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"we had just finished fighting two hundred skeletons with piss poor combat and some players ruined it by getting into a multi-player naval fight with us"
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# ? May 20, 2018 15:23 |
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# ? Apr 26, 2024 14:24 |
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nopantsjack posted:"we had just finished fighting two hundred skeletons with piss poor combat and some players ruined it by getting into a multi-player naval fight with us" they're obviously on the wrong side of history here
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# ? May 20, 2018 16:12 |
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So Rare posted a fake news thing called the Pirate Times, contains some hints at things to come:quote:Warning to All Swimmers! quote:Perfidious Pirate Plunders Poultry So we have 1) shark attacks on the rise, something is stirring them up and 2) the guy in the trailer has been stealing livestock, particularly chickens. Maybe the sacrifice you need is chickens?
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# ? May 20, 2018 17:05 |
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I just got the chance to play this game for the first time last night with a full four stack of friends so I figured I’d throw in my insanely lukewarm take on the game. Tldr I think it sucks rear end so if that’s all you care about feel free to stop reading here When I first started playing, I was actually real impressed with the game. Frankly, even after playing, I’m still kind of impressed because it’s a dope rear end pirate simulator. I didn’t have a ton of time to play so my friends and I mostly sailed around collecting a few chests from empty islands, which was still pretty sweet as I had to get used to actually sailing the ship and all. The presentation of the game is really nice, frantically running around trying to handle sails and stuff is neat and the whole thing felt like the system had a bit of depth to be mastered if you cared to put in the time to do so. After a while of doing that we tackled a fort that had apparently been sitting there for like an hour, sunk a ship, almost got sank in return, managed to strike a deal with the other dudes there who had apparently been defending the fort for like an hour only to have them yoink the valuable loot and sail into the sunset. All in all a pretty decent night despite not getting as much loot as we could have, to be fair. My issue with the game is that after a few hours I honestly could not tell you what the gently caress the point was of any of this. It’s not that it was boring, although I could see it getting old if I kept playing for a couple weeks, I just don’t understand what the point of playing is. It’s like a sandbox with even less direction than minecraft when it launched out of beta. Is PvE supposed to be the draw? Then why are the rewards for doing so nothing but cosmetic items with no major sense of progression? Is PvP supposed to hook me? Then why is there no system related to doing so outside of hoping the other group has some poo poo for me to steal? Is the PvE stuff just a means to funnel players into the world where they can run across each other for spontaneous cooperation or PvP? Then why does it take so long to run into other players? PvP is one of the high points of the game but the only real goals the game has in cosmetics and getting to pirate legend or whatever explicitly encourage interacting with other players as little as possible. One of my friends is really into the whole pirate game aesthetic and it’s cool that this game works for him but my initial impression was really just not great
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# ? May 21, 2018 11:56 |
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Also the actual sword/gun combat is basic as all hell and feels like it was stripped from the late 2000s. Not that that’s terrible or anything, it works serviceably for what it is it’s just bland as gently caress
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# ? May 21, 2018 11:59 |
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I don't think it's fair to say the game has less direction than Minecraft out of beta, because Minecraft used to (no idea if this still applies I've not played in years) have no defined purpose from the game. Sure you can build a dope castle, but why would you do that? Technically you could argue the point of Minecraft is to kill the ender dragon (spoilers I guess) but I've never done it and I don't think anyone I know has. I think the major difference isn't the lack of direction from the game but the lack of tools for you to use to interact with the world and others. I mean if you think about it the only ways you can interact with other players is to kill them or to help them. There's no real goal you can set yourself in a tangible sense other than "become pirate legend" because you're lacking viability of things like ships sunk, pirates killed, etc etc In minecraft though it started with very basic actions you could do, far more basic that SoT really as it boils down to "kill thing", "dig thing", the or "place thing", but those actions allow the player to shape the world permenantly. Its the same with poo poo like Rust or whatever. There's no real goal, but you set your own goals because you can shape the world. Not really sure what the answer is to be honest, allowing players to shape the instance they are in doesn't seem permenant enough. I think their idea of pirate legend being more than just a grind is a good idea, but they have sort of failed to really make it more than that. Really they needed a system where the community chooses to make you a legend. People see you do cool poo poo or are your victim or whatever and you can become a legend because people say you are, not because you sold enough chests or whatever.
