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Coca Koala posted:Okay, so here’s what feels like a dumb question but based on a lot of the discussion in recent pages I feel like it’s worth clarifying, both for my own sake and for anybody who’s reading along and too worried about looking dumb to ask. The thing that made me win more was when I read that the point of the game isn't to make the strongest deck possible, it's to build a deck that wins the fights you need to win. So sure, in the abstract a 15 card deck may be the strongest possible one, but it's going to be tough to get there without getting chipped down and losing in act 2. Not every card is going to be good in every fight but they don't have to be, some cards you might pick just to win one particular fight. If I'm half way through act 2 and the boss is the Champ and I don't have a good way to scale damage yet, I might pick up a Spot Weakness even though it's not my favorite card because damage scaling is a requirement to beat the champ. If I'm going into act 2 and have no AOE I'll probably grab whatever AOE cards I can get because a lot of bosses and hallway fights require AOE damage, so I might get cleave or immolate even if those aren't fantastic in act 3. Similarly, if I have a demon form and a limit break and see a second limit break I probably won't grab it. Yeah two limit breaks will let me scale up to 999 strength which is cool, but no fights require that so it's just making me draw fewer block card. OctaviusBeaver fucked around with this message at 05:26 on Oct 1, 2019 |
# ¿ Oct 1, 2019 05:21 |
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# ¿ Apr 25, 2024 23:36 |
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Cold snap and ball lightning are both just insanely good cards. It's absolutely ridiculous how good these common attacks are. I mean, ball lightning deals 10 damage for one energy on turn 1. Then it's an extra 3 damage per turn after that for free, and if you ever evoke it you get another 8 damage, all for 1 energy. That's like a hemokinesis but without an HP cost and it's common. Same deal with cold snap, it's like a strike + metallicize + 5 bonus block on evoke for a 1 energy common. And they scale with focus so they are great to have (especially cold snap) even in act 3 where hemo is mostly a dead draw. They are so good that once you have a few of them, you can afford to grab a card in Act 1 that won't help much until later like Echo Form, Genetic Algorithm or Capacitor. Coolheaded is good later on when 7 damage doesn't mean much and when you have some specific cards you really want to draw as fast as possible before you lose a bunch of HP, like Biased Cognition, Defragment, Echo Form. OctaviusBeaver fucked around with this message at 05:12 on Oct 19, 2019 |
# ¿ Oct 19, 2019 05:09 |
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I'm on ascension 11 Ironclad and I feel like I just lose the run automatically if I don't get a decent energy relic at the end of Act 1.
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# ¿ May 12, 2020 20:15 |
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With Snecko eye card draw is energy. Cards like Battle Trance, Shrug it Off, Pommel Strike+ and Offering can work quite well with it even though they are low cost. Realizing that is what made it a good relic for me.
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# ¿ Jun 18, 2020 14:39 |
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I've never had much luck with Runic Pyramid unless I have 4 energy going in or a bunch of 0 cost or energy generation cards. Without that stuff my hand just fills up with a bunch of cards I can't afford to play, and it can be a game over vs anything that puts statuses in your deck.
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# ¿ Jun 20, 2020 14:04 |
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Conjure blade is slow scaling but it only needs one card so sometimes I'll pick it up for Champ or Awakened one if have Deva Form or Ice Cream Cone.
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# ¿ Jun 22, 2020 20:40 |
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If you ever don't take immolate you deserve to lose imo
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# ¿ Jun 23, 2020 23:48 |
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Black Star feels like a slap in the face. It theoretically lets me get another couple of relics in Act 2 but in practice I'm down 1 boss relic which means that I have to fight fewer elites and heal more. 90% of the time I feel like win/lose is decided by whether I get a decent energy relic at the end of Act 1. I just don't understand how 3 energy on Ironclad is viable in A15 with how hard everything hits.
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# ¿ Jun 29, 2020 21:09 |
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You unlock some cards and relics to find but it's kind of a toss up as to whether it's easier or not depending on the card. It feels like an afterthought because you'll have everything unlocked after a few runs.
