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Suspicious Dish posted:in other news, we finally found a way past the stupid bitfs pole.... on vc only. the answer is as meme-y as you think it is. Please link.
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# ¿ May 28, 2018 15:48 |
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# ¿ Apr 28, 2024 19:00 |
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This reddit thing links to a TAS/ABC discord, wherein there are several related youtube clips being posted. I only just found this so I may not have things quite right, but it seems that the triangular platforms that rise and fall can be manipulated to rise very slowly due to a rounding error that works on Wii VC but not WiiU VC. This may take days (the initial strategy might take 8 days but someone mentioned cutting it down to 3).
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# ¿ May 28, 2018 16:27 |
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b_d posted:I would like to know more An explanation video is out: https://www.youtube.com/watch?v=MFxJuq3FRgI
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# ¿ May 28, 2018 21:17 |
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On the decompilation of SM64: As mentioned in that video, the completion of figuring out what all the functions and such do is relatively recent, and was not needed for most of Pannenkoek's work/all of Kaze's work. Most of what Pannenkoek does is based on STROOP, his way of monitoring and understanding RAM during gameplay, which was comparatively easier to sort out versus figuring out all the functions used to build the ROM. IIRC, Pannekoek did use partial completion of the decompilation project a year or two ago to build an accurate simulator of the randomness in Tick Tock Clock to determine that a potential A-button challenge strategy which depended on insane luck would not be feasible/or at least would likely require days and days of waiting/manipulation. Now that the decompilation project is done, I'm not sure what it's been used for aside from examine the compiler flag stuff and confirm that the bulk of the Dire Dire Docks lag is from the sub's collision detection being set up as if it were going to move, making it much more computationally intensive than needed. If there's other stuff being done with it, it hasn't been relevant to Pannenkoek's videos. Maybe the decompilation will be used to search for new ABC stuff or is being used to confirm that the strategy for 0 A presses should work the way people think, but I haven't kept up with the news/discord recently.
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# ¿ Feb 8, 2020 15:55 |
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FirstAidKite posted:I also like skips that are found solely out of desperation, like the game just breaks down and happens to throw speedrunners a bone so they can do exactly the kind of thing they were trying to do The Remote Lava Boost is almost an example of this. After a long time with only one required A press left in Mario 64, it seemed like every idea had been exhausted. But then through dedication they were able to figure out that under ridiculously obscure circumstances, Mario can get flung in the air by lava without actually touching the lava. And the last A press is in an area with tons of lava! And a lava boost like that would get you enough height! https://www.youtube.com/watch?v=5b_U9xQlDnc Now we just need to wait for the squish cancel strategy to pan out in a decade or whatever.
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# ¿ Mar 27, 2020 03:25 |
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After watching their videos for years, I only just consciously realized that Bismuth and Bisqwit are not the same person.
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# ¿ Feb 14, 2021 16:10 |
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Inferior Third Season posted:
This was really amazing to watch. Embedding so more people see it. https://www.youtube.com/watch?v=18fbp9H89Xg
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# ¿ Feb 21, 2021 01:46 |
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This is really funny as a proof of concept, and lives up to the title of another thread: "so, the code causing the bug wasn't even in the same game"
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# ¿ Mar 2, 2021 01:54 |
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https://www.youtube.com/watch?v=IBDp3wnrOAo
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# ¿ Apr 12, 2021 02:05 |
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Potsticker posted:That is pretty insightful. Thanks. The key phrase (often brought up in the education world) is "fixed mindset vs. growth mindset". It's talked about a lot with mathematics, but it's endemic across subjects, including video games. I used to think I'd never be able to beat megaman/contra-style games because I'd tried some hard ones a tiny bit, failed, and gave up. I imagine a lot of people think they could never speedrun games when they just need to do some scaffolded practice. dirby fucked around with this message at 11:41 on May 14, 2021 |
# ¿ May 14, 2021 11:35 |
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DoctorWhat posted:Welp, Tomatoanus went and started a podcast with Karl Jobst. I don't follow Tomatoanus, but it seems like it was created over a month ago? https://mobile.twitter.com/clovertalent/status/1423328336974172177 If that's right, and you were the first person to speak up and Tomatoanus then reconsiders, then thank you for being the one to speak up!
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# ¿ Sep 13, 2021 14:23 |
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Magnetic North posted:Thanks for sharing this. It's nice to see a few more perspectives besides the Bismuth-SummoningSalt-TomatoAnus triad of speedruns explained. There are lots of channels and videos inspired by SummoningSalt. Most of the ones have few videos, bad audio, or other growing pains, but I think Abyssoft is pretty good.
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# ¿ Nov 6, 2021 12:10 |
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The other cool thing about Bismuth is that he'll soon be giving a talk on how glitch-hunting and such is basically a science. https://www.bigtechday.com/en/talks#1MaWqPZBTN4P2Z6rxOQ8gC quote:Speedrunning Video Games as a Gateway to Scientific Endeavours
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# ¿ May 28, 2022 17:24 |
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Carbon dioxide posted:I'd like to watch that. Do you know if they'll put a recording on youtube or something?
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# ¿ May 28, 2022 22:45 |
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DizzyBum posted:Blindfolded full game runs are great. Really looking forward to SM64 I watched Dire Dire Docks and the last star (red coins in the wing cap area), but there are probably other good parts too: https://www.youtube.com/watch?v=iC_ClvO-FZE dirby fucked around with this message at 13:51 on Jun 6, 2022 |
# ¿ Jun 6, 2022 08:46 |
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fool of sound posted:Bismuth put out another A Button Challenge video if anyone is following that.