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# ? May 21, 2018 13:01 |
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Also for a change of tone from the usual sea of thieves forum anti PvP whiners, I instead have today brought you someone who is clearly a total bad rear end:Absolute Total Badass Dad (honest) posted:Unfortunately OPSEC takes precedence over immersion.
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# ? May 21, 2018 13:02 |
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Kitchner posted:Also for a change of tone from the usual sea of thieves forum anti PvP whiners, I instead have today brought you someone who is clearly a total bad rear end: I cannot wait until my daughter is old enough to play video games with me. That dad owns.
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# ? May 21, 2018 17:21 |
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Siets posted:I cannot wait until my daughter is old enough to play video games with me. That dad owns. Not sure I'd want to play many video games with my kids, it's always been a space away from parents, but my dad did used to do the hard sonic the hedgehog levels with me. That said going to VR with your son is probably going to be tomorrow's equivalent of taking them to play a sport where you stand on the sidelines shouting "good job son!" as he racks up a x45 score multiplier by beheading zombie Hitler with a backhand stroke of his lightsabre.
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# ? May 21, 2018 18:03 |
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Kitchner posted:I don't think it's fair to say the game has less direction than Minecraft out of beta, because Minecraft used to (no idea if this still applies I've not played in years) have no defined purpose from the game. Sure you can build a dope castle, but why would you do that? Technically you could argue the point of Minecraft is to kill the ender dragon (spoilers I guess) but I've never done it and I don't think anyone I know has. The lack of tools IS what I mean by the game having less direction than Minecraft from back then though. The (incredibly basic) goals you have in Minecraft came about naturally from things like not wanting to starve to death or not wanting to get killed by enemies. Doing stuff like crafting progressively better tools/armor or building a base or farm are fairly natural things to do because they make reaching those vague goals easier. I spent the whole time last night having fun but actually investing time and getting good felt like your example of building a dope castle in Minecraft: what’s the point? I never played any of the other games this frequently gets compared to but to me the game feels like GTAV online but like, made by someone who barely skimmed the cliffs notes of those design docs. It loving nails the “squad game” feel but until there’s like actual reasons to engage with the game I think I’m out. I can see how people like the game but there’s too little hook for me.
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# ? May 21, 2018 20:18 |
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I had a great end to an otherwise lovely run last night (we had 13 chests on a gold hoarders quest, and ended up with 11 seafarers, 1 castaway, and 1 marauder). Near the end of the night, our crew passes another galleon. Two of my friends say "hey, we've got this -- just keep sailing" and they fired themselves out of the cannons onto the dock of the passing ship, where they shouted ahoy and then started playing instruments. The other crew joined in and started playing too (Mistake #1), and my friends went hopping around their ship playing shanties as a group. Right up until they found where the unfortunate crew had stashed their gunpowder below deck (Mistake #2). Then they both switched to guns and blew them up, sending the boat, themselves, and the entire welcoming musical crew straight to hell.
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# ? May 21, 2018 21:58 |
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It’s weird to me that people need “rewards” to have fun with a game (xp, loot) instead of just... you know... playing for fun. Although I’m probably the weird one for thinking that way ever since COD4 changed the landscape.
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# ? May 21, 2018 22:40 |
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Barent posted:It’s weird to me that people need “rewards” to have fun with a game (xp, loot) instead of just... you know... playing for fun. Although I’m probably the weird one for thinking that way ever since COD4 changed the landscape. I think the issue is that the loot is a half-assed substitute for an otherwise really sub-par experience much of the time. There are weekend nights when we'll play for two hours and literally not see a single ship. "Emergent gameplay" doesn't work when there's nothing to emerge from.
