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I don't know how PC models it but Gaskins can probably only be hurt, frontally, by grenades; from the flanks, the MAG firing AP ammo (do we have any?) should be able to pen. Of course, penetrating hits are one thing, but disabling hits are another. And enough 5.56 should be able to shred the tires, assuming they're not run-flats. That said, the Gaskins are less of a threat than the guys on them.
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# ? Feb 11, 2018 04:58 |
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# ? Apr 26, 2024 01:44 |
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T+0:58 to T+0:60, Impulse 1 Team 1 opens fire. Bullets ricochet off metal plating as the Gaskins thunder down on them. A tire tears, and the farthest car wobbles for a moment, before continuing onwards. Team 2 turns to face the new threat and readies firing positions. Anderson and Reginald fire off bursts on the closest car. Nearby topsoil is torn from ricochets and stray bullets. T+0:58 to T+0:60, Impulse 2 The Gaskins open fire on the squad. Pistol-calibre rounds scatter all over the place to no effect. Return fire scrapes the paint off the Gaskins, turning them from dark green to a metallic grey. The Tango with the Steyr AUG takes several hits to the legs and loses his grip on the car. If the pain of being shot won't keep him down, the high-speed impact with the ground most certainly will. Another tango drops from the other Gaskin and impacts the ground in a very painful-looking way. It looks like both sets of missiles are pretty badly shot up, and the rear tires look absolutely shredded. Both cars suddenly veer off course, and one of them ceases fire. There's no time for jubilation, though, as a burst from the machine gunner flies over Reginald's head. Gunshot resolution, cut for length. T+0:58 to T+0:60, Impulse 3 The farthest Gaskin crashes into a tree and ceases fire immediately. The other car continues to run haphazardly past Team 1, where its passenger is hit with precise, close-range fire and drops to the ground. As Team 2 turns to face the machine gunner, another burst flies over Reginald's head. code:
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Team 1 watches the still mobile Gaskin continue towards a small group of trees. Team 2 takes aim at the machine gunner as another burst flies over Reginald's head, as inaccurate as the last. code:
LatwPIAT fucked around with this message at 12:47 on Feb 11, 2018 |
# ? Feb 11, 2018 11:56 |
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quote:Hull Side -> Upper Face Side - Driver & Commander: Failure to penetrate!!! "Driver & Commander: Failure to penetrate" is the worst gay porn I ever read.
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# ? Feb 11, 2018 12:11 |
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# ? Feb 11, 2018 12:49 |
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LatwPIAT posted:Team 2 takes aim at the machine gunner as another burst flies over Reginald's head, as inaccurate as the last. As inaccurate as the last is all well and good, but with a consistent 35% CTH and three shots missed we're now well into the statistical danger zone. Someone in team two had better get that guy. I'm becoming puzzled as to who's equipping this lot now. AKMs, PKMs, KBKGs and Gaskins all come from similar sources, but Type 81 LMGs and especially AUGs don't.
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# ? Feb 11, 2018 12:54 |
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T+1:00 to T+1:02 Team 2 and the Tango machinegunner trade shots. Looking through their sights, the team can see the a thick, pink mist burst from the Tango's head. At Reginald confirms "Tango down", the second Gaskin rams a tree. A hatch pops open and a small white (ish) rag is hoisted up on a cleaning rod. With no soldiers left to protect them, the remaining Gaskin crew also surrenders on sight. ALL ENEMIES ELIMINATED MISSION COMPLETE code:
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LatwPIAT fucked around with this message at 13:09 on Feb 11, 2018 |
# ? Feb 11, 2018 13:06 |
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Pharnakes posted:So if I interpret this right I just hosed up the guy on the roof, disabled the missiles, and penetrated the BRDM with a bullet that then penetrated the driver and hit the techie too? Albeit for no damage. Correct!
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# ? Feb 11, 2018 13:10 |
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So we just basically noscope headshotted a platoon of baddies.
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# ? Feb 11, 2018 13:20 |
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Good mission lads. Let's hope Mega doesn't get sepsis and celebrate with a round of golf.
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# ? Feb 11, 2018 13:21 |
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Jeez guys, way to make a ghost feel even worse about how lovely he did.
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# ? Feb 11, 2018 13:26 |
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Those BRDMs went down even harder than I expected. We weren't even firing AP, were we? That was a nice, clean op. Good work, folks!
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# ? Feb 11, 2018 13:46 |
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On the down side i suspect the next op will be a lot harder...
