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ApplesandOranges
Jun 22, 2012

Thankee kindly.


Game launches in English on 30th January for the PS4!

What is it?

Dissida Final Fantasy NT is the sequel to Dissidia Final Fantasy and its prequel/revamp, Dissidia Final Fantasy Duodecim. It's basically taking all your favourite and not-so-favourite heroes and villians from the main series games and mashing them together in a fighter.

What's different?

While the core fighting style is the same, the environment is drastically different; matches are now 3v3 instead of solo fights, they have a time limit (so no Exdeath mirrors taking an eternity), EX Modes have been removed, and characters have the same BRV moveset and their choice of only one HP attack (with the exception of one character).

Wait, I'm completely new. How do I start fighting?



There are two resources in the game - Bravery (BRV) and HP. BRV attacks are done by pressing the Circle button (along with possibly a direction by tilting the left analog). These attacks won't finish an opponent off, but they will deplete their BRV and add it to your own. If you deplete an opponent's BRV to 0, they become Broken, and you gain a bonus amount of BRV for breaking them.

HP attacks, performed by using the Square button, are typically slower than BRV attacks, and if they hit, will deal damage to an opponent equal to the amount of BRV you have. Afterwards, your BRV drops to 0 and begins recovering back to its base amount (which means you're susceptible to be easily broken until then). If you land a HP attack when you're Broken, you deal 0 damage, but will recover back to your base BRV and remove your Broken status.

Most BRV attacks can Wall Rush the opponent if they send them crashing into one. An opponent that's been slammed against the wall is susceptible to another followup attack (whether it be another BRV attack or a HP attack). You can also make use of an opponent that's been slammed into the wall by your ally. However, note that an opponent can only be Wall Rushed once; the second time they hit a wall in a combo they gain some invulnerability frames til they recover.

Each character can has a set selection of BRV attacks, and their choice of only one HP attack for the fight. Vaan is unique in that he can have a choice of two.

Attacks can hit multiple opponents if they're in range, allowing you to potentially finish more than one opponent off.

If your HP is depleted to 0, you're incapacitated, and then you're given a short window of about 10 seconds to revive yourself (or be automatically revived at your current spot). You can move around before you opt to revive, allowing you to potentially move to a better position.

The L1 button allows you to Guard (by just holding it) or Dodge (by pressing it in combination with a movement). Guarding allows you to prevent damage to your BRV (although you still get knocked back). Repeatedly blocking attacks in a short amount of time will cause your guard to weaken, and if it breaks your character is stunned for a short period of time. Note that HP attacks (and a very few select other attacks) are unblockable.

Unlike the original game, blocking does not stagger opponents using melee attacks.



Dashing can be done by pressing L1; just pressing it while have your character air dash towards their current target. Dashing while tilting the analog stick allows your character to dash in that specific direction instead, including on the ground. Unlike the first game, dashing is limited by a dash gauge; dashing consumes the gauge, and when it is depleted the character is forced to drop onto the ground. Not performing any action while on the ground (including blocking) quickly restores the dash gauge.

Characters also have access to an additional BRV attack by pressing L1+X; some have two depending on whether they're dashing on the ground or air.

EX skills



EX skills are a set of extra skills every character can bring, and performed by pressing Triangle. Each character can bring a selection of two from a pool of skills, and then use them with forward/backward + Triangle. Their effects range from just releasing damaging projectiles, buffing allies around them, or redistributing their BRV to their friends. While they do have a cooldown, they can be very useful.

Every character also has a unique EX skill that only that character can use; they're often considerably more powerful, with longer cooldowns. Some characters rely heavily on their EX skills, and they can form the basis of a character's gameplay. Each characters' unique EX skill is detailed further on.

Summons



Noticeably revamped as well, each team shares a single summon (selected by popular vote or random draw at the start of a fight). Striking opponents during battle generates some meter to fill the summon gauge, but most if it comes from Summon Cores, which periodically appear during the battle (and are basically the spiritual successor to EX Cores). Members of either team can attack the core, chipping away at it to help fill up the summon gauge considerably faster (but watch out for opponents attacking you instead of the core!).

When the gauge is filled, members of the team can begin summoning by pressing the touchpad - while a single character can do the summoning all by themselves, it gets noticeably faster as multiple characters summon, and if all three members summon at once, the summon is instant. There can only be one summon on the field at a time (so the other team can't attempt to summon if yours is already out).



Upon being summoned, the summon appears on the battlefield (and can't be attacked, although can be targetted by the opposing team to track its movements). While on the battlefield, they will perform large, powerful attacks that sweep across the terrain, damaging the BRV of any opponents caught in their attacks, leaving their ripe to be easily broken (summons can't break characters). After performing their final attack, summons leave the battlefield and can't be summoned again (but you can still attack cores to deny the opponent their gauge).

