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not if you never use MP or if MP is just HP because you always wear guardian shield
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# ¿ Jan 5, 2018 02:55 |
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# ¿ Apr 25, 2024 02:21 |
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I mentioned removing vault rune lock earlier and despite not caring about anything else you posted I still firmly think it should be done, there's no need to railroad players into making "smart" progression paths. If they want to do something more dangerous, let them. almost all the removed unrands were actually just garbage, dagger of chilly death being a good example. strictly worse than stuff you can commonly find. adding and buffing them would be an option, though.
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# ¿ Jan 12, 2018 22:33 |
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Jeffrey of YOSPOS posted:I love the vault lock and I think it does make you choose a more dangerous path, because you gotta do the bottom floor of the rune vault as like, a distinct midboss level with a limited amount of "safe" experience. Letting the player do the first floors of vaults and then depths before snake:4 makes the latter way less interesting. seems like a big waste of time, snake 4 is not that dangerous
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# ¿ Jan 13, 2018 02:23 |
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Devlan Mud posted:Oklobs are one of the nastier threats that can't see invisibility, I would never try to take them down in Lair without invis.
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# ¿ Jan 16, 2018 02:44 |
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shields are good period, on basically any melee character. after playing a whole ton of characters with and without shields, IMO whether the upsides of a shield are worth not having a 2H weapon is pretty subjective-and if you don't yet have a worthwhile 2H weapon, and aren't casting spells, there's no reason to not have a shield other than not having one. a normal shield is worth wearing even with no shield skill, and a large shield is worth it starting at like ~15 in my experience.
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# ¿ Jan 19, 2018 22:49 |
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Sage Grimm posted:Change shining eyes and orbs of fire gaze attacks to fire off mutagenic clouds similar to the stoning ones from catoblepas. Bam, done, don't linger in them.
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# ¿ Jan 23, 2018 14:45 |
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I hope it ends up on berotato sometime, because CPO is very laggy for me.
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# ¿ Jan 30, 2018 05:53 |
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Sometimes it hangs for over a full second after an input for meTurtlicious posted:I'm getting into this again, what's a good set of stuff to put in the init file? default_manual_training = true autofight_stop = 60 force_more_message += wielding.*of distortion force_more_message += of distortion.*comes? into view force_more_message += hits you.*distortion runrest_stop_message += Your transformation is almost over. #tile_player_tile = mons:training dummy (^replace the monster name with whatever you want for gimmickz)
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# ¿ Jan 30, 2018 06:54 |
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# ¿ Jan 30, 2018 19:10 |
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The bullfrog hits you but does no dacastercrab.
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# ¿ Jan 30, 2018 20:07 |
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Floodkiller posted:Araganzar's definitely got some work to do on crablang. and some other things which aren't, but I almost don't want fixed e: LazyMaybe fucked around with this message at 02:43 on Jan 31, 2018 |
# ¿ Jan 31, 2018 02:19 |
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train weapon skill and fighting at first, probably more weapon skill than fighting. later on train armor/dodging. simple way to do it would be turning on weapon/fighting at the start of the game, weapon focused, and then once fighting hits 10 turn it off and turn on either armor/dodging until that hits 10, etc(still training weapon skill until it hits mindelay). if you get good wands/evocables and wanna use them train some evo.
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# ¿ Feb 10, 2018 09:35 |
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I basically just raise Str. Definitely raise more str than dex on any character that is going to use heavy armor(aka any non-spellcaster).
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# ¿ Feb 10, 2018 10:01 |
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If you have a rC+ ring to swap on when ice enemies show up, fire scales would be good for zot.
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# ¿ Feb 16, 2018 01:47 |
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Both are useful, but unless you play very carefully orbs of fire will kill you without rF
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# ¿ Feb 16, 2018 02:04 |
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Broadly speaking, you don't wanna sit on enchant scrolls very long. At the very least if you have unenchanted aux armor(boots, gloves, hat/helmet, cloak) you should max them out, you might switch body armor but often you don't swap aux armor pieces.
