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cyclonic
Dec 15, 2005

:frogsiren: POST YOUR IN-GAME NAME HERE TO GET INVITE TO GOON CLAN :frogsiren: (XBox/PS4 players you're on your own for clans, sorry)

LINK TO GOON DISCORD SERVER HERE - for all things HiRezy (Smite and Paladins)


Welcome to the Season 5 thread for Smite!

If you're completely new to Smite or MOBAs in general, watch this cinematic trailer or this quick introduction guide. For more tutorials, watch this playlist.

For MOBA veterans that are new to Smite or any Paragon refugees, read this mechanics guide: The Word of Thoth. For a more thorough rundown of the game, first and second posts of the Season 2 thread*.

*some links may no longer work and some UI/cosmetics might be outdated, but most of the information in that thread is still sound.

Table of Contents
  • 0.0 - Introduction to Season 5
  • 1.0 - Events/Promotions of Season 5
  • 2.0 - Game Mode Changes
  • 3.0 - Map Changes
  • 4.0 - Item Changes
  • 5.0 - Resources, Media, Other Links
  • 6.0 - Credits, Archives, Miscellany
0.0 - Introduction to Season 5
Compared to previous season starts, we are not seeing a lot of changes in Smite. The beginning of this season is focusing primarily on a complete overhaul of the Conquest map. Since the game is balanced around Conquest, HiRez is waiting to see how the new map affects gameplay before they do any significant changes to item and god balance.

So non-Conquest mains: strap yourselves in because it will be a while before HiRez starts touching the other modes. On the plus side, at least we should start seeing some new cool and interesting gods!

0.1 - Two New Pantheons Have Joined The Game!
Besides Conquest changes, two new pantheons are coming to Smite:

Slavic Pantheon


Voodoo Pantheon (focusing on Haitian Vodou Loa first)

Unlike previous seasons, HiRez will not be concentrating on "fleshing out" all the pantheons (ie-filling them out with at least one mage, one warrior, one assassin, one hunter, and one guardian per pantheon). They want to "open it up to give us the ability to make the single coolest characters we can, regardless of where they’ve come from."

So don't expect all the gods this season to be strictly from Slavic/Voodoo pantheons, but expect HiRez to get reeeaal weird wit it.

0.2 - Third New Pantheon (Polynesian) comes to Smite!

Pele and the Polynesian Pantheon was leaked/confirmed in the Divine Uprising promotional video.

1.0 - Events/Promotions of Season 5
Throughout the season, HiRez will promote events. These usually involve a mix of quests for free rewards and/or paying for new cosmetic items. This section of the post will cover all the events of Season 5 with tips on how you can get "free" stuff.

Besides these events, you can always get free stuff by getting daily login bonuses, Triumphant Chests (1 chest for each first-win-of-the-day, up to 4 chests a week or more if you pay with favor), or linking up your Twitch account with your HiRez account and watching Smite streams.

1.1 - Ragnorok

The Conquest of Ragnorok Hades

If you kept up with last year's Odyssey, there was some lore in there about Hades pulling the strings and blowing up the Conquest map or something. So this season's first event is centered around this idea.

Read the Wiki page here for a more detailed rundown of what rewards are available. There's a few free rewards, and three bundles that cost 750 gems each. If you buy all three bundles, you get a limited Hades skin.

1.2 - Smite's Birthday

quote:

From Tuesday, March 20th to Monday, March 26th players can celebrate our birthday bash with a different event or sale every single day! Be on the lookout for chest sales as well.
Along with some quests, there's a 3-piece bundle that unlocks a bunch of rewards. :toot:

1.3 - Season 5 SPL Ticket

The SPL ticket returns for Season 5 with the addition of a "Fantasy Point Store." Instead of unlocking rewards in a linear progression, we get to pick and chose what rewards you want to purchase with your fantasy points. Nice! Find out more information on the HiRez page here.

