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Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Pornographic Memory posted:

Ngl its kind of weird to me that MW5 gets compared so unfavorably to HBS battletech when the main differences come down to presentation (like the intro cut scenes and story) and feelings towards the devs. Both games are fairly barebones with limited customization and heavy reliance on procgen missions, and I'd say MW5 vanilla is better than HBS Battletech on release in terms of content and variety

Battletech's procgen and bespoke missions are way better than MW5's

also Battletech has actual characters, whereas MW5's are barely worthy of the name

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Pornographic Memory
Dec 17, 2008
Battletech's procgen is just one random lance at the objective with one or two lances coming in from the side of the map every time though. The map pool is also pretty limited but they stretch it out by spawning you in different places with your viewpoint rotated in different directions. I've had a lot of fun with it because mechs are sick but once you figure out how it works it gets pretty samey.

Cease to Hope
Dec 12, 2011

Pornographic Memory posted:

I've had a lot of fun with [HBS BT] because mechs are sick but once you figure out how it works it gets pretty samey.

I think this is a lot of it, though. MW5 is derivative of two games that BT series fans already played the poo poo out of. MWO and HBS BT at least had novelty going for them.

Taintrunner
Apr 10, 2017

by Jeffrey of YOSPOS

Glenn Quebec posted:

I'm still waiting for the MW5 mod that changed spawns to be updated

My understanding and experience is that it still works after the recent updates, weirdly enough

Alchenar
Apr 9, 2008

Battletech has an interesting if easily masterable combat system though, whereas MW5 is just point and click.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Alchenar posted:

Battletech has an interesting if easily masterable combat system though, whereas MW5 is just point and click.

I honestly have no idea how some of the Dads finished MW5, ‘cause some missions basically require you to have 100 percent accuracy

Ichabod Tane
Oct 30, 2005

A most notable
coward, an infinite and endless liar, an hourly promise breaker, the owner of no one good quality.


https://youtu.be/_Ojd0BdtMBY?t=4

Taintrunner posted:

My understanding and experience is that it still works after the recent updates, weirdly enough

Huh

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
Saturday night robots trip report: fun times, HBK-IIC no longer has ghost heat on UAC20s so you can die historic on the fury road all the time with it now

old goons come back and shoot some robots, new goons do the same!

EoRaptor
Sep 13, 2003

by Fluffdaddy
Yeah, they are doing some sort of group queue + pubbie queue test thing right now, but all the matches worked out okay. Only oddness was groups were limited to size 4, so we had to rotate some people and try some sync drops.

Bubbacub
Apr 17, 2001

RBA Starblade posted:

I went to Terra in MW5 and the only thing there to do was buy a locust.

The planet art was some generic yellowy brown default alien planet too.

Taintrunner
Apr 10, 2017

by Jeffrey of YOSPOS

Bubbacub posted:

The planet art was some generic yellowy brown default alien planet too.

Seems on point considering the current progression of climate change.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
For anyone looking to dual-heavy gauss, this build is monstrous:

https://mech.nav-alpha.com/#14382ee2_FNR-5B

Not quite as much firepower as the Annihilator build, but the ECM is hugely helpful in not having people focus you, and all your weapons are cockpit-height

Cease to Hope
Dec 12, 2011

Pattonesque posted:

For anyone looking to dual-heavy gauss, this build is monstrous:

https://mech.nav-alpha.com/#14382ee2_FNR-5B

Not quite as much firepower as the Annihilator build, but the ECM is hugely helpful in not having people focus you, and all your weapons are cockpit-height

That's basically canon, lol

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Cease to Hope posted:

That's basically canon, lol

drat close to it, right? sometimes the in-universe folks get poo poo right on the first try

the best MWO Warhawk build is basically identical to the canon Warhawk build, with the only difference being the removal of the single LRM-10 and its ammo and replacement with shitloads of heatsinks
https://mech.nav-alpha.com/#c8495bd6_WHK-PRIME

EoRaptor
Sep 13, 2003

by Fluffdaddy
Continuing the tradition of too little, too late: https://mwomercs.com/forums/topic/277123-combined-queues-final-discoveries/

They are going to reset tiers and make the engine actually subtract loses properly so people no longer get ranked based on playtime. Downside is the player base is now so small that the matchmaker has to open up additional tiers or you'll never find a drop.

Cease to Hope
Dec 12, 2011

Pattonesque posted:

drat close to it, right? sometimes the in-universe folks get poo poo right on the first try

The Fafnir was an original MW4 design that they made canon, so it's full circle.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
They only need 3 tiers in this game for match making. Making it 5 tiers is just as dumb as adding 9 queues for a 1v1 and anther 9 for 2v2 in a dying game.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
yeah honestly all they really need is:

Dad-tier
Average-tier
Tryhard-tier

Dads with LRMboats with one machine gun “for lights” can play against one another until perdition

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.