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# ¿ Feb 16, 2018 04:27 |
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This has always been true. Hex wands especially rule
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# ¿ Feb 21, 2018 19:37 |
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draconian is easy 1st race to win as caster
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# ¿ Feb 24, 2018 21:22 |
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harps are pretty crazy btw
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# ¿ Feb 25, 2018 02:58 |
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I have the opposite problem. If I just marathon a game I rarely gently caress up, but if I save and come back later I'm out of my groove and usually quickly splat
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# ¿ Feb 25, 2018 06:24 |
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Unimpressed posted:Phone posting so don't have the syntax but you can add a line to your rc that forces more when there is a distortion weapon. force_more_message += wielding.*of distortion force_more_message += of distortion.*comes? into view force_more_message += hits you.*distortion
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# ¿ Mar 2, 2018 00:47 |
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Innate placid magic is much cooler than innate extra MR. Granted, you could have both. But if it's one or the other I'd prefer the former.
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# ¿ Mar 4, 2018 05:05 |
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I want worshipping Nemelex to give you a "hand" of cards you can play from which you sometimes draw a card for by gaining piety(or abilities), and which is totally separate from inventory. Big rework though. Please do not make torment(or damnation) easier, postgame is already easy and slow.
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# ¿ Mar 7, 2018 02:15 |
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good pan is tedious and boring and if I have no reason to do it I am all the happier for it remembering the time I had to do over 40 levels of random pan to find the rune. never again dude LazyMaybe fucked around with this message at 02:54 on Mar 7, 2018 |
# ¿ Mar 7, 2018 02:49 |
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I'm into it. I'm also into other dumb goofy stuff even so far as dual-wielding. The only things I don't want in gooncrawl are for it to get (considerably)longer, and for it to be an easymode crawl.
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# ¿ Mar 7, 2018 05:07 |
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That would probably be the most fun option, and what's funny about it is that it would incentivize goons to actually play smartly and not try to kill every unique
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# ¿ Mar 9, 2018 23:04 |
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Dachshundofdoom posted:Are -1s across the board with a few -2s really that crushing compared to the loss of religion? I don't avoid Demigods because they've got mediocre aptitudes, I avoid Demigods because without a religion there's absolutely nothing interesting to do in the game. Half the fun is getting some crazy divine powers so you can do stuff like smite an entire horde of demons by yelling at them or oneshot uniques with the power of dance. The other half is using your particular race's gimmicks and working around their weaknesses. Demigods don't really get either. don't change demigod's gimmick. you can give them better apts but please don't go to crazy with them bc I like them a lot as they are
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# ¿ Mar 10, 2018 19:32 |
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PMush Perfect posted:Which is pretty drat hard to do when everything is -1. Like I said, I'm fine with boosting the apts, but it's not really a big deal. Some species can be worse than normal. It's ok.
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# ¿ Mar 10, 2018 19:52 |
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PMush Perfect posted:Yeah, I guess I'd agree that the issue is that they're both bad and boring. At least humans also get the choice of which god to use based on their earlygame.
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# ¿ Mar 10, 2018 20:46 |
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cheetah7071 posted:I also personally found demigods more appealing when their stats were chei lite rather than a single one being sky high. They absolutely need an aptitude boost though. Same with mummies.
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# ¿ Mar 10, 2018 21:39 |
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rchandra posted:Yeah, but they lost 4 stat points in order to let/make you do that. rchandra posted:These Dg religion gimmicks make me sad though, the species is fundamentally fine and elegant as is. Irony Be My Shield posted:I feel stat spreads are really misleading because HP is just vastly more important than any of the others. Like with -1 apts you just have to put ~20% more xp into things, while with HP you just die more.
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# ¿ Mar 10, 2018 23:01 |
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it's not boring to have less options. more stuff is not always better, when you have really loving strong options like you do with many gods it makes your decision making less varied.
