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TjyvTompa posted:I've been playing the CP-S with 4xUAC/5's all month and it's rare that I have a sub-700 damage game, it's really really really good. You know what else rarely gets a sub-700 damage game? Standard-rear end Catapult.
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# ¿ Apr 17, 2018 07:04 |
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# ¿ Apr 28, 2024 10:51 |
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TjyvTompa posted:Ok. I'm sorry guys, the CP-S is NOT a good mech, as you can see it is outclassed by the standard-rear end Catapult. Do not buy! I'm glad we've come to an understanding. Also, if we are talking IS scouting mechs, the Hunchback can do alright for itself in different configurations. With the quirks it has a ridiculous amount of torso armor making it kind of a mini heavy/assault mech with a fast firing AC20.
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# ¿ Apr 17, 2018 18:40 |
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Ciaphas posted:I know mechs are going to differ based on division and whatnot, but how are builds in Solaris going to differ? The only immediate difference that comes to mind is probably not needing quite so much ammo, but that doesn't tell me what weapons become effective and which aren't (or even which chassis' go from superior to sub-par). Less staying power will be necessary in the 1v1 matches I think. It means you might be able to go for really high alpha builds with XL engines in the hopes you can drop the enemy in 1-3 salvos with good aim and overriding heat. In a normal match this wouldn't really be viable as you would overheat quickly or get overwhelmed after the 1st mech. Also things like completely front-loading your armor as you generally should be able to keep 1 mech in front of you at all times.
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# ¿ Apr 17, 2018 20:35 |
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I had some fun with a fast Dragon. Most people were taking srms and ac20s or loads of mediums. So I did a 104 km/h dragon with gauss and er mediums and just stayed out of range of 70% of their weapons.
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# ¿ Apr 18, 2018 00:41 |
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Herb Dington posted:I had an unironically fun time doing this in div 7 with a panther. Didn't win though. I had 5 wins and 1 loss with that dragon, I had a lot of trouble with a quad ac2 jager who both out-ranged and out dpsed me.
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# ¿ Apr 18, 2018 01:38 |
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Man, when your assaults under-perform not even a herculean effort can make up for it.
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# ¿ Apr 21, 2018 09:55 |
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A.o.D. posted:Does the zombie MAD-5D deadsided with 2x LPL and an AC20 still put in good work? Probably, but pretty much any reasonable build in the MAD will do well because the mech is just solid in general. My current favorite is 6 mediums and 1 lbx20 in the bounty hunter. You could also swap it for a regular ac20 with no changes, or a uac20 with 1 less ton of either ammo or heatsinks. The same-ish build works on a normal MAD with 5 mediums so you've got room for either more heat, ammo or maybe a TC. I've been playing with lbxes a lot recently and I've been getting really lucky with crits on open torsos or legs. LBX20s are really effective at deleting light mechs, especially if they are missing any armor.
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# ¿ Apr 21, 2018 19:50 |
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Ciaphas posted:Also while I acknowledge that the Deathstrike is stupidly good I should remind that it is still an Assault mech with all that that entails (slow to start, stop and move, twist, etc; tends to get left behind in Nascars; big, very obvious priority target; etc). I hate Assaults at this point, personally. There really is something to this, because I was having loads of fun with the 75-ton Marauder and decided to pick up the MAD-IIC with ECM because I figured it would be mostly the same but with clan tech and ECM and holy crap do things play out differently. Even though I have both mechs running at 64 km/h, the IIC somehow feels significantly slower in general and I have trouble getting left behind or getting focus fired like you said. Never had any issues like that in the IS MAD. In fact I would have to say people might even avoid shooting the IS MAD in comparison.
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# ¿ Apr 21, 2018 21:07 |
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I think I legit had this guy on my team running a thanatos with exactly the same build, and yes he played exactly the same way.