Each summon, aside from having differing attacks, also has additional passive buffs they bestow onto your team; one from the match's start, and one they apply after they have been summoned:

Ifrit: Increases damage to opponents' guard/Increases BRV damage
Shiva: Increases BRV recovery speed/Increases base BRV
Ramuh: Increases non-exclusive buff duration/reduces cooldown on non-exclusive buff skills when landing attacks
Leviathan: Increases non-exclusive debuff duration/reduces cooldown on non-exclusive debuff skills when landing attacks
Odin: Increases dash gauge recovery speed/Increases length of dash gauge
Alexander: Increases max HP/Increases defense
Bahamut: Reduces the cooldown of exclusive EX skills/Increases duration of exclusive EX skills

Battle Types

There are two battle types:

Standard fights are simple; first team to three knockouts win.

Core fights has each team with an additional core (coloured red/blue for the team). A team must successfully break their opponent's core to win. However, cores are immune to damage while an ally of that core's team is in its vicinity, so it still behooves you to remove them from the battlefield (or at least draw them away) to give you free reign to attack their core.

ApplesandOranges fucked around with this message at 15:15 on Jan 19, 2018

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ApplesandOranges
Jun 22, 2012

Thankee kindly.
Characters

The game launches with 28 playable characters, with more to be released during DLC.

There are four main character types:

Vanguards have slow dash speeds, but typically have large sweeping hitboxes with high damage, and/or the ability to protect their allies with defensive skills and attacks. Their great dueling ability allows them to muscle past Assassins, but may have trouble closing in on Marksmen.
Assassins are some of the most nimble characters, usually with multiple ways of closing in on opponents or reeling them in for an assault. Their ability to capitalize on a sluggish opponent and deliver crushing combos make them a bane of Marksmen, but they may find themselves on their toes against Vanguards.
Marksmen favour a flurry of projectiles, raining anything from magical bolts to rocks to cards to hammer opponents from a distance. Their barrage of attacks may frustrate Vanguards, but Assassins who can find a hole in their net of missiles may be a thorn in their side.
Specialists may either not fit into any one role, or have the ability to juggle multiple roles or adapt on the fly to favour one role over the other.



Vanguard

The Warrior of Light is a well-rounded fighter that can push back against enemy assaults, protecting himself while wading in to punish opponents attacking his allies. His Shield of Light BRV attack can not only block opponents' moves, but doing so increases his own defense while powering up some of his HP attacks, favouring an observant playstyle that can predict opponents' movements.

His EX skill, Holy Chain, forces all opponents to temporarily target the Warrior of Light.



Vanguard

Garland boasts powerful, long-reaching attacks with his multi-shape weapon, and the more he attacks the opponents the deadlier he becomes. Hitting opponents enough grants Garland a buff that increases his damage, and continuously hitting them increases the buff's strength and duration. Like a raging bull, once he pins down an opponent, he can overwhelm them before moving on to his next prey.

Garland's EX skill, Deranged Soul, is an unblockable grab that deals heavy damage and grants Garland a level of his buff if he holds onto an opponent for long enough.



Vanguard

Firion is most comfortable on the ground, where his arsenal of weapons gives him extensive range around and away from him. Firion has the ability to cancel his ground attacks into one of three followups, varying in range and strength. This gives him plenty of versatility to either continue his assault, defend against an incoming strike, or hit an opponent unlucky enough to get caught in the crossfire. While his aerial game leaves a bit to be desired, he can hit almost any angle from the ground, daring opponents to come meet him on his terms.

Firion can also recover his health with the use of his EX skill, Blood Weapon, which temporarily increases his movement speed and allows his attacks to replenish his life.



Marksman

The Emperor is not one to take lightly if left alone; with a dangerous array of both mobile and immobile traps, he can turn the map into a literal minefield for your opponents. His projectiles can suck opponents in, hunt them down, or simply lay there waiting for a hapless fool to stick their foot in and blow themselves up. He's also more than capable of defending himself by surrounding himself with bombs and mines, frustrating an impatient opponent that blindly rushes in.

His EX and signature skill, Starfall summons a large barrage of meteors that snare opponents caught in it, whittling down their Bravery while leaving them ripe open for the assault for Emperor and his allies.



Specialist

The Onion Knight fits the role that your team needs. In his base form he is fairly weak, having just simple projectiles and melee strikes. Landing enough of either type, however, transforms his job into either a Sage, who can utilize magic blasts to the degree of a Marksman, or a Ninja, that can harry opponents with katana and shuriken with the same deadly efficiency of an Assassin. His choice of HP attack can complement either of his specialist roles, or favour his versatility. However, he reverts back to an Onion Knight if knocked out.

