|
Fat Samurai posted:but boardgaming has taught me that 9 mediocre and 1 good cards are way, way better than 10 mediocre and 2 good cards.
|
# ¿ Jan 24, 2018 11:59 |
|
|
# ¿ Apr 26, 2024 19:21 |
|
Yeah but the post i quoted said mediocre: good 9:1 is way, way better than 10:2 which I didn't (don't) get. I certainly understand that 6:4 is much better than 12:9 ofc because you'll pretty consistently have all the cards you want and no weird hands.
|
# ¿ Jan 24, 2018 13:11 |
|
Diediedie and that dagger aoe that hit twice aren't too bad. It just hurts more having cards that don't contribute to your win con with silent. Ironchad can just load up on dece cards and win.
|
# ¿ Jan 24, 2018 23:16 |
|
It is as fun now as I expect it will be at release. There is clearly more content to be added however.
|
# ¿ Jan 31, 2018 18:58 |
|
What should make this easier to balance than PvP CCGs is that this game is fine unbalanced. They can have op card synergies as long as they're not attainable every run. Epic Fetus isn't a problem to have in Isaac even though it's a free win when you find him (the high from finding items like that is what makes the game so addictive).
No Wave fucked around with this message at 19:48 on Jan 31, 2018 |
# ¿ Jan 31, 2018 19:44 |
|
I think size matters more in the early game so that really good ones you find later on have a bigger potential impact. By the third map unless you have some combo you're trying to hit you can take cards that just make your deck stronger.
|
# ¿ Feb 4, 2018 17:01 |
|
Glacier is probably the best card in the game that does not draw you cards.
|
# ¿ May 21, 2019 15:35 |
|
Hackan Slash posted:The only thing I would consider close would be disarm/malaise because they also provide ongoing mitigation. I'm also too lazybad to bother going past asc 8 and mostly do dailies so i dont actually know what I'm talking about for real difficulties.
|
# ¿ May 21, 2019 16:53 |
|
Which ascension are you on? The game changes fairly dramatically at some point.
|
# ¿ May 21, 2019 20:57 |
|
You end up "maining" the character that you're worst at because you have to play them more to progress.
|
# ¿ Jun 18, 2019 16:02 |
|
I mostly do daily runs very casually and I've lost against awakened one and time eater plenty, usually with really dumb decks. I don't play very seriously so decks without real scaling can hobble their way to awakened one but be too slow for the second form and totally stupid decks can get hosed by time eater (thanks devs I'll go poison or strengthen every fuckin game like I'm supposed to).
|
# ¿ Jul 9, 2019 18:49 |
|
RyokoTK posted:Donu and Deca can't really be stalled out like Awakened One and Time Eater, since you can't control their strength gain (outside of killing Donu, at which point you've won anyway), so it's definitely the only one of the act 3 bosses where being able to dish out 250+ damage in a relatively short time frame is aggressively tested. In other words, you need to be able to deploy meaningful scaling very quickly. The heart is an optional bonus super boss, it is a totally different story and you dont see people complaining about the beat of death very often. No Wave fucked around with this message at 22:55 on Jul 9, 2019 |
# ¿ Jul 9, 2019 22:46 |
|
RyokoTK posted:You also never saw people complaining about Awakened One having three heretofore unseen mechanics (curiosity, HP regen, reviving at 0 HP) and it used to be incredibly punishing for new players before they nerfed curiosity. What’s the difference? Time Eater making you pay attention to what you’re doing isn’t an unreasonable ask for a final boss. It's not like a big bad problem StS is obviously still a good game. But I do not like time eater, it puts a significant tax on cards and decks that other enemies and bosses do not test. No Wave fucked around with this message at 06:02 on Jul 10, 2019 |
# ¿ Jul 10, 2019 05:52 |
|
I can't even say it's bad design. Sometimes things that feel bad are good for the game, and this game is so successful when played in a variety of different ways that idk maybe these things all work for reasons I don't understand. I just know I am always happier getting the no-op donu deca during dailies that lets my deck do its thing.
|
# ¿ Jul 10, 2019 16:42 |
|
Ascension 1 is actually my favorite casual mode over A0 because you want to fight as many elites as possible. If my relics dont go off the screen, whats the point?
|
# ¿ Jul 14, 2019 16:13 |
|
Strengthen seems like a strong archetype in lower asc levels because you'll have time to scale. Ironclad's auto pick common is shrug it off and the the auto pick rare is battle trance, and the auto pick legendary is offering. So the basic gameplay loop is play defensively while you increase your strength then use sword boomerang/heavy blow/whatever. I havent played past asc 8 so idk what to do when this stops working. A typical good deck has four shrug it offs, an offering, a battle trance, ideally demon form/upgraded limit break, an enrage or two, and one of the lesser strengthen cards (spot weakness, flex maybe if your deck is small enough to realistically hit flex+limit break sometimes). You can get by without the legendaries you'll just have to rely on your other strengthen sources more. I dont think this is the correct way to play the character in higher asc so I'm curious for other replies. No Wave fucked around with this message at 15:55 on Jul 18, 2019 |
# ¿ Jul 18, 2019 15:50 |
|
Heart is maybe a little easier on A1 than A0 because you fight more elites. Very minor though.
|
# ¿ Aug 12, 2019 21:28 |
|
Coffee dripper is fine in low asc (as are lots of things), so if you're low asc and it's been working out that's not too surprising. At some point resting becomes close to mandatory, act 2 eventually becomes a total freakin nightmare.