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# ? May 22, 2018 04:54 |
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Sundae posted:I think the issue is that the loot is a half-assed substitute for an otherwise really sub-par experience much of the time. There are weekend nights when we'll play for two hours and literally not see a single ship. "Emergent gameplay" doesn't work when there's nothing to emerge from. I honestly have to say since they fixed the bug on migrating servers I've never sailed for two hours and not seen another ship. I've sailed for two hours and only seen the same couple of sloops which we stop chasing because we know we just sank them and took their stuff, but literally not seeing anyone at all for two hours is just something I've not experienced since the bug fix. On progression I don't buy into the argument that you need to have a way to get better (mechanically speaking) items and ships in order for the game to have content. What I think they are lacking is enough activity specific clothing sets and conflict drivers to really achieve what they are saying their vision is right now. Basically what the game needs in my view is: A) More cosmetics tied to things that people can do examples: clothing set for having killed lots of players with the cutlass, pistol, blunderbuss, eye of reach. Clothing set for having turned in a very high number of chests (one for each commendation). Clothing set for visiting a very high number of islands. Clothing set for having sailed a very long distance. Clothing set for having sank a lot of shios on a galleon, on a sloop. Clothing set for completing a high number of skeleton forts. Most these things we already know are tracked, and if they looked awesome some people would use this as something to work towards if it was genuinely difficult to achieve and therefore rare. B) More things that act as a temporary focal point and draw in players to force interaction. Skeleton forts are great at doing this, it's possible that people sail from all corners of the map to converge on the Fort. Originally the kraken was described as basically being a floating skull Fort in the sense its clear where its going to appear and you can head towards it or not, now it's just random. We need more stuff that draws players in and gives them cool poo poo for fighting over it. C) Some sort of way for the community to pick pirate legends. Pitching the idea that you can become a famous pirate legend for doing things that make you famous in the community but then tying actual pirate legend status to achieving some levels thanks to a grind was a bad idea in hindsight i think. I feel maybe that grind should have been something else, and that they should have figured out a way for the community to vote for a new pirate legend once a month or something. I'll be honest not thought this through entirely but I think just saying "well you get the title and clothes from grind but you can be a sort of legend for anything!" doesn't really send the right message. Kitchner fucked around with this message at 08:31 on May 22, 2018 |
# ? May 22, 2018 08:20 |
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Maintenance is over but no patch notes. Apprently they are making some "final changes" to the patch before releasing it later in the week.
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# ? May 22, 2018 14:05 |
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orange juche posted:Oh dear lord yes, also more sea-cop RP opportunities. There is only one answer for raiding music: https://www.youtube.com/watch?v=th4Czv1j3F8
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# ? May 23, 2018 01:02 |
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Barent posted:It’s weird to me that people need “rewards” to have fun with a game (xp, loot) instead of just... you know... playing for fun. Although I’m probably the weird one for thinking that way ever since COD4 changed the landscape. I blame WoW for infecting everything with loot grinding.
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# ? May 23, 2018 02:50 |
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How weird that people expect loot rewards in this here pirate game
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# ? May 23, 2018 04:02 |
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Kitchner posted:I honestly have to say since they fixed the bug on migrating servers I've never sailed for two hours and not seen another ship. I've sailed for two hours and only seen the same couple of sloops which we stop chasing because we know we just sank them and took their stuff, but literally not seeing anyone at all for two hours is just something I've not experienced since the bug fix. I wish I could say the same. I played just last night with a four-man galleon crew, completed two five-map hoarder quests and then settled a completely uncontested skull island. We never saw a single boat. quote:B) More things that act as a temporary focal point and draw in players to force interaction. Skeleton forts are great at doing this, it's possible that people sail from all corners of the map to converge on the Fort. Originally the kraken was described as basically being a floating skull Fort in the sense its clear where its going to appear and you can head towards it or not, now it's just random. We need more stuff that draws players in and gives them cool poo poo for fighting over it. I absolutely agree with this, though I'll add the anecdote that I've only been contested at skull islands maybe 3-5 times out of somewhere in the 15-20ish we've gone for. Usually nobody else showing up to make it interesting, so it's just free loot (and skeletons). If nobody comes to the things that already exist to force player interaction, will adding more things really have an impact? Maybe it's my time zone? If I play, it's usually somewhere between 9-11PM PST. Maybe everyone else is in the US servers is in bed already?
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# ? May 23, 2018 05:30 |
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avast where be the looty
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# ? May 23, 2018 05:36 |
Sundae posted:I absolutely agree with this, though I'll add the anecdote that I've only been contested at skull islands maybe 3-5 times out of somewhere in the 15-20ish we've gone for. Usually nobody else showing up to make it interesting, so it's just free loot (and skeletons). If nobody comes to the things that already exist to force player interaction, will adding more things really have an impact? Maybe it's my time zone? If I play, it's usually somewhere between 9-11PM PST. Maybe everyone else is in the US servers is in bed already? I've seen this too and I start around midnight PST. Some days there'll be two, maybe three, other ships on the server and other days we'll simply never see anyone.