1.4 - Project Olympus

Last year we saw HiRez promote "Project Olympus" that corresponded to a bunch of engine and system updates, QOL changes, and ranked improvements. It kind of fell on the backburner at the end of Season 4 - no other new information has been provided. Any additional work on this project is pure speculation; all we know is that there will be "more coming soon..."

Read more about it on the HiRez page here.

***UPDATE*** - Added via "Mid Season" Patch. Brief overview of the changes:

quote:

Commendation System
SMITE is adding a Commendation System, allowing players to give praise to players who as strong guides, show great teamwork, or are just plain friendly! Each Month players will gain points from players commending them for their positive actions or from just playing with 100% Goodwill!

Yearly Rewards
Players who remain unbanned for the entire year will receive bonus rewards when the Season ends.

Report Prompting
Players actions during the course of the game are more closely tracked, allowing us to identify players who may be taking away from a positive gameplay experience. If our system detects a case where a user may be reportable we will prompt users in that match to provide additional information and report.
Additionally, we will take the information gathered to better inform our internal data metrics allowing us to tackle behavior issues more effectively.

VGS Restriction
Players who abuse the VGS system during a game may have their ability to VGS restricted, lowering the amount of times they can use commands and how long they will need to wait before being allowed to use VGS again.

Goodwill System Revamp
Goodwill have been revamped to better reflect users who are being a positive experience while protecting those users from players who may report out of spite in an effort to reset them to 0%.

Increased Hi-Rez Support Presence
Our internal support team is ramping up its process for punishing players who fall into our criteria for “negative behavior”
More punishments will be sent out more often on a weekly basis

Console Features
A major feature console users have requested is the ability to modify elements of their HUD to fit their style. We looked to tackle the most requested move option first, allowing us to better focus on Consoles specific need in features like this but also gain metrics of how features like this are used. Players will now be able to move their minimap around, change its size, and adjust its opacity.
1.5 - Divine Uprising

To ring in the three new pantheons, Smite is celebrating with an event called "Divine Uprising." It comes with bundles, chests, some lore, and +100 gem quests. There's 27 items to "collect" from this event, and if get them all, you're rewarded with a limited T5 Bellona skin, "Divine Dragon." It basically works like another Odyssey for this year - the T5 skin will cost around ~6000 gems to get all 27 items.


HiRez page with more information here.

1.x - Summer of Smite 2018
Replaced by Divine Uprising this year!

1.6 - The Odyssey 2018
Voting brackets for this year confirms a guardian for this year's T5 Odyssey skin:
https://twitter.com/SMITEGame/status/1012765282069336064Ares wins the vote:


Read more on "The Queen's Odyssey" here.

2.0 - Game Mode Changes

As of Season 5 launch, no changes are coming to any modes except for Conquest. However, this section of the post will cover any potential future updates, and any new "Adventure Modes" that HiRez does during Season 5.

2.0.1 - Queue/Matchmaking Changes
All queues are being changed via the Mid Season patch,

quote:

All Normal and Ranked game modes will be changed to a “Timed Queue” system
Timed Queues will show a constant countdown timer that indicates when the next match of that mode will begin
Players can see all timers for all modes at all times, allowing them to make decisions accordingly
When the timer reaches 0, all players in the queue will be sent a prompt to accept the match
Matchmaking will be done after accepting, so there is no penalty to declining the queue pop
The matchmaking will occur during a 20s period after accepting
and new matchmaking algorithms will roll out to all modes (including ranked). Read more on the matchmaking changes here.

2.1.0 - Da Ji and the Legend of the Foxes

Anime comes to HiRez, so here's your chance to get senpai to notice you!

Escort and defend a fox from hordes of creeps. Some randomized mini-bosses spawn here and there, and the mode responds to how well you're doing and will scale the difficulty accordingly. Check the HiRez page for more info.

2.1.1 - Inner Demon Arena

Hel comes to Arena and brings environmental hazards, titan juggernauts (same as in arena except they can attack), and a sudden death round at the end of each game. Bundle comes with a bunch of cosmetics and the standard adventure gold key.

