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Internet Kraken posted:So dumb question: how do you guys draw stars? I mean the cartoony, 5 pointed stars. It seems like such a simple shape but I tried drawing some and found I couldn't get very few that actually looked good Use the polygon tool in Photoshop, set it to star mode, then trace/color over to get rid of the perfect geometry and make it match the rest of the drawing. Some things are more trouble to perfectly render freehand than they're worth.
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# ¿ Apr 11, 2018 08:31 |
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# ¿ Apr 26, 2024 11:09 |
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MTV Crib Death posted:trying to capture likeness with a grid If you want to see where things aren't lining up between the reference and the photo, just put the photo at around 20% opacity above your drawing layer and then resize it to fit the drawing. You'll see where the problems are pretty quickly. How much construction/underdrawing are you doing before you start committing to the facial features? The way certain objects are out of proportion, which then push other objects out of proportion, and so on, would lead me to believe that you aren't spending a lot of time blocking in the proportions for the different areas before you start going to town on the fine lines and details.
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# ¿ Apr 11, 2018 22:14 |
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MTV Crib Death posted:This is most likely where I am falling apart. Part of it is--I guess dread is the right word. I fear commiting a bunch of time to a drawing and then still getting it wrong. The above picture is a 20-minute job with maybe 1/4 of that being construction. Yeah, the first time you try out a new technique or method it'll come out lovely (to your standards) about 100% of the time. The next one will be less lovely though, you just gotta power through those first few terrible drawings that you don't want to show anyone. Have you considered not making a finished drawing, and just practicing the construction lines? If the ultimate goal isn't to make a pretty drawing would that relieve some of the pressure? I am playing around with ideas for stone age people these days.
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# ¿ Apr 12, 2018 14:48 |
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Vermain posted:This is totally normal. There's maybe one artist in a million who leaps this hurdle instantly, but everyone else starts off treating their drawings as precious children to be nurtured. Quoting for truth, treat your sketchbook as a place to fart out whatever dumb ideas come into your head without worrying about "finishing" anything and your work will improve perceptibly on a day-by-bay basis. Making good drawings is 10% knowing how to draw well and 90% knowing which ideas to spend time working on and which to abandon.
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# ¿ Apr 12, 2018 17:49 |
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TheMostFrench posted:Discussion wise, I've been doing a live drawing class where the lecturer tells us not to leave out the head or face because it's a form of identity erasure (we've also been discussing the history of nudes and how classical nudes were oppressive to women), and will mark you down if you just submit body sections. Has anyone else ever encountered this? What do you think? It seems like the intention is to train us to consider the meaning behind every mark we make, or to try and rise above historical ideals. I think that your instructor has some good points and that other people are addressing and discussing them, but I'd also add that there is a lot to be gained from planning your drawing well enough that the entire figure is present on the page and all at roughly the same level of detail. It's super easy to draw an arm or a torso and have it look good, it's more difficult to draw an arm AND a torso and have them to scale with each other, in perspective, and with the joints bending properly. My drawing instructors gave me the same objectives as yours, but from a "this will help you be a better artist" angle. If you're still learning about how the human figure and life drawing works, this approach also helps prevent students from conveniently leaving out parts of the body (hands, face, feet) that are more difficult to draw. Obviously if you need to practice hands then drawing a sheet of 15 or 20 hands will help with that, but the ultimate goal isn't to be able to draw each body part well - it's to be able to draw them well all connected to each other in the shape of a human body, which is something that many artists just starting out learning don't understand. I was somehow able to draw a mermaid while on vacation in Munich with my wife, parents, and a one-year-old - I'm calling this year's Mermay a success for me.
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# ¿ May 9, 2018 13:42 |
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Internet Kraken posted:Is mermay just a thing where people draw mermaids in may? Never heard of it before but it keeps popping up on my tumblr. Thanks! Yeah, it's just an informal thing that has a fairly popular hashtag for artists who want to get some eyes directed their way. Same basic idea as inktober.
