Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Victory Position
Mar 16, 2004

I was going to ask if this game was still on its death march to bad game hell, but it looks like someone's working on a fork to fix exactly that

nice

Adbot
ADBOT LOVES YOU

Victory Position
Mar 16, 2004

Turtlicious posted:

I wish crawl would do what other games do when it comes to ease of casting and spells. I know I'm supposed to set everything up myself with macros but it's so much easier to log into dungeonmans and set spells 1-9 with icons and the Like

the irony of this is that DC:SS strives to be easy to understand with its UI and mouse controls, yet it's easier to stick to Nethack conventions than to click, which goes against the whole design :shepface:

Victory Position
Mar 16, 2004

Tollymain posted:

demigods aren't v popular though because they're sort of boring. people have suggested the self-religion stuff before but nobody's put forward something compelling/simple/open-ended enough

why not make them like Draconians in which they realize some sort of aspect of themselves and then play accordingly

You realize your necromantic heritage! (Shittier Kiku)

You realize your warmongering heritage! (Shitter Oka)

you know, poo poo like that

Victory Position
Mar 16, 2004


a post so bad it refuses to load

Victory Position
Mar 16, 2004

Tollymain posted:

what if demigods could turn items into artifacts w their deeds and exploits

this, on the other hand, is a good post

it also gives demigolems a reason to push the god power button

Victory Position
Mar 16, 2004

took om the Tomb for the first time while worshipping TSO and died on floor 3 and all I can think is:

man, evocables need some love. a life without rods is a boring as hell life, let alone a life not dedicated to Pakellas

Victory Position
Mar 16, 2004

my point is make evocable items more interesting at high levels of evocables instead of just piling on a ton of boring spellpower that tops out too fast

maybe I want temporary deep water with a phial or I'm forcing a Glaciate out of my wand of iceblast

Victory Position
Mar 16, 2004

Tollymain posted:

has anybody spotted any obvious holes in that beogh proposal

idk is it this

- orc mines is basically nonhostile in the same way jiyva works w slime

Victory Position
Mar 16, 2004

Tollymain posted:

'pure summoning' aka farting around in the backline is only a good tactical mechanic when theres no enemies w aoes, smite-targeted attacks, blinking, etc

other sources of pets limit the amount of meat available to you via piety-gain, piety-gain gifts, and/or corpses + undead crumble timers

solution: lv. 6 summon spell "Summon Vivid Butterflies"

see, they're like the normal butterflies, but with vivid colors, so enemies like to target them more

Victory Position
Mar 16, 2004

Tollymain posted:

ive been tabbing like an absolute idiot through the game up to the lair branches. quick summary:

i shouldnt be alive

character file:
http://crawl.berotato.org/crawl/morgue/tollymain/tollymain.txt

I find Spider to be most fun when armed with a shield of reflection :getin:

Victory Position
Mar 16, 2004

ChaseSP posted:

I wish there was a mobile version of Gooncrawl. I tend to do most of my playing when I'm not home.

There's a way to do just that, but it's a little complicated and involves grabbing some specialized keyboard off of the Play Store

but since Gooncrawl's on CBAO or whatever, you can use the app to log into it and play as I do on my tablet

Victory Position
Mar 16, 2004

so I decided to try a run like Tollymain and do a mash tab GaFi and, uh, this just showed up on D:5



I found the one below just a level earlier on D:4



edit: I'm guessing *Corrode has some reaction to a wand of acid because I immediately died after Joseph zapped me with one

rip embarrassing gargoyle, melted into a puddle

Victory Position fucked around with this message at 05:48 on Apr 19, 2018

Victory Position
Mar 16, 2004

Whaleporn posted:

*necromancer taps staff and thousands of useless octopodes transmuter ghosts named whaleporn surge from the ground*

what if I want to worship Hep to lead a necromancer army... of my former selves :unsmigghh:

Victory Position
Mar 16, 2004

Tollymain posted:

imo gargoyles should have rpois instead of poison immunity and nonfunctional wings (that can still be converted to flight-capable wings via mutation)

as it is right now they trivialize a lot of the threats in lair and whichever lair branches spawn

theyre canonically only part stone anyway

Gargoyles get huge flappy wings and can wear body armor while draconians have weird little stubby wings and can't wear any freakin' body armor

it's crime, I tell you, CRIME

Victory Position
Mar 16, 2004

at this point, just put in a unrandart scimitar named Grayswandir

you know what this fuckin' thing does :getin:

Victory Position
Mar 16, 2004

Tollymain posted:

i

i dont actually

im p sure i didnt put any references in there if thats what you mean

it's the most desirable unrand from NetHack

it's essentially a scimitar with holy wrath in this game, but you know, it could be better

Victory Position
Mar 16, 2004

Heithinn Grasida posted:

Early iterations of wjc were hilarious for short blade users since they compressed all your attacks into one big hit, allowing you to overcome AC. I killed orbs of fire more than once with a single lunge wielding a rapier of speed.

unrandart "Ricard's Rapier" that when evoked, allows you to hit an enemy a shitload of times but compressed into a single hit

Victory Position
Mar 16, 2004

Johnny Joestar posted:

to add onto this, make them a large species that basically hides in plain sight. also decent at earth magic.

too many species are good at Earth Magic, not nearly enough good at Air or Ice

Victory Position
Mar 16, 2004

Tollymain posted:

what weapon apts would yetis have

the most important one: the ability to throw large rocks

Victory Position
Mar 16, 2004

Tollymain posted:

also regarding helping out nonmagically inclined light armour characters

a reason to not take Oka all the time is good poo poo

Victory Position
Mar 16, 2004

if weapons were to get some sort of differentiation outside of their skill as they are now, it should be related to stabbing

what I'm saying is bring back club-stabbing

Victory Position
Mar 16, 2004

Tollymain posted:

dark souls has lied to you about shields tho, theyre often strapped p securely to your arm, and not just a flat piece of wood and metal w a handle, theres a p big difference between swapping between 2 large objects you merely hold in both hands and getting a shield off your arm mid-combat

actually, you'll find that my elaborate weapon holstering system works with a series of pulleys that bring the shield to my arm and back again

the sleeve gun of shields :smug:

Victory Position
Mar 16, 2004

Tollymain posted:

i should probably be concerned that im now automatically associated w weed but im into it

proposal to make ranged weapons less powerful independent of making them less tedious: give large to-hit penalties if hostile monsters are adjacent

e: updating the feature request list w the following, please sound off if you made a serious-ish request and i missed it

if you're going to make a no-mulch throwing unrand with returning, it'd probably be a tomahawk reskinned to look like a certain hammer a certain god throws

unrandart no-mulch javelin could be like the return of Lehudib's crystal spear

you know, the one that was an unrand spear

Victory Position
Mar 16, 2004

gently caress crabs

gently caress you

-2 Transmutations to really dissuade it

Victory Position
Mar 16, 2004

let's talk about a bad school of magic: Poison

sure, it's alright during the early and mid game, but is that all it's supposed to be? just something you take a few levels in and just remember Mephetic Cloud once in a while?

Victory Position
Mar 16, 2004

Scaramouche posted:

While I'm at it some thoughts on Gooncrawl in general (I played 0.17 almost exclusively before this, so if some of this stuff isn't Gooncrawl specific I apologize):
- Something is weird with OOD; I'm often finding Ogres, Orc Warriors, once a Spark Wasp, and other monsters on D3 that are basically a game over. Not sure if this is on purpose, but was one of the first things I noticed. Sometimes I survive it/can get around it and haven't found a special vault that would have

Gooncrawl has merged elements with Hellcrawl, right?

maybe it's something that's being pulled from there

Victory Position
Mar 16, 2004

conversely, having high levels of piety with Trog ought to cause extremely adverse effects to MP-draining monsters up to and absolutely having a ghost moth explode if it looks at you the wrong way

Adbot
ADBOT LOVES YOU

Victory Position
Mar 16, 2004

Teal posted:

Worshipping Trog and Sif just makes you explode in a cloud of gore

you're constantly on fire and it's working out pretty well despite everything!

  • Locked thread