Read more about it here.

There's quests to unlock Ratotaskr skins, and if you purchase the bundle you get some limited cel-shared styled skins and a golden key for more limited skins. The bundle is 900 gems and will cost 1000 once the adventure is over.

2.1.2 - Medusa's Deathmatch

Promotional trailer here

3v3v3 mode which has a map that slowly starts closing in à la all the new battle royale games coming out. First team to win three rounds wins the mode. Read more on the 5.10 patch notes here.

2.1.3 - Classic Joust

The old Joust map returns to Smite!

2.1.4 - Celestial Domination
https://www.youtube.com/watch?v=Pke9MX3Knxw

2.2 - League Changes
No changes at season launch, but the following changes are being made via the Mid Season patch:

quote:

Ranked Conquest, Joust, and Duel have been soft reset to begin the Fall Split
Ranked Rewards have been updated
Early Surrender conditions have been changed. Players will now be able to surrender before 10 minutes if a player Disconnects and within the first 3 minutes and has not returned.
For all Ranked Modes, if an early surrender occurs, the following will happen (ONLY occur if a team successfully surrenders before 10m)
Active players on the losing team will lose 0 TP
The disconnected player will lose 2x the full TP amount they would have lost if the match finished normally
The enemy winning team will win 0.5x the full TP amount they would have lost if the match finished normally

Ranked Conquest
This mode has been changed to be Solo only. Parties of no sizes are allowed

Ranked Joust
Parties of up to 3 will continue to be allowed on this mode

Ranked Duel
Surrender time changed from 10m to 5m
3.0 - Map Changes

The big changes coming to Conquest are to address some of the criticisms of the old map: basically with how narrow the map is and how exp sharing worked, the jungle didn't really feel like a jungle and any one player was never really in much danger. To sum it up, the Conquest map is being changed to
  • slow down the early phases of the game to mitigate snowballing (laning phase becomes more important and dangerous)
  • make player positioning more important, which makes rotations more strategic
  • give players more options on where they can be on the map by adding more camps with faster respawns, and replacing the portal demon with a temporary movement speed buff out of your fountain
  • make the jungle feel more like a jungle with fog, blind spots, and choke points
For more details, read up on it on the HiRez "Season 5 Conquest: Developer Update" Tumblr page.

3.1 - Arena Changes
An art update and minor gameplay tweaks have been teased at the Mid Season patch notes...
https://www.youtube.com/watch?v=ZoQORsSJ9LQ

4.0 - Item Changes
We are not seeing a lot of item changes except for some that counter the meta we saw at the end of Season 4. Mage items are getting more diversified, and more "tank buster" items (ones that scale in damage as your target has more health and/or protections) are being introduced for all classes.

For a rundown of all the item changes, read the HiRez 5.1 patch notes here.

4.1 - Starter Item Changes
The biggest item change coming this season are to starter items (Watcher's Gift, Vampiric Shroud, etc); those are all gone and replaced with Blessings:

quote:

Each god may only get 1 Blessing per match. Once you have bought a blessing you are locked into it. If you sell it and leave base you will not be able to buy another, even of the same type.
There are 8 Unique Blessings divided into 2 sets. The first set is available in Conquest only. The other set is available in all other modes. There are no game modes that will have access to both sets at once.

The Conquest Blessings are: Assassin's, Guardian's, Hunter's, Mage's, Warrior's; which boost jungle farm, lane assists, basic attack damage, ability damage, and tankiness, respectively. These Blessings correspond to the five roles of Conquest.

In the non-Conquest modes, we only get three Blessings. They are: Attacker's, Defender's, and Specialist's; which boost damage, tankiness, and "utility (CDR and movement speed boosts)."

Look for these to get tweaked, and possibly more variety to be added in other modes in the future.