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# ¿ May 9, 2018 21:31 |
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Very generic mermaid with questionable anatomy but if you've ever tried to do a month-long art challenge with a toddler hitting even 2 out of 30 days is like, amazing. Shinmera posted:Today I returned to my workstation and streamed the drawing process. If anyone's interested in art streams I suppose I could announce it here beforehand, so just let me know about that. I'd usually be streaming around 22:00 CEST. nice scooter!
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# ¿ May 9, 2018 23:53 |
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Internet Kraken posted:Every time I do a more involved picture I always overlook some important detail. It gets easier the more you draw, but it also never stops.
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# ¿ May 11, 2018 10:38 |
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Internet Kraken posted:I'm trying to do some figure drawing and really struggling. Mainly, I have no idea where to start when drawing a figure. I don't know what part of the body to use as the base and work from there. A bigger problem though is poses where various body parts overlap one another, the drawing turns into a big mess. It starts to look confusing and cluttered and while I understand the point of a sketch is to serve as a base you draw over, it doesn't really help when its just a blurry mess. Go from big to small, rough to detailed. The less detailed you start the better, don't even start with an individual body part - draw a rough oval or bean the size of the entire body. Then start breaking that into bigger sections, still very loose and unefined - an oval for the head, oblong shapes for the thighs and shins, etc. Hold your pencil at arms length and use it to measure angles and relative sizes - this shin is ~2x longer than that hand from my perspective, the thigh in the back is about 75% of the thigh in the front, and so on. Gradually work your way from an overall rough comp to a more etailed version. Some other things that can possibly help (suggestions based on your drawings you've posted in here so far, and where you appear to be in your artistic journey at the moment). These are meant to be more exercises, don't try to make these into finished or pretty pictures, use them solely to practice other ways of drawing and don't worry if they turn out looking bad. Bad drawings are OK, give yourself the freedom to make a drawing whose purpose is not to look pretty but to practice skills. You should get yourself a big ol' pad of newsprint and some vine and stick charcoal, these are meant to be done fast and loose.
Long story short draw the figure more and faster, then focus more on getting detailed. Try to break away from using contour lines to define forms. I'm working on a mermaid linocut.
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# ¿ May 31, 2018 11:17 |
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My mermaid linocut run ran the gamut in quality, here's a photo of one of the best ones.
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# ¿ Jun 2, 2018 20:28 |
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Internet Kraken posted:I feel like every other week I'll be disatissfied with the basic "style" I use in most of my drawings and try to figure some other way to make me like my lineart more but it never works. It looks like a mess because you're trying to copy the end result without understanding the process behind how the artist chose to make the lines that they did. Style comes naturally as you draw more and learn how to define shapes with different lines, forcing or imitating a "style" too early can lead you to taking visual shortcuts without understanding why they exist (think of all the terrible amateur anime-style drawings out there that have a frontal mouth on a sideways face for an example of where this can lead). You may not realize it or feel like it, but you're already on your way to developing your own style because you're doing a lot of things right at the moment: drawing often, attempting new techniques like drawing without lines, and attempting both portraits and full-scale scenes with backgrounds from complicated and challenging points of view. Your work may not be where you want it right now, but you're on your way to somewhere interesting and cool so long as you keep it up. My advice would be to get a sketchbook and pencil and add in physical media to your practice as well, and maybe some pens or a brush and ink. No better way to learn a new way of making lines than to use a medium that forces you to make lines differently. Maybe this will be sticker at some point?
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# ¿ Jun 18, 2018 10:40 |
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This is from a while ago but I did another nautical-themed linoleum print. The registration of the colors worked out a lot better compared to the mermaid print but I'm not happy with how the colors turned out, I want to do it again with some different colors.
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# ¿ Sep 10, 2018 16:11 |
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Al! posted:this one is taking me fuckin FOREVER It looks really really good so far, though.
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# ¿ Sep 12, 2018 08:59 |
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Internet Kraken posted:Pic for Inktober Day 0. Just a thematic warmup since I'm gonna be drawing 31 demons. This drawing is very cool. The color scheme is nice and has a good mix of saturated and desaturated colors, and the hatch shading works really well with your lineart style.