His EX skill, Job Change, allows him to switch between his two specialist roles or from his Onion Knight role to either of them instantly. If transitioning between Sage and Ninja, he also gets the benefit of recovering some HP and BRV.



Vanguard

Her tentacles grant the Cloud of Darkness surprising range, allowing her to whip and whirl opponents into her embrace before sending them crashing into walls. She's not defenseless at long range either, having access to energy beams and orbs that give her a competent distance game. Time is on her side, as every ten seconds she becomes automatically charged. She can opt to expend her charge on any of her BRV attacks (she can only hold one charge at a time), giving that attack increased damage, knockback and projectile strength. While her fighting style is fairly simple, it can be surprisingly effective.

Umbral Torrent, her EX skill, causes her to become constantly charged for the duration of the skill. However, she can opt to consume the remaining time of the skill and her charge with 0-Form Particle Beam, which is a powerful laser HP attack with great range and speed only accessible while in Umbral Torrent.



Vanguard

Cecil shifts between either his Dark Knight or Paladin forms (unlike the original game, the player can choose which form to start the match in). His Dark Knight form heavily favours the ground with strong spear strikes and dark energy blasts, while his Paladin form can dance through the air with ease with graceful sword maneuvers. Neither form is completely helpless while in the other part of the battlefield, but recognizing the strengths of each stance makes him more than the sum of his parts. Like the Onion Knight, Cecil's choice of HP attack can either favour versatility or specialization.

Outside of his choice of HP attack, Cecil's EX Mode, Job Change is his only way of shifting between his two forms. Shifting in this way also grants him temporary buffs to his attack and defense.



Marksman

Perhaps the character with the greatest change in fighting style from his first fighting game incarnation, the NT version of Golbez is a simple marksman with a versatile array of projectiles. He's no less effective though, with his options varying in speed, size and strength to keep your opponents dancing. Golbez fights alongside his servant the Shadow Dragon, and while it's around his projectiles are stronger and further reaching. However, if he's hurt enough his draconic friend disappears, limiting his powers.

Golbez has two EX skills. If he's standing alone, he can Summon Shadow Dragon to bring his ally back. If he is around though, he gains access to Binding Cold, a cold energy sphere that freezes opponents caught in it, allowing Golbez's team to easily capitalize. Golbez can also charge to delay and increase the range of Binding Cold.



Assassin

Kain is a deadly opponent when focusing on one foe, with his powerful lance strikes swiftly cutting down their BRV. Kain is best used from a high ground, with a strong range of diving assaults to slam opponents into the floor. His EX skill, Jump, gets more powerful in succession; at first it's merely a strong punishing dive from above, but after using it at least once Kain can wait longer than the skill's cooldown to get access to more powerful jumps that increase the teleport range and speed of his jump and giving him access to his strongest jump, which deals HP damage.



Specialist

Another character whose skillset has been heavily reworked, Bartz no longer has to borrow his friends' skills to fight. Each of Bartz's attacks (six Bravery, one dash, and one HP), correspond to a job from FFV, such as Mystic Knight, Black Mage, Ranger, and so on. Landing each attack slowly progresses that job, and performing them enough Masters it, improving that skill further. This makes Bartz more dangerous as the fight goes on and he Masters more jobs, with his moveset including sword slices, magic and arrow barrages, or high diving jumps.

Bartz's EX skill, Good-Luck Charm, further emphasizes the job hunt, granting Bartz's team buffs to attack, defense and speed based on the number of mastered jobs. While it's active, Bartz also finds it easier to master his own jobs.



Specialist

A complex character, Exdeath fights in three modes, which he can transition between by pressing R3. While his arsenal of moves are the same between each mode, his strengths differ; Berserker mode grants his strikes the most bite and is best used to aggressively Break the opponent. Nullifier mode grants his moves the ability to shut down non-unique EX skills. Hexer mode attacks are the weakest, but also cripple the opponents' attack, defense and speed. Exdeath's range of sword strikes, teleports and projectiles all have their varying uses in each of his modes, so figure out how to best adapt and you have lots of options.

Exdeath has a different EX skill for each mode, although they all share a cooldown. In Berserker Mode, Black Hole is a powerful slice that affixes opponents with a devastating BRV drain. Nullifier mode's Power of the Void generates a space around Exdeath that shuts down even exclusive EX skills. Meanwhile, Hexer mode's White Hole allows other modes to also debuff opponents like a Hexer, but if he stays in Hexer his debuffs become explosively powerful, easily crippling opponents caught in his strikes.



Marksman

Terra has all the projectiles you'd expect out of a mage; fire, lightning and ice are all at her command to harass your foes into submission. Yet sometimes discretion is the better part of valour; should she not attack for some time, Terra becomes Charged, empowering her next attack. If faced with a particularly cagey foe, giving them what seems to be a momentary respite from your assault may actually be the beginning of the death of their BRV.