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# ¿ Jul 9, 2022 01:33 |
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quote:https://www.bigtechday.com/en/talks#1MaWqPZBTN4P2Z6rxOQ8gC Carbon dioxide posted:I'd like to watch that. Do you know if they'll put a recording on youtube or something? https://www.youtube.com/watch?v=nlabDCUmoTk
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# ¿ Aug 4, 2022 13:55 |
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ArfJason posted:bismuth talking about sm64 tech is always a treat, will absolutely not watch it though https://www.youtube.com/watch?v=w8_1lQ2KH50
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# ¿ Aug 7, 2022 18:49 |
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lih posted:youtube claimed it was because he swore too much in the video but that's a different issue to the sex/nudity flag and also kinda ridiculous if they're suddenly changing the rules to age restrict just swearing alone, especially when the youtube age-check is so stringent now https://www.youtube.com/watch?v=qs_7crdHpbo
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# ¿ Oct 1, 2022 08:52 |
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A Super Mario Brothers tournament with a main screen showing everyone at once and Niftski forced to play on an original NES happened recently. https://www.youtube.com/watch?v=ofZzFx6Mq00
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# ¿ Nov 22, 2022 17:22 |
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archduke.iago posted:https://www.youtube.com/watch?v=6gjsAA_5Agk quote:This repository contains a list of inputs that theoretically will beat >99% of all Pokémon Firered games. There is no RNG manipulation involved, and there are no frame-perfect inputs required. The sequence of inputs is static, it does not require any information from the game. The intention of this list is to enable beating the game with no visuals/audio, or "blind and deaf".
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# ¿ Dec 12, 2022 03:58 |
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https://www.youtube.com/watch?v=V4cF1U1HOcg An interesting history of Luigi's Mansion any% with focus on the recent glitch discoveries.
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# ¿ Jan 8, 2023 04:43 |
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For the few of you for whom this is your cup of tea, the submission info/explanation for this Sudoku TAS is fascinating: https://tasvideos.org/8015S
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# ¿ Feb 23, 2023 14:10 |
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In the spirit of Super Mario 64's "A Button Challenge", there was recently a TAS (well, a LOTAD) doing Ocarina of Time - All Dungeons in minimal C presses. Keeping in mind that it takes a C press to equip anything and C presses to play songs, it's tough to keep C presses low. Here's Twitch: https://twitch.tv/videos/1745031030 And here's YouTube URL if you prefer, except that the video title spoils the C-press count: https://www.youtube.com/watch?v=S50Njp65IjI dirby fucked around with this message at 02:34 on Mar 5, 2023 |
# ¿ Mar 5, 2023 02:20 |
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And for detailed info on the 16 star record, see Bismuth's new video: https://www.youtube.com/watch?v=ZMp0VwztcNw
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# ¿ Jun 17, 2023 22:11 |
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dirby posted:Basically, what if you specified the list of inputs like a TAS, but not the timing so you had to deal with all RNG with the same inputs? Croccers posted:I can't wait for someone on Twitch to actually grind that whole thing out in Real Time. https://www.youtube.com/watch?v=fMseY5_YeRs dirby fucked around with this message at 13:07 on Jul 7, 2023 |
# ¿ Jul 7, 2023 12:55 |
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dirby posted:Basically, what if you specified the list of inputs like a TAS, but not the timing so you had to deal with all RNG with the same inputs? Pokemon Crystal has now been done Blind and Deaf as well, with level grinding kept to a minimum: https://www.youtube.com/watch?v=bYuAz-xhbsQ
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# ¿ Jul 19, 2023 21:32 |
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mycophobia posted:*mentions the pets*
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# ¿ Aug 3, 2023 03:26 |
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Niftski seems to have gotten a new world record in Super Mario Bros. Any%, which I think includes the fastest entry to 8-4 in a run. https://www.youtube.com/watch?v=Khu9BB2g4Ks
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# ¿ Sep 7, 2023 14:07 |
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heehee posted:it's faster than ganondoor now lol https://www.youtube.com/watch?v=TJEcz8inZQo Relatedly, who needs Stale Reference Manipulation when you can warp absically anywhere in OoT depending on the enemy volume: https://www.youtube.com/watch?v=VHSClx5n9g4
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# ¿ Feb 8, 2024 04:07 |
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Rubellavator posted:taking a page from ArfJason and not watching that Here's a non-Karl Jobst video on the same subject: https://www.youtube.com/watch?v=XQ5qd31op34
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# ¿ Feb 24, 2024 16:02 |
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This is a very clear presentation of something I was wondering about. Thanks for sharing!
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# ¿ Mar 17, 2024 16:41 |
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DEEP STATE PLOT posted:4 hour pannenkoek video? oh hell yes
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# ¿ Apr 15, 2024 13:33 |
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# ¿ Apr 28, 2024 19:00 |
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ilmucche posted:First attempts are always rough. I have full confidence people will find a way to present all this information in under 20 minutes Kaze just put out a video about invisible walls in Mario and romhacks that's under 10 minutes: https://www.youtube.com/watch?v=3O8dPlwtcko
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# ¿ Apr 20, 2024 16:51 |