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Pornographic Memory posted:Ngl its kind of weird to me that MW5 gets compared so unfavorably to HBS battletech when the main differences come down to presentation (like the intro cut scenes and story) and feelings towards the devs. Both games are fairly barebones with limited customization and heavy reliance on procgen missions, and I'd say MW5 vanilla is better than HBS Battletech on release in terms of content and variety Battletech's procgen and bespoke missions are way better than MW5's also Battletech has actual characters, whereas MW5's are barely worthy of the name
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# ? May 22, 2020 18:20 |
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# ? Apr 27, 2024 21:26 |
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Battletech's procgen is just one random lance at the objective with one or two lances coming in from the side of the map every time though. The map pool is also pretty limited but they stretch it out by spawning you in different places with your viewpoint rotated in different directions. I've had a lot of fun with it because mechs are sick but once you figure out how it works it gets pretty samey.
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# ? May 22, 2020 19:12 |
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Pornographic Memory posted:I've had a lot of fun with [HBS BT] because mechs are sick but once you figure out how it works it gets pretty samey. I think this is a lot of it, though. MW5 is derivative of two games that BT series fans already played the poo poo out of. MWO and HBS BT at least had novelty going for them.
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# ? May 22, 2020 19:26 |
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Glenn Quebec posted:I'm still waiting for the MW5 mod that changed spawns to be updated My understanding and experience is that it still works after the recent updates, weirdly enough
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# ? May 23, 2020 16:13 |
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Battletech has an interesting if easily masterable combat system though, whereas MW5 is just point and click.
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# ? May 23, 2020 17:05 |
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Alchenar posted:Battletech has an interesting if easily masterable combat system though, whereas MW5 is just point and click. I honestly have no idea how some of the Dads finished MW5, ‘cause some missions basically require you to have 100 percent accuracy
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# ? May 23, 2020 17:18 |
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Taintrunner posted:My understanding and experience is that it still works after the recent updates, weirdly enough Huh
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# ? May 23, 2020 19:11 |
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Saturday night robots trip report: fun times, HBK-IIC no longer has ghost heat on UAC20s so you can die historic on the fury road all the time with it now old goons come back and shoot some robots, new goons do the same!
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# ? May 24, 2020 04:29 |
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Yeah, they are doing some sort of group queue + pubbie queue test thing right now, but all the matches worked out okay. Only oddness was groups were limited to size 4, so we had to rotate some people and try some sync drops.
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# ? May 24, 2020 21:46 |
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RBA Starblade posted:I went to Terra in MW5 and the only thing there to do was buy a locust. The planet art was some generic yellowy brown default alien planet too.
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# ? May 24, 2020 21:59 |
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Bubbacub posted:The planet art was some generic yellowy brown default alien planet too. Seems on point considering the current progression of climate change.
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# ? May 24, 2020 22:37 |
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For anyone looking to dual-heavy gauss, this build is monstrous: https://mech.nav-alpha.com/#14382ee2_FNR-5B Not quite as much firepower as the Annihilator build, but the ECM is hugely helpful in not having people focus you, and all your weapons are cockpit-height
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# ? May 26, 2020 14:31 |
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Pattonesque posted:For anyone looking to dual-heavy gauss, this build is monstrous: That's basically canon, lol
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# ? May 26, 2020 14:53 |
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Cease to Hope posted:That's basically canon, lol drat close to it, right? sometimes the in-universe folks get poo poo right on the first try the best MWO Warhawk build is basically identical to the canon Warhawk build, with the only difference being the removal of the single LRM-10 and its ammo and replacement with shitloads of heatsinks https://mech.nav-alpha.com/#c8495bd6_WHK-PRIME
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# ? May 26, 2020 16:10 |
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Continuing the tradition of too little, too late: https://mwomercs.com/forums/topic/277123-combined-queues-final-discoveries/ They are going to reset tiers and make the engine actually subtract loses properly so people no longer get ranked based on playtime. Downside is the player base is now so small that the matchmaker has to open up additional tiers or you'll never find a drop.
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# ? May 26, 2020 23:05 |
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Pattonesque posted:drat close to it, right? sometimes the in-universe folks get poo poo right on the first try The Fafnir was an original MW4 design that they made canon, so it's full circle.
