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SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire
Yeah, it's only really good for feeding Storm and Nova, and even then Nova just isn't a good card at all.

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Avasculous
Aug 30, 2008

betamax hipster posted:

Creative AI can't generate Self Repair.

You're right, apparently they patched that out a few weeks ago, along with Magnetism -> Bandage Up.

fantastic in plastic
Jun 15, 2007

The Socialist Workers Party's newspaper proved to be a tough sell to downtown businessmen.
I like Hello World in Act 1 when my deck is terrible and I just need something, anything, other than Strike/Defend/Dualcast/Zap.

AkumaHokoru
Jul 20, 2007
how do you get the ascend runs?

fantastic in plastic
Jun 15, 2007

The Socialist Workers Party's newspaper proved to be a tough sell to downtown businessmen.
There's an option on the character select screen. You might have to have a win with them first, I'm not sure.

Azran
Sep 3, 2012

And what should one do to be remembered?
Yup, you have to win. I've already put 13 hours into this game, fully unlocked everything for the Ironclad and the Silent and I've yet to win :v:

KirbyKhan
Mar 20, 2009



Soiled Meat
Todays daily is the nuts. It was Shiney / Hoarder so deck sizes got MASSIVE. I got an upgraded mindblast on the last shop and wrecked TimeLord with just 3 cards.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


You either have to get 5 wins or beat all of the act 3 bosses, whichever happens first, to unlock ascension runs.

I'm on 3 of 5 but I think all of them are Time Eater victories, so 2 to go either way

logger
Jun 28, 2008

...and in what manner the Ancyent Marinere came back to his own Country.
Soiled Meat
It took me 17 minutes to beat today's daily because of Mind Blast being in a store on act 1, I could have gotten beyond perfect if I had time to upgrade all of them before the boss..

Huzzah!
Sep 15, 2007

Malnutrition is scarier than any beastie.

logger posted:

It took me 17 minutes to beat today's daily because of Mind Blast being in a store on act 1, I could have gotten beyond perfect if I had time to upgrade all of them before the boss..

I did upgrade them all but was still short 40 damage. still got like 1900+ score thanks to getting 525 just from collector.

precision
May 7, 2006

by VideoGames
Haha man upgraded Armaments plus Battle Trance just completely made my last run a cakewalk (very lucky artifacts helped too)

Ultima66
Sep 2, 2008

First try:



Shovel is a fair and balanced relic. Hyperbeam was the bottled attack, which is why I removed Zap and not Dualcast. At least Dualcast could nominally be useful on turn 1.

E: Oh for the record, when I say I felt like I was having a way easier time climbing high Ascension with Defect than any other class, I meant it. Here's my overall winrates for all the classes, as you can see I pretty much just did A15 with all classes and only played a handful of runs outside of Ascension:



My winrate for Defect blows the other two out of the water. Obviously there's the factor of me playing Defect after I had gotten more experience and gotten better, but I kind of feel like Defect is secretly just the best character once you get good at him. Also my overall winrate looks really bad from this...

Ultima66 fucked around with this message at 07:13 on May 19, 2018

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
whats the use case for havoc

Cthulhu Dreams
Dec 11, 2010

If I pretend to be Cthulhu no one will know I'm a baseball robot.

Tollymain posted:

whats the use case for havoc

You have exhaust synergy and/or lots of powers. If you have feel no pain havoc is play a random card off your deck and gain 6 block, and your deck tends to be better than random cards in the back half of the game.

It works best with power heavy decks because if it hits a power because then it just reduces the cost of your power to 1(0) with no downside.

If you have dead branch it's play 0 mana playback random effect from your hand add a random card to your hand which is bananas.

precision
May 7, 2006

by VideoGames
I think the Necronomicon is probably OP

Huzzah!
Sep 15, 2007

Malnutrition is scarier than any beastie.

Tollymain posted:

whats the use case for havoc

It also works well with war cry and headbutt, so you can decide whats on top of your deck for havoc.

inthesto
May 12, 2010

Pro is an amazing name!
I just want to say that today's daily challenge kicked rear end

EVIL Gibson
Mar 23, 2001

Internet of Things is just someone else's computer that people can't help attaching cameras and door locks to!
:vapes:
Switchblade Switcharoo

inthesto posted:

I just want to say that today's daily challenge kicked rear end



Hahaha my hand was exactly the same down to the shivs.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
I finally reached the heart with the ironclad and managed to deal 318 damage in one hit :toot:

e: not on the heart, that was like 828 total.