Her EX Mode, Trance, is simple, bolstering Terra's attack, defense and movement speed.



Marksman

Chaos is the name of Kefka's game; his arsenal of magic is just as varied in name as they are in the way they aim to hit your opponent. Kefka also employs his magic in more interesting ways than some of the plebians out there. Icicles that rain upwards, fireballs that move with the consistency of jello, to even fake summoning cores; what's the point of magic if you can't have fun? In addition, Kefka can charge to delay his moves, which augments them in different ways for each attack, ranging from increased distance, number of projectiles, or duration.

Kefka's EX skill, Heartless Angel, debuffs enemies around him, with the power of the debuffs increasing the longer he charges it. However, his true power lies in mockery; if your summoning gauge isn't full, pressing touchpad will instead have Kefka taunt the opponent, and getting rewarded with a random amount of BRV.



Vanguard

Cloud is simple yet efficient; he boasts large, powerful strokes that easily slam opponents into walls and floors for followups. Cloud can also charge his attacks, increasing damage, range and speed. With a great balance of range, power and speed, Cloud is the atypical Vanguard. His EX skill, Limit Break, increases his defense and allows him to finish charging in a shorter period of time.



Vanguard

Sephiroth's slow speed belie his ruthlessness; his extremely long katana lends itself to some of the widest hitboxes of the cast, and he can even dash cancel his attacks to enable followups almost no other cast member can. Sephiroth's reach is so strong you might even find yourself catching opponents you weren't even aware were there.

Sephiroth's EX skill, Jenova, reduces nearby enemies' movement speed, leaving them hapless to escape the incoming reaping.



Assassin

Squall favours precision over the sweeping slices of the Vanguards; pressing the followups to his BRV attacks with correct timing causes him to pull his trigger, greatly increasing his damage. The SeeD has multiple ways to get close to an opponent before delivering surgical strikes that can crush their BRV to 0 easily... if you can pull the trigger.

His EX skill, Draw and Junction, grants Squall a buff depending on the type of opponent he's targeting. With a low cooldown and guaranteed buff, it's a surprisingly safe skill.



Marksman

Ultimecia is just as generous as she was in Dissidia; with a nearly endless array of magical arrows, spears, swords and axes, she can greet your opponents with a hail of projectiles from her fingertips or right above their heads. Like Garland, Ultimecia gets buffs to her attack as she lands hits. An opponent that can't dodge her assaults is merely like a lamb awaiting slaughter.

Ultimecia's EX skill, Maelstrom, fires a swirling orb of powerful gravitational energy that sucks opponents in before exploding.



Assassin

Zidane, as one might expect, is most comfortable in the air; the Genome has aerial attacks that can easily hit forward, upward or downward, allowing him to close in on foes from the air no matter what they are. Swift blades allow him to easily get in opponent's faces, and he can hit surprisingly hard. Damage isn't the only trick up his sleeve; Zidane can steal his opponent's stats, and his HP attacks have all sorts of effects, from pilfering their attributes, removing buffs, or putting Zidane into a temporary Trance.

Incidentally, his EX skill, Trance, cleanses Zidane of debuffs, allows him to dash longer, and causes his Steals to temporarily become Mug, also doing damage in addition to their original effect.



Assassin

One might be forgiven for thinking Kuja as a Marksman, but his flowery words hide a conniving Assassin; Kuja's mastery of his magical orbs allow him to easily reel his opponents in while gliding gracefully from safety, and like his brother he can strike from almost any aerial angle. Someone who can master the hitboxes of his attacks can prove a slippery yet effective opponent, and Kuja is no slouch at either shining as a damage dealer or providing a backup role; his EX skill, Discarnate Chorus, randomly buffs his nearby allies; with each successive use, he supplies more buffs and reduces its cooldown. At its zenith, he goes into Trance and transforms it into Soul Resonance, taking his buffing powers to its peak; the buildup is only removed if Kuja is knocked out.



Assassin

Tidus (that's pronounced tee-dus) is all about momentum; many of his BRV attacks require a dash to get started, and in return he can run circles around most of his opponents. Like several of his other Assassins, Tidus can strike at multiple angles from the air, but he's also just as proficient on the ground, and the dashing nature of his moves give him a longer reach than most characters, as well as the ability to dodge out of attacks quickly with the right choice of move.

Tidus' EX skill further supports his dash-heavy game - Quick Hit is a solidly damaging attack that, if allowed to completion, fully restores Tidus' dash gauge as well as increase its length and recovery rate.