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# ¿ Oct 2, 2018 00:39 |
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I really want to do Inktober but it turns out that as kids get older they actually require MORE of your time and energy once they learn to walk and grab dangerous things from on top of shelves. I am carving some time out to finalize a few designs that I've had kicking around in my head for a while.
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# ¿ Oct 7, 2018 00:47 |
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Doctor Dogballs posted:old pencil drawing of mine that I colored today, has a cool looking effect imo Getting a real "Fantastic Planet" vibe from this, I like it. Work continues.
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# ¿ Oct 17, 2018 21:46 |
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Nice work on inktober everyone who was participating, I really wanted to do that this year but there was just no extra time. I especially loved Lofi's "slice" entry, and Internet Kraken's interpretations of demons, but all of you killed it this year. These aren't perfect but they're done enough that I can print them as A2 posters for an open studio event this weekend.
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# ¿ Nov 2, 2018 16:22 |
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Shinmera posted:Since my primary project of late is still my game I haven't really drawn anything lately. Today I thought I should try my hands at a pixel-art character profile, which is something I've never done before. The left-side leg stands out to me as having a pretty wonky bend in the shin. It looks intentional, like it's a stylistic choice on your part, but I think that straightening it out a bit, which would then force the feet into a wider stance, would help make the pose seem more dynamic.
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# ¿ Nov 2, 2018 20:24 |
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CovfefeCatCafe posted:This probably sounds like a dumb question, but is there a source for nude models/references, or do you just draw pictures of porn, or a bit of both? It's been a while since I checked it out, but https://www.characterdesigns.com has lots of galleries of models clothed, nude, with props, in costumes, etc. I also like https://www.deviantart.com/mjranum-stock/gallery/, a bit of variety in poses and costuming. I do agree with Lofi, if there's a local figure drawing group you should check it out. Most groups are very amateur-friendly and have artists of all skill levels and backgrounds, and the models tend to have a much larger variety of body types, fitness, gender, and age than you'll find in online resources. Drawing from porn is alright in small doses, I guess, in the sense that it's a good idea to get reference from a variety of sources but 99% of porn out there is geared towards a specific audience, and if you rely on porn or pinups to build your personal language of anatomy it will be super obvious. To clarify: nothing wrong with porn, or pinups, or erotic art - do what you want to do and like what you like, so long as everyone's a consenting adult I don't personally care but no one ever regretted having more artistic variety and tools under their belt. Also everyone loves to draw what they think is sexy or hot, it's easy because it's something you already pay attention to. It's worth it to hone your observational skills in directions other than sexy.
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# ¿ Nov 4, 2018 17:18 |
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EatinCake posted:...in Photoshop? Scanner doesn't scan in RAW, so I don't have quite that much flexibility there. Essentially, all the lows get blown out (like whites on a poorly adjusted camera photo) completely as you can see in the first image there. It's a little hard to tell without the original one, but that entire rectangle is shaded. What brand of scanner do you have? Both flatbed scanners I've owned in my life (one from Canon, one from Epson) have had an "advanced" tab in the included scanning software that allows you to fine-tune things like contrast, gamma, brightness, and individual color levels. My current Epson also has a special mode for scanning reflective materials like photos, you may have to poke around a bit to find it but it's probably there somewhere. Also watercolors are notoriously difficult to scan correctly anyway in my experience, so good luck.
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# ¿ Dec 6, 2018 10:57 |
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# ¿ Apr 26, 2024 11:09 |
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Frown Town posted:in the meantime, I'm using art as my therapy. It's keeping me sane right now. I hope this situation works out for the best for you. It sounds like you have health insurance through your job? If so then yeah, don't quit/get fired if at all possible until you have some diagnosis in hand - I can tell you from experience that using COBRA is super lovely and will drain you of all extra funds pretty fast. I drew an alligator. His name is Samson and he used to be part of a circus act where he and a strongman would wrestle in front of the crowd.
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# ¿ Dec 23, 2018 22:35 |