4.2 - Masks Are Back!
Lono's, Rangda's, and Bumba's Masks are coming back to Smite, but will be completely different. They are now "tier 3" items that have negative stats and are being added/tested in the Mid Season patch. You are limited to only one mask at a time.

5.0 - Resources, Media, Other Links
Smite.gg for ranked statistics, or "what do you mean Guan Yu/Arachne are top win?"

SmiteGuru for simulated casual epeen elo scoring

VGS trainer

The Word of Thoth - anyone interested in learning how builds work or how to come up with builds on their own needs to read this guide.

Smite item/god builder

Can't decide on a god? Random Smite God Wheel has you covered.

Pronunciation of Old Norse Gods' Names, Part 1 and Part 2 :black101:

6.0 - Credits, Archives, Miscellany
Smite Release Thread
Smite Season 2 Thread
Smite Season 3 Thread
Smite Season 4 Thread

cyclonic fucked around with this message at 04:56 on Dec 24, 2018

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cyclonic
Dec 15, 2005

[section reserved for potential expansion of OP to include more game updates and meta changes]

:siren: :toot:Word of Thoth updated for Season 5:toot: :siren: <--- BOOKMARK THIS PAGE

DukeSloth's SMITE SEASON 5 CONQUEST GUIDE For New & Returning Players

New Fire Giant Dance

Smite goes calypso:

cyclonic fucked around with this message at 16:13 on Sep 6, 2018

beaner69
Sep 12, 2009
Hi, at least 2 of us play on xbone. Idk why I added that.

Syrinxx
Mar 28, 2002

Death is whimsical today

Smite is a good and cool game. Not going to do the test server stuff but looking forward to this season when it's released!

DurosKlav
Jun 13, 2003

Enter your name pilot!

Just started playing again after 2 or so years away, but I only play Assault so my opinion on stuff is worthless. I do find it funny that some of the issues that were around back when I played last are still present, like crappy servers. Also a bit disappointing that it seems as they've continued the trend of just hiding all the good skins in chests instead of just straight up buying for gems. I was able to buy Skeksis Thoth though so its not all bad.

DurosKlav fucked around with this message at 19:51 on Jan 19, 2018

Zain
Dec 6, 2009

It's only forever, not long at all
I'm not sure how much I care for 5.1 but eh~

cyclonic
Dec 15, 2005

Honestly, I feel like this season launch feels lackluster compared to previous seasons. Season 3 launch had the new Joust map along with Amaterasu (and teased with Susano and Raijin concept art). Season 4 launch had Morrigan along with Egyptian Clash, although both were available before the actual season start. We also had a lot more "experimental" items (relic changes, rituals, new consumables) at Season 4 launch.

This season we're getting a new Conquest and a handful of item changes (which arguably feel more like streamlining some existing items). We're not going to see gods from the new pantheons until summer, and we haven't even been teased with any concept art or anything yet.

I feel real bad for any non-Conquest mains because patch 5.1 will feel like patch 4.26.

Mr. Neutron
Sep 15, 2012

~I'M THE BEST~

DurosKlav posted:

Just started playing again after 2 or so years away, but I only play Assault so my opinion on stuff is worthless.

I haven't played Conquest for over 2 seasons now :negative:

I really want to get back into it but I somehow always end up queuing for clash or arena :v:

DurosKlav
Jun 13, 2003

Enter your name pilot!

Mr. Neutron posted:

I haven't played Conquest for over 2 seasons now :negative:

I really want to get back into it but I somehow always end up queuing for clash or arena :v:

Christ I cant remember the last time I played Conquest legit. I know I played it with some goons around the time Neith was first released but it might have just been a custom game and we goofed around. I want to say I stopped playing conquest and Smite all together in Fall 2012. Then I picked it back up in 2013 when assault was released, and havent really played anything else since other than maybe a handful of arenas and siege since.

I just found conquest to be overly toxic and more or less the representation of whats wrong with the MOBA communities. Theres a few assholes in assault as well but I feel like I run into them much less often. Oddly since I've started playing again it always seems to be people playing Cu Chulainn who are the assholes, which is strange. Also just really love the not knowing which god I will get aspect of the mode.

