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bibliosabreur
Oct 21, 2017
I don't know how PC models it but Gaskins can probably only be hurt, frontally, by grenades; from the flanks, the MAG firing AP ammo (do we have any?) should be able to pen. Of course, penetrating hits are one thing, but disabling hits are another. And enough 5.56 should be able to shred the tires, assuming they're not run-flats.

That said, the Gaskins are less of a threat than the guys on them.

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LatwPIAT
Jun 6, 2011



T+0:58 to T+0:60, Impulse 1


Team 1 opens fire. Bullets ricochet off metal plating as the Gaskins thunder down on them. A tire tears, and the farthest car wobbles for a moment, before continuing onwards. Team 2 turns to face the new threat and readies firing positions. Anderson and Reginald fire off bursts on the closest car. Nearby topsoil is torn from ricochets and stray bullets.

T+0:58 to T+0:60, Impulse 2


The Gaskins open fire on the squad. Pistol-calibre rounds scatter all over the place to no effect. Return fire scrapes the paint off the Gaskins, turning them from dark green to a metallic grey. The Tango with the Steyr AUG takes several hits to the legs and loses his grip on the car. If the pain of being shot won't keep him down, the high-speed impact with the ground most certainly will. Another tango drops from the other Gaskin and impacts the ground in a very painful-looking way. It looks like both sets of missiles are pretty badly shot up, and the rear tires look absolutely shredded. Both cars suddenly veer off course, and one of them ceases fire.

There's no time for jubilation, though, as a burst from the machine gunner flies over Reginald's head.



Gunshot resolution, cut for length.

T+0:58 to T+0:60, Impulse 3


The farthest Gaskin crashes into a tree and ceases fire immediately. The other car continues to run haphazardly past Team 1, where its passenger is hit with precise, close-range fire and drops to the ground. As Team 2 turns to face the machine gunner, another burst flies over Reginald's head.

code:
TANGO (TYPE 81) FIRING ON REGINALD
Skill: 10
Aim Time: 3 (-13)
Range: 39 (+7)
Bipod Braced: +4
Target in Cover: +2
Effective Accuracy: 10
Hit Chance: 35%

MISS!
code:
HAMS FIRING ON TANGO (AKM)
Skill: 11
Aim Time: 3 (-10)
Range: 10 (+16)
"Kneeling" Target: +6
Effective Accuracy: 23
Hit Chance: 87%

HIT!
Right Thigh - Bone: 740 Damage (Femur Fracture)
code:
FRANKENSTEIN FIRING ON TANGO (AKM)
Skill: 11
Aim Time: 3 (-12)
Range: 12 (+15)
"Kneeling" Target: +8
Effective Accuracy: 22
Hit Chance (Elevation): 91%

SUCCESS!

Arc of Fire: 1.2 hexes
ROF: 8
Hit Chance: 13%

1 HIT!
Left Thigh - Flesh: 527 Damage
T+0:58 to T+0:60, Impulse 4


Team 1 watches the still mobile Gaskin continue towards a small group of trees. Team 2 takes aim at the machine gunner as another burst flies over Reginald's head, as inaccurate as the last.

code:
TANGO (TYPE 81) FIRING ON REGINALD
Skill: 10
Aim Time: 3 (-13)
Range: 39 (+7)
Bipod Braced: +4
Target in Cover: +2
Effective Accuracy: 10
Hit Chance: 35%

MISS!

LatwPIAT fucked around with this message at 12:47 on Feb 11, 2018

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


quote:

Hull Side -> Upper Face Side - Driver & Commander: Failure to penetrate!!!

"Driver & Commander: Failure to penetrate" is the worst gay porn I ever read.

Pharnakes
Aug 14, 2009
code:
REGINALD FIRING ON FIRST STRELA-1
Skill: 11
Aim Time: 3 (-12)
Range: 18 (+12)
Target Size (Vehicle): +19
Target Size (Desant): +6
Effective Accuracy: 30/17
Hit Chance: 100% /69%
 
SUCCESS/SUCCESS!
 
