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Verisimilidude
Dec 20, 2006

Strike quick and hurry at him,
not caring to hit or miss.
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I think games journalism is usually fine and the issues people have with it stems more from a disagreement of the content being discussed rather than the fact that the content is being covered, and larger issues with games journalism as a concept are issues endemic to journalism as a whole.

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Verisimilidude
Dec 20, 2006

Strike quick and hurry at him,
not caring to hit or miss.
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Resident Evil 7 was a mediocre game

Verisimilidude
Dec 20, 2006

Strike quick and hurry at him,
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Shibawanko posted:

Bioware only makes awful generic poo poo with no soul.

The last good thing bioware made was Jade Empire

Also fallout 3 is a terrible game

Verisimilidude
Dec 20, 2006

Strike quick and hurry at him,
not caring to hit or miss.
So that you dishonor him before the judges



video game culture is terrifyingly toxic and gross and attempts to make it less awful are constantly being pushed back by the absolute worst, most vocal, and least contributing "gamers"

Verisimilidude
Dec 20, 2006

Strike quick and hurry at him,
not caring to hit or miss.
So that you dishonor him before the judges



exquisite tea posted:

My genuine unpopular gaming opinion is that, as someone who reads a lot of books and basically reviews academic papers for a living, there is nothing inherently inferior to the medium of video games that makes it unable to convey big ideas and meaningful themes through its writing and gameplay. Anybody still pushing the argument that all game writing is bad in 2017 mostly likely just feels threatened that their childhood hobby now invites broader criticism and are reflexively resistant to any form of more rigorous critique. Nothing would ever impress them because the moment you even begin to incorporate basic analytical terms like "thematic device" into discussing games they'll just say "la la la not listening" as a defense mechanism. But games just like any other visual medium can convey consistent themes, a coherent narrative, invite social commentary and emotionally engage their viewers on a level privileged to any so-called "high" art form, and in a frequently more intelligent way than most other methods of mass entertainment. And what's more, unlike the 2-3 of my academically-minded friends who still read books, people actually loving play games, which means you have the opportunity to discuss these ideas in a living, breathing conversation.

Night in the Woods was one of the most relatable stories I've experienced in years, moreso than many books, tv shows, and movies that are supposed to deal with similar themes. It also had the most realistic representation of young adult language and how friends and family talk and interact to each other. The gameplay/interactive element of that game made it a wholly unique experience that could not have possibly been replicated by another form of story-driven media.

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