Zain
Dec 6, 2009

It's only forever, not long at all
Conquest is too serious and toxic. I love Joust and Arena and all that. It's more fun IMO.

Nighthand
Nov 4, 2009

what horror the gas

I played two games of conquest this past week because of the Ragnarok quests to do so. Both times I did terribly, no one would offer advice or assistance, we were clearly losing by the ten minute mark, and no one would even try to surrender.

It's the last bit that gets me the most. Like, ten minutes in and we're 20 kills behind (not all me!) And there's zero chance to recover, but sure let's spend another 30+ minutes of our lives pretending we have a chance.

Syrinxx
Mar 28, 2002

Death is whimsical today

Zain posted:

Conquest is too serious and toxic.
This. The only conquest game I have played in the last 2 or 3 years was for the quest to kill the FG. Clash and Assault 4 lyfe

bbcisdabomb
Jan 15, 2008

SHEESH
Anyone here need a Convention 2017 Khepri skin or a Hand of hte Gods Ah Puch chilling grasp skin? I got them from PAX West and forgot about them. PM me and tell me which one you want.

e. HOTG skin gone, still have the khepri skin if anyone wants it.

double e. All gone!

bbcisdabomb fucked around with this message at 05:23 on Jan 22, 2018

cyclonic
Dec 15, 2005

Zain posted:

Conquest is too serious and toxic.

I used to like playing Conquest, but Season 4 turned me off. The beginning of each game became too important and snowbally, so it just became this stressful toxic mode right off the bat: first blood or early loss of lane meant your team was already screaming at everyone.

HiRez tried to fix it mid-Season but by then the damage was done. One of their goals is to fix this for Season 5, but I'm conflicted with some of their changes. Some of the stuff seems contradictory:

- They want the laning phase more important so they buff minion health. But they decrease minion damage and reduce the penalty for losing minions from tower. I feel like the former makes laning tougher but the latter doesn't.
- Towers deal more damage to minions but have less protections. The former makes it a wash on the changes to minion health, but less protections means towers falling easier...which means earlier rotations and more gold for everyone...which means more snowballing?
- All jungle creeps and bosses at worth less exp/gold early on and ramp up later - early loss of jungle doesn't matter as much. But there's an enhanced fire giant at 25 minutes, which if any team takes I feel like the game is over.

It almost feels like Conquest will be a bunch of aimless putzing around for 25 minutes until a fire giant is secured/stolen, after which phoenixes will roll over and the game will quickly end regardless whether if you were winning or losing. It feels like a team getting the enhanced FG is the equivalent of the other team getting 55s respawn timers in Arena - they're artificial ways to end the game and sort of cheeses the value of winning or losing. It's almost becoming too casual, and I don't know how I feel about the changes. I guess it will depend on whether the community remains toxic or not.

I feel like there's going to be a schism between the "casual players" and the "pro (and those who think they're pros in their heads)" scene. I'm totally fine with the new changes and I stay with a "casual" base that doesn't really give a poo poo about meta, top pick/bans, or early pressure. I want to have fun and go with gimmick comps or builds (but not purposely troll or throw the games). If I win or lose, who cares - I just want to play for fun.

If I was a professional player, I'd be kind of pissed because I think all games will feel like the last round of eU vs. Rival where it hinged on a stolen FG. I'm speculating it now: I think people are going to ask for changes in ranked Conquest and there might be a split in how farming works in casual vs. ranked Conquest. That or FG buffs will go to the team that did the most damage instead of the last hit.

edit-
To clarify, these are the stats on the enhanced FG:

quote:

+100 Magical Power
+65 Physical Power
Regenerate 4% of your Max Health and 2% of your Max Mana every 5 seconds
Deal +20% Damage vs. Towers and Phoenixes
It's basically a full item and Frenzy on steroids.

cyclonic fucked around with this message at 14:28 on Jan 22, 2018

cyclonic
Dec 15, 2005

PTS hotfix notes 1 and hotfix 2 posted.