Arc of Fire: 1.2
ROF: 5
Size: 19/3/3
Hit Chance: 95%/10%/10%
 
Tango (AKM): 0 Hits
Tango (AKM) 2 Hits (Penetrates into First Strela-1)
First Strela-1: 6 Hits + 2 Hits
 
TANGO (AKM)
Right Shin - Bone: 175 Damage
Right Thigh - Flesh: 527 Damage
 
STRELA-1
Hull Side -> Front Lower Side - Driver & Commander: Penetration! (PEN 2.6)
Hull Side -> Hull Side - Driver & Commander: Penetration! (PEN 3)
Hull Side -> Graze
Turret Side - > Missiles: Missiles Disabled (1% chance of fire - no fire!)
Hull Side -> Lower Hull - Belly Wheel: Failure to penetrate!!!
Hull Side -> Hull Side - Engine: Penetration! (1% chance to disable - engine not disabled)
Turret Side -> Missiles: Missiles already disabled! (1% chance of fire - no fire!)
Hull Side -> Graze
 
DRIVER HIT (PEN 2.7, DC 1)
Right Elbow: 3 Damage (Elbow Joint Fracture, continues into Techie)
 
TECHIE HIT (PEN 0.6, DC 1)
Hip Socket: 0 Damage
 
DRIVER HIT (PEN 3, DC 1)
Right Shin - Bone: 1 Damage (Tibia Fracture) KO
So if I interpret this right I just hosed up the guy on the roof, disabled the missiles, and penetrated the BRDM with a bullet that then penetrated the driver and hit the techie too? Albeit for no damage.

FrangibleCover
Jan 23, 2018

Nothing going on in my quiet corner of the Pacific.

This is the life. I'm just lying here in my hammock in Townsville, sipping a G&T.

LatwPIAT posted:

Team 2 takes aim at the machine gunner as another burst flies over Reginald's head, as inaccurate as the last.

code:
Hit Chance: 35%

MISS!

As inaccurate as the last is all well and good, but with a consistent 35% CTH and three shots missed we're now well into the statistical danger zone. Someone in team two had better get that guy.

I'm becoming puzzled as to who's equipping this lot now. AKMs, PKMs, KBKGs and Gaskins all come from similar sources, but Type 81 LMGs and especially AUGs don't.

LatwPIAT
Jun 6, 2011



T+1:00 to T+1:02


Team 2 and the Tango machinegunner trade shots. Looking through their sights, the team can see the a thick, pink mist burst from the Tango's head. At Reginald confirms "Tango down", the second Gaskin rams a tree. A hatch pops open and a small white (ish) rag is hoisted up on a cleaning rod.

With no soldiers left to protect them, the remaining Gaskin crew also surrenders on sight.

ALL ENEMIES ELIMINATED
MISSION COMPLETE


code:
ANDERSON FIRING AT TANGO (TYPE 81)
Skill: 11
Aim Time: 5 (-6)
Range: 39 (+7)
Target in Cover: +0
Effective Accuracy: 12
Hit Chance: 19%

MISS!
code:
RADEC FIRING AT TANGO (TYPE 81)
Skill: 11
Aim Time: 5 (-6)
Range: 39 (+7)
Target in Cover: +0
Effective Accuracy: 12
Hit Chance: 19%

MISS!
code:
TANGO (PKM) FIRING ON REGINALD
Skill: 10
Aim Time: 4 (-10)
Range: 39 (+7)
Bipod Braced: +4
Target in Cover: +2
Effective Accuracy: 13
Hit Chance: 48%

MISS!
code:
REGINALD FIRING AT TANGO (TYPE 81)
Skill: 11
Aim Time: 6 (-5)
Range: 39 (+7)
Target in Cover: +2
Effective Accuracy: 15
Hit Chance: 58%

SUCCESS!

Arc of Fire: 0.9 hexes
ROF: 8
Hit Chance: 19%

1 HIT!
Forehead: 140000 Damage (Skull Fracture, Severe TBI)

LatwPIAT fucked around with this message at 13:09 on Feb 11, 2018

LatwPIAT
Jun 6, 2011

Pharnakes posted:

So if I interpret this right I just hosed up the guy on the roof, disabled the missiles, and penetrated the BRDM with a bullet that then penetrated the driver and hit the techie too? Albeit for no damage.

Correct!

sebmojo
Oct 23, 2010


Legit Cyberpunk









So we just basically noscope headshotted a platoon of baddies.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Good mission lads. Let's hope Mega doesn't get sepsis and celebrate with a round of golf.

Ikasuhito
Sep 29, 2013

Haram as Fuck.

:ghost:Jeez guys, way to make a ghost feel even worse about how lovely he did.:ghost:

Bacarruda
Mar 30, 2011

Mutiny!?! More like "reinterpreted orders"
Those BRDMs went down even harder than I expected. We weren't even firing AP, were we?

That was a nice, clean op. Good work, folks!

sebmojo
Oct 23, 2010


Legit Cyberpunk









On the down side i suspect the next op will be a lot harder...