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# ¿ Mar 11, 2018 01:20 |
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I mean my position is, granted, not really normal because I've played this game a fuckton but once you've spent some time speedrunning with the busted stuff because it's so powerful that even when you're playing like an idiot on purpose for time's sake you can still get away with it, it kinda makes it feel pointless. even though I don't really play all that seriously anymore. like, when people talk about casters being bad in comparison to melee... it's not so much that casting is weak, but that melee+strong god is so so good and so so simple. when you have that option taken away so many spells start to look a lot more enticing, and then you have stats to use them more easily while wearing armor too! it's a whole different kind of decision making, makes it feel like a very different game. demigods are cool.
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# ¿ Mar 11, 2018 01:23 |
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GeneX posted:I don’t like limiting god choice, because people being unable to stop themselves from picking the best choice of all things forever is a player issue, not a game issue. a). you feel pressed to try your hardest to win(due to the pressures the game puts on you to try and make you lose), and b). trying your hardest to win is not horribly unfun if I need to stop myself from using strong stuff in order for the game to be tough... that's just not as fun as the feeling of using everything available to scrounge up a win against all odds. LazyMaybe fucked around with this message at 05:25 on Mar 11, 2018 |
# ¿ Mar 11, 2018 05:22 |
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as an aside, let me put something forward: if we take it as a given that really really strong combos should exist as a crutch for new players, aka the "don't nerf trog so new players can get their 1st win more easily" argument(which I'm not totally convinced of but many are), the inverse of that should also apply: weak species/combos should also exist as a challenge for veteran players.
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# ¿ Mar 11, 2018 05:27 |
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Oh, and for things that aren't just disagreeing with other people's ideas: -I think hellcrawl gave Mak a hellfire ability, which is cool and flavorful. Makes demonic worshipper non-demon enemies who can use hellfire make more sense, too. -If "damage of a random element" is no longer a mak thing, being replaced by hellfire, it could be something that Veh does instead, both to make Veh more of an active god and also because Veh already gifts you random spells, so casting random spells fits. Since Veh has no active abilities at all, I think it would make sense for this to be an activated buff connected to spells. So for example, it could be something like "Chaotic Destruction". High piety cost. When active, whenever you cast a spell, Veh also casts another random damaging spell of a lower level(but not a ton lower) than the one you cast at a random enemy in range. So if you cast bolt of fire, maybe veh would cast stone arrow at a nearby enemy. If you cast chain lightning, Veh could cast iron shot at something. etc. It could also be a passive chance to do something like this tied to piety instead of an active, but I'd be less interested. No idea what degree of spellpower/duration/cost/relative level of spell this would need to be remotely balanced, but it'd be cool. I always tend to think anything that lets you get more effects out of a single action, or "chain reaction" things are fun. LazyMaybe fucked around with this message at 10:20 on Mar 11, 2018 |
# ¿ Mar 11, 2018 10:17 |
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My opinion wrt caster gods is that I'm fine with any of them besides Kiku recieving a buff, because as I said earlier right now no spell melee character with strong god is so powerful and simple in comparison to spellcasters. Even with a strong buff, Veh will be quite a bit weaker than Trog. And Sif is just nowhere near. I don't have any thematic buff ideas for Sif but I feel they could really use one.
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# ¿ Mar 11, 2018 18:54 |
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To return to an earlier thing, if demigods are reflavored I would rather they be "Homunculus" or something like that instead of golem or construct because I'd rather they not overlap with gargoyles in flavor/resists. Can be artificial humanlike creatures rejected by the gods due to their unnatural creation by a wizard or whatever.
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# ¿ Mar 11, 2018 21:59 |
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Fedhas giving you forms would be a lot cooler than "god of stationary allies that you kite enemies to".
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# ¿ Mar 12, 2018 00:22 |
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# ¿ Apr 25, 2024 02:21 |
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Fedhas is already really really strong, just also boring. And there's already so many ally gods in crawl.
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# ¿ Mar 12, 2018 00:46 |