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Hand Wraps it is, then.
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# ¿ Jan 8, 2018 22:19 |
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# ¿ Apr 29, 2024 04:36 |
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Just make the wrappings accept god-brands only and not any plusses.
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# ¿ Jan 9, 2018 03:34 |
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Yes. Kinda. Scroll of Brand Weapon gives a random brand weighted towards fire & cold, then vorpal, then poison and others.
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# ¿ Jan 9, 2018 03:40 |
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The crusader/skald book change was a good one. The Conjuror one sucks rear end. How does one know which was which? Perhaps the answer is in the timing. More recent changes are from the current jackasses. Pre-2015 are much safer/better than post-2016.
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# ¿ Jan 12, 2018 05:58 |
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Fix Malmutate and rMut doesn't matter as much. It's also already on the alchemist hat, so you could add more fixedarts
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# ¿ Jan 13, 2018 01:28 |
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The game is MASSIVELY about equipment luck, yeah. But more lucking into good resists than good offense.
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# ¿ Jan 15, 2018 16:29 |
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Oh yeah, that reminds me of another request for gooncrawl: Orc gets at least one more level
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# ¿ Jan 18, 2018 04:42 |
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Grandpa Okawaru definitely needs a boost. But it would be better for the weapons to be Neutral so you can let them be or decide to attack after you've seen it. Or let them deal with threats like freed slaves do
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# ¿ Jan 19, 2018 00:58 |
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PMush Perfect posted:Combine the ideas? Do that for shining, and make OoF check MR? Make OoF's spew mutagenic clouds. Not sure the exact mechanic, but there are a few ways it could be done
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# ¿ Jan 23, 2018 04:13 |
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My problem with catelbopas clouds is that it makes a whole stream of them. Better to just fire off a single cloud like a draconian or a ring of clouds around the target like an ophan.
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# ¿ Jan 23, 2018 17:42 |
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The problem is that Orbs of Fire generate in Zot, which usually has normal, narrow corridors
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# ¿ Jan 24, 2018 00:57 |
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Lets see. We'd need a bunch of pizza, one quarterstaff, two daggers* (sais), a scimitar or longsword (katana), and either a dire flail with a special sprite or four clubs. Probably some good potions, too, for the casters. Defended by one rat & I guess 4 iguanas behind doors (until you have a lesser turtle coded). Could also say that 'Foot Clan Ninjas' (or robots) have taken over the hideout and set up the encounter that way, with a friendly Rat & Turtles on the other side of grates and some other enemies in the central area to defeat. The supercomputer or the subway car depends on how many versions you want to make. *or 5% chance for quickblades
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# ¿ Jan 26, 2018 06:43 |
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Flayed Ghosts are hard to see against the background of Crypt. Old sprite was better
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# ¿ Jan 27, 2018 05:04 |
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Look at the previous page
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# ¿ Jan 29, 2018 15:25 |
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1) I like the idea of making it more dangerous to be in Vaults without a Rune but leaving it around D14. Maybe a hell-effects thing but with the Sentinel/Warden/Convoker effect instead of miscasts? Or just randomly locking 1/2 the up-stairs in a level? 2) Entropy Weavers could also stand to lose one or two of their 4 attacks 3) I don't care which version of Ely you use. The current version is probably stronger overall, but a less unique playstyle 4) I don't know what this is.
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# ¿ Feb 6, 2018 17:30 |
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cheetah7071 posted:All these ideas sound like they're replacing something kinda bad (the rune lock) with something much worse I see your point. I do like the Rune Lock a lot since it forces you to take risks instead of piling up the easiest XP first. But if we decided to do away with it, let's make it fun.
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# ¿ Feb 7, 2018 05:26 |
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What crab meme,? When I played (last week) it was unnoticeabe.
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# ¿ Feb 9, 2018 05:26 |
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Whatever happened with those Charms spells we brainstormed in the last thread? Did anybody do any work on them?
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# ¿ Feb 10, 2018 00:49 |
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Okawaru is fine but boring. He was a lot more interesting when he got pissed off by allied deaths, because it limited a lot of otherwise obvious choices. I'd say base gift weighting heavily towards artifacts as as skill and/or level get above 20.
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# ¿ Feb 16, 2018 19:13 |
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Huh. Sounds like you're in the minority on that.
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# ¿ Feb 23, 2018 00:22 |
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Ehhhhhh. The thing about Dig is that you can use it to funnel attackers. Blasting out more wall squares is a downgrade.
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# ¿ Feb 24, 2018 00:17 |
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Tollymain posted:what would make deep dwarves not absurdly bad at anything outside berserkers and (necromancers of) makhleb? Getting HP back when they kill Elves.
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# ¿ Feb 25, 2018 04:57 |
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The thing about early Gnolls imo is that the free starting skills from your background count for way more than they do for anyone else.