LatwPIAT
Jun 6, 2011



MISSION REPORT: HEADHUNTERS

Personnel

Tango Squad Leader: 1.1 points
Regular Tango: 1.0 points
Crew: 0.7 points
Strela-1: 2.0 points

Enemy
Captured: 13
Killed: 5
Escaped: 0

Captured Equipment
4x AKM (10 Extra Magazines)
1x PKM (2 Extra Belts)
1x Kbkg. wz. 1960 (9 Ballistite Cartridges)
1x RPD (2 Extra Drums & 4 Extra Belts)
1x Steyr AUG (2 Extra Magazines)
1x Type 81 (2 Extra Magazines)
9x vz. 61 Skorpion (9 Extra Magazines)
3x N60
1x Strela-1 (Missiles Damaged, Tire Punctures)
1x Strela-1 (Missiles Damaged, Tire Punctures, Fuel Leak)
1x Strela-1 (Intact)









N60

Range (Direct): 25 hexes
Range (Indirect): 100 Hexes

BRDM-2 (Strela without missiles)
Maximum Speed:
Road: 34.5
Hard Ground 33.5
Earth: 32.5
Loose Soil: 31.5
Mud: 30.5
Deep Mud 30
Armor (Average)
Front: 27
Sides: 13.5
Rear: 13
Top: 8
Capacity: Driver + 3 Passengers + Desant
Gun Ports: Forward-Left and Forward-Right

LatwPIAT fucked around with this message at 14:43 on Feb 11, 2018

Pharnakes
Aug 14, 2009
Before we get all excited about these BRDMs I just want to point out how we thoroughly we wrecked them with small arms. Without even bothering with AP ammo. These things are death traps in a fight, they are not AFVs, they are scout cars.

If 5.56 FMJ did this to them imagine what 7.62 AP would do, never mind 12.7 or 14.5.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Bagsy two skorpions and a glorious charge.

bibliosabreur
Oct 21, 2017
Jesus. We really pen'd them with 5.56?

Emy
Apr 21, 2009
Sounds like they have all the armor of a Toyota pickup and none of the style.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
If they're using relatively poo poo steel, and only 10mm of it, then sure.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
What range were we firing at them at?

And Jesus Christ, RPDs? Did they rob a museum of Mediocre LMGs That Were Immediately Replaced By Better Stuff?

bibliosabreur
Oct 21, 2017
you take that back about the RPD :mad:

orcbuster
May 17, 2017

JcDent posted:

What range were we firing at them at?

And Jesus Christ, RPDs? Did they rob a museum of Mediocre LMGs That Were Immediately Replaced By Better Stuff?

I mean its basically a minimi in 7.62x39. Gun was fine, soviets just didn't like the concept of belt fed internediate cartridge and went with autorifleman instead with the RPK.

orcbuster fucked around with this message at 19:52 on Feb 11, 2018

wedgekree
Feb 20, 2013
So, these things are pretty useless for field use given we took them out with mostly regular rifle and machine gun fire. On the other hand, they're all repairable, we cmopleted our mission and captured all three vehicles, took several prisoners in the operation, and had no KIA of our own men. I'd call this a successful mission! And no raeson we can't repair the vehicles to have on standby for use or just give them up the equipment chain to trade in. Also we got some new guns!

orcbuster
May 17, 2017

Regarding the BRDMs they are by far our best options available as general transports. Its a much better vehicle to be ambushed or shelled in than a truck.

wedgekree
Feb 20, 2013

orcbuster posted:

Regarding the BRDMs they are by far our best options available as general transports. Its a much better vehicle to be ambushed or shelled in than a truck.

Presuming all three of them are salvagable/repairable/we get to keep them, it worth it to put some more armor on them and a machine gun to use them to ferry folks to combat zones and insert them? They could probably haul bit more supplies (if within the game setup) so we could possibly use them to justify alternate loadouts depending on what we run into in the operational zone.

orcbuster
May 17, 2017

Supplies isn't really an issue for us in the way the game works. I was mainly thinking of using it in defense or ambush scenarios where it can buy us time.

Kodos666
Dec 17, 2013
what are thr rules about dual-wielding the scorpions?

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
It would look really cool and be a really bad idea.

LatwPIAT
Jun 6, 2011

Kodos666 posted:

what are thr rules about dual-wielding the scorpions?

First, you can't use the sights on either, so you're always hip-firing them for -6 accuracy.

Second, you take -4 for one-handed fire.

Third, one of them is fired with the off-hand and takes an additional -4 to accuracy and -2 to aim time, until you've trained your Off-Hand skill. You get +1 to the Off-Hand skill for each point of Agility over 15, but you need Off-Hand 5 to be completely rid of all penalties.