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# ? Feb 11, 2018 13:52 |
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MISSION REPORT: HEADHUNTERS Personnel Tango Squad Leader: 1.1 points Regular Tango: 1.0 points Crew: 0.7 points Strela-1: 2.0 points Enemy Captured: 13 Killed: 5 Escaped: 0 Captured Equipment 4x AKM (10 Extra Magazines) 1x PKM (2 Extra Belts) 1x Kbkg. wz. 1960 (9 Ballistite Cartridges) 1x RPD (2 Extra Drums & 4 Extra Belts) 1x Steyr AUG (2 Extra Magazines) 1x Type 81 (2 Extra Magazines) 9x vz. 61 Skorpion (9 Extra Magazines) 3x N60 1x Strela-1 (Missiles Damaged, Tire Punctures) 1x Strela-1 (Missiles Damaged, Tire Punctures, Fuel Leak) 1x Strela-1 (Intact) N60 Range (Direct): 25 hexes Range (Indirect): 100 Hexes BRDM-2 (Strela without missiles) Maximum Speed: Road: 34.5 Hard Ground 33.5 Earth: 32.5 Loose Soil: 31.5 Mud: 30.5 Deep Mud 30 Armor (Average) Front: 27 Sides: 13.5 Rear: 13 Top: 8 Capacity: Driver + 3 Passengers + Desant Gun Ports: Forward-Left and Forward-Right LatwPIAT fucked around with this message at 14:43 on Feb 11, 2018 |
# ? Feb 11, 2018 14:18 |
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Before we get all excited about these BRDMs I just want to point out how we thoroughly we wrecked them with small arms. Without even bothering with AP ammo. These things are death traps in a fight, they are not AFVs, they are scout cars. If 5.56 FMJ did this to them imagine what 7.62 AP would do, never mind 12.7 or 14.5.
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# ? Feb 11, 2018 14:31 |
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Bagsy two skorpions and a glorious charge.
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# ? Feb 11, 2018 14:37 |
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Jesus. We really pen'd them with 5.56?
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# ? Feb 11, 2018 18:53 |
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Sounds like they have all the armor of a Toyota pickup and none of the style.
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# ? Feb 11, 2018 19:03 |
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If they're using relatively poo poo steel, and only 10mm of it, then sure.
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# ? Feb 11, 2018 19:05 |
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What range were we firing at them at? And Jesus Christ, RPDs? Did they rob a museum of Mediocre LMGs That Were Immediately Replaced By Better Stuff?
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# ? Feb 11, 2018 19:21 |
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you take that back about the RPD
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# ? Feb 11, 2018 19:29 |
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JcDent posted:What range were we firing at them at? I mean its basically a minimi in 7.62x39. Gun was fine, soviets just didn't like the concept of belt fed internediate cartridge and went with autorifleman instead with the RPK. orcbuster fucked around with this message at 19:52 on Feb 11, 2018 |
# ? Feb 11, 2018 19:48 |
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So, these things are pretty useless for field use given we took them out with mostly regular rifle and machine gun fire. On the other hand, they're all repairable, we cmopleted our mission and captured all three vehicles, took several prisoners in the operation, and had no KIA of our own men. I'd call this a successful mission! And no raeson we can't repair the vehicles to have on standby for use or just give them up the equipment chain to trade in. Also we got some new guns!
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# ? Feb 11, 2018 19:54 |
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Regarding the BRDMs they are by far our best options available as general transports. Its a much better vehicle to be ambushed or shelled in than a truck.
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# ? Feb 11, 2018 19:57 |
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orcbuster posted:Regarding the BRDMs they are by far our best options available as general transports. Its a much better vehicle to be ambushed or shelled in than a truck. Presuming all three of them are salvagable/repairable/we get to keep them, it worth it to put some more armor on them and a machine gun to use them to ferry folks to combat zones and insert them? They could probably haul bit more supplies (if within the game setup) so we could possibly use them to justify alternate loadouts depending on what we run into in the operational zone.
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# ? Feb 11, 2018 20:13 |
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Supplies isn't really an issue for us in the way the game works. I was mainly thinking of using it in defense or ambush scenarios where it can buy us time.
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# ? Feb 11, 2018 20:23 |
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what are thr rules about dual-wielding the scorpions?
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# ? Feb 11, 2018 20:29 |
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It would look really cool and be a really bad idea.