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# ¿ Feb 26, 2018 16:27 |
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rchandra posted:Or they could even have sid/1 and no choice levels at all! I'd play some test games of that.
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# ¿ Mar 10, 2018 23:46 |
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Ice spell ideas: Speed skates that move you [number] of squares in a line per movement action, for [duration]. A single [square/target] version of the 'create a block of ice' effect that Glaciate uses to obstruct movement. (Ice/Poison?) The 'triple axel, double lutz' where you attack all the squares around you with 3x auxiliary kick, then do a short random blink and attack all the squares around your new location with 2x unarmed attack. This should probably let critters react during the duration. Something to do with boulder beetles as curling stones? Speleothing fucked around with this message at 00:01 on Mar 18, 2018 |
# ¿ Mar 17, 2018 23:00 |
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Slalom: the ice-only version of (semi) controlled blink. A spell that summons 6 'hockey player' humanoids with polearms from edge of LoS. One of them has heavier armor and a shield. Requires open space. Slopestyle 720: jump over two squares and attack them as you pass. Speleothing fucked around with this message at 23:59 on Mar 17, 2018 |
# ¿ Mar 17, 2018 23:52 |
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Microcline posted:The official reason given for Scroll of Brand Armour is that by far the optimal use would be boots so you could get the running ego. Just make it so that the scroll can only add elemental resists (rF, rC, rElec, rPois, rCorr, rN).
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# ¿ Apr 9, 2018 23:35 |
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cheetah7071 posted:I personally think that the name demigod implies extra interaction with the god system, not less. Maybe a race that gains piety 50% faster and has really good invo? At XL 8 you gain a choice between two random gods. At XL 11, the other one starts attacking you.
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# ¿ Apr 13, 2018 01:03 |
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I feel like the dueling with St Roka might be hard to implement, because you'd need to stop your allies and his allies from joining in. But I'm not a coder.
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# ¿ Apr 13, 2018 22:47 |
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Tollymain posted:thats pretty dang good, i want to try it More crabs than elves
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# ¿ Apr 23, 2018 03:35 |
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Tollymain posted:how do people feel about that fiddler crab concept btw I love the claw gimmick, not sure it needs the movespeed.
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# ¿ Apr 25, 2018 15:33 |
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Crab should get Hats-only, Cloaks+Scarves, Robes-only, and Boots. The resists are pretty important. Formicids get almost full slots so it's not too weird. Also, don't forget that the giant claw mutation comes with the only one hand (a la Ru) drawback. Edit: Unify the Barding item for crabs, nagas, and centaurs? Speleothing fucked around with this message at 18:13 on Apr 26, 2018 |
# ¿ Apr 26, 2018 18:08 |
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Speleothing posted:Edit: Unify the Barding item for crabs, nagas, and centaurs? I'm liking this more & more. Special-case the two current Unrands, then add an Unrand for crabs only.
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# ¿ Apr 26, 2018 18:22 |
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Probably pretty flat melee. Good throwing & short blades to go with the stealth. Speleothing fucked around with this message at 02:20 on Apr 27, 2018 |
# ¿ Apr 27, 2018 02:18 |
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Make Silence & Invisibility better. Make all Short Blades have an equal stab bonus so you don't have to switch to a dagger. Also, that suggestion about daggers being offhand weapons that enable stabs Edit: rename the to Hermetic Crabs to really drive home the magically-attuned theme Speleothing fucked around with this message at 01:21 on Apr 29, 2018 |
# ¿ Apr 29, 2018 01:12 |
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Lava Orcs and Djinni seemed to be kinda broken. The ideas work in theory, but I'm not sure they can just be re-implemented directly.
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# ¿ Apr 30, 2018 14:56 |
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Bringing back thrown spears and hand axes is a really really bad idea. It's the sort of HOM bullshit that was removed for a good reason. No no no no no.
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# ¿ May 3, 2018 04:34 |
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Fixing the melee math is a drat good idea, tho. Melee damage being a rand(1 to x+1) function instead of stacked ydx's is absolute bullshit. That you can do between 1dmg and 100dmg per swing at level 27 & skill 27 is quite possibly the dumbest idea in gaming history. Particularly since spell damage works on a ydx+z system, where y, x, & z depend on skill & ability score. And accuracy is somehow worse.
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# ¿ May 3, 2018 04:50 |
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gently caress anything that duvessa made. What an elitist rear end.
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# ¿ May 12, 2018 03:40 |
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# ¿ Apr 29, 2024 04:36 |
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Worthleast posted:Tear it all down. Why hello Fire Giant on D:8 which also has the Lair and Orc entrances. No, I wasn't planning on returning to this floor. Actually, a combo entry vault could be cool. But not if it was unreasonably difficult.
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# ¿ May 12, 2018 16:19 |