Assassin

The brawler of Assassins, Jecht favours close-range combat; his frontline pummels are quick, meaty and have decent knockback, allowing him to tangle with the best of them when he's up close. What helps Jecht stand out though is his signature Jecht Block (renamed to Quick Block); a short-duration shield that allows Jecht to block nearly any BRV attack. While blocks no longer stagger opponents in NT, Jecht can still do it with Quick Block, giving him a free opportunity to smack his opponents down. A Jecht with great prediction can backhand his opponents easily with his high damage combos.

Jecht's EX skill, Fake Out, allows him to cancel any action immediately, allowing him to transition to another BRV move, block, dodge... you name it. While its main use is to continue a combo to add some extra damage or knockback, you can also always use to quickly block or dodge an incoming opponent who thinks you're an easy target while you're hitting another enemy.



Marksman

This tiny mage is back with rage. Shantotto has two fighting styles, depending on her HP. While she's in tip-top condition, she launches powerful, single-hit magical blasts that definitely sting. When her health drops, her fighting style becomes swifter, increasing her movement speed and her BRV attacks being split into several fast strikes instead as well as the ability to glide during some of them. While switching between her two styles may be tricky, Shantotto's small size and excellent spread of projectile options give her plenty of ways to shut opponents down no matter what kind of harsh lesson plan she has to use.

Shantotto's EX skill, Colossal Shantotto, has her grow to a giant size to launch an extremely powerful energy wave. Unless most EX skills, Shantotto is completely invincible, so the only thing you need to do with it is to hit.



Specialist

Vaan has the fewest number of BRV attacks in the cast, with just five including his Dash Attack. Don't let that make you think he's limited, however; Vaan is the only member of the cast that can equip two HP skills. This gives him plenty of options as a chipper, whittling down opponents' health with what is essentially two ways to score unblockable hits. Vaan is also encouraged to land HP hits continuously, as doing so allows him to trigger Concurrences when you land HP attacks, increasing their strength.

Vaan's Dreadnought EX skill is potentially one of the deadliest if he's left alone to use it. Holding down the EX skill has Vaan raise his own Bravery; once he releases it, it stays fixed at that amount for the duration of the skill, letting him launch several fatal HP skills in succession if given the chance. This also protects Vaan from being broken as well as being able to ignore some of the worst parts of enemy Summons.



Assassin

Lightning has one of the larger BRV move selections of the cast, and unlike other similar characters like Onion Knight, she can freely access them whenever she wants. Lightning can shift between her Commando and Ravager roles with L3. Her Commando role utilizes swift sword strikes with easy gap closers, while her Ravager roles lets her fight from a distance, launching magic attacks that can pin down opponents or draw them in. This lets her adapt on the fly depending on who she's facing.

Her EX skill, Army of One, is an old favourite. Here, it's the familiar barrage of sword strikes, now with the added benefit of restoring Lightning's health during the assault.



Marksman

Our first newcomer, Y'shtola can be very annoying to fight. While she is one of the few marksmen that can't move while attacking, she is also one of the fastest at firing her blasts of rock and air, letting her quickly rack up BRV from a distance. Y'shtola can also lay down traps that freeze opponents or whittle down their BRV, and all her BRV (and some of her HP) attacks leave lingering effects on her targets, be it lowering their stats or binding their movement. She can even restore nearby allies' health with her Vivifying Lance HP attack.

Her EX skill proves that she can be just as adept as a support player. Aetherial Pulse creates a field around Y'shtola that heals herself and her allies, granting them HP and BRV for as long as the button is held down (to a point).



Assassin

The newest hero to the franchise, Noctis can easily close the gap between himself and his opponent in the blink of an eye. Using a variety of weapons, Noctis has all the hallmarks of a typical Assassin - speed coupled with good range. His EX skill, Warp further enhances his ability to corner an opponent, allowing him to zip past a certain amount of space instantly by aiming his weapon. Noctis automatically builds up stocks of Warp over time, and he can hold up to three stocks, allowing him to bamf out of a sticky situation or zipping past a Marksman's wall of projectiles to get right in their face. Noctis gets more threatening at low health, as he activates his Armiger weapons, which automatically strike during his BRV attacks, dealing extra damage.



Specialist

Fan favourite Ramza enters the franchise, and he brings a special blend of damage and support to the table. In his base form, Ramza brings nothing special to the table, except for perhaps his signature Cast Stone attack. However where his versatility comes in is in his set of EX skills. Ramza can Focus to rapidly reduce the cooldown on his EX skill to getting it ready in a mere 5 seconds. From there, he has two options; tapping the Triangle button lets him activate Shout, giving him a whole new enhanced set of BRV attacks as well as increased movement speed, letting him more than hold his own as a fighter. Alternatively, he can function as support; holding down Triangle has him Steel his friends, increasing attack, defense, speed and bravery recovery. If they can support him he can then quickly dart away to recharge his EX skills again. From fighting on the frontline to hanging back and providing support, Ramza fits both roles easily.



