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Real time + Pause is awful and the worst thing that ever happened to "traditional" WRPGs. It's like tactical combat except except far, far vaguer. It breaks my heart that Obsidian are doing nostalgia trips for Infinity Engine fans because I loving hate the Infinity Engine and all combat systems inspired by it. Feels Villeneuve fucked around with this message at 17:49 on Jan 17, 2018 |
# ¿ Jan 17, 2018 17:45 |
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# ¿ May 8, 2024 13:59 |
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My other opinion is that Resident Evil 6 kicked rear end. It's my favorite terrible game since like, Lost Planet 2.
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# ¿ Jan 17, 2018 17:51 |
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Regular Nintendo posted:This I'm going to send angry hatemail to Obsidian until they stop making Infinity Engine nostalgia games and start making Gold Box nostalgia games.
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# ¿ Jan 17, 2018 21:45 |
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precision posted:Mass Effect 2 is the only game that is better off being real time with pause. The thing is Mass Effect is a shooter so there's no problem with feedback, you aim at the bad guys and shoot them. With Infinity Engine you like, sort of politely direct your guys to attack the bad guys? And somehow the D+D concept of turns is abstracted into this bullshit? It's loving horrible.
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# ¿ Jan 18, 2018 02:24 |
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adventure games were "big" because they used to fill the role of the AAA technical showpiece game that's mostly filled by shooters and action RPGs these days. back in the day King's Quest IV was the game to buy if you wanted to show off your IBM-compatible PC as a gaming machine (and also wanted to show off awful puzzle design).
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# ¿ Jan 22, 2018 15:55 |
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Also with a few exceptions like Quest for Glory and some of the better Infocom games, adventure games during the "golden years" of adventure gaming aren't very good and the modern indie stuff tends to be significantly better. Even LucasArts games were still just "use everything in your inventory on everything in the world until something works", just with no bullshit deaths. Quest for Glory really was incredible though. Has any indie developer made something like that recently? (the particular gameplay itch QFG scratches is sort of done by action RPGs like New Vegas and Witcher III these days, but I'd love to see something more explicitly in the adventure game mold)
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# ¿ Jan 22, 2018 16:00 |
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Fallout 2 is my favorite but I can definitely see what people don't like about it. I just like that there's so much goddamn poo poo to do in the game but Fallout 1 is definitely a more focused game that's nearly perfect.
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# ¿ Jan 22, 2018 16:38 |
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Wing Commander III might be the best FMV game ever made but I definitely get what you're saying. Mass Effect 2 is the best Chris Roberts game ever made.
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# ¿ Jan 22, 2018 16:50 |
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They were some of the first games to take advantage of sound cards too. King's Quest IV had an ~orchestral score~!
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# ¿ Jan 22, 2018 17:01 |
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Riven is amazing, one of the few mystlikes where the puzzles seem to actually just be part of the world and not arbitrary poo poo where doors are locked with musical puzzles for no reason.
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# ¿ Jan 22, 2018 17:13 |
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exquisite tea posted:Figuring out the D'ni counting system was base 5 before I even understood that concept mathematically made me feel like a freaking genius at age 12. (riven puzzle spoilers) figuring out that the giant rear end grid in the golden dome was a map was that moment for me. the base-5 thing remains one of my favorite game puzzles of all time, because of how much sense it makes in the game world
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# ¿ Jan 22, 2018 17:20 |
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I had a strategy guide for Riven which had like five or six different styles of hint guide in it, from vague hints, to a straight up listing of all puzzle solutions, to an actual novella adaptation of the game. They put a shitload of effort into it, it's still one of the best hint guides I've ever read.
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# ¿ Jan 22, 2018 17:29 |
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The worst era of 3D graphics isn't the early PS1/Saturn/N64 days, it's the early 360/Unreal Engine 3 days where everything was either brown or looked like it was covered in slime.
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# ¿ Jan 22, 2018 18:10 |
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Bioshock 1, apart from the Big Daddy, had some of the worst model work I've ever seen in a video game. Holy poo poo did everything in that game look bad, and not in a creepy way, just lovely
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# ¿ Jan 22, 2018 19:21 |
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RBA Starblade posted:Bioshock 2 is way better than 1 and Infinite at basically everything. I actually completely agree, it has by far the best combat in the series and the last few levels are great (unlike Infinite, BS1, and actually System Shock 2, where the last levels are the worst by a good margin)
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# ¿ Jan 22, 2018 19:50 |
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here's an unpopular Shock opinion: The RPG elements (by which I mean skill stats, stuff like the inventory system was fine) were a net negative to System Shock 2, and System Shock 1, once you get past the weird controls, is a significantly better game.
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# ¿ Jan 22, 2018 19:51 |
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RBA Starblade posted:SS1's controls thwarted me when I tried it a few years ago, but I'm interested in that remake, whatever's happening with it. idk. the Portable Edition's controls are basically similar to SS2 where you hit a button to turn mouselook on or off, I found it perfectly fine with that being used.
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# ¿ Jan 22, 2018 20:03 |
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fridge corn posted:Baldurs gate is bad and the infinity engine is woeful garbage and the fact that there are still games being made with it is laffo. RT+P loving blows. BG was legitimately amazing when it came out though, I still remember how completely huge it felt when you entered the actual city late in the game and it was like six screens big or some poo poo.
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# ¿ Jan 26, 2018 15:59 |
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# ¿ May 8, 2024 13:59 |
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I'm going to send hate mail to Obsidian until they stop loving copying the Infinity Engine and start copying the PC version of Temple of Elemental Evil
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# ¿ Jan 26, 2018 16:02 |