Splicer fucked around with this message at 13:42 on May 20, 2018

betamax hipster
Aug 13, 2016

EVIL Gibson posted:

Hahaha my hand was exactly the same down to the shivs.

I skipped the Scroll because I was already up to 6 innate cards.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
all right, all the score unlocks knocked out and ive made it to the heart w both the ironclad and the silent

now i can get weird

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
As a rule of thumb which are better to aim for, question marks or elites?

rchandra
Apr 30, 2013


Splicer posted:

As a rule of thumb which are better to aim for, question marks or elites?

Elites are the best space (yes, over fires) as long as you can take them reasonably, where "reasonably" is hard to specify. Other than that '?' is a matter of taste more than objective quality - personally I like taking them over regular fights except in the first 3 floors of each area. And of course in the final act often you don't need card rewards and just want to go to the boss with minimal fighting.

KirbyKhan
Mar 20, 2009



Soiled Meat
If you can reasonably kill the elites, the go for the relics. If you cannot beeline those question mark paths. This becomes a real decision durring ascension.

RyokoTK
Feb 12, 2012

I am cool.
In act 1 you want to take elites provided you think you can do it without needing to take an extra rest, since early upgrades are so important. In act 2 the elites aren’t really much more dangerous than hallway fights if you have decent area damage but I’m usually routing for the path of least resistance anyway because hallway fights can be so deadly. I’d say the act 3 elites are the most dangerous since you can very easily take 40 damage that you really don’t have much time to bounce back from, but if your deck is already stacked they also have the least payoff by that point so I mostly fight act 3 elites for score.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS

rchandra posted:

Other than that '?' is a matter of taste more than objective quality - personally I like taking them over regular fights except in the first 3 floors of each area.

why specifically the first three rooms

RyokoTK
Feb 12, 2012

I am cool.
They’re the easiest fights.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
ah, that does make sense

so far ive just been hitting as many question marks as possible when ironclad and as many fights as possible w the silent

RyokoTK
Feb 12, 2012

I am cool.
Event rooms are also different based on what act you’re in, so if you’re fishing for a particular event you’ll want to bear that in mind. Act 2 has the super-high-value book relic event that is pretty much always worth fishing for.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
i dont really know all the events yet, though ive seen some come up pretty often

RyokoTK
Feb 12, 2012

I am cool.
Act 1 events have multiple opportunities to upgrade and remove cards for free/cheap, so they’re good to hit up, although you don’t want to skip too many easy act 1 fights since you need cards and gold.

Act 2 events have several unique relic or card rewards, like the red mask, bloody idol, books or apparition cards. There’s also the more mundane but still good “upgrade strikes/defends” or “draft 1 card or heal” which never hurt. It’s worth hitting events just to skip hallway fights but there’s always one or two events that are nice to find no matter what deck you’re running.

Act 3 events mostly suck.

Awesome!
Oct 17, 2008

Ready for adventure!


drat i just had such a good ironclad deck going and hosed it up right before the 2nd boss by not immediately clearing the minions in an elite fight.

barricade+, 2 metallicize+, shrug it offs, 1 body slam, the anchor that starts you with 10 block... everything was going perfectly :mad:

lesson learned

A Moose
Oct 22, 2009



Awesome! posted:

drat i just had such a good ironclad deck going and hosed it up right before the 2nd boss by not immediately clearing the minions in an elite fight.

barricade+, 2 metallicize+, shrug it offs, 1 body slam, the anchor that starts you with 10 block... everything was going perfectly :mad:

lesson learned

Act 2 elites kick my rear end so much harder than act 3. I feel like the goblin leader or whatever hits for 9x3 way too often for me. Especially because he always seems to roll the minions that do damage instead of the useless shield guy or the wizard that does nothing for 2 turns. Most of the time you need to AoE his minions down in 1 turn, maybe 2 while getting good damage on him.

The Slaver fight is a pain too because you start off taking 25+ on the first turn and you have to burn them down fast. It's real bad if your deck requires any time at all to ramp up, like any defect build or barricade or poison. Book of Stabbing never gave me any real problems. Its about on the same level as the Goblin Nob except it gains strength whether you play skills or not. It might actually be easier.

Giant Head is probably the easiest elite in the game. By that point you can probably either do ridiculous amounts of damage or gain ridiculous amounts of block and outscale him. Nemesis more than makes up for it though. Your deck has to be really consistent because if you draw the wrong card while he's intangible you can just die right there.