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# ? May 27, 2020 00:27 |
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They only need 3 tiers in this game for match making. Making it 5 tiers is just as dumb as adding 9 queues for a 1v1 and anther 9 for 2v2 in a dying game.
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# ? May 27, 2020 00:33 |
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yeah honestly all they really need is: Dad-tier Average-tier Tryhard-tier Dads with LRMboats with one machine gun “for lights” can play against one another until perdition
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# ? May 27, 2020 00:42 |
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Cease to Hope posted:The Fafnir was an original MW4 design that they made canon, so it's full circle. Was it? It shows up in the novel 'Endgame', which came out several months before MW4 Mercenaries.
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# ? May 27, 2020 00:44 |
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They should combine games and make one whole MechWarrior game
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# ? May 27, 2020 00:49 |
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General Battuta posted:Was it? It shows up in the novel 'Endgame', which came out several months before MW4 Mercenaries. Also TRO 3067. The Fafnir (and a few other mechs) were originally created for MW4 Mercs. Some of them ended up in books that came out about the same time, some didn't make it to tabletop until years later.
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# ? May 27, 2020 00:53 |
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The MW4 artist did some of my favourite designs. The MWO designs knocked it out of the park overall, but MW4 had some models that can't be beat. Off the top of my head, I loving love the MW4 Catapult. The Puma, Uller and Owens were great too. I also really liked the touches they did with clan mechs having very similar looking limbs, in different configurations. The Mad Cat and Vulture for example had the same legs, and many of the weapon pods of similar function had the same design. Looks very modular and replaceable. e: Come to think of it, a lot of that modular design was from the original art I think. Orcs and Ostriches fucked around with this message at 01:03 on May 27, 2020 |
# ? May 27, 2020 00:58 |
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most of the MWO designs are great and a lot of them have cool little touches, like the Roughneck's cockpit bouncing all over the place 'cause it's a converted Industrialmech its high-mounted ballistic, of course, is perfectly stable
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# ? May 27, 2020 01:11 |
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The vast majority of my Battletech minis collection are actually 3d printed MWO mechs, comically enough
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# ? May 27, 2020 01:21 |
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Orcs and Ostriches posted:The MW4 artist did some of my favourite designs. The MWO designs knocked it out of the park overall, but MW4 had some models that can't be beat. That is correct, the modular system dates back to the original introduction of clan tech and omnipods. You can see it in Mechwarrior 2 and the original concept art. It's not just the leg commonality either, arms get swapped around all the time. The Summoner borrows one of the Timber Wolf's arms, for example:
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# ? May 27, 2020 01:26 |
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aniviron posted:That is correct, the modular system dates back to the original introduction of clan tech and omnipods. You can see it in Mechwarrior 2 and the original concept art. It's not just the leg commonality either, arms get swapped around all the time. The Summoner borrows one of the Timber Wolf's arms, for example: Yeah. I really liked that sort of thing when they started having a more cohesive art design and not just anime licenses and random mashups. In my perfect world they'd really differentiate styles and designs based on the function and time period. Say Star League builds always had some aesthetic similarities. More modern manufacturers could also have recognizable traits shared between them - maybe one would favour squad digitgrade mechs, others would generally build humanoid shapes. Similar types of arms and pod designs would transition between one mech and the next. Maybe I just can't see it, but for the most part I can't tell one from the next, as far as their creators / eras go.
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# ? May 27, 2020 01:34 |
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aniviron posted:The Summoner borrows one of the Timber Wolf's arms, for example: And the Hellbringer uses the same arms. That particular arm pod is Clan shorthand for "You're going to die now because we're not loving around anymore."
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# ? May 27, 2020 01:38 |
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Taintrunner posted:The vast majority of my Battletech minis collection are actually 3d printed MWO mechs, comically enough
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# ? May 27, 2020 05:39 |
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aniviron posted:That is correct, the modular system dates back to the original introduction of clan tech and omnipods. You can see it in Mechwarrior 2 and the original concept art. It's not just the leg commonality either, arms get swapped around all the time. The Summoner borrows one of the Timber Wolf's arms, for example: Which I believe goes back one step further and loops right back into the PC games. I think the clan designs where first put together for the earliest versions of the Virtual World pods with very rudimentary 3D graphics, where re-using geometry saved time, effort, RAM and storage space. Later on, or concurrently to the VW development, those designs got canonized as Clan omnis which the omni concept also pulled from VW variants as a cheap way to add variety as they can just reuse the chassis gfx and have a different bag of weapons come out when you hit "FIRE." Can anyone confirm this this is actually true or just something I've mashed up in my head as I've forgotten so much over the years.
