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Ceres Asteroid, home to mercenaries, pirates, and adventurers is neutral territory in the Great Space War. Ceres is the only place an Unaligned can get a decent drink, repairs for their ship, or a real job. Held neutral by tenuous treaty, the asteroid deals with each of the Four Factions evenly. The Four Factions; the Inner Planets, the Outer Planets, the Belt, and the Outsiders, are waging proxy war using autonomous forces stiffened with mercenary commanders and pirate raiders. Artificially intelligent robots make up the majority of these forces and they fight meaningless battles over airless rocks. Meanwhile, elite teams of special forces composed of deniable mercenary assets secure the real gains in the Great Space War, seizing resource satellites and research stations. You are the elite, former Faction warriors who were disavowed, pirates tired of working the wrong side of the law, mercenaries who have worked their way up to the top of crowd, even adventuring fools with a knack for conquest. Formed into loose teams with varying specialties, all share one thing in common, the cornerstone of modern combat the SRAU (Stealth Recon Autonomous Unit). The SRAU, or 'Giant Robot' as it is more affectionately known, is a humanoid combat weapon outfitted with the latest in technology. Unlike the AI units in proxy battles, the SRAU utilizes advanced technology to cloak itself from long range sensors. When combined with its interdiction shield, the SRAU is immune to strategic weaponry and is thus ideal for use in situations where close range battle is preferred. A single SRAU can decimate an entire platoon of AI units or even suborn them using its advanced ECCM suite. SRAU are rare, only Ceres is known to have the facilities to manufacture them, and repairs require a highly skilled crew. Because of this it isn't uncommon for one of the Factions to sponsor a new team for their first few missions, offsetting the high price of manufacture. Teams that start this way have to earn their respect. Game Mechanics Two sheet character creation! The first sheet is the Player Character and is built using standard Fate Core rules. The second sheet is the SRAU and that is constructed differently. SRAU have 6 attributes
In addition SRAU get two Stunts and one Aspect (High/Model Concept).
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# ? Jan 4, 2018 04:00 |
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# ? Apr 25, 2024 07:23 |
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Bump for morning with discord link https://discord.gg/GFdwuN3
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# ? Jan 4, 2018 17:24 |
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Interest post. Too cold for character creation until later.
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# ? Jan 4, 2018 17:28 |
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Also posting interest, but too full of a cold to post a sheet yet.
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# ? Jan 4, 2018 20:14 |
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Sheet: https://docs.google.com/document/d/1fsjh2b9sl5k5ZSS5OmjoH2MCIVzBxfb-3uJBEg3LGtM/edit?usp=sharing
FewtureMD fucked around with this message at 06:15 on Jan 9, 2018 |
# ? Jan 4, 2018 21:43 |
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I need to learn Fate, but I think I can make this happen!
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# ? Jan 4, 2018 23:42 |
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I'm in the same boat as Rhyos - I also haven't got any Fate experience, but consider me interested. Jonas Shires quote:High concept: Backline A.I. Drone Tech SRAU: Beetle-6 quote:
Huszsersvn fucked around with this message at 08:55 on Jan 10, 2018 |
# ? Jan 5, 2018 12:05 |
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I just finished Leviathan Wakes and am navel-deep in the Brigador campaign so I will have to give this some think.
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# ? Jan 5, 2018 14:30 |
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I'm intrigued. I'l see if I have the time/energy.
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# ? Jan 5, 2018 18:25 |
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Livonia Merity Resparix Dravere Academy graduate portrait. Most recent file photo, just prior to undesirable discharge. quote:High Concept: Dissatisfied 7th Generation Scion of the Inner Planet Warrior-Kings quote:Mech: "Scorpion Dreaming" - Cherub-class biomechanoid Vicissitude fucked around with this message at 00:54 on Jan 13, 2018 |
# ? Jan 6, 2018 06:30 |
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Hello I am interested and will also have to remember how to play Fate but I love me some giant space robots
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# ? Jan 6, 2018 19:49 |
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I'm so loving down.
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# ? Jan 9, 2018 12:40 |
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Deadline for submissions is Tuesday January 16th.