Cease to Hope posted:

The Fafnir was an original MW4 design that they made canon, so it's full circle.

Was it? It shows up in the novel 'Endgame', which came out several months before MW4 Mercenaries.

Ichabod Tane
Oct 30, 2005

A most notable
coward, an infinite and endless liar, an hourly promise breaker, the owner of no one good quality.


https://youtu.be/_Ojd0BdtMBY?t=4
They should combine games and make one whole MechWarrior game

Cease to Hope
Dec 12, 2011

General Battuta posted:

Was it? It shows up in the novel 'Endgame', which came out several months before MW4 Mercenaries.

Also TRO 3067. The Fafnir (and a few other mechs) were originally created for MW4 Mercs. Some of them ended up in books that came out about the same time, some didn't make it to tabletop until years later.

Orcs and Ostriches
Aug 26, 2010


The Great Twist
The MW4 artist did some of my favourite designs. The MWO designs knocked it out of the park overall, but MW4 had some models that can't be beat.

Off the top of my head, I loving love the MW4 Catapult. The Puma, Uller and Owens were great too. I also really liked the touches they did with clan mechs having very similar looking limbs, in different configurations. The Mad Cat and Vulture for example had the same legs, and many of the weapon pods of similar function had the same design. Looks very modular and replaceable.

e: Come to think of it, a lot of that modular design was from the original art I think.

Orcs and Ostriches fucked around with this message at 01:03 on May 27, 2020

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
most of the MWO designs are great and a lot of them have cool little touches, like the Roughneck's cockpit bouncing all over the place 'cause it's a converted Industrialmech

its high-mounted ballistic, of course, is perfectly stable

Taintrunner
Apr 10, 2017

by Jeffrey of YOSPOS
The vast majority of my Battletech minis collection are actually 3d printed MWO mechs, comically enough

aniviron
Sep 11, 2014

Orcs and Ostriches posted:

The MW4 artist did some of my favourite designs. The MWO designs knocked it out of the park overall, but MW4 had some models that can't be beat.

Off the top of my head, I loving love the MW4 Catapult. The Puma, Uller and Owens were great too. I also really liked the touches they did with clan mechs having very similar looking limbs, in different configurations. The Mad Cat and Vulture for example had the same legs, and many of the weapon pods of similar function had the same design. Looks very modular and replaceable.

e: Come to think of it, a lot of that modular design was from the original art I think.

That is correct, the modular system dates back to the original introduction of clan tech and omnipods. You can see it in Mechwarrior 2 and the original concept art. It's not just the leg commonality either, arms get swapped around all the time. The Summoner borrows one of the Timber Wolf's arms, for example:


Orcs and Ostriches
Aug 26, 2010


The Great Twist

aniviron posted:

That is correct, the modular system dates back to the original introduction of clan tech and omnipods. You can see it in Mechwarrior 2 and the original concept art. It's not just the leg commonality either, arms get swapped around all the time. The Summoner borrows one of the Timber Wolf's arms, for example:




Yeah. I really liked that sort of thing when they started having a more cohesive art design and not just anime licenses and random mashups. In my perfect world they'd really differentiate styles and designs based on the function and time period. Say Star League builds always had some aesthetic similarities. More modern manufacturers could also have recognizable traits shared between them - maybe one would favour squad digitgrade mechs, others would generally build humanoid shapes. Similar types of arms and pod designs would transition between one mech and the next. Maybe I just can't see it, but for the most part I can't tell one from the next, as far as their creators / eras go.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

aniviron posted:

The Summoner borrows one of the Timber Wolf's arms, for example:

And the Hellbringer uses the same arms. That particular arm pod is Clan shorthand for "You're going to die now because we're not loving around anymore."

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

Taintrunner posted:

The vast majority of my Battletech minis collection are actually 3d printed MWO mechs, comically enough
Resin or Plastic filament? My missus recently bought herself a FDM printer and I've been toying with the idea of getting her to do me up some of the MWO figures off Thingiverse so I'm curious as to how yours came out.

Amechwarrior
Jan 29, 2007

aniviron posted:

That is correct, the modular system dates back to the original introduction of clan tech and omnipods. You can see it in Mechwarrior 2 and the original concept art. It's not just the leg commonality either, arms get swapped around all the time. The Summoner borrows one of the Timber Wolf's arms, for example:




Which I believe goes back one step further and loops right back into the PC games. I think the clan designs where first put together for the earliest versions of the Virtual World pods with very rudimentary 3D graphics, where re-using geometry saved time, effort, RAM and storage space. Later on, or concurrently to the VW development, those designs got canonized as Clan omnis which the omni concept also pulled from VW variants as a cheap way to add variety as they can just reuse the chassis gfx and have a different bag of weapons come out when you hit "FIRE." Can anyone confirm this this is actually true or just something I've mashed up in my head as I've forgotten so much over the years.