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# ¿ Apr 22, 2018 07:48 |
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misterbobperson posted:Hi! I recently got back into Mech warrior online and I'd like an invite into WoL. Thanks! Forget WoL, Clan Mineral Animal is where it's at. (Not really, I'm the only remaining active member)
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# ¿ Apr 23, 2018 15:02 |
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Rysithusiku posted:Excuse me, the Jetpack Ninja Dinosaurs unit is clearly where the money's at. DO YOU REFUSE MY BATCHALL?
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# ¿ Apr 23, 2018 15:35 |
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THE BLACK NINJA posted:Also a basic summary of standard versus light versus XL engines would be awesome, along with any less obvious effects of choosing one of these engines vs another. STD: Heaviest, only die from CT destroyed Light: Slightly lighter, die from CT destroyed, or left AND right. (if you lose one side, you lose half of your engine heatsinks and a quarter of your speed) IS XL: lightest, die from any torso destruction (most fragile) Clan XL: lightest, die from CT destroyed, or left AND right (if you lose one side, you lose half of your engine heatsinks and a quarter of your speed) For most mechs the light engine makes the most sense as if you have lost both left and right torsos, you probably don't have any weapons left anyway. For some mechs STD is necessary to fit things like heavy gauss or if you have weapons in your head/ct and want to last as long as possible. XL is usually for specialized builds where you don't intend to brawl at close range or want to make a glass cannon. (Snipers, lrm boats, or really aggressive stuff like double ac20 jaeger) Some mechs are "XL Friendly" which means their side torsos are hard to hit from the front, like the catapult, so the fragility doesn't affect them as much. Dramicus fucked around with this message at 16:49 on Apr 23, 2018 |
# ¿ Apr 23, 2018 16:46 |
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THE BLACK NINJA posted:Great info, thanks. I'm going to have to re-think my double RAC 5 Uziel. Which is sad cause that thing own really really hard. Whatever I start shooting just runs away and hides, it's hilarious. I haven't done it myself yet, but I've heard double lbx-10 is good on that Uziel in div 7.
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# ¿ Apr 23, 2018 16:57 |
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dogsupremacy posted:Can you modify the loadouts of hero mechs? You can swap out the components yes. If they are omni-mech heroes (clan) then you can also swap out the arms/legs/torsos/heads to customize them even further.
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# ¿ Apr 23, 2018 18:48 |
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Axetrain posted:Yeah I've said it before but the Iglesias designs are dope as gently caress and overcoming how The most amazing part of what he does is how he manages to keep the mech recognizable from the original art while improving it in almost every way. The Viper above is a great example of this even though there are substantial changes, you can still see the original design elements in the new one and at a glance the silhouette is very similar. Top-notch artist. It's almost as if the original art was someone drawing what they saw from memory, and the new art is an actual photograph.
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# ¿ Apr 24, 2018 14:36 |
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Artificer posted:Novas have low slung arms and so aren't as effective with longer range weapons. However, their strength remains in boating small weapons still. I've had fun with 12 er-micros and 4 heavy machine guns. You alternate the left and right arms and can strip off armor pretty quickly because of the low burn time and cooldown. Then the HMGs capitalize on the exposed structure. It's really effective against lights and assaults who aren't expecting you to come at them with sustainable fire from 12 lasers.
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# ¿ May 6, 2018 05:43 |
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Just like everything else in this game, LRMing properly is a skill. The vast majority of people do it wrong. Your lrm boat should be fast (80-90km/h), and have no more than 2 launchers, and in general you shouldn't be putting lrms on anything heavier than 65 or so tons because that means your team will have less armor on the front line. Most shots should be taken from ~200-300m where the enemy can't hide and is most likely busy shooting at an atlas. At this range you should also be using your secondary weapons (you do have 4+ medium lasers or other stuff, right?). If you do take lrms, your job is to strip armor from assaults and heavies before anything else. Shooting at mediums and lights is generally dumb unless their legs are open and you can leg them with trailing missiles. That was with a mad dog with 2 lrm 20s and some medium pulses. Catapult with 2 lrm 15s and 4 ER-mediums Edit: Also don't even bother if you can't fit artemis. Dramicus fucked around with this message at 23:16 on May 7, 2018 |
# ¿ May 7, 2018 23:01 |
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Artificer posted:In that situation why not shoot at them with other direct fire weapons instead? You can wait for them to shoot, poke, pull back and lrm them from behind cover until they shoot again. If they focus you, just pull back a little while lrming and your teammates kill them. If they ignore you, you kill them. Also, they panic and if you are sticking with teammates the lrms are good critseekers. All the gauss people are running tends to pop quickly.