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# ? Jan 9, 2018 17:29 |
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Carl Belyshniakquote:High Concept: Belter Ex-Pirate betrayed once too often quote:Mech: XK450 'Juggernaut' heavy assault SRAU
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# ? Jan 10, 2018 04:07 |
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(former) Sergeant Levin "Sarge" Meyer High Concept Former Soldier of the IPDF Meyer is a former soldier and NCO of the Inner Planet Defense Forces. Joining up right after his 18th birthday, he served with the armed forces of the various Inner Planet for over 15 years and was present in most of the conflicts that took place during this time. However, with the ongoing shift to AI and Covered warfare, Meyer increasingly felt that his talents and experience were wasted, doing nothing but sitting around guarding the border of Inner Planetary space without ever really seeing any real action and, after more than a decade of faithful service, left the the sole life he had known since reaching adulthood to pursue his own goals, as an independent agent in the Great War. Invoke: Knowledge about Inner Planets society and politics, information on strategies, tactics and equipment of their military. Compel: Aggression and mistrust from members of the other factions of the war if he is recognized. Trouble I work hard, I play hard! Meyer knows that the life of a soldier is a hard one, that can end in the blink of a moment during combat. As a result, he really values the time he has away from the fight and thus, spends most of his downtime partying and enjoying all the vices a shady place like Ceres might has to offer to a mercenary with a lot of loose coin in his pocket. Invoke: To be social and extroverted, to know how to find things that might be illegal or hard to come by Compel: To be drunk or not really concentrated in an important moment, to talk to the wrong people about the wrong things Phase One Got'em when they're young! Coming from a poor working class background, Meyer knew early in his life that he wouldn't wanted to spent the rest of it breaking his back for scraps. Seeing the military as the best way to escape this life, he joined up as soon as he was legally allowed to. As a result, he spent his entire adulthood in the military, having never known the life of a civilian, since his youth. Discipline and a military lifestyle are in his blood and as he associates the civil life mostly with his childhood, he has a tendency to see all civilians in general as a bit childlike and to act a bit condescending towards them. Invoke: being an experienced soldier, being calm in stressful situation, Compel: being somewhat clueless about completely normal aspects of civil life Phase Two C’mon, do you wanna live forever? Having a successful, if average career, Mayer eventually manged to become a sergeant and the leader of his own squad of soldiers. Being known as a frontline leader, he nevertheless tended to focused more on getting his soldiers into potions and providing opportunities for them instead of going in himself for the kill. In time, he gained the reputation of a reliable soldier with his superiors and an approachable, if demanding officer with the soldiers under his command. Invoke: Inspire others, providing support and tactical inside in combat situation Compel: Being overly cautions and overplaying things, to boss people around Phase Three So long and thanks for nothing :/ Over his long career, Meyer increasingly saw the combat he used to know replaced with large scale automated drone warfare and small covert actions by disposable black ops teams, rendering a rank and file soldier like himself largely obsolete. He spent longer and longer deployments without seeing any action, pointlessly guarding the borders of IP space, as the real fighting happened far away, in proxy wars that never even approached the home sectors of the various factions. With the decreasing importance of the traditional armed forces came ever decreasing pay and Meyer saw the cushy retirement he had envisioned for himself, and that was the sole reason he had joined up once upon a time, steadily dwindling. Disillusioned with the future of his career, Meyer finally quit the Inner Planet Defense Forces and decided to put his years of experience to work elsewhere. Using the connections he had made over his long service in the military's supply network, he spent a considerable sum of money acquiring a SRAU Model and headed for Ceres. If the war wasn't coming to the soldier, the soldier had to go to the war... Invoke: To be crafty and well connected when it comes to military grade hardware Compel: To be dismissive and rude towards anything concerning IP pre:Fate Points ○○○ Refresh 3 Stress Physical: ▢▢▢▢ Mental: ▢▢▢ Consequences: Mild +2 Moderate +4 Severe+6 Skills +4 Contacts +3 Empathy, Physique +2 Shoot, Lore, Craft +1 Drive, Burglary, Will, Rapport Stunts Might makes right You can use Physique instead of fight in physical confrontations This is my SRAU, there are many like it, but this is mine When using Craft to fix or modify an SRAU unit you are familiar with, you get +2 It get easier You can roll empathy to help a character deal with their mental scars. Roll to Overcome a mental consequence, with a difficulty equal to the stress absorbed by the consequence. On a success, the consequence heals as if it was one step milder (i.e. a moderate heals as a minor consequence, a severe heals as a moderate) Aspect Defense is the best offense The SRAU DF-Bollwerk model was designed specifically to provide maximum cover and support for other units on the battlefield. Sacrificing mobility and raw firepower for defense capabilities, the SRAU is more of a small command center than a combat unit, though it can be dangerous in close combat, due to its sheer weight and seize. pre:Skills +3 Armor +2 ECCM, Melee +1 Firepower, Special +0 Scramble Stunts I am thy shield - When another SRAU is using you as cover, they can use your Armor skill to defend against attacks. Talk to the Shield - When an enemy is directly next to you, you can use Armor to make a melee attack. e X fucked around with this message at 20:37 on Jan 13, 2018 |
