# ¿ Jan 3, 2018 23:18 |
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Updated OP with info I gleaned from their stream on progression + development of your account and characters.
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# ¿ Jan 5, 2018 15:22 |
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marshmallow creep posted:Yeah, the competition with other players for the bounty feels like it could be the most frustrating part, and distracting from what otherwise could be a fun bug hunt with a buddy. That has me wary of being too interested. From what I understand, there's nothing stopping you from doing said bug hunt and extracting without the bounty while everyone else murders themselves over the additional EXP.
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# ¿ Jan 5, 2018 16:43 |
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Seems like they are moving toward ensuring they have their prelim streamer population in place - it wouldn't surprise me if alpha drops in the next week or two. If you're interested in playing alpha, head over to their website and sign up for the lotto. You won't get the full game, but you might get into the pre-release testing phases. https://twitter.com/HuntShowdown/status/951151887809736705
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# ¿ Jan 11, 2018 13:43 |
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turn off the TV posted:Except that the other players murdering each other are going to be trying to murder whoever gets the bounty first and foremost. It seems to me that matches will probably just boil down to all of the players camping the bounty or extraction points. But remember you get EXP and cash from killing baddies around the map - not JUST from the bounty. Once the banishment starts everyone can see where it's happening. If you want to avoid that shitshow you can go elsewhere and shoot things - or you could just leave immediately with what you managed to earn up to that point - or you could lay low for a bit and kill things after someone else has left with the bounty. The gameplay design seems very much based around risk / reward - and there is nothing to stop you from taking very few risks.
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# ¿ Jan 11, 2018 15:23 |
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They're apparently doing a "stress test" today which they organized on their official discord. I find their advertisement of this to be lacking at best, as well as the knowledge of their official discord. (https://discordapp.com/invite/huntshowdown) Either way, more evidence to suggest that alpha access is dropping in the near future. Be sure you sign up on their website.
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# ¿ Jan 12, 2018 15:32 |
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https://twitter.com/HuntShowdown/status/954005464538378240
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# ¿ Jan 18, 2018 16:08 |
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I'm not going to condone signing up multiple times with multiple e-mail accounts - but if I happen to get a few extra codes I will gladly share them with goons.
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# ¿ Jan 18, 2018 18:11 |
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Zaodai posted:Completely unrelated to the above, but a friendly reminder that gmail allows you to append stuff with a plus sigh to your email address and have it come to the same address, and many signup systems see those as different addresses, so you could do "myaddress+1@gmail.com" and it would come to your myaddress@gmail.com account.
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# ¿ Jan 18, 2018 18:33 |
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Orv posted:I didn't realize we had a thread for this already, I was planning to make one come Early Access Let me know if there's anything critical I missed that you would have included, most of what I have is gleaned from streams. Orv posted:but on this point in particular; you can extract at any time, with or without a bounty. This preserves your hunter (gear, character XP, bloodline gate progress) and gets you the XP and cash from any clues you got immediately. Since you have to earn a certain amount of XP before it gets banked to your bloodline, if you want you could farm mobs and clues and then extract. Yeah, it seems like if you were looking to do a few low-risk games for some light cash + prizes then you absolutely could.
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# ¿ Jan 18, 2018 18:59 |
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Zaodai posted:I'll probably just play it like I play PUBG: Go in with the goal of ruining as many people's games as possible before I die. Player Class: Hobo Weaponry: Shotgun, Fists, Dynamite Mission: "Ruin as many games as possible" Hunt: Showdown - GOTY 2018
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# ¿ Jan 18, 2018 19:27 |
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my bony fealty posted:Looks real neat. Love the southern aesthetic. Shades of STALKER which makes me wanna buy this immediately. There is something about the deep south swamps that hits all the creepy buttons for me. This and RE7. It's some primal fear of being out there alone and getting a leg stuck in deep mud.
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# ¿ Jan 19, 2018 12:31 |
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Orv posted:There will be at least one more stress test next week and they reopened the form for joining it, make sure you're in the official Discord when/once you sign up. https://docs.google.com/forms/d/e/1FAIpQLSdG1ASqzXj_U3CTcQBTr76Duf01fUQFVepE982sCZvh4A5Qvw/viewform Timezone's suck - I probably won't get to partake unless something drastic happens at work, like a federal government shutd.......
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# ¿ Jan 21, 2018 23:02 |
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https://twitter.com/HuntShowdown/status/956225342829719552 How do you NOT want to shoot people and/or hellspiders In the face with a shotty? Rifles are more popular than I give them credit for, I guess.
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# ¿ Jan 25, 2018 11:55 |
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Stupid timezones and employment.
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# ¿ Jan 26, 2018 21:04 |
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There is a strict NDA in place for the stress-test alpha. Here is what I can safely share:
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# ¿ Jan 29, 2018 00:18 |
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Ill try to get us room in a discord for the few goons that play in Alpha, perhaps get our own eventually as more people join.