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# ¿ May 8, 2018 01:15 |
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I've found recently that the most dangerous lights are the ones with enough discipline to hang back for the mid-late game and rush in with loads of machine guns to strip all the damaged mechs. It can be an absolute game changer if suddenly you lose half your weapons or your ac/20 to a light that strafes by. If he is half decent, there isn't any torso twisting that can stop him from taking your vulnerable sides, especially if you are in a heavy or assault.
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# ¿ May 22, 2018 15:04 |
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Marathanes posted:This is an excellent strat that I'm terrible at personally. RIP my MLX most of the time when I play it (4 flamer 8 MG build). I may try to learn this playstyle better once the Piranha comes out for cbills. Depending on your philosophy, the MLX is probably the better mech for teamplay because even if you aren't engaging, you can provide ecm support to allies while you wait for the right moment. The Piranha is, of course, more "optimal" for this strat in terms of pure damage and speed.
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# ¿ May 22, 2018 19:04 |
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Marathanes posted:Can't run 8MG on the MLX with ECM tho, because the ECM goes in an arm omnipod. At best you'd be looking at 3 energy slots and 4 MGs if you wanted to be able to share ECM, at which point you're better off running an MG ACH w/ECM imo. Ah you're right. I was thinking of the regular ACH which can do 6 + ecm.
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# ¿ May 22, 2018 21:34 |
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WhiskeyJuvenile posted:The quad LRM15+A King Crab is funny tho Isn't there a stock Nova Cat that comes with 6 lrm15 and 2 er mediums and a poo poo ton of ammo?
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# ¿ May 23, 2018 02:24 |
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smooth jazz posted:Well next year is the Rat so what mech event can they do? Whatever it is, it will pale in comparison to the year of the DRAGON
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# ¿ Feb 12, 2019 02:40 |
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Moleboy posted:Yeah, I was curious if anyone else was getting a fair amount of desperation vibes off of how much they are reaaaally trying to pump the pre-orders. I know MWO is their primary market and they are banking a lot on this, but I can't quite tell if it's just pgi doing , or if it is showing how badly they are really doing. Yeah, it started looking desperate when they added more mwo pre-order bonuses on top of what they already had.
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# ¿ Apr 26, 2019 21:54 |
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smooth jazz posted:Was not expecting to buy a Rifleman while on vacation You can't bring this back to North America without paying tribute to Harmony Gold, you will regret this!111
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# ¿ Jun 20, 2019 17:57 |
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Meh, I had the biggest package and I just requested my refund. I'm not angry or anything, just disappointed.
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# ¿ Jul 26, 2019 00:22 |
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heheheh
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# ¿ Jul 26, 2019 00:29 |
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sebmojo posted:I'm gonna keep mine, I'd prefer Steam but I have games on Origin, Uplay, GoG and Steam... Epic's probably not great but ultimately it's just a different coloured button you click on. Epic just rubs me the wrong way, so I don't want to support them in any way. At least with GoG and Steam you have the choice of where and how you want to buy things, even DRM-free if you want. Platform exclusivity is for the consoles.
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# ¿ Jul 26, 2019 00:36 |
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Pornographic Memory posted:EGS sucks but comparing the exclusivity to consoles is ridiculous, EGS is a free program, consoles are literally hundreds of dollars You can call it ridiculous as much as you want, I'm still never gonna give them any money.