Besides bug fixes, there's changes to health/gold/exp values in Conquest, a buff to Warrior's/Hunter's Blessings and a nerf to Mage's Blessing.

Zain
Dec 6, 2009

It's only forever, not long at all
So probably the weirdest thing I've encountered so far is people in arena playing Medusa... They're just using her ult as a way to kill secure. I don't know why you wouldn't want to use it at the start of the fight or when it's super chaotic. Not sure if this is an "arena only" problem, but it's just one of those things you notice.

Farecoal
Oct 15, 2011

There he go
I feel like Medusa ult (and Xbalanque ult) only work on newer players, so it's better to just use it for damage

cyclonic
Dec 15, 2005

I've saved a Medusa ult for last - not necessarily for a last hit. The range on it is pretty nice and it's a good closer for people trying to get away.

Medusa is one of my favorite hunters to play. She's sort of got an aa-canceling combo; it's easy to pull off since even I can do it by accident sometimes.

aa -> dash -> aa -> acid spray -> aa -> viper shot (or ult). You can swap the dash/acid spray around, either works, but leading with the dash makes it almost a guaranteed combo.

I sort of do it in this clip although it's spread across two targets.

The Nastier Nate
May 22, 2005

All aboard the corona bus!

HONK! HONK!


Yams Fan
I’ll be honest, half the time I’ve held off on a Medusa ult cause I wanted to make a cool statue.

cyclonic
Dec 15, 2005

Looks like Paragon is officially done:

https://twitter.com/Paragon/status/956980541542359041

Super upsetting. They had some really unique abilities and kits.

Mr. Neutron
Sep 15, 2012

~I'M THE BEST~
So I've watched a few PTS streams now and uh, I think I prefer the current conquest map, aesthetics-wise. The new one just seems a little bit too much...cartoony to me?

cyclonic
Dec 15, 2005

It definitely feels...less than the old map. I'm guessing it's because they're designing this with consoles in mind.

Also, I wonder if HiRez is still messing around with HD texture packs. The last screenshots I saw were a joke negligible difference, but on the new map it might actually be something.

bagrada
Aug 4, 2007

The Demogorgon is tired of your silly human bickering!

I haven't logged in yet so maybe it's obvious, but is the idea behind the new FP that you get certain things for total FP collected ever (Athena skin, Thanatos skin) and meanwhile can freely spend that FP on other skins in the store (Afphro, Susano, and so on)? edit nevermind it's explained in the OP.

I may have to jump into Conquest while the map is new to see if I can get into that game mode now. For the last couple of months I've mostly just chained Assault matches for fun.

bagrada fucked around with this message at 21:47 on Jan 30, 2018

Zain
Dec 6, 2009

It's only forever, not long at all
Is it me or is FP gain weird now? Like I won a game where I got 19 fp and not 20 and I'm just like... Uhhhh what?

cyclonic
Dec 15, 2005

HiRez changed the rates on FP going into Season 5. It actually was a lot worse than what you got until people complained that it basically makes it impossible to get all the rewards unless you pay a significant amount into it.

Here's the revised rate:

HiRezSt3alth posted:

We will be increasing the value of FP received per match to mirror the values from last year (5/10 points for a loss/win, or 10/20 if you’ve purchased the Season Ticket split pass). Additionally, if you’re in a match that lasts longer than 20 minutes, you’ll receive bonus FP per minute to account for the time spent in game (up to a 60 minute cap). With this change, players are able to earn more FP than last year.

I'm assuming you didn't purchase the split ticket, so you got 10 FP for winning, then a bonus 9 for a long game?

trapped mouse
May 25, 2008

by Azathoth
So is it just me, or is Gauntlet of Thebes insane right now? Once you have full stacks (50 minions assists, not a difficult task) you get 50 magical protections, 50 physical protections, 200 health, +15 HP5, and an aura of 10 physical and magical protections for your allies, so you actually get 60 magical and physical protections.