# ? Jan 11, 2018 16:22 |
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Jaylene Slide
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# ? Jan 15, 2018 23:01 |
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Abhiram Singh (who usually just goes by ‘Singh’) can trace his lineage back to the original group of Sikhs that joined the great migration, to folks who were barely of age when they sought their fortunes in the stars. Mining and manufacturing in the asteroid belt was becoming widespread and a good way to make a living, leaving a crowded and increasingly disparate Earth. The early days, bloody and competitive, defined the people of the Belt as much the work and environment did. The small Sikh community used their faith to maintain their identity in a rapidly changing world. They were often the arbiters between conflicting interests, and sometimes represented families that had no way of defending themselves against the legal depredations of mining corporations. Singh’s younger days was spent in mining operations, scanning and cataloging innumerable asteroids in the belt. He got along with whatever crew was present, listening and commenting on whatever stories they had - he was respected as a hard worker that everyone got along with. With stability spreading not just in the Belt, but elsewhere in the system, it seemed inevitable that neighbors would start looking at each other’s pockets. The violence that began to erupt put many folks in dangerous situations, and demand suddenly skyrocketed for pilots and operators willing to take SRAU units on clandestine operations, even converted units like the recon and mining units typically found in the Belt. The Sikh leadership was consolidating its people, pulling back into the major stations to avoid loss of life. Singh objected, insisting it was worth fighting on one’s own terms, and that payment for such activity would help keep their community safe. For this he was ostracized, left with his SRAU and little else to his name. Singh is patient and knows it’s always best to understand your enemy before the fight - if it’s unavoidable - in order to win. He somehow stays good-natured and is usually most interested in the work to be done and not the drama that might come up in the process. He’s careful about his contracts and knows his dedication to his faith might be called into question, but as far as he’s concerned, the only person he needs to answer to now is himself. High Concept: Low-born Belter Native - Born and raised in the asteroid belt, Singh is familiar with the ins-and-outs of surviving off-world and among the eclectic, patchwork, and occasionally dangerous world of the Belt. Trouble: In Debt and Left Behind - Singh has been abandoned by his people (while they would say he did so to them) and only has Kutki to his name. He still has friends in low places, but it’s hurt to be cut away from the community he was part of for so long. The debt on Kutki is a complex beast as well, and Singh seems to spend all his time trying to pay off one outstretched hand only to find another has taken its place. Other Aspects: No Tolerance for Intolerance - Sikhs originally learned the hard way that co-existence is a hard path. With so many ‘new ways’ taking hold in the Belt, Singh’s family dealt with more than a few of them personally, both with negotiation and with action. Singh grew up learning such ways - when to talk, and when to fight. Let's try this, we'll fix it properly later - Life in the belt is always - without fail - making do with what you got. This includes being a million kilometers from the nearest friendly station, your ice hauler showing signs of fatigue, pirates blipping on the radar, and your employer dangling a quick turnaround bonus in front of you. Singh will think outside the box to get the job done, even if means just delaying the inevitable. [+4] Crafts [+3] Rapport, Investigate [+2] Pilot, Shoot, Lore [+1] Resources, Contacts, Fight, Empathy, Notice [0] Burglary, Provoke, Deceive, Athletics, Physique, Stealth, Will Kutki One of Singh’s best friends called the heavy duty mining SRAU the team was assigned the Hindi word for ‘gnat’ and somehow it stuck. Most prospecting clans were assigned some type of protection and ‘heavy lifting’ unit, and most folks thought the thing was overkill. Singh’s share for the last few expeditions had been tied up in its lease for years and he defaulted to the owner once the mining co-operative was abandoned. Now he’s stuck with it: an incredibly valuable craft worth more than he’s earned in his entire life and also the only thing keeping him from becoming a refugee. He’s still trying to work out the details of the debt he still owes on it, and more than one shady arms dealer has tried to buy it off him. True to form, Singh would rather keep his meal ticket than take a payout. Kutki is equipped with close-quarters weaponry that includes a megawatt-class pulsed laser and a drill suite originally intended for nickel-grade asteroid mining, and has manipulators that can handle a broad array of tools and melee weapons. The layered armor was originally intended for rock fragments and not autonomous missiles, though some clever upgrades have made it excellent regardless of attack type. Its biggest issue is that its systems are fairly standard, being a ‘support’ SRAU. Well-traveled Gioncotti-Srinthawa Heavy Duty Mining and Support Unit ‘Kutki’ [+3] Melee [+2] Armor, Special [+1]Firepower, Scramble [0] ECM/ECCM Stunt: A Very Expensive Cannonball - Dealing with flying rocks all day, Kutki is built to withstand impacts. While it’s hard on his own noggin, Singh can ram other vessels with minimal damage to his mech. (-2 to damage in ramming attacks.) Stunt: Patchwork Doesn’t Make it Junk - Utility SRAUs contain some system redundancy, allowing the operator to bypass damaged systems and get back to work - or the fight. (For a Fate point, can downgrade moderate consequences to mild, or remove a mild consequence.) I guess technically I'm not done but I haven't played Fate before.