Fourth, you have to put one down every time you want to reload the other.

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


So this is not the system for john woo style gun-fu.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
We got as many reloads as we did Skorpions. Think more Matrix lobby scene.

orcbuster
May 17, 2017

as a rule of thumb, anything pistol caliber is useless for infantry and should be avoided like the plague. A lot of weight for very little use compared to most stuff in rifle caliber.

PenguinSalsa
Nov 10, 2009
Dual wield MP7s, then. :getin:-

Would vehicles be useful in these scenarios? It's not like the maps are that big or that the scenarios last long enough* in in-game time (so far) that vehicles would be necessary for anything other than possibly fire support.
If we're feeling suicidal I guess that we could do drive-bys in the BRDMs, but that's John Woo territory as well. Transport to and from ops is abstracted so the BRDMs could be a fluff thing of course.

*BTW, how long did it take to run the last op LatwPIAT?

PenguinSalsa fucked around with this message at 21:44 on Feb 11, 2018

Pharnakes
Aug 14, 2009
I feel like BRDM duty needs to be strictly volunteer only.

LatwPIAT
Jun 6, 2011

PenguinSalsa posted:

*BTW, how long did it take to run the last op LatwPIAT?

I didn't really keep track but say 6-8 hours? I'm not being terribly effective, mind. If I had a working printer I'd print out a few of the charts so I wouldn't have to tab between six different PDFs to find the one I want, and I probably could have saved a lot of time by finding where I'd put my d10s so I could roll hit locations without finding an online d1000-roller.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Trade the shitmobile and our intel to someone and get a couple of jeeps.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all

FrangibleCover posted:

As inaccurate as the last is all well and good, but with a consistent 35% CTH and three shots missed we're now well into the statistical danger zone. Someone in team two had better get that guy.

I'm becoming puzzled as to who's equipping this lot now. AKMs, PKMs, KBKGs and Gaskins all come from similar sources, but Type 81 LMGs and especially AUGs don't.

Obviously these guys are working for Hans Grüber or Cobra.

HereticMIND
Nov 4, 2012

Lookit all that salvage! Just lookit! Think of all the money we could get from selling some of it! Do we really need all those AKMs?

Those busted Strelas might still fetch a decent price if we sell them for parts!

bibliosabreur
Oct 21, 2017
The Skorpions might be useful sidearms for our grenadiers, if they get enough of a speed boost over the FNC load. If the grenadiers are firing their small arms, something has gone wrong; whichever they're using, whether FNC of Skorp, it's supposed to be for just long enough until they can get back to their grenade launcher.

In that case, the Skorp might be less of a weight and hence speed liability than the big FNC rifle. (Probably not shown in PC: the ability of the Skorpion to be holstered instead of slung over the back. That's why some photos of the Skorpion show it with the tiny 10-round magazine instead of the longer 20-round mag; with the 10-shot mag it fits nicely into a hip holster, and once you burn through those rounds, you can switch to a 20-round mag. In both cases you're unlikely to kill anyone, of course, but maybe you can keep the guy's head down until you get to safety and can pull out your grenade launcher.)

malkav11
Aug 7, 2009
Huh. I was really expecting more casualties on the goon side, not just in this engagement but in general. Good going!

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Pharnakes
Aug 14, 2009

HereticMIND posted:

Lookit all that salvage! Just lookit! Think of all the money we could get from selling some of it! Do we really need all those AKMs?

Those busted Strelas might still fetch a decent price if we sell them for parts!

Aren't we NATO commandos not rag tag mercenaries? If we're politically untouchable as is imagine what will happen if we start selling guns on the black market to fund ourselves.


bibliosabreur posted:

The Skorpions might be useful sidearms for our grenadiers, if they get enough of a speed boost over the FNC load. If the grenadiers are firing their small arms, something has gone wrong; whichever they're using, whether FNC of Skorp, it's supposed to be for just long enough until they can get back to their grenade launcher.

In that case, the Skorp might be less of a weight and hence speed liability than the big FNC rifle. (Probably not shown in PC: the ability of the Skorpion to be holstered instead of slung over the back. That's why some photos of the Skorpion show it with the tiny 10-round magazine instead of the longer 20-round mag; with the 10-shot mag it fits nicely into a hip holster, and once you burn through those rounds, you can switch to a 20-round mag. In both cases you're unlikely to kill anyone, of course, but maybe you can keep the guy's head down until you get to safety and can pull out your grenade launcher.)



Is suppression even modelled in this system? I haven't seen any mention of it.

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