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# ¿ Feb 1, 2018 00:46 |
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Hunt:Showdown Alpha Goons can meetup in the Friday the 13th the game goon discord for now: https://discordapp.com/invite/AvqGFbM I designated a channel for H:S. Be chill or we murder you Jason Vorhees style.
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# ¿ Feb 1, 2018 00:58 |
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Doorknob Slobber posted:maybe it was the streamer i was watching, but it looked a bit boring I don't find it either slow or boring - there's a lot of tense moments and risk/reward decision making you are forced into. Example: Load in with pubbie, he's OK enough but not 100% on the English. We manage to get 3/3 clues just fine, take out one guy who we snuck up on as we approach the area where the boss is. This particular area is surrounded by swamp. There is NO way to approach the boss building without being super exposed. Also there's gunfire everywhere, east, west, north - we actively see fights happening around the building. So we pick the non-direct extraction point and wait to see how it plays out. Eventually someone makes off with the bounty - and picks the quickest extraction and doesn't come our way. But this guy only has one of the two bounties. Either his partner died or he was Rambo. So now we have to choose: Do we go in and try to pick this thing up? Are we the last group on the map? Are there 4 other groups thinking about this right now? Do we stay put? We ultimately decided to play safe since we were both Tier 1 scrubs, went around to other areas and killed some monsters then extracted with a good amount of EXP and some cash.
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# ¿ Feb 1, 2018 19:55 |
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So Icey and I got a couple games in last night. We railed two guys trudging around a swamp in the open, then I knifed a man.
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# ¿ Feb 2, 2018 11:52 |
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dogstile posted:What's the ratio of walking to actually doing poo poo. The pace is up to you really, if you want to go in guns blazing and try to lay waste to every NPC and hunter who comes across your path - you are more than welcome to. (This will likely end with you getting killed by another hunter who hears you from far and is able to easily setup on you.) If you're asking "Is something in range for me to shoot 100% of the time?" The answer is basically yes.
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# ¿ Feb 2, 2018 13:39 |
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3rd wave alpha keys went out this morning, check inboxes folks!
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# ¿ Feb 2, 2018 15:09 |
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They're probably sending out a lot but are going to dead / unchecked emails. Also this: https://twitter.com/maquannas/status/959383172365672448 Tinfoil Papercut fucked around with this message at 16:22 on Feb 2, 2018 |
# ¿ Feb 2, 2018 16:19 |
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I got one last night which I gave to a goon, and one today which I will give to a goon. If I get any more that aren't already claimed by my inner-circle of goon friends then I will offer it here.
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# ¿ Feb 2, 2018 16:40 |
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Doorknob Slobber posted:can anyone tell me where to get easy anti cheat so I can play this? I went to the easy anti cheat website and can't find a download link. Game installers should really install this stuff automatically. I would just play it normally through steam, I don't think "cheating" is a thing yet given it's still closed alpha and low population. IDK what system will be in place at launch. There are no graphical setting options yet - from what I understand. Remember, this is closed alpha - not even beta yet. So a good number of features like this won't be functioning yet.
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# ¿ Feb 3, 2018 16:12 |
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Servers still down for fixes, hopefully be back today but they made no guarantees. My favorite moment so far was sneaking up on a group with Ozone. They had just wrapped up a fight with another group of hunters and were on a road leading to the boss (which we had found the location of by chance earlier) American Hunter: "Alright, he should be in that building there, looks clear so far" Russian Hunter: "WE KILL BOSS?" American Hunter: "Yeah, I want to go around to..." Russian Hunter: "WE KILL BOSS?" *Turning, sees me aiming at his head* "AHHH poo poo!" That round we got the drop on two full groups, picked off another solo and accounted for 3 more dead - meaning that we were free to take down the boss as we were the last alive on the map. We skipped happily to the exits.
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# ¿ Feb 6, 2018 13:31 |
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We had a few server hangups last night, seems like the NA server is still having convulsions now and again. After a few rounds with Ozone where we both got thoroughly schlonged - we decided to squeeze in one more with some throwaway hunters armed with only shotguns and revolvers for close-combat fuckery. (aka: "We 100% know we're going to die") We meander around, making as much noise as possible and laying waste to anything nearby. Someone begins banishment early in the match - ALL the way across the map. (we were in SW, Butcher was NE by lake) We decide to see if we can even get to the area before the bounty is picked up and sprint over. We make it to the church south of the lake as the bounty is nabbed. For some reason the guy decides the safest way off the map is south through the church and within our shotgun range. I wind up stabbing the guy to death then Ozone and I make off with 1 bounty - we didn't even bother for the 2nd. Not bad for a couple of guys with a deathwish.