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# ? May 27, 2020 09:07 |
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Orcs and Ostriches posted:Yeah. I really liked that sort of thing when they started having a more cohesive art design and not just anime licenses and random mashups. In my perfect world they'd really differentiate styles and designs based on the function and time period. Say Star League builds always had some aesthetic similarities. More modern manufacturers could also have recognizable traits shared between them - maybe one would favour squad digitgrade mechs, others would generally build humanoid shapes. Similar types of arms and pod designs would transition between one mech and the next. Maybe I just can't see it, but for the most part I can't tell one from the next, as far as their creators / eras go. It's kind of lost in MWO but the distinctly Star League mechs from TRO 2075 did often share a pretty distinct aesthetic of rounded edges, tiny arms, and bulbous torsos I think. Pornographic Memory fucked around with this message at 00:26 on May 28, 2020 |
# ? May 27, 2020 10:45 |
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MWO is still fun and I just take it for what it is, but will wonder to the end of time which is the true pubstar Cicada build: (all XL300) CDA-2A 6 MPL CDA-2B 5 MPL CDA-3M 4 MPL stealth They’re all so precious Black Lanner is meh- ECM head, mobility torsos, 4 MPL, 4 LMG. Sounds good but is a paper tiger because it’s a big boy and collects bullets.
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# ? May 27, 2020 20:52 |
Bobcats posted:MWO is still fun and I just take it for what it is, but will wonder to the end of time which is the true pubstar Cicada build: Drop that engine size and put 4 erppcs in there
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# ? May 27, 2020 21:04 |
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Amechwarrior posted:Which I believe goes back one step further and loops right back into the PC games. I think the clan designs where first put together for the earliest versions of the Virtual World pods with very rudimentary 3D graphics, where re-using geometry saved time, effort, RAM and storage space. Later on, or concurrently to the VW development, those designs got canonized as Clan omnis which the omni concept also pulled from VW variants as a cheap way to add variety as they can just reuse the chassis gfx and have a different bag of weapons come out when you hit "FIRE." Can anyone confirm this this is actually true or just something I've mashed up in my head as I've forgotten so much over the years. I don't have a source on it but I have heard similar things, that the early Mechwarrior/3d stuff was developed concurrently with the TROs for Battletech.
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# ? May 27, 2020 23:50 |
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Bobcats posted:MWO is still fun and I just take it for what it is, but will wonder to the end of time which is the true pubstar Cicada build: Cicadas 4 lyfe. I seem to remember doing some work with 6 spl, but the most powerful weapon in its arsenal is simply being a cicada eg completely ignorable.
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# ? May 28, 2020 00:17 |
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sebmojo posted:Cicadas 4 lyfe. I seem to remember doing some work with 6 spl, but the most powerful weapon in its arsenal is simply being a cicada eg completely ignorable. I would guess that was before Paul & Chris both decided that nobody should ever want to use a small laser on any mech for any reason. RIP small lasers.
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# ? May 28, 2020 07:44 |
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aniviron posted:I would guess that was before Paul & Chris both decided that nobody should ever want to use a small laser on any mech for any reason. RIP small lasers. I thought that was the piranha's job!
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# ? May 28, 2020 15:13 |
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loving again! https://www.youtube.com/watch?v=tPtxbXpwQF4
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# ? May 30, 2020 21:36 |
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Hey all, I've been playing for a little while and would like to join the goonlance. How do I go about that? My username in game is Stunami. EDIT: Got it! Thanks! Feeple fucked around with this message at 00:04 on May 31, 2020 |
# ? May 30, 2020 23:54 |
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aniviron posted:I would guess that was before Paul & Chris both decided that nobody should ever want to use a small laser on any mech for any reason. RIP small lasers. Wait, is my laservomit flea worthless now?
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# ? May 31, 2020 04:29 |
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# ? Apr 27, 2024 21:26 |
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Frozen Pizza Party posted:Wait, is my laservomit flea worthless now? Those are still good but with SPLs https://mech.nav-alpha.com/#c14456db_FLE-17
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# ? May 31, 2020 05:02 |