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# ¿ Sep 16, 2020 03:04 |
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Is there a good modding guide out there somewhere? I want to make one so that swapping for Pandora's Box is a always a Neow option.
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# ¿ Oct 28, 2020 16:33 |
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Yoshi Wins posted:Here it is: https://github.com/casey-c/FilterTheSpire Just what I was looking for, thanks!
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# ¿ Oct 29, 2020 16:14 |
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That's a lot of curses
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# ¿ Nov 12, 2020 04:40 |
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Looks good but 3x fire breathing is excessive in basically all circumstances.
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# ¿ Nov 14, 2020 03:16 |
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Less than optimal, sure. But run ruining? That attack had a 50% chance to come before the power anyway, and some fights need front loaded damage through act 3 anyway. Juzu Bracelet is another one that I hesitate to pick up depending on what events I've already seen and how good at hallway fights my deck is.
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# ¿ Nov 19, 2020 01:45 |
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Hemokinesis getting buffed felt weird to me, but I'll take it!
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# ¿ Nov 30, 2020 19:51 |
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Also nice if you have a couple of Battle Trances and Anger. I rarely take Flex but will frequently consider Flex+.
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# ¿ Dec 2, 2020 06:25 |
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Bloodletting is good if your energy requirements outstrip your card draw, like if you picked up a few 2 cost cards in act 1 but didn't get an energy relic. Often nice with an act 1 runic pyramid. Plays nice with Blood for Blood.
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# ¿ Dec 2, 2020 15:14 |
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If you lack scaling it can definitely work. I mean don't try to force it but I've won with Barricade + Entrench on A20. Entrench+ is a decent card to have in a lot of situations and if you're running on 4+ energy or have Sneko Eye or some Corruption synergies then that makes Barricade pickable. The thing I would disagree with is that you should pick up a bunch of Ghost Armor or Shrug it Off if you're doing this. You're goal is to get Barricade out and then cycle Entrench a few times, so you generally want to cut down on anything that doesn't help you do that by thinning your deck and exhausting things. You only need a couple of block cards to jump start Entrench. Impervious is especially good but Second Wind or Power Through (+evolve or exhaust) also work. FNP and Burning Pact are almost always nice to have in this sort of deck.
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# ¿ Dec 7, 2020 22:26 |
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I have all of the achievements except Eternal One but it won't trigger, what gives?
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# ¿ Dec 17, 2020 04:39 |
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Finally finished A20 with the Silent. My main takeaway from that run is that Wraith Form is great and two upgraded Wraith Forms with Orange Pellets is absolutely bonkers. My other standout runs tended by either poison + multiple catalysts, shivs with Kunai or shivs with Dead Branch. I never managed to get much out of the discard synergy past Act 1 unless I had Runic Pyramid. Act 1 is HARD with Silent. You almost can't take too many damage cards early. Slime Boss or Gremlin Nob will wreck you if you don't.
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# ¿ Jan 14, 2021 17:22 |
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The Silent card that plays skills twice is insane with apparition, as is nightmare.
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# ¿ Jan 23, 2021 17:54 |
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Feels Villeneuve posted:that card combined with a bunch of turtling/weak abilities was like the only time I've ever been able to effectively use The Bomb I think the bomb is great in act 1, I'm always happy to see it from Neow, especially for silent. It falls off in act 2 but still nice vs gremlin leader and collector.
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# ¿ Jan 23, 2021 18:26 |
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Exhausting down to play limit break a few times and then reaper is probably 1/5 of my IC wins.
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# ¿ Jun 24, 2021 20:14 |
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Rampage is nice against guardian and lagavulin but not great vs the other bosses and elites. Generally it shines when you can can exhaust your deck down to something small so you can play it again and again, but even then it's more of a stopgap for times when I can't find better scaling. I think it's similar to sword boomerang in that it starts out meh but can scale better later on.
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# ¿ Jun 25, 2021 00:58 |
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I would add Meditate to the list of top tier Watcher cards. Not a huge fan of Deva Form except with Sneko Eye. You do damage with stance dancing or divinity and both of those already give you a lot of energy. Two turns just to get energy neutral is a long time.
