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Zasze
Apr 29, 2009

moist turtleneck posted:

The thing that sucks is if a four man crew is solid they can gently caress up any two player ship with ease

Like, if they decide to go after you, your more nimble ship will mean nothing

My gf and I were trying to be pve scrublords and we couldn't get any chests to an outpost for over an hour because we were constantly chased

I know that's part of the game but they should probably add a "I'm a scrub" option at the beginning so FPS bads can at least grab some treasure sometimes

the 2 man ship can actually gently caress up the 4 man ones pretty handily you are faster with a much better turn radius if your on your poo poo with the sails you should be able to stay out of their firing arcs.

You basically want to avoid any boarding actions and keep putting your cannon shots below the waterline.

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Zasze
Apr 29, 2009

Kitchner posted:

This is how it works, Galleon is faster with wind, Sloop is faster against it. Sloop can turn much faster.

Realistically if you're in a sloop right now and you're not morons it's easy to run away from galleons. However, as the other dude said it doesn't stop them from doggedly chasing you, which means you can't actually play the game.

Honestly I think a little while after the game is out they will either introduce a way to slow down enemy ships, meaning if you gently caress up in the sloop you get sunk, or people will realise chasing sloops in galleons is pointless.

Explosive barrels double as mines currently :getin:

Zasze
Apr 29, 2009

Caidin posted:

I don't really get the point of skeletons as they are right now, they die in one hit from the pistol and two or three of them can be trivially stunlocked to death with the cutlass, which might be okay if they ever spawned enough of them at once to put you in danger of being overwhelmed but two or three is generally all you get on island unless you make a point of hanging around. Their only purpose is to be a five second annoyance before you get back to hunting down cave paintings of lizards or trying to gauge exactly where the X is in relation to that tree or whatever.

The forts have ones that use guns and can eat bananas to heal they also are actually kinda threatening but only spawn as a single unit usually in the entirety of the fort. My hope is the mechanics are there and can be tuned to be fun.

Zasze
Apr 29, 2009

Caidin posted:

I want ghost pirates that hang out in storms and you can go in and have sick rear end battles with them for their cosmetic ghost loot, and also I want the sails to start shredding and maybe lightning to able to strike the mast and light it on fire.

Storms are badass and I want to do intense things in them.

Also I want to be able to get spooky ship lights that glow green.

A way to debuff sails that can be repaired with a cloth item would be cool, anything to move crew members out of the holds to put more water pressure on the ship if you want to keep up speed/escape/maneuver.

Zasze
Apr 29, 2009

Tempus Thales posted:

I too bought into this bad game and look forward to ruining fishermen's lives like we used to do in archeage. Is there any confirmation that we can have custom sails ? are the ships customizable in any way? It wont matter if we can go swashbuckling pubbie galleons like we are the Goon Imperial Navy

Yeah the ships will be nameable with one of the big goals being decorating it with swag and pets.

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