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# ¿ Jul 26, 2019 00:53 |
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sebmojo posted:I don't think anyone would disagree. It's actually smarter, this way you get free mwo stuff. Well, I didn't go in looking for free MWO stuff, I wanted MW5, but I guess this is a fortuitous way to remind me that PGI is still and I can get out before the shitshow starts with minimal damage.
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# ¿ Jul 26, 2019 01:25 |
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Sky Shadowing posted:I'm listening to the AMA, and basically: I don't buy the discoverability angle. Since Mechwarrior is pretty much the only game in the big stompy robot niche, a simple front page banner ad on steam when they launch would probably be enough to drive loads of sales. It's a well-known title and even if most of the people haven't actually played anything MW, they will certainly have heard of it. Battletech did really well with a minimal marketing budget.
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# ¿ Jul 26, 2019 02:41 |
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CommieGIR posted:None of this makes sense. None of it. Battletech proved it. It sold nearly 250k in just the first week. This is PGI, apparently they have hired new people just to implement RTX features. Because that's really something a small company constantly on the verge of going bankrupt needs to spend money on for their niche robutt game.
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# ¿ Jul 26, 2019 02:55 |
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Transocean was, and always will be, the superior trans game. There's a sequel now too.
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# ¿ Jul 26, 2019 13:56 |
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Lonjon posted:At this point, no matter what your opinion of Epic/Steam is, everyone should be refunding their preorder of MW5. You no longer gain anything of real worth by keeping your preorder. Why not just keep that money in your pocket for now, wait for the reviews of the game to come out in December, then make an informed decision to purchase then? You are totally correct, there's no reason to give them what amounts to an interest-free loan. If it turns out to be decent, you can always buy it in December, or probably get a steep discount by the time it hits steam.
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# ¿ Jul 27, 2019 00:11 |
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Oh man, the cutscenes are 1993 Duke nukem levels of jank. Edit: I take it back, Adam Jensen is in the game, that makes up for it. Dramicus fucked around with this message at 20:35 on Dec 10, 2019 |
# ¿ Dec 10, 2019 20:27 |
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I was impressed by the way they implemented non-mech ecm. It was pretty disorienting at full strength.
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# ¿ Dec 10, 2019 21:15 |
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Commoners posted:Yeah, that was a cool thing. The visual effects and sound design have been the high notes for it, and unfortunately also feel like they're the only ones there. Apart from the people, which look like their from deus ex invisible war, the visuals are pretty good. It's also impressive to see the damage on your mech in first person after a mission. There's a pretty good sense of scale there.
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# ¿ Dec 10, 2019 21:31 |
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Glenn Quebec posted:Why couldn't we all progress that poo poo is pointless Yeah, I don't see how in a game about mercenaries, that co OP players couldn't at the very least earn some cbills. I would go even further and let them get a little salvage too.
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# ¿ Dec 10, 2019 21:57 |
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Aren't jump ships supposed to jump into the very edge of the system? Pgi has them jumping in right next to stars. Edit: Oh god, don't do defense contracts. Your ai pilots will just run through the buildings you are supposed to protect. Dramicus fucked around with this message at 22:37 on Dec 10, 2019 |
# ¿ Dec 10, 2019 22:28 |
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# ¿ Apr 28, 2024 10:51 |
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AcidRonin posted:So I didn't preorder this after being involved with MWO, the general trend on here seems quite negative though, is bad game bad? I would say it's fine, if shallow. The combat is pretty fun, but the game is mostly "Do a campaign mission, then do a bunch of randomly generated contracts, then do another campaign mission and repeat." However, if you compare it to how Battletech was at launch, it's kinda similar, except Battletech's writing and voice acting was leagues better. I imagine pgi, being the king of selling extra content for money, will probably release loads of DLC for it. Also, depending on how moddable it is, I imagine modders could improve a lot of the missions and campaign map stuff.
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# ¿ Dec 11, 2019 00:07 |