No Wave fucked around with this message at 04:45 on Aug 14, 2019 |
# ¿ Aug 14, 2019 04:42 |
|
The monk starting relic: frozen eye
|
# ¿ Aug 16, 2019 01:07 |
|
forcing archetypes works for a while if you dont mind losing 70 percent of your runs and then steamrollering the other 30.
|
# ¿ Aug 21, 2019 22:46 |
|
I stopped bothering climbing asc when I realized it meant I couldnt pick early accuracy anymore
|
# ¿ Aug 22, 2019 15:36 |
|
Electoral Surgery posted:Why do people think wraithform is good? The high cost and dex penalty seem way, way more powerful of a downside than three turns of still-accumulating-a-few-points-of-damage.
|
# ¿ Aug 26, 2019 14:50 |
|
isnt endless mode in the base game's custom modes?
|
# ¿ Aug 26, 2019 15:21 |
|
In StS it's possible learn on low ascension to take a card about a third of the time in hallway fights so you can hit an amazin 15 card deck that rolls over act 3 if you get that far. Unlearning that is really important, because it is wrong and you dont need to be so op in act 3 that having predator in your deck weakens you very much. There are cards you dont want in act 3 that you very much do want in act 1 and 2 and it's usually worth picking them.
|
# ¿ Aug 28, 2019 16:48 |
|
They have ethereal and exhaust. Would be pretty filthy if they didnt exhaust, ha.
|
# ¿ Aug 29, 2019 22:40 |
|
Calling bell change seems good though man it would suck to get normality/regret. Hovering Kite seemed like one of those cards that was good but I was way too lazy to ever play + it seemed feelbad so I like it!
|
# ¿ Sep 5, 2019 21:02 |
|
maybe we just revealed that he's colorblind?
|
# ¿ Sep 11, 2019 19:46 |
|
it's way stronger now. Well, for most decks.
|
# ¿ Sep 13, 2019 17:09 |
|
if you've never made a deck thats unwinnable vs time eater and would steamroll the other two I doubt we'll ever see eye to eye on what's fun about this game.
|
# ¿ Sep 30, 2019 23:00 |
|
there are more ways to play this game than taking decks to A20. There is a very popular mode called "daily run" which often involves picking dozens of colorless cards that don't do anything. I don't think serious grinders are the ones complaining about time eater or ever have been.
|
# ¿ Oct 1, 2019 01:33 |
|
The best act 3 deck is small, but you'll have a weaker deck in acts 1 and 2 (huge generalization ofc). StS has a very mean act 2, which means that playing entirely for act 3 strength will make you lose a lot. Most of the high asc players I've seen play with rather large decks. If you find yourself dying in act 2 a lot being too selective might be your problem. Consistent heart kills are a different question entirely and that's black magic I'll never understand. No Wave fucked around with this message at 03:46 on Oct 1, 2019 |
# ¿ Oct 1, 2019 03:44 |
|
DalaranJ posted:Someone explain to me why I like this game so much more than Dicey Dungeons. Also drawing cards is more fun rng than rolling dice imo. StS also does a better job promoting fun mechanics than DD imo. Plus the scaling in StS tends to be really fast so there arent really endless grueling fights. No Wave fucked around with this message at 21:46 on Mar 5, 2020 |
# ¿ Mar 5, 2020 21:43 |
|
I dont mean to knock DD too hard, but it's the kind of game I should totally be into but the thief was the only class I enjoyed. (Full disclosure, I'm the kind of player whose favorite gameplay loop is fighting hard in the early game to earn the right to mash my face on the keyboard and still win in the lategame.)
|
# ¿ Mar 5, 2020 22:39 |
|
Color Printer posted:I've never done the event that gives you Intangible cards because I've never had a deck where I thought they would work well enough to offset the massive HP loss
|
# ¿ Mar 23, 2020 19:27 |
|
I think people get mad about rogue legacy because you can level through everything but it has Rogue in the name.
|
# ¿ May 15, 2020 16:40 |
|
More people beat A10 than beat the heart with I/S/D. I think A10 is much harder than an A1 heart clear so it just shows me that a lot of people don't really care for the heart or just skip classes they're not into.
|
# ¿ May 20, 2020 16:31 |
|
He didnt stream anything for a year, apparently he did some work on runeterra but hasnt touched it at all on stream. He started trying to winstreak watcher from 1 to 20, got to 18-20 a few times but never made it now is wrapping up a successful 20-1 winstreak. He has been doing this almost full time for a month now.
|
# ¿ May 20, 2020 22:13 |
|
I wouldn't put "chill" and "worst" in the same sentence ever I think!
|
# ¿ Jun 7, 2020 00:44 |
|
Its hard to play other classes after you've played the Watcher. (Lets be real cut through fate should be scry 1, card is broke.)fast cars loose anus posted:I like this game so far but I kind of dislike how nothing really persists between runs so that I can't start with some direction towards a deck type I like
|
# ¿ Jun 9, 2020 12:11 |
|
|
# ¿ Apr 26, 2024 19:21 |
|
Let's say you see 50 common card picks in a run (3 shops with ~3 common cards per shop, 18 hallway fights with 60% of those cards being commons, with some leeway for whatever I'm not thinking about). The odds of not seeing a specific watcher common card is 6.6%, or (18/19)^50, meaning that most runs will be "missing" at least one common. When it's a broken card like Cut Through Fate you'll notice, when it's bowling bash you won't. Fifty picks might even be an overestimate. Seeing cards three times in one run and zero times in another run should not surprise you at all. No Wave fucked around with this message at 21:54 on Jun 10, 2020 |
# ¿ Jun 10, 2020 21:39 |