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Ellipson
Sep 14, 2007

everything's cool
The OP said to ask here what the first few operators I should unlock are because the meta changes, so here I am, asking what operators to unlock

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Ellipson
Sep 14, 2007

everything's cool

Shockeh posted:

Who do you have?

Literally none of them; I blasted through the tutorials to dial in my settings and played as the base character on the co-op mission at the end.

Thanks for the suggestions!

Ellipson
Sep 14, 2007

everything's cool
I ended up picking up operators along how the video mp5 posted suggested, except I grabbed Kapkan because I liked his guns from doing the scenarios.

Anything super special to watch out for on attachments? Been playing around with a bunch of different ones, it seems like Vertical Grip is always good, Muzzle Break/Compensator is based on the gun, and if laser is like previous games it's going to give you away more than it helps. I've used all the scopes so far and I'm gravitating towards Holo as an all-around with ACOG being map dependent.

EDIT: Oh hey there's an attachment thingy in the second post.

One more thing: I felt like I made more noise with the "heavier" operators. If I want to lurk on defense or take weird routes, does that make the "light" operators better? Or was that all in my head? If it's just speed, I don't see that making a big difference.

Only really derpy thing I did was dying to Smoke's gas grenade; I didn't know you could stop the damage by healing with F and let myself die, whoops

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