Marksman

Ace is one of the swiftest marksmen in the game, with fast projectiles in both speed and execution time, that also allow him to move while firing them. While he lacks his fellow Marksmen' ability to cover a huge range, his speed allows him to mount close ranged defenses better than most of them. Those aren't the only tricks up his sleeve, and his EX skill is one of the most complex in the game, with two variants. Cut Cards has Ace randomly draw one of four colours of cards, and he can hold up to four at a time (which hover around him as a visual representation).

At any time (even when Cut Cards is on cooldown), Ace can hold down Triangle to instead burn all his cards in a Show of Hands, having him execute a magical move depending on the dominant colour of his hand of cards upon execution, with enhanced effects the greater the number of the cards of the dominant colour. These effects range from a simple powerful energy blast, to partywide buffs or healing, and even the ability to freeze an opponent for an extended period of time. This immense versatility allows Ace to function as anything from a damage dealer to a support tool or a lockdown, and if Lady Luck favours you you might just get your opponent's calling card.

ApplesandOranges
Jun 22, 2012

Thankee kindly.
(Reserved just in case)

esperterra
Mar 24, 2010

SHINee's back




dat op tho

Sefal
Nov 8, 2011
Fun Shoe
Great OP.
Shame that it's coming out right after DB Fighterz.

Bell_
Sep 3, 2006

Tiny Baltimore
A billion light years away
A goon's posting the same thing
But he's already turned to dust
And the shitpost we read
Is a billion light-years old
A ghost just like the rest of us
I've noticed playing this game I'm spending a lot more time on the ground than I had in previous Dissidias, and I can't recall whether my freedom of dashes and high-flying of the other games was just due to me stacking the right passives or whether it's a design decision intended to tether the marksmen I typically play.

Zanzibar Ham
Mar 17, 2009

You giving me the cold shoulder? How cruel.


Grimey Drawer
Please add a sentence about which platforms the game is for, I was very excited for a moment before finding out it was apparently a PS4/Arcades thing... :(

tithin
Nov 14, 2003


[Grandmaster Tactician]



Gotta admit, don't like the change from 1v1 to 3v3.

melodicwaffle
Oct 9, 2012

Call or fold?

quote:

Tidus (that's pronounced tee-dus)

:colbert:

That aside, great job on the OP.

I've enjoyed what I've played of the beta so far but it's also hammered in the fact that fighting games really require button customization options, every other fg has it and the fact that every preset in the NT beta is slightly off from how the psp games are mapped still messes with me. Why is jump permanently mapped to circle dammit

CodfishCartographer
Feb 23, 2010

Gadus Maprocephalus

Pillbug

tithin posted:

Gotta admit, don't like the change from 1v1 to 3v3.

I was resistant against it too, but after some time in the beta I've accepted it and enjoy the change. The focus is no longer on the individual mind games and footsies that a 1v1 situation brings, but more on the spatial awareness and multitasking that a large team-based game provides. Yes, there's less interest interactions between each individual character, but now you need to worry about attacks from multiple angles, swapping between different enemies as needed, backing up your teammates and helping ensure they don't get overwhelmed, etc. It's swapping one type of interesting depth for another. Not sure if I prefer one over the other, but it is at the very least something new to get sucked into.

I do wish there was a bit more customization, though. Oh well, guess I'll play all the flexible characters like Ramza, OK, and Butz Bartz.

Happy Blue Cow
Oct 23, 2008

I have moooore respect for
Mr. Carpainter then others. Even if I become someone's steak dinner, I'll still respect him.

Is Exdeath no longer a slow-moving perfect counter/guard-oriented character? because if so, :yeah:

he was infuriating to play against as some characters.

ApplesandOranges
Jun 22, 2012

Thankee kindly.

Happy Blue Cow posted:

Is Exdeath no longer a slow-moving perfect counter/guard-oriented character? because if so, :yeah:

he was infuriating to play against as some characters.

Hardly anyone seems to be playing him, maybe that's because he doesn't have access to Omni Block in the beta.

I'm probably gonna be maining Cloud of Darkness, possibly dipping my toes into Kuja/Jecht. Garland is also surprisingly fun, but man his dash speed is molasses.

Chaeden
Sep 10, 2012
Garland might not be able to move worth a drat but he slaughters soo well. I hadn't done a vanguard yet and tried him finally and then finished a battle in like 2 minutes because I broke some poor bastard and then used Tsunami and killed two people at once, turned about and murdered the last guy who'd already been chipped a bit by my allies. I felt like a complete badass despite most of it being unfortunate positioning of my enemies. I've so far only lost one battle using him and that battle was one of the games where I was running like molasses and half my inputs wouldn't go through.....I hope they fix that.

