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Alchenar
Apr 9, 2008

I know it's PGI but still how do you gently caress up so badly that you have multiple incompatible versions of your game depending on what distribution channel it's on.

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Plek
Jul 30, 2009
Maybe it's a quirk of being an Epic exclusive?

novaSphere
Jan 25, 2003

Not to leap to the defense of :pgi: but I can almost guarantee it's the 'fault' of Microsoft and Epic's different services, not PGI.

Gabrielite
Apr 24, 2008
I think it's more a quirk of being being on microsoft's system because there also is no modding for it. People are trying to figure out if they can bypass it, but no luck so far. But PGI has said they intend to add crossplay and modding later this year.

I assume they would need to when they eventually release on other pc platforms like steam. I'm curious to see if they eventually need to install and use the epic launcher, like Ubisoft/EA games, for multiplayer or if they'll come up with something else. Right now you can launch the game independently of the epic launcher but you have to launch through it for MP connections to the epic friends list. Which is annoying since I cant use Steam overlay in coop but can if I decide to play solo.

sebmojo
Oct 23, 2010


Legit Cyberpunk









MRC48B posted:

It does not crossplay. they are two different versions of the game, that use their distribution platforms for friend list and connections.

That's impressively dumb

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz
Also the Gamepass version doesn't support any kind of modding, PGI plan to have that working by the time of the Steam release.

MRC48B
Apr 2, 2012

It's twice as stupid when you remember that they already have a game with friend lists and accounts and servers to run it they could have used.

Dramicus
Mar 26, 2010
Grimey Drawer

MRC48B posted:

It's twice as stupid when you remember that they already have a game with friend lists and accounts and servers to run it they could have used.

That would cost them money though. I'd bet microsoft takes care of all server and bandwidth costs for games on their gamepass. They probably just offer up some free virtual machines to host stuff on.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
OK check this out goons

this is a Corsair-7A build from grimmechs

https://mech.nav-alpha.com/#37934ff9_COR-7A

THREE RAC-2s, four medium lasers, and FOUR AMS

you will put out just obscene amounts of damage and bully away anyone who's 400-800m or so. the mounts are all super high so you can stay in the second line and fire over the heads of your brawlers

the FOUR AMS means you basically have nothing to fear from missiles. I had a lurmboat warhawk shooting at me for 75% of one game and he finished with 280 damage while I shot down THIRTEEN HUNDRED missiles

give it a shot, it's p. fun

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
ALSO, these two are kinda weird but I like them:

this is a Charger-3K that does the very stupid Charger thing and has an XL400
https://mech.nav-alpha.com/#a51d60a2_CGR-3K

it does not have much firepower for an assault but you'll be tooling around at near-90k with speed tweak and max armor. The thing has big shield arms and spreads damage well so the way you play it is to constantly be moving and looking for places to drop that alpha on someone who doesn't expect it. you can do some short-range poptarting, you can chase down isolated assaults with open components, and bully mediums and heavies looking to flank. if someone fires at you you hit the JJs and twist like mad. Even with the XL it takes a while to go down. It's not GOOD exactly but it's fun.

this is a Corsair-6R brawly boy that makes use of two LB20s and some SRM4s
https://mech.nav-alpha.com/#9d3f66f6_COR-6R

p. simple, you play it like a brawler and shield with your big right arm. absolutely mauls assaults and heavies and spreads damage well

Skippy McPants
Mar 19, 2009

I messed around with that build for a while, and it's legit good. Heavy on the face time, but good DPS and Quad-AMS is surprisingly effective.

Pornographic Memory
Dec 17, 2008
the face time of RACs is cancelled out a bit because most players under RAC fire can't respond effectively, either because they instinctively back up and twist to protect themselves or their screen is too full of explosions to see anything. triple RAC2 builds are easily some of the best things you can slap on any IS chassis that can pull it off imo

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
yeah your job is to hard punish anyone who even considers peeking out at your team. 99% of the players in this game will not be able to respond properly. the mediums are there for some extra damage at close range and if your RACs jam when you're close to finishing someone off

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
OK robot nerds who's up for like this upcoming saturday as a goon robot night

The Repo Man
Jul 31, 2013

I Remember...

Pattonesque posted:

OK robot nerds who's up for like this upcoming saturday as a goon robot night

If I'm not working, I can try to be there. What time are you thinking?

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
I could probably do like 7 ET?

Super 3
Dec 31, 2007

Sometimes the powers you get are shit.
Took the plunge and got MW5 with all the sales stuff going on from the Epic store.