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# ? May 23, 2018 05:49 |
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Sundae posted:I wish I could say the same. I played just last night with a four-man galleon crew, completed two five-map hoarder quests and then settled a completely uncontested skull island. We never saw a single boat. With the skull forts I will admit how they get contested does fluctuate rapidly. I've been at ones where we were in a three way fight between three galleons, or ones where there have been several ships we had to sink. Done others uncontested. Part of the problem is now that players are questioning whether fighting other people for ages over 16K gold in a Fort is worth it, and it's become less worth it with the voyage RNG nerf on rewards. If I was rare I would halve the number of skeleton waves, have the skull appear for a while before it spawns (maybe the eyes don't flash and then when active the eyes flash and lightning crackles over the cloud), and double the loot value, or at least increase it to 20-25K. Then you'd have to deal with people server hopping to grind forts, which is a problem but not a huge one. On the number of players though, in theory the time shouldn't make a difference, because you play in instances right? If you assume a maximum of 5 ships per instance and an average of 2 players per ship, all you do is divide the total number of players by two and then by five and that's how many instances you need. Even if player numbers halve, you can still have most players on a full instance. Maybe you should file a bug report with them? It could be they need to tweak how the instances work for quiet timezones. Might mean you get a higher ping server or something but that's got to be better than playing this game basically single player. Kitchner fucked around with this message at 10:04 on May 23, 2018 |
# ? May 23, 2018 10:01 |
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Surprised the heck out of a sloop by plowing our galleon right through the arches in Thieves’ Haven last night. The sloop crew had hunkered in there and were yelling over voice chat to each other- one had manned an island cannon, the other stayed on the sloop- ‘What the- they’re coming in! They didn’t sink! poo poo poo poo! ‘ Dropped off two crewmates who promptly killed and sank them, then took our time looting, light repairing, and finishing our quest there. Right as we were pulling away in our galleon, their newly spawned sloop rounded the corner of the island and immediately tried to turn tail, not expecting to see us there. They didn’t make it. Doing dumb sailing moves in a galleon is very good and fun.
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# ? May 23, 2018 16:06 |
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Had a pretty funny play the other day. Us in a galleon roll up on a very nearly completed fort by another galleon. We end up sinking eachother, we get back to the fort only slightly ahead of them and beat the last wave. We grabbed the key as they pulled up, so we sailed away with it. They gave chase for just a bit and then turned back to wait at the fort. We dipped into an outpost and totally change our sails, paint, etc and head back to the fort. We fight for a bit, I ended up on the ship of the dead with one and the guy is saying they don't have the key, some other galleon does and they're waiting. Ha! The disguise worked, despite me and another being naysayers to the guy who suggested it. Ended up sinking them easily and made out with all the loot.
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# ? May 23, 2018 17:01 |
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Last night I was playing casually in a single man sloop, doing a Gold Hauler (Lv 20) mission and getting quite frustrated with this new glitch that keeps occurring with riddle quests that don't complete/unlock the next clue. After turning in the treasure I did manage to get from the "red X" type treasure map, I cancelled the voyage and decided, before turning the game off in frustration, to do a quick scouting of the area for other pirates. As luck would have it I happened upon another sloop at anchor off of Shipwreck Bay. I sailed hastily at first toward them, then slowed quite a bit and managed to set myself up perfectly for a broadside at close range. Their ship was positioned in the most disadvantaged position facing away from me toward the island. Of course I gave the courteous "Ahoy!" and received an "Ahoy!" and "Well played!" in return. I spied two of them, one of which was returning to the ship with a chest. Immediately after the courtesies, I opened unrelenting fire on the ship, killing the pirate on the top deck and eventually striking a gunpowder barrel stowed in the hold. A very short time later I sailed away slowly to preview the carnage and mitigate the risk of a pirate in the water. After a quick recon and returned to my pleasant surprise, about five seafarer's chests and a captains chest. That made the whole glitchy quest debacle worth it to me.
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# ? May 23, 2018 17:09 |
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BadSamaritan posted:Thieves’ Haven I was in a duo sloop anchored on the west shore at that island, and we leave and pass the north side and we have no idea but a sloop was in the middle under the arches and it fires at us. We had no idea it was there, would've never noticed but since they had the courtesy to announce themselves to be in a perfect spot to be shot at we turned around and anchored in the sea outside, blasting them and launching myself over, also ramming their ship onto the shore within the place. Got a bunch of treasure from them as well, which was nice because my friend and I didn't have poo poo on us but one gold striped pig.