Hyper Inferno
Jun 11, 2015
I tried the beta a bit and just couldn't get anything done as Terra. Is there something I'm just not getting? All her attacks except Tornado seemed super slow and I couldn't do anything to get the people just rushing me off of me. And unless someone was busy dealing with a teammate, I could never land Meteor or Meltdown.

Bell_
Sep 3, 2006

Tiny Baltimore
A billion light years away
A goon's posting the same thing
But he's already turned to dust
And the shitpost we read
Is a billion light-years old
A ghost just like the rest of us
I don't even get to Terror :/

CodfishCartographer
Feb 23, 2010

Gadus Maprocephalus

Pillbug

Hyper Inferno posted:

I tried the beta a bit and just couldn't get anything done as Terra. Is there something I'm just not getting? All her attacks except Tornado seemed super slow and I couldn't do anything to get the people just rushing me off of me. And unless someone was busy dealing with a teammate, I could never land Meteor or Meltdown.


https://www.youtube.com/watch?v=x2lsFyrqSZU

Tl;dr: shoot dudes a lot from out of range.

Flavahbeast
Jul 21, 2001


I played this a bit on the first day of open beta but it usually took at least a minute to matchmake and probably 1 in 4 games had really awful lag, has it improved at all?

ACES CURE PLANES
Oct 21, 2010



Flavahbeast posted:

I played this a bit on the first day of open beta but it usually took at least a minute to matchmake and probably 1 in 4 games had really awful lag, has it improved at all?

The nature of the beta means that there will be a lot of wifi warriors on public matchmaking. It's fine if you get a full squad of people wired up, but unfortunately the nature of the beast means that if there's one person in Hawaii playing on wifi three rooms away from the router, the other five players have to deal with teleporting and jank.

Chaeden
Sep 10, 2012
Well that streak is broken. Lost a battle of Garland, Seph, Seph vs Ramza, Seph, Seph and my sephs got poo poo on.....then lost a battle because of a afk Noctis. Then went into the next battle and lost because of a afk Noctis. I stopped before I decided to attempt to purposefully gently caress over any Noctis I got on my team.

Terper
Jun 26, 2012


It's called roleplaying.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Terra does not have green hair, automatic F.

ACES CURE PLANES
Oct 21, 2010



exquisite tea posted:

Terra does not have green hair, automatic F.

Good news

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


How much money do I gotta throw at Square for Green Hair DLC.

ACES CURE PLANES
Oct 21, 2010



Nothing, it's in the in-game reward shop, like the rest of the costumes

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


I have to say that nothing about the gameplay particularly excites me. I just wanna play pretty pretty princess with my favorite FF waifus and husbandos. The struggle.. :negative:

ACES CURE PLANES
Oct 21, 2010



https://twitter.com/PapaLeoGG/status/953847839913906177

Ulio
Feb 17, 2011


Zanzibar Ham posted:

Please add a sentence about which platforms the game is for, I was very excited for a moment before finding out it was apparently a PS4/Arcades thing... :(

Ya unfortunately it is PS4 only outside of Japan.

My Crab is Fight
Mar 13, 2007
I've been playing a lot of the beta since it was released. I'm finding I'm enjoying this a lot more than its closest competitor, Gundam Versus, even though that is, on paper, the more complex, involved game. Possibly because there are people as bad as me playing this. I played the older games but always single player, so adjusting to multiplayer Dissidia has been a challenge but I'm getting there. Taking a liking to Garland, Kuja, Vaan and Noctis for this game, all fun and versatile characters. The teamwork seems to be mostly just putting out fires, as it were, generally making sure nobody's getting 2v1'd for too long without me or another teammate interfering. HP attacks are slow enough that they're almost impossible to hit vs an active opponent, so taking advantage of moments of distraction, and dash-cancel wall combos where possible, seems vital for getting damage.

I do miss the multiple HP moves at once for characters, not sure why that was removed. Vaan still has it so it's not like Square/Koei Tecmo think it's a problem. It also takes loving ages to actually start a match, a match that will potentially be shorter than the total set-up time, which is the one big negative about this to me.

8-Bit Scholar
Jan 23, 2016

by FactsAreUseless
Is there still a demo or beta for this to try it before I buy it? I got burned real hard with Injustice 2.

ApplesandOranges
Jun 22, 2012

Thankee kindly.
I think the beta's up for about another day, just go to the PSN store.