I want to like it but I'm having a hard time and I keep cutting myself on all the sharp edges. TLDR it's ok but it's not worth full price. MW5 feels like getting your favorite cookie only to find it's stale and someone added nuts to the recipe when it didn't need them.

Walking around your leopard and interacting with lovely 3D modeled people is meh. Especially having to run from the hangar up to the cnc room for missions or communicating.

The missions so far are all super cookie cutter and lack any substance. Despite having different objective/mission types they all feel the same. The missions feel pretty linear, as of yet I haven't seen any options for in mission choices or decision trees. Like you can't skirt around and blow up a turret generator to disable defenses, although in one of the first missions they had a few elements of go here and do this different thing.

Apparently they improved the spawns but it's still bad, stuff just appears around you.

The way they locked in the loadouts isn't great.

The UI and navigating around is kinda clunky. For example if you get weapons blown off your mech and just hit the repair button it only repairs damage, it doesn't replace the destroyed weapon or component, even if you have them in inventory to pull from. You have to click a level down in the menu to see what weapon or component is destroyed.

By comparison HBS Battletech did so many things way better with the characters, the UI, menus, the flavoring on the missions etc...

I'm reputation 5 and I've been playing for a few hours so maybe the story and missions pick up at some point.

Super 3 fucked around with this message at 20:16 on May 18, 2020

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Super 3 posted:


I'm reputation 5 and I've been playing for a few hours so maybe the story and missions pick up at some point.

they're the same poo poo over and over again unfortunately. some of the story missions add a wrinkle or two but they're "kill about a hundred vehicles and a few mechs that don't spawn in any logical way" over and over again until infinity

aniviron
Sep 11, 2014

There are about four missions I remember that I found quite good and fun, and they're obviously handcrafted. The environments are unique and differentiated, there's good attention to detail, enemies spawn in a consistent place and are an interesting challenge instead of just being flung at you. They weren't as good as my memories of say MW2 Mercs or MW4 but they were at least the same sort of idea, a very solid step in that direction. And they're main story missions ofc.

The rest is... not great.

The game would have been a lot better if they'd spent a long time on handmaking great missions with a few procgen ones scattered around like MW2 did instead of it being 90% procedural with a couple okay missions in there. Maybe they decided they didn't have the budget for that, not sure.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

Super 3 posted:

Took the plunge and got MW5 with all the sales stuff going on from the Epic store.

I want to like it but I'm having a hard time and I keep cutting myself on all the sharp edges. TLDR it's ok but it's not worth full price. MW5 feels like getting your favorite cookie only to find it's stale and someone added nuts to the recipe when it didn't need them.

Walking around your leopard and interacting with lovely 3D modeled people is meh. Especially having to run from the hangar up to the cnc room for missions or communicating.

The missions so far are all super cookie cutter and lack any substance. Despite having different objective/mission types they all feel the same. The missions feel pretty linear, as of yet I haven't seen any options for in mission choices or decision trees. Like you can't skirt around and blow up a turret generator to disable defenses, although in one of the first missions they had a few elements of go here and do this different thing.

Apparently they improved the spawns but it's still bad, stuff just appears around you.

The way they locked in the loadouts isn't great.

The UI and navigating around is kinda clunky. For example if you get weapons blown off your mech and just hit the repair button it only repairs damage, it doesn't replace the destroyed weapon or component, even if you have them in inventory to pull from. You have to click a level down in the menu to see what weapon or component is destroyed.

By comparison HBS Battletech did so many things way better with the characters, the UI, menus, the flavoring on the missions etc...

I'm reputation 5 and I've been playing for a few hours so maybe the story and missions pick up at some point.
Mods help a bit, but don't fix glaring issues. I've previously posted a list of mods I'm using currently but they won't fix the Leopard ( but if you hit Tab you can access all of the different menu screens for the Mech Fittings, Starmap, Contracts, Market and Barracks without moving an inch ) but you still need to go up the stairs to talk to Lilith Ryana to progress the story ( I recommend not rushing the story as you'll hit a difficulty wall hard ). Mods won't fix the cookie cutter missions but will help the teammate and enemy Ai. Mods will help with the Loadout options ( omg make sure you're hitting the Weapons/Detail slider button because that thing makes no sense who the gently caress thought that was a good idea? ) but you won't get MWO level mech modifications. There are mods to help the UI a bit, but it's still a bit of a mess.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

The thing that's annoying me the most is that not only is there no company-wide paint scheme you can set, you can highlight and copy the paint's hexadecimal values but not paste it to another mech.