Pornographic Memory
Dec 17, 2008

Orcs and Ostriches posted:

Yeah. I really liked that sort of thing when they started having a more cohesive art design and not just anime licenses and random mashups. In my perfect world they'd really differentiate styles and designs based on the function and time period. Say Star League builds always had some aesthetic similarities. More modern manufacturers could also have recognizable traits shared between them - maybe one would favour squad digitgrade mechs, others would generally build humanoid shapes. Similar types of arms and pod designs would transition between one mech and the next. Maybe I just can't see it, but for the most part I can't tell one from the next, as far as their creators / eras go.

It's kind of lost in MWO but the distinctly Star League mechs from TRO 2075 did often share a pretty distinct aesthetic of rounded edges, tiny arms, and bulbous torsos I think.

Pornographic Memory fucked around with this message at 00:26 on May 28, 2020

Bobcats
Aug 5, 2004
Oh
MWO is still fun and I just take it for what it is, but will wonder to the end of time which is the true pubstar Cicada build:

(all XL300)

CDA-2A 6 MPL
CDA-2B 5 MPL
CDA-3M 4 MPL stealth

They’re all so precious :angel:

Black Lanner is meh- ECM head, mobility torsos, 4 MPL, 4 LMG. Sounds good but is a paper tiger because it’s a big boy and collects bullets.

Beet Wagon
Oct 19, 2015





Bobcats posted:

MWO is still fun and I just take it for what it is, but will wonder to the end of time which is the true pubstar Cicada build:

(all XL300)

CDA-2A 6 MPL
CDA-2B 5 MPL
CDA-3M 4 MPL stealth

They’re all so precious :angel:

Black Lanner is meh- ECM head, mobility torsos, 4 MPL, 4 LMG. Sounds good but is a paper tiger because it’s a big boy and collects bullets.

Drop that engine size and put 4 erppcs in there

aniviron
Sep 11, 2014

Amechwarrior posted:

Which I believe goes back one step further and loops right back into the PC games. I think the clan designs where first put together for the earliest versions of the Virtual World pods with very rudimentary 3D graphics, where re-using geometry saved time, effort, RAM and storage space. Later on, or concurrently to the VW development, those designs got canonized as Clan omnis which the omni concept also pulled from VW variants as a cheap way to add variety as they can just reuse the chassis gfx and have a different bag of weapons come out when you hit "FIRE." Can anyone confirm this this is actually true or just something I've mashed up in my head as I've forgotten so much over the years.

I don't have a source on it but I have heard similar things, that the early Mechwarrior/3d stuff was developed concurrently with the TROs for Battletech.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Bobcats posted:

MWO is still fun and I just take it for what it is, but will wonder to the end of time which is the true pubstar Cicada build:

(all XL300)

CDA-2A 6 MPL
CDA-2B 5 MPL
CDA-3M 4 MPL stealth

They’re all so precious :angel:

Black Lanner is meh- ECM head, mobility torsos, 4 MPL, 4 LMG. Sounds good but is a paper tiger because it’s a big boy and collects bullets.

Cicadas 4 lyfe. I seem to remember doing some work with 6 spl, but the most powerful weapon in its arsenal is simply being a cicada eg completely ignorable.

aniviron
Sep 11, 2014

sebmojo posted:

Cicadas 4 lyfe. I seem to remember doing some work with 6 spl, but the most powerful weapon in its arsenal is simply being a cicada eg completely ignorable.

I would guess that was before Paul & Chris both decided that nobody should ever want to use a small laser on any mech for any reason. RIP small lasers.

TheParadigm
Dec 10, 2009

aniviron posted:

I would guess that was before Paul & Chris both decided that nobody should ever want to use a small laser on any mech for any reason. RIP small lasers.

I thought that was the piranha's job!

EoRaptor
Sep 13, 2003

by Fluffdaddy
loving again!
https://www.youtube.com/watch?v=tPtxbXpwQF4

Feeple
Jul 17, 2004

My favorite part of this hobby is the rules arguments.
Hey all,

I've been playing for a little while and would like to join the goonlance. How do I go about that? My username in game is Stunami.

EDIT: Got it! Thanks!

Feeple fucked around with this message at 00:04 on May 31, 2020

Frozen Pizza Party
Dec 13, 2005

aniviron posted:

I would guess that was before Paul & Chris both decided that nobody should ever want to use a small laser on any mech for any reason. RIP small lasers.

Wait, is my laservomit flea worthless now?

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Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Frozen Pizza Party posted:

Wait, is my laservomit flea worthless now?

Those are still good but with SPLs

https://mech.nav-alpha.com/#c14456db_FLE-17

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