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# ? Jan 16, 2018 03:03 |
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Teresa Kurita-Steiner Teresa Kurita-Steiner first came to to the attention of the public for winning a reality game show, one of the many Outsider cultural exports devoured throughout the system. Teresa quickly used to leverage her fifteen minutes of fame to achieve her ambitions. Her compelling victory through audacious and unconventional strategies lead to appearances on similar shows, including popular strategy based ones, where she continued to excel. Teresa's pop idol status let her move in influential circles. She made friends - and enemies - with important people in a variety of areas. It seemed her metoric ascent knew no limits. Until it came crashing down. A conspiracy to overthrow the oligarchy that controlled the deep space habs was revealed, and Teresa was right in the middle of it. Though the oligarchs were able to stave off an uprising of the citizenry, Teresa's popularity was too great for them to risk turning her into a martyr or a cause. Instead, they exiled her from the habs. They expected that she'd lean on her celebrity to create a comfortable life, appear on the occasional talk show to comment on Outsider culture or politics, and pal around with the powerful of the inner system. Instead Teresa used her fame to make her way to Ceres. Had the oligarchs understood the true extent of her ambitions, they likely would have risked rebellion to remove her. But instead, she has the opportunity to gain experience in war and leadership, and make the kind of friends who will help her realize the her dream of overthrowing the oligarchs and reordering Outsider society in her own image. High concept: Stylish Strategist Trouble: Magnificent Bastard Aspect: Exile from Paradise Aspect: Get It By Your Hands Aspect: An Outsiders Perspective Skills: +4 Provoke +3 Deceive, Rapport +2 Fight, Physique, Will +1 Contacts, Investigate, Lore, Shoot Stunts Do You Hear the People Singing?: +2 to Rapport when you’re delivering an inspiring speech in front of a crowd. (If there are named NPCs or PCs in the scene, you may target them all simultaneously with one roll rather than dividing up your shifts.) Recon by Fire: You can use Provoke in place of Empathy to learn a target’s aspects, by bullying them until they reveal one to you. The target defends against this with Will. (If the GM thinks the aspect is particularly vulnerable to your hostile approach, you get a +2 bonus.) Information High: Once per scene, you may compel a known aspect of another character or a location without having to spend a fate point. Red Devil Model: Command and Control SRAU Skills: +3 ECCM +2 Melee, Scramble +1 Armor, Firepower +0 Special Stunts An Idea With a Sword: Allies may invoke aspects you create for +3 when they are making Melee attacks. Just as Planned: Once per scene for each ally, that ally gains a free invoke on an aspect created by an opponent or a consequence they suffered due to an opponent's actions.
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# ? Jan 16, 2018 06:55 |
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These are the picks in no particular order: Teresa Kurita-Steiner Abhiram Singh Livonia Merity Resparix Ezekiel Osbourne Carl Belyshniak Game begins tomorrow.
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# ? Jan 16, 2018 19:03 |
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https://forums.somethingawful.com/showthread.php?threadid=3846634
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# ? Jan 17, 2018 17:16 |
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Also, Livonia with her before image if it proves useful: Comrade Gorbash fucked around with this message at 03:25 on Feb 1, 2018 |
# ? Jan 21, 2018 02:35 |
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Here's some ship ideas and names we were bouncing around in the Discord. A gallery of some. Here's some faves: Some potential names:
Personally I like Dance the Ecliptic and the first image I linked above.
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# ? Jan 25, 2018 02:21 |
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My personal fave is the last one in the set: Runner up is: Considering our status as mercs for hire, I like either Rolihlahla or No More Hero. The fact that they were my suggestions has no bearing on my vote
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# ? Jan 25, 2018 05:39 |
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Five Body Solutions is kind of growing on me, but I do like Dance The Elliptic.
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# ? Jan 26, 2018 01:32 |
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Well Five Body Solutions is the company name, the ship conceivably has a different name. This art seems to be a consensus pick, as runner up or first choice for most: Who has strong feelings about the name?
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# ? Jan 27, 2018 23:25 |
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# ? Jan 31, 2018 06:07 |
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I didn't mean to kill the thread. Is this a bad plan?
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# ? Feb 9, 2018 02:53 |
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I think it's a fine plan. To clarify, do the lifters have crews on them? I was assuming that was the case. So I'm going to call them and find out what's going on.
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# ? Feb 9, 2018 14:44 |
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No crew, it's all robots
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# ? Feb 9, 2018 23:16 |
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Do we have anyone to crew the Vulgar Display of Power when we're all deployed, or do we operate it remotely?
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# ? Feb 16, 2018 01:52 |
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# ? Apr 25, 2024 07:23 |
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Maybe we have an AI conveniently played by the GM?
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# ? Feb 16, 2018 21:13 |