Why?

Willfrey
Jul 20, 2007

Why don't the poors simply buy more money?
Fun Shoe
Let's be real, when a clan in MWO all had same paint it was pretty gay

But then again I am gay

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

RBA Starblade posted:

The thing that's annoying me the most is that not only is there no company-wide paint scheme you can set, you can highlight and copy the paint's hexadecimal values but not paste it to another mech.

Why?

So modders can fix it ( Unless you're playing the Gamepass version in which case welp ). Apparently a PGI dev did mention in a podcast recently that modders shouldn't try to implement infantry as that is coming in the pipeline.

ZombyDog fucked around with this message at 04:49 on May 19, 2020

Super 3
Dec 31, 2007

Sometimes the powers you get are shit.
Yeah I should've mentioned I am running mods - it looks like the one that fixes spawns hasn't been updated since like JAN so I'll wait a bit. I need to grab the two AI mods for enemies and lance mates though.

Running the bitching betty mod, a classic ui, better advanced zoom, and then a loadout one along with the volumetric rescale.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
Fact of the matter is that in terms of just... love of the setting HBS BattleTech just blows MW5 out of the water. They missed on SO MANY LITTLE THINGS.

Case in point, the snippets each BattleTech planet has detailing its lore and backstory. Then in MW5 despite having the Whole loving Inner Sphere there's nothing setting one planet apart from the next. Even loving New Avalon and Luthien and the rest of the CAPITAL WORLDS or even Terra have any lore about why it matters.

They're fixing it up somewhat with the adding of news feeds that tell you poo poo like "oh hey there's a MAJOR INTERGALACTIC WAR breaking out".

And nowhere is this more evident than in the opening cutscenes. Multiple streamers I like have gone on at length about how AMAZING the opening cutscene for BattleTech is. The only one I watch who tried MW5 actually got angry at how lovely its campaign cutscene is compared to HBS.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I went to Terra in MW5 and the only thing there to do was buy a locust.

I will say this for MW5's intro and aesthetic, it seems like it's trying hard to recapture that 2000s butt-rock grimy unpolished feel games and cutscenes had and I think it actually succeeds on that front, for better or worse. Too bad they succeeded on the gameplay front too :v:

Tiny Timbs
Sep 6, 2008

ZombyDog posted:

Also the Gamepass version doesn't support any kind of modding, PGI plan to have that working by the time of the Steam release.

This one at least isn't their fault; Microsoft decided every game should be containerized and treated like Fort Knox. Even finding the exe for one is a chore and IIRC patches can completely change the random alphanumeric directory code the game sits in.

Trainee PornStar
Jul 20, 2006

it's almost like PGI are making a minimal viable effort in order to milk all things mechwarrior...

Wonder where I've seen that before?

Cease to Hope
Dec 12, 2011

Trainee PornStar posted:

it's almost like PGI are making a minimal viable effort in order to milk all things mechwarrior...

Wonder where I've seen that before?

"Minimum viable product" is a term of art that got taken out of context and misunderstood, back in the day.

This doesn't mean PGI ever managed MWO well, but it's one thing that was never fair.

Super 3
Dec 31, 2007

Sometimes the powers you get are shit.
I have high hopes that the modding community will add content to this and make it good. I'm glad I jumped on it as is with the sale bc I'm ok with it at the current price point.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

Super 3 posted:

Yeah I should've mentioned I am running mods - it looks like the one that fixes spawns hasn't been updated since like JAN so I'll wait a bit. I need to grab the two AI mods for enemies and lance mates though.

Running the bitching betty mod, a classic ui, better advanced zoom, and then a loadout one along with the volumetric rescale.

The Spawn Fix mod just delivers vehicles in via dropship, rather than appear 600m away from the player. Some vehicles that are dropped in will fall through the ground and there seems to be a limited number of nodes on a map that the dropships will deliver stuff too, so you can can predict where the next waves are going to appear. I found that it got out of hand as you went up in difficulty as you got swarmed by multiple dropships at once. The Ai mods are pretty good although there was an amusing bug that cause Locusts to flee as soon as they spawned. The mod author introduced an ejection if disarmed, flee ( and despawn ) if they hit a minimum structure threshold mechanic and Locusts were below that threshold. There's an optional add-on to increase Ai lock on and targeting range which means you'l start seeing the Ai targeting you with lurms further out but your own squad mates are also improved ( still no target sharing though ). I also recommend the projectile velocity increase mod, weather improvement and the clear night view mod. The colour night view version of the mod doesn't look amazing ( basically it's old school full bright ) but I work with CCTV and have just been messing with some cameras that do full colour in darkness so it's within the realms of my expectations ( the weather improvement mod does make for some very dark nights and you'll actually have a reason to use the ingame night vision ).