I get that it's a stacking item, but minion assists are literally just being in the general area when a minion dies. I've been building it first pretty much every time I need to play a tanky character. Ridiculous early game advantage.

Farecoal
Oct 15, 2011

There he go
:psyduck: I thought that it just had the 10 protections you get from the aura, not 60 total

Zain
Dec 6, 2009

It's only forever, not long at all

cyclonic posted:

HiRez changed the rates on FP going into Season 5. It actually was a lot worse than what you got until people complained that it basically makes it impossible to get all the rewards unless you pay a significant amount into it.

Here's the revised rate:


I'm assuming you didn't purchase the split ticket, so you got 10 FP for winning, then a bonus 9 for a long game?

I did purchase it... It's just strange to see these random numbers now.

coca bojangles
Nov 2, 2011

Superhuman hindsight
Flyin' all over the place



Fenrir is such a buggy character sometimes. Like... his jump got queued up but was interrupted by Sobek and/or Jing Wei. Then when he lands, he just resumes his jump...

This has happened to me before, once you start the jump you lose control.

cyclonic
Dec 15, 2005

coca bojangles posted:

Fenrir is such a buggy character sometimes.

I like the Fenrir clips where he bugs out and flies into the sky.

Mr. Neutron
Sep 15, 2012

~I'M THE BEST~
Ok having played on the new conquest map now I have only one thing to say: what the gently caress??

Who the gently caress designed this poo poo? The textures are low res garbage, the graphics style feels like a copy of WoW and thus clashes hard with many of the more realistic god models and what the gently caress is that glass floor over the rift...thing? supposed to be in the middle of the lanes???

Farecoal
Oct 15, 2011

There he go
It's supposed to show a clear divide between the two sides of the map

cyclonic
Dec 15, 2005

Tier list by DukeSloth featuring Emilzy:


Video here: https://www.youtube.com/watch?v=-9WXAnpeG08

Kumbha C tier, seems a little harsh. Poor fat man :smith:

Nucular Carmul
Jan 26, 2005

Melongenidae incantatrix
Odin in A tier is simply not correct at all. He can take the enemy jungle for free whenever he wants and they can't secure it against bird bomb, he full clears at level 3 better than anyone, gaining a huge advantage to do just that, and enters the mid lane two levels higher than them and obliterates the poor sap who dared to play a mage.

cyclonic
Dec 15, 2005

Agreed; people are trying double jungle and he's a pick that would be really good for it.

I'm speculating Odin and Bacchus to be sleeper double-jungle picks in this meta because of the reasons you listed. They also actually transition into late game front liners, as opposed to double assassin picks that people are using. Odin is at a higher tier than Bacchus because he forces Phantom over Beads/Aegis.

I think supports are going to struggle early this season because of the nerf to shared exp. Hunters don't need anyone to babysit them in lane because of how safe their kits are, and keeping a support there is actually a detriment. Either HiRez is going to buff Guardian's Blessing to give more bonus exp, or HiRez really needs to shake up ADC kits and/or support items.

Odin however can just be a dedicated second jungler and be fine.

Knee
Jul 19, 2006

I'm telling you, it's true. People grow from spores.
Smite is anime now https://www.youtube.com/watch?v=7VgtDel5D58

trapped mouse
May 25, 2008

by Azathoth

friend, smite was always anime

DurosKlav
Jun 13, 2003

Enter your name pilot!

That picture is so poorly drawn. Its like a 13 year olds fist attempt at trying to draw anime.

Synastren
Nov 8, 2005

Bad at Starcraft 2.
Better at psychology.
Psychology Megathread




The meta right now is so confusing to me. :psyduck:

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Zain
Dec 6, 2009

It's only forever, not long at all
I still don't understand the meta... But apparently Magi's on Ne zha that starter item... It's PRETTY GOOD.

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