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Clyde the Ficus Appearance 4'1" 400lbs. A blockish, vaguely humanoid accumulation of grey stone. From within the hollows of its husk a multitude of slender vines emerge, the longest coiling in balls at the end of four limbs. Bio Clyde is a genetically engineered ficus which naturally accumulates a thick outer skin of graphite. Its ancestors were originally designed to draw carbon out of the atmosphere, but when grants dried up they were repurposed for a family-friendly immersive gaming simulation. In this duty they proved quite cost effective as they were both durable and required virtually no maintenance. This asset was also sufficient to take them through the apocalypse even as the surrounding park was ruined. This ficus was raised as a moisture farmer. It prefers to speak with multi-limbed interwoven pictographs as articulating anything resembling a voice box tickles. Clyde was sent into the wastes to make its own way due to the overpopulation of its home colony. It now seeks the resources to establish and fortify its own ficus colony. Most recently Clyde has determined this process will require it to interact with civilization, determine what they use as currency, and acquire as much of it as possible. Thus far its attempts have mostly amounted to petty theft, disturbing the peace, selling moonshine, and three accidental poisonings. Armor: A handful of tire scraps strung together with fishing wire. Light Melee 2H: A glow-in-the-dark hockey stick, its blade sharpened to a razor's edge. Light Gun 2H: A low-caliber sporting rifle with half a set of binoculars strapped atop it with blue tape. Origin: Octopoid/Seismic Str 16 (+3), Dex 14 (+2), Wis 7 (-2), Con 8 (-1), Int 18 (+4), Cha 8 (-1) OCTOPOID Mutant Type: Intelligence (primary 18); Bio; +2 to bio overcharge. Skill Bonus (Level 1): Gain a +4 bonus to Athletics checks. Tentacles Galore (Level 1): Gain a +1 bonus to AC and Will. Octopoid Arms (Level 1): Whenever a creature ends its turn adjacent to you, you can slide it 1 square as a free action. OCTOPOID NOVICE POWER LONG ARMS OF THE SEA At-Will Bio, Physical Standard Action Target: One creature or two creatures Melee 3 Attack: Intelligence + your level + vs. AC Hit: 1d6 + Intelligence modifier + your level physical damage, and the target is immobilized until the end of your next turn. Seismic Mutant Type: Strength (16 secondary); Dark; +2 to dark overcharge. Skill Bonus (Level 1): Gain a +4 bonus to Athletics checks. Armored Skin (Level 1): Gain resist 5 physical. Ponderous (Level 1): Take a –1 penalty to speed. SEISMIC NOVICE POWER SEISMIC STOMP You stomp on the ground, sending a shock wave of energy into foes around you. At-Will Dark, Sonic Standard Action Target: Each creature in burst Attack: Strength + your level vs. Fortitude Close burst 1 Hit: 1d6 + Strength modifier + your level sonic damage, and you knock the target prone. Bonus starting gear: Riding horse Water purifier (water not included) Fuel, 5 gallons Wagon Draft horse (no wagon) Origins: 2#1d12: 2 # 11 [1d12=11] 1 [1d12=1] https://orokos.com/roll/586676 First Origin - Column 3: 1d8: 3 [1d8=3] https://orokos.com/roll/586677 Second Origin - Column 1: 1d20: 17 [1d20=17] https://orokos.com/roll/586678 Octopoid - Seismic Stats: 4#3d6: 4 # 14 [3d6=3, 6, 5] 7 [3d6=2, 3, 2] 8 [3d6=3, 3, 2] 8 [3d6=4, 2, 2] https://orokos.com/roll/586680 Random Skill: 1d10: 3 [1d10=3]Conspiracy https://orokos.com/roll/586681 Random Gear: 1d4+1: 5 [1d4=4] https://orokos.com/roll/586682 malbogio fucked around with this message at 05:43 on Jan 29, 2018 |
# ¿ Jan 21, 2018 09:24 |
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# ¿ Apr 27, 2024 14:23 |