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# ¿ Sep 3, 2021 14:30 |
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John Murdoch posted:Coincidentally, I have apparently lost my knack for IC because I've just been doing dogshit on A0 out of nowhere. Maybe it's just down to playing at 4am on a bad ADHD day, but cripes. "I have Fiend Fire and lots of exhaust synergy/FNP/block stuff I've got this easy *dies to a random Act 3 hallway fight out of nowhere*" My only guess is that my pathing has been hosed and I've been too aggressive against elites or shying away from resting a little too much. If you have a good deck but die randomly you probably need more card draw. Offering, Evolution, Dark Embrace, Battle Trance and Burning Pact are the standouts for IC, try picking up more of those imo.
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# ¿ Sep 6, 2021 22:48 |
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Searing Blow can solve the Champ fight if you have an armaments and some exhaust so I'll pick it up for that sometimes if I'm in mid Act 2 without some other scaling solution. Same with Dual Wield and basically any power.
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# ¿ Sep 7, 2021 22:15 |
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I've started picking up the Seeing Red and Bloodletting more often in act 1 as Ironclad as a hedge against not getting an energy relic.
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# ¿ Sep 15, 2021 01:01 |
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It's nice because it gives infinite scaling for only one card pick. Solves Champ and still super good for the other Act 2 and 3 bosses. In crucial fights you can usually use a potion to get it played, an energy, skill, memory block or sneko potion often let you get it out without getting slapped too hard. And in hallway fights you can just ignore it, or if you have a reaper and some good block you can scale infinitely and heal to full. I pick it fairly often in Act 2 but I usually only play at A15 so maybe that's why.
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# ¿ Sep 21, 2021 01:25 |
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I'd take Bludgeon no question. After you upgrade it you don't really need much more in the way of damage for Act 1 so you can skip the attack commons and start making a good deck for Act 2. It lets you path more aggressively so that's more potions, gold, card choices and relics. Corruption is crap with only defends in your deck and you can't start adding many skills until you get more damage so it's going to be penalizing you for an entire act at least.
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# ¿ Sep 21, 2021 19:23 |
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Shandalar is a really old MTG game that I had fun with for a while. It's abandonware at this point so free if you can put up with the jank.
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# ¿ Sep 29, 2021 01:38 |
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Do I take Tungsten Rod when I already have Combust+ and Rupture+ near the Act 1 Boss? Typing it out now I think the answer is "No" but it's such a good relic I've been sitting on this saved game for a week now.
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# ¿ Oct 31, 2021 01:32 |
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I would smash pick Sowrd Throw every time.
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# ¿ Feb 8, 2022 19:56 |
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Is there anything that doesn't pair well with Echo Form?
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# ¿ Jun 26, 2022 05:27 |
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Minimalist and Common Sense are both fun enough to try even without the achievement.
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# ¿ Jun 28, 2022 13:32 |
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I need to put a sticky note on my monitor that says "Do not take limit break if you don't have strength". Same for catalyst and poison. It's so tempting but it keeps getting me killed.
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# ¿ Jul 17, 2022 18:56 |
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Is there a way to unlock characters and ascensions on Android without beating them? I just bought it there and not looking forward to going through the early ascensions with 4 characters until it gets interesting.
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# ¿ Jul 31, 2022 13:16 |
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Bottled Immolate is awesome. I always bottle that if I get the chance.
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# ¿ Aug 12, 2022 02:18 |
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I accidentally exhausted all of my attacks vs Guardian. But I have an entrench that I draw every turn, combust , calipers and tungsten rod and I'm sitting at 999 block. This is the dumbest way I have ever killed a boss.
OctaviusBeaver fucked around with this message at 20:41 on Nov 26, 2022 |
# ¿ Nov 26, 2022 18:19 |
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# ¿ Apr 25, 2024 23:36 |
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nachos posted:Help my win rate is poo poo because I’m addicted to pathing and executing the perfect act 1 Spend less health on elites.
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# ¿ Jan 2, 2023 06:42 |