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ten_twentyfour
Jan 24, 2008

https://www.youtube.com/watch?v=9Q_9Fyy0T1E

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ten_twentyfour
Jan 24, 2008

These nerfs/buffs are stupid and completely failed to address any of the issues I or people I play with have had. 5 shots from a Twitch drone? Never gonna play twitch. Bandit loses a barbed wire? Why? Just gonna pick mute. Ela rampage will continue. They 'nerfed' Ash by some stupid small amount (2 damage on the R4C per bullet), trying to get people to pick Zofia, still not realizing that the reason people play Ash/Ela is because they are 3 speed and this games trash netcode ensures that 3 speed means you'll always be at a massive advantage as bullets whip through where you character model is (read: was).

ten_twentyfour
Jan 24, 2008

Meanwhile we still have like 3 operators that are only ever picked as a joke because they're complete trash.

ten_twentyfour
Jan 24, 2008

https://www.reddit.com/r/Rainbow6/comments/7snvfu/boosting_in_game_fps_and_loading_time_fixing_fps/

Lol wtf Ubi. Good to know all those tryhards' anime child porn avatars are being saved to my computer. In 3 different resolutions even, in case I want a really high quality anime.

ten_twentyfour
Jan 24, 2008

Pistols are laser accurate death machines. You should be aiming for the head always with them. I go for higher capacity over damage for that reason. Except the 5-7 because it's dope and does a STUPID amount of damage for a pistol.

ten_twentyfour
Jan 24, 2008

4-man but the 4th slot is reserved for the new R6:S PREMIUM membership.

ten_twentyfour
Jan 24, 2008

UnfortunateSexFart posted:

Remind me, do ranked stats completely reset when this Outbreak poo poo starts? Does it keep k/d or anything?

Your customer lifetime value (sum(R6_credits_bought))

ten_twentyfour
Jan 24, 2008

Q8ee posted:

I need advice that isn't just "get gud". I've never been amazing at FPS games, but I've been above average. I really, really, really love Rainbow Six, it's an amazing game. But I keep losing steam and all motivation to play it, because I prefer Ranked (as I feel it's the best way to improve / go up against players of my own skill level, Casual is such a coin toss on how tough your opponents will be).

However, Ranked really fucks me over. It's as if there isn't a skill bracket for my level. When I'm in high Silver, I dominate, it's no competition, I top the scoreboard. Then I get the inevitable rank up to low Gold, and it's the complete opposite. There's no middle ground. I'm either 100% wrecking (which in itself isn't really fun, as my opponents don't use sound and have poor reflexes, so there's no challenge), or I'm getting wrecked (which is no fun because who wants to die all the time). In low Gold, I play it safe, but it just boils down to my reflexes / reaction times not being as good as the person I come up against. I'll see them, fire, but my aim isn't great, and they'll just flick and headshot me.

I'm in a perpetual state of non-stop winning games, ranking up, and then non-stop losing until I derank back to high Silver. I usually binge on the game when I'm high Silver, but when I'm in Gold, it's just such a slog and I end up giving up and not touching the game again. I really want to play right now, but the thought of going through 5 games of just being dominated is a huge turn off.

Sounds like your mmr is high silver low gold? Only way to improve skill is to play. Play casual if ranked is giving you stress (it will).

ten_twentyfour
Jan 24, 2008

"We are removing Bartlett University from the Casual Playlist and adding Yacht back."

Year 2 redeemed. I'd like to request a DVD with Bartlett on it so I can burn it please. Thanks.

ten_twentyfour
Jan 24, 2008

Playing TTS last night I noticed that the graphics have changed and...gotten better somehow? I think I have the high res texture pack installed for the TTS (I don't on live, but it seemed to install it by default on the TTS), but shadows look better, everything seems "crisper", and most importantly, I get better FPS. All my settings appear to be the same as on live so I'm not sure what's going on but I really like it.

ten_twentyfour
Jan 24, 2008

ZeusCannon posted:

I played a castle who for two rounds would barricade himself somewhere off obj and then bust out when he heard people on it to blitz in for kills. Did a fine job but once I figured it out I went and found his hidey-hole and filled it with explosives as fuze. Dude was annoying.

Playing against Blitz on the TTS completely changed how I place Lesion traps. I started putting them in the room and near the room right inside the door (w/r/t the room) because it was 90-100% that the blitz would just rush through the door then be unable to sprint. This is as opposed to putting them in hallways or on the outside of doors for warning. Warning doesn't (didn't) help against Master Blitz, I just need him not to be able to close 20ft in .5 secs.

ten_twentyfour
Jan 24, 2008

Yeah it seemed like the hitbox while going prone went pretty much instantly to the prone hitbox while still appearing to be in transition, making most of your upper body shots miss. Not sure if that was just due to the lag in the same way that running fast with high ping makes you have to aim ahead of them.

ten_twentyfour
Jan 24, 2008

Flipswitch posted:

Wondering how convincing they are going to make them, it seems like the type of ability that either is amazing or completely poo poo. But then, Siege requires such twitch reflexes to put someone down that you can't really spare the time to check either.

I mean considering I (playing with outlines off) regularly shoot and kill my own teammates when they scare me coming into my FoV, I suspect I'll waste a lot of bullets on holos

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ten_twentyfour
Jan 24, 2008

Wooper posted:

Yes, put all the useless secondary gadgets in a bag and shake it before giving them back out. I couldn't give a gently caress about them unless they are breaches.

Although some of the :whitewater: IQ mains :whitewater: I play with might be useful now that there is less reasons to not have breaches.

*sighs in Swedish*

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