sebmojo
Oct 23, 2010


Legit Cyberpunk









I think PGI have been doing ok with MW5, there's lots to improve but they do seem to be improving it. Solid 7/10, pick it up cheap.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
which are the real dogshit mechs with insane quirks to make up for their badness, I wanna do the Commoners thing and make workable builds on them

like this

https://mech.nav-alpha.com/#530503ed_VND-1X

look at all that armor on a 45-tonner! the AMS! the LFE! what a pain in the rear end this would be to kill

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
It is still fun running around in a stealth raven with 3 flags narcing people in mwo.

Ichabod Tane
Oct 30, 2005

A most notable
coward, an infinite and endless liar, an hourly promise breaker, the owner of no one good quality.


https://youtu.be/_Ojd0BdtMBY?t=4
I'm still waiting for the MW5 mod that changed spawns to be updated

Pornographic Memory
Dec 17, 2008

Pattonesque posted:

which are the real dogshit mechs with insane quirks to make up for their badness, I wanna do the Commoners thing and make workable builds on them

like this

https://mech.nav-alpha.com/#530503ed_VND-1X

look at all that armor on a 45-tonner! the AMS! the LFE! what a pain in the rear end this would be to kill

MRMs are the salvation of mechs like this that get stupid cooldown quirks because they get them to make up for being starved of hardpoints.

On that note the Orion ON-1V is a really good brawler with an MRM40 and an AC20 (and a couple MLs because why not). It has really unfortunate geometry (hip gun, distinct and easily targeted hitboxes) but the quirks are great, it's stupidly tanky and basically anything that tries to 1v1 you without cover gets wrecked.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Pornographic Memory posted:

MRMs are the salvation of mechs like this that get stupid cooldown quirks because they get them to make up for being starved of hardpoints.

On that note the Orion ON-1V is a really good brawler with an MRM40 and an AC20 (and a couple MLs because why not). It has really unfortunate geometry (hip gun, distinct and easily targeted hitboxes) but the quirks are great, it's stupidly tanky and basically anything that tries to 1v1 you without cover gets wrecked.

yeah I'll have to test which one works better -- the LFE one I posted or this one with an XL and MRM
https://mech.nav-alpha.com/#2eee24a3_VND-1X

Pornographic Memory
Dec 17, 2008

Pattonesque posted:

yeah I'll have to test which one works better -- the LFE one I posted or this one with an XL and MRM
https://mech.nav-alpha.com/#2eee24a3_VND-1X

I think this would be the best way to do an MRM Vindi:
VND-1X with XL
VND-1X with LFE

Bigger launchers are better for MRMs because they all have identical cooldowns, except for the 40 which is slightly longer, unlike SRMs which fire faster with smaller launchers. Changing to regular MGs and MLs also syncs ranges better with the MRM (and ERMLs are probably better still but I like the cooldown and lower heat of regular MLs most of the time). You can facetank pretty well in this but MRMs are great weapons for poptarting too, and the Vindicator's missiles are on a decently high mount that makes it pretty good for it. I also remember the XL version being a solid Solaris build for a while, if anybody actually played that, because you could just walk forward and facetank people and win because of your ridiculous quirks.

also an orion build since i'm playing around:

ON1-V

Lazyhound
Mar 1, 2004

A squid eating dough in a polyethylene bag is fast and bulbous—got me?

aniviron posted:

The game would have been a lot better if they'd spent a long time on handmaking great missions with a few procgen ones scattered around like MW2 did instead of it being 90% procedural with a couple okay missions in there. Maybe they decided they didn't have the budget for that, not sure.
I agree, the combat is so repetitive that the only thing that would keep me coming back is a focused campaign. There’s no way I’ve going to bother grinding cookie-cutter missions forever to upgrade my lance, and I have like 200 hours in HBS Battletech.

I’d be disappointed but Game Pass. ¯\_(ツ)_/¯

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Pornographic Memory
Dec 17, 2008
Ngl its kind of weird to me that MW5 gets compared so unfavorably to HBS battletech when the main differences come down to presentation (like the intro cut scenes and story) and feelings towards the devs. Both games are fairly barebones with limited customization and heavy reliance on procgen missions, and I'd say MW5 vanilla is better than HBS Battletech on release in terms of content and variety

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