RyokoTK
Feb 12, 2012

I am cool.
That's funny because of all the act 3 bosses, Giant Head is the only one that gives me pause. I'm feeling cocky about my ability to sustain myself and then get completely splattered because it turns out I can't deal 500 damage that quickly. But I mostly play as Silent.

Avasculous
Aug 30, 2008

A Moose posted:

Act 2 elites kick my rear end so much harder than act 3. I feel like the goblin leader or whatever hits for 9x3 way too often for me. Especially because he always seems to roll the minions that do damage instead of the useless shield guy or the wizard that does nothing for 2 turns. Most of the time you need to AoE his minions down in 1 turn, maybe 2 while getting good damage on him.

The Slaver fight is a pain too because you start off taking 25+ on the first turn and you have to burn them down fast. It's real bad if your deck requires any time at all to ramp up, like any defect build or barricade or poison. Book of Stabbing never gave me any real problems. Its about on the same level as the Goblin Nob except it gains strength whether you play skills or not. It might actually be easier.

Giant Head is probably the easiest elite in the game. By that point you can probably either do ridiculous amounts of damage or gain ridiculous amounts of block and outscale him. Nemesis more than makes up for it though. Your deck has to be really consistent because if you draw the wrong card while he's intangible you can just die right there.

Book of Stabbing can be really rough if you need a few turns to get blocking up to speed (Defect), because he can fill your deck with Wounds FAST if you're not consistently stopping all of his damage.

Gremlin Leader's attack probability is directly determined by how many Minions he has out, so killing them off should usually be your top priority (even the shield and wizard ones):

"Never uses the same move twice in a row. Otherwise, with 0 allies, uses "Rally!" 75% of the time and Attack 25% of the time. With 1 ally, uses "Rally!" 50% of the time, Defend Buff 30% of the time, and Attack 20% of the time. With >1 ally, uses Defend Buff 66% of the time and Attack 34% of the time."

The worst part of Act 2 though is just the normal enemy Hallway fights. Facing 2 or 3 brutal ones in a row (Cultist + Chosen, Snake Plant, Parasite + Slaver) and THEN an Elite or vis. a vis. probably ends more Defect runs than anything else for me.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

If anyone hadn't noticed yet, Snecko Eye cards keep their random cost until drawn from the deck again. This makes All For One hilarious if you've got a bunch of 0-cost bombs in the discard.

A Bag of Milk
Jul 3, 2007

I don't see any American dream; I see an American nightmare.
I'm on a 20+ game losing streak on ironclad a10. I feel like I understand the game pretty well and can't really figure out what I'm doing wrong. Here's a few recent ones.


There might be too much going on here. Overall it would have been better without rupture or bloodletting, I just grabbed those two early for scaling. Bloodletting is just a bit mediocre.


All these choices seem good, but I couldn't even beat Act 1 boss. There was too much HP loss but no recovery besides starting relic.


Sadistic nature worked really well with this deck, but it couldn't handle hyper beam.


Barricade, impervious, and body slam and still couldn't do enough damage to champ in form 2. He took me down from about 85 block. I don't think I should've taken those curses.


This deck also seems quite good, but fizzles out if both offerings can't lead to critical damage. I started with the limit break which is difficult to scale with only vajra.


This deck also seemed good. Demon form with lots of block.


None of these choices seem bad but still not enough damage. Ultimately, body slam seems a little finicky because it only works well when drawn with a few blocks. Battle trance would have been a lifesaver.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
whats fire breathing synergize with

Snow Job
May 24, 2006

Tollymain posted:

whats fire breathing synergize with

Smiling Mask, for cheap removal from deck.

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Llamadeus
Dec 20, 2005

A Bag of Milk posted:


None of these choices seem bad but still not enough damage. Ultimately, body slam seems a little finicky because it only works well when drawn with a few blocks. Battle trance would have been a lifesaver.
Though I'm also not the greatest player... here it looks like you're underestimating how much you need to build your deck towards beating the act 1 boss. Most of these card pickups are basically detrimental in the short term: unupgraded True Grit is essentially a basic block that can sometimes exhaust one of your good cards, unupgraded Body Slam is essentially a Strike, unupgraded Cleave is only very situationally better than a Strike.

You might also be underprioritising act 1 elites relative to rest sites since some of these runs have zero elites in the first act. It's worth picking your first few cards entirely for fighting act 1 elites since the rewards generally outweigh the upgrades you have to pass up by resting.

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