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# ? Feb 11, 2018 20:35 |
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Kodos666 posted:what are thr rules about dual-wielding the scorpions? First, you can't use the sights on either, so you're always hip-firing them for -6 accuracy. Second, you take -4 for one-handed fire. Third, one of them is fired with the off-hand and takes an additional -4 to accuracy and -2 to aim time, until you've trained your Off-Hand skill. You get +1 to the Off-Hand skill for each point of Agility over 15, but you need Off-Hand 5 to be completely rid of all penalties. Fourth, you have to put one down every time you want to reload the other.
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# ? Feb 11, 2018 20:47 |
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So this is not the system for john woo style gun-fu.
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# ? Feb 11, 2018 20:50 |
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We got as many reloads as we did Skorpions. Think more Matrix lobby scene.
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# ? Feb 11, 2018 20:52 |
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as a rule of thumb, anything pistol caliber is useless for infantry and should be avoided like the plague. A lot of weight for very little use compared to most stuff in rifle caliber.
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# ? Feb 11, 2018 21:00 |
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Dual wield MP7s, then. - Would vehicles be useful in these scenarios? It's not like the maps are that big or that the scenarios last long enough* in in-game time (so far) that vehicles would be necessary for anything other than possibly fire support. If we're feeling suicidal I guess that we could do drive-bys in the BRDMs, but that's John Woo territory as well. Transport to and from ops is abstracted so the BRDMs could be a fluff thing of course. *BTW, how long did it take to run the last op LatwPIAT? PenguinSalsa fucked around with this message at 21:44 on Feb 11, 2018 |
# ? Feb 11, 2018 21:26 |
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I feel like BRDM duty needs to be strictly volunteer only.
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# ? Feb 11, 2018 21:29 |
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PenguinSalsa posted:*BTW, how long did it take to run the last op LatwPIAT? I didn't really keep track but say 6-8 hours? I'm not being terribly effective, mind. If I had a working printer I'd print out a few of the charts so I wouldn't have to tab between six different PDFs to find the one I want, and I probably could have saved a lot of time by finding where I'd put my d10s so I could roll hit locations without finding an online d1000-roller.
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# ? Feb 11, 2018 21:50 |
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Trade the shitmobile and our intel to someone and get a couple of jeeps.
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# ? Feb 11, 2018 22:04 |
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FrangibleCover posted:As inaccurate as the last is all well and good, but with a consistent 35% CTH and three shots missed we're now well into the statistical danger zone. Someone in team two had better get that guy. Obviously these guys are working for Hans Grüber or Cobra.
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# ? Feb 11, 2018 22:09 |
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Lookit all that salvage! Just lookit! Think of all the money we could get from selling some of it! Do we really need all those AKMs? Those busted Strelas might still fetch a decent price if we sell them for parts!
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# ? Feb 11, 2018 23:40 |
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The Skorpions might be useful sidearms for our grenadiers, if they get enough of a speed boost over the FNC load. If the grenadiers are firing their small arms, something has gone wrong; whichever they're using, whether FNC of Skorp, it's supposed to be for just long enough until they can get back to their grenade launcher. In that case, the Skorp might be less of a weight and hence speed liability than the big FNC rifle. (Probably not shown in PC: the ability of the Skorpion to be holstered instead of slung over the back. That's why some photos of the Skorpion show it with the tiny 10-round magazine instead of the longer 20-round mag; with the 10-shot mag it fits nicely into a hip holster, and once you burn through those rounds, you can switch to a 20-round mag. In both cases you're unlikely to kill anyone, of course, but maybe you can keep the guy's head down until you get to safety and can pull out your grenade launcher.)
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# ? Feb 12, 2018 00:04 |
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Huh. I was really expecting more casualties on the goon side, not just in this engagement but in general. Good going!
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# ? Feb 12, 2018 00:35 |
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# ? Apr 26, 2024 01:44 |
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HereticMIND posted:Lookit all that salvage! Just lookit! Think of all the money we could get from selling some of it! Do we really need all those AKMs? Aren't we NATO commandos not rag tag mercenaries? If we're politically untouchable as is imagine what will happen if we start selling guns on the black market to fund ourselves. bibliosabreur posted:The Skorpions might be useful sidearms for our grenadiers, if they get enough of a speed boost over the FNC load. If the grenadiers are firing their small arms, something has gone wrong; whichever they're using, whether FNC of Skorp, it's supposed to be for just long enough until they can get back to their grenade launcher. Is suppression even modelled in this system? I haven't seen any mention of it.
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# ? Feb 12, 2018 00:51 |