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# ¿ Feb 8, 2018 12:22 |
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Orv posted:Barring playing at super unusual hours it's not the matchmaking that takes forever, it's the loading. There are plenty of people playing. Loading a map is only 50% successful based on what Orv and I experienced last night. We also "owned the newbs" as the kids are saying these days.
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# ¿ Feb 9, 2018 12:18 |
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I gotta give kudos to the kid who spent 10 minutes methodically shooting and kiting the butcher to where he could not path. He was really persistent and brave to try that solo. Too bad about that trap door in the roof he didn't know was there.
Tinfoil Papercut fucked around with this message at 01:03 on Feb 11, 2018 |
# ¿ Feb 10, 2018 22:41 |
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Story from Ozone and my playthrough last night: We spawned up by the lake, waste a couple of dudes farting around. Every exit on this map is on the east side, two SE and one mid east. We grab 2 clues before the banishment starts, all the way toward the SW, so we begin positioning ourselves on the map to intercept an exit. We ran across a couple of guys who tried to get the jump on us, managed to kill them both with some well placed shots from the Sparks and Ozone's explosives - of which he's very good at. By this point a bounty is being moved by a solo guy through the southern edge of the map. We track him down and I rail him through the back with the Sparks and we pick up the bounty. While we are doing this, another solo guy has grabbed the 2nd bounty. He can see where I am on the map, so he starts slogging north to cut back east - figuring we were heading out the exits SE anyway. This poor bastard makes it halfway across the map before he sees that I didn't exit, that I'm heading north to intercept him. I wish I could of seen is face as he watches the little lightning bolt move in front of his path and start toward him. He begins to BACKTRACK all the way SE again, highlighting how timid people can be in this game. Ozone and I split up, he heads straight south (he is invisible on the map) and I head mid-map. The guy now cuts back east knowing that I won't be able to catch up with him, right into Ozone's path. Ozone shoots him dead in the middle of a field. I like this game.
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# ¿ Feb 13, 2018 17:14 |
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Inside Out Mom posted:Game is a blast. Just need to fix the performance issues. I used this tactic yesterday. If you get a stick of dynamite anywhere NEAR somebody - they are dead.
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# ¿ Feb 14, 2018 13:08 |
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The one thing I really like about this game is that the high lethality of the weapons means that your success in beating other hunters depends more on how, when, and where you take engagements rather than your "skill" per se. It's more about your tactics and approach to the situation as opposed to landing every headshot. Every time I have died it has been because I made a poor tactical choice in my positioning, how I engaged, or I was not being cautious in my movements. "The other guy outshooting me" accounts for a very small number of deaths, at least in my experiences. Last night Ozone and I stalked up to the boss, after hearing first a shitload of weapon fire and explosions, then dead silence. We correctly suspected that a group had got the boss down to low HP - then disengaged and were waiting to kill people who came in to make an attempt. After some patient scouting, we saw both of them peering out from the upper story of a barn. I positioned myself inside a small house with a window looking up to an opening in the barn, while Ozone went further west out of their direct LOS. Ozone made some noise killing a zombie, which brought one of the guys out a bit as he was trying to find Ozone. I railed him through the head and see his buddy run to the back of the barn. Ozone quickly tossed a stick of dynamite up there and we got a very easy boss and bounty. Another example of patience and strategy paying off - even when another team has seemingly the "upper hand."
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# ¿ Feb 15, 2018 16:37 |
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People are EXTREMELY cautious after the bloodline / hunter reset. Almost all solo players, almost all are crouching 100% of the time and moving quietly. Got a couple games in, 2 bounties, 2 kills, 0 deaths.
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# ¿ Feb 16, 2018 12:03 |
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Inside Out Mom posted:I have an i5 2500k oc'd @ 4.3gHz and a 1070. I get between 30 and 60 fps depending on what's happening. They have a lot of optimization to do on this, but you can still have a blast. Just don't trust Dungeons when he claims he killed a man. That man may in fact still be very much alive and surprise you like Swamp Thing.
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# ¿ Feb 18, 2018 22:15 |
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I get him when he's drunk, which makes it worth it for entertainment value.
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# ¿ Feb 18, 2018 23:07 |
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I've done solo a fair bit - my success rate is much lower than when grouped with someone good but it's 100% doable. In solo you can't be as aggressive, you need to be stealthy and get the drop on people. Fortunately in solo you CAN be much more stealthy than in a pair. Quickly take one out with explosives, a sparks, a shotgun, or dynamite. Once you have one down then it becomes a favorable engagement as now you are 1 on 1 with a surprised guy who wants to get his buddy back up. If you miss the first kill, or you give your position without effective damage your odds go down dramatically.
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# ¿ Feb 21, 2018 12:53 |
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# ¿ Apr 25, 2024 07:21 |
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Closed alpha ends tomorrow.
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# ¿ Feb 21, 2018 14:26 |