8-Bit Scholar
Jan 23, 2016

by FactsAreUseless
It's weird how Lightning is really obnoxious and dull in her own game, but always really well used in the various spin-offs and poo poo like this. She's maybe the second best character in World of Final Fantasy, next to Tonberry, and she seems well at home here.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


They got Lightning right in LR.

jaclynhyde
May 28, 2013

Lipstick Apathy
Squeenix has hinted at who the first batch of DLC characters will be:

quote:

Male, New (from newer half of numbered Final Fantasy titles)
Male, New (from older half of numbered Final Fantasy titles)
Female, New (from newer half of numbered Final Fantasy titles)
Male, New (from newer half of numbered Final Fantasy titles)
Female, Previously appeared in the Dissidia Final Fantasy series (from newer half of numbered Final Fantasy titles)
Male, New (from newer half of numbered Final Fantasy titles)

So for the new characters, that’s three guys and one girl from VIII/IX on, and one guy from earlier. The returning female character is probably Yuna, and I’m crossing my fingers for Ardyn. And Auron. And Gilgamesh in the next batch.

8-Bit Scholar
Jan 23, 2016

by FactsAreUseless

exquisite tea posted:

They got Lightning right in LR.

I'd argue Lightning Returns is so far removed from the events of FF13 that it may as well be a spin off.

CodfishCartographer
Feb 23, 2010

Gadus Maprocephalus

Pillbug
I know it's Final Fantasy and it should be expected, but wow I'm so sick of seeing sephiroth cloud and squall EVERY GODDAMN GAME

ApplesandOranges
Jun 22, 2012

Thankee kindly.
Honestly I think the returning female is gonna be Prishe - they need another XI rep and I can't see them adding Zeid yet. Plus they need a Monk and I'm not sure if they've pinned down a fighting style for Aphmau.

If there's a new female... I dunno, probably Rinoa or Fang based on popularity, but might be interesting to see them take a left field and throw in Beatrix or Paine.

CodfishCartographer
Feb 23, 2010

Gadus Maprocephalus

Pillbug
I'd be stoked for Beatrice or Freya. Rinoa would only be cool if we can shoot dogs out. What was the dragoon lady's name from XV? I could see her too, or Lunafreya.

Victory Position
Mar 16, 2004

exquisite tea posted:

I have to say that nothing about the gameplay particularly excites me. I just wanna play pretty pretty princess with my favorite FF waifus and husbandos. The struggle.. :negative:

my best friend Kain Highwind is here

but Goku's over there :cripes:

CodfishCartographer
Feb 23, 2010

Gadus Maprocephalus

Pillbug
How do you actually get treasure chests anyways? I got quite a few at the start of the beta and like none since.

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Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

BurningCourage posted:

I've been playing a lot of the beta since it was released. I'm finding I'm enjoying this a lot more than its closest competitor, Gundam Versus, even though that is, on paper, the more complex, involved game. Possibly because there are people as bad as me playing this. I played the older games but always single player, so adjusting to multiplayer Dissidia has been a challenge but I'm getting there. Taking a liking to Garland, Kuja, Vaan and Noctis for this game, all fun and versatile characters. The teamwork seems to be mostly just putting out fires, as it were, generally making sure nobody's getting 2v1'd for too long without me or another teammate interfering. HP attacks are slow enough that they're almost impossible to hit vs an active opponent, so taking advantage of moments of distraction, and dash-cancel wall combos where possible, seems vital for getting damage.

I do miss the multiple HP moves at once for characters, not sure why that was removed. Vaan still has it so it's not like Square/Koei Tecmo think it's a problem. It also takes loving ages to actually start a match, a match that will potentially be shorter than the total set-up time, which is the one big negative about this to me.

As a heavy Gundam franchise player, I can weigh in on this; Dissidia is simply a much, much easier game to break into and reach a level of play that makes you feel like you're accomplishing something. Gundam Versus has a cliff-esque entry period where veterans will clown on you effortlessly while you flail uselessly and accomplish nothing, while Dissidia's less involved movement mechanics, larger team sizes, and forced commitments to attack mean that there are more opportunities in Dissidia for even a lower-skilled player to make a mark. GVS is definitely the more complex game and getting good at it feels amazing, but Dissidia is easier to have fun with before that point.

I came to like only one HP move per character while playing. It seems limiting, but it serves two really good purposes: first, it makes the 3v3 format immensely less frustrating to approach(because you have a general idea of what each opponent can pull out at any given point without having to enter an information overload state from factoring multiple HPs per character), and second, it opens the door to multiple different ways to approach a character. A Bartz with Samurai plays pretty differently from a Bartz with Geomancer. An Ace with Fire RF is a threat at different ranges than an Ace with Blizzard BOM. Vaan has multiple HP attacks because his entire gimmick is to be the game's mindless HP attack spammer, and to compensate for this his Bravery attacks are the worst and shittiest in the entire game.

CodfishCartographer posted:

How do you actually get treasure chests anyways? I got quite a few at the start of the beta and like none since.

You get them from account levelups(and one from reaching a sufficiently high score in Gauntlet). Since your account is hard capped at level 4 in the beta you only get a couple.

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