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# ? May 23, 2018 17:58 |
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I just like to listen to pubbies freaking out as I park a galleon in Thieves Haven or Smugglers Bay, as if nobody believes that any gap in Sea of Thieves can take a galleon pretty simply when approached at the right angle and speed.
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# ? May 23, 2018 18:19 |
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They've actually posted a website thing with a list of features for Hungering Deep: https://www.seaofthieves.com/the-hungering-deep quote:NEW ARRIVALS ON THE SEA OF THIEVES They have pictures of the flags and poo poo. I really just hope the flag is something you can change while sailing, and not just something you put on and then forget about it.
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# ? May 23, 2018 19:43 |
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New dev diary thing: https://www.youtube.com/watch?v=3c3yvWM9xJU Key points they confirm: - Even though all the content is staying in the game, the "campaign" to kill this new AI threat will only be around for a week or so - Rewards for fighting the threat are time locked, don't participate in the next few weeks, you don't get whatever it is that it unlocks - The speaker horn is there to encourage people to work together for the event but also more in general (presumably because you can ask people if they are friendly from a distance) - The flags will be a deliberate choice as the ship doesn't start with one and you hoist it in the crows nest - After the HD campaign there will be smaller campaigns running each week in the run up to Cursed Sails - Cursed Sails will be a bigger expansion than this
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# ? May 24, 2018 20:20 |
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Seems like the game gods heard my complaints yesterday, because last night's skull island had four separate galleons and a sloop attacking it. We got rolled hard but it was actually fun. Edit: Actually, it might've been 3 + a respawn galleon. One sank early and another joined in halfway through the fight, so it could've been the same crew. Either way, we got multi-gunpowdered and sank nice and fast
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# ? May 24, 2018 20:49 |
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Kitchner posted:New dev diary thing: "I hope Rare will fix this. I got sunk three times yesterday by a Galleon who repeatedly said they were friendly, only to attack me and steal my skulls." What's the odds of people announcing their true intentions using this horn?
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# ? May 24, 2018 23:31 |
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Iacen posted:"I hope Rare will fix this. I got sunk three times yesterday by a Galleon who repeatedly said they were friendly, only to attack me and steal my skulls." Are you suggesting myself and other goons may announce friendly intentions and fly a friendly flag only to change the flag at the last second? How very dare you!
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# ? May 24, 2018 23:42 |
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Don't run. We are your friends.
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# ? May 25, 2018 00:38 |
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Kitchner posted:Are you suggesting myself and other goons may announce friendly intentions and fly a friendly flag only to change the flag at the last second? How very dare you! I got done setting up to be able to broadcast from my PC instead of my mic today. Crews are probably going to want to mute me, because once I have a speaking horn, pubbies are gonna be treated to musical interludes during attacks.
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# ? May 25, 2018 04:46 |
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We can just mute you in game and make sure you are on push to talk for discord. Honestly though I'm looking forward to having the sound of drums playing as you approach the enemy ship. Imagine, they see our galleon approaching. That brown sea dog hull, golden lion on the front, those founders sails. Theres no flag flying, what do they want? As they get a bit closer you see them raise the white flag, they want to talk! Now they are a bit closer what's this? Oh no, they are raising the jolly Roger, and I can hear drum beats from their ship. Someone then comes over the speaker horn saying "lol give us your loot pubbies and we may let you live". I refuse i try to run. The voices say "This is your last chance, raise your sails and surrender". I ignore it, they won't catch me. The ship is lowering the jolly Roger its raising a red flag. Their ship gets closer and closer, I can't shake them. Three of them jump onto my deck, killing me whole shouting "Should have surrendered of you're this bad lol get hosed". The last thought that goes trough my head before I am sent to the ferry and rage quit is "But reddit told me sloops were superior to galleons...".
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# ? May 25, 2018 10:59 |
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Liquid Communism posted:I got done setting up to be able to broadcast from my PC instead of my mic today. https://www.youtube.com/watch?v=5eHkjPCGXKQ If this isn't playing as we're headed in for a ram, you're a failure.
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# ? May 25, 2018 22:01 |
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It's that or this: https://www.youtube.com/watch?v=th4Czv1j3F8
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# ? May 26, 2018 06:33 |
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When's hungering deep again?
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# ? May 28, 2018 21:28 |
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Tomorrow.
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# ? May 28, 2018 23:39 |
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# ? Apr 26, 2024 14:24 |
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ZeusCannon posted:When's hungering deep again? Literally like 12 hours away.
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# ? May 29, 2018 00:18 |