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Mordja
Apr 26, 2014

Hell Gem
There's definitely no shortage of stuff to click on, it gets pretty hectic with the bigger fleet sizes. Fighters work a little differently, you can select where you actually want them to fly to and they'll stay in the area, shooting down bombers and ordnance within range.

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Perestroika
Apr 8, 2010

Oh, one thing I forgot to mention, the orders have been reworked. Now they're grouped into two categories: Stances and Orders. Stances are the type of order that give you a passive effect, like Lock On for extra accuracy, or Brace For Impact for less damage received. Once you activate a stance, the ship will benefit from that effect until you change the stance (which triggers a shared cooldown), or until it mutinies. Orders (which are on a separate cooldown from Stances) have more immediate and quite powerful effects, like immediately repairing critical damage or immediately defeating a number of enemy boarders. Certain races also have unique Stances and Orders, like the Necrons who have a Stance that makes their lightning cannons hit several targets, or the Space Marines with an Order that's basically an additional (but smaller) lightning strike. Managing your Orders well seems very important now.

More impressions after putting a few hours into multiplayer:
- Necrons are fortunately not quite as disgustingly OP as in the tabletop. Their ships are still very powerful, but the small number of them is a distinct weakness that can be exploited. They seem especially susceptible to boarding, because while their ships have shitloads of HP they still only have a regular number of troops. The lack of shields also means they can be hit with Lightning Strikes whenever. You really need to make use of their maneuverability to cycle ships in and out to let them recover.
- Dark Eldar I still don't know what to make of. Like you'd expect they're extremely good at kiting, but their offense seems to be rather weak. They're good at boarding, but the issue is that depending on matchup they simply might not have enough boarding actions to tilt the balance. I ended up in a matchup with three DE cruisers against two IN battlecruisers. I focused all my boarding on one of them, and indeed managed to completely de-crew it in fairly short order. But then I'd basically shot my wad and was left with nothng else, and I had a hell of a time trying to whittle down the remaining battlecruiser with regular weapons fire. Had my teammate not intervened, I might well still have lost that 3v1 firefight.
- By comparison, Craftworld and Corsair Eldar seem in a much better spot. Their Pulsar Lances are now just regular weapons instead of an activated ability, so they're not nearly as obnoxious to micro. Lots of dakka, superb maneuverability, but still fragile as all hell.
- Orks seem to have taken a bit of a hit with the new morale system. They get 50% additional morale damage, and if you're unlucky (or your opponent has morale-damaging abilities) you can very quickly end up in a failure cascade where all your ships just mutiny over and over until you've executed their entire crew.
- Maneuver abilities seem to have much faster recovery/shorter cooldowns. The Orks' big red button has only like 12 seconds cooldown, depending on the ship type.
- Stealth/Running Silent is now only available to certain ships, usually light cruisers and escorts. Makes sense, since stealth is now also more powerful.
- Escorts now also have a temporary sensor boost to uncover stealth, giving them extra utility.
- Chaos is scary as hell. So. Many. Lances.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
Are there new ships for the old factions?

Lord Koth
Jan 8, 2012

Perestroika posted:

Oh, one thing I forgot to mention, the orders have been reworked. Now they're grouped into two categories: Stances and Orders. Stances are the type of order that give you a passive effect, like Lock On for extra accuracy, or Brace For Impact for less damage received. Once you activate a stance, the ship will benefit from that effect until you change the stance (which triggers a shared cooldown), or until it mutinies. Orders (which are on a separate cooldown from Stances) have more immediate and quite powerful effects, like immediately repairing critical damage or immediately defeating a number of enemy boarders. Certain races also have unique Stances and Orders, like the Necrons who have a Stance that makes their lightning cannons hit several targets, or the Space Marines with an Order that's basically an additional (but smaller) lightning strike. Managing your Orders well seems very important now.

More impressions after putting a few hours into multiplayer:
- Necrons are fortunately not quite as disgustingly OP as in the tabletop. Their ships are still very powerful, but the small number of them is a distinct weakness that can be exploited. They seem especially susceptible to boarding, because while their ships have shitloads of HP they still only have a regular number of troops. The lack of shields also means they can be hit with Lightning Strikes whenever. You really need to make use of their maneuverability to cycle ships in and out to let them recover.
- Dark Eldar I still don't know what to make of. Like you'd expect they're extremely good at kiting, but their offense seems to be rather weak. They're good at boarding, but the issue is that depending on matchup they simply might not have enough boarding actions to tilt the balance. I ended up in a matchup with three DE cruisers against two IN battlecruisers. I focused all my boarding on one of them, and indeed managed to completely de-crew it in fairly short order. But then I'd basically shot my wad and was left with nothng else, and I had a hell of a time trying to whittle down the remaining battlecruiser with regular weapons fire. Had my teammate not intervened, I might well still have lost that 3v1 firefight.
- By comparison, Craftworld and Corsair Eldar seem in a much better spot. Their Pulsar Lances are now just regular weapons instead of an activated ability, so they're not nearly as obnoxious to micro. Lots of dakka, superb maneuverability, but still fragile as all hell.
- Orks seem to have taken a bit of a hit with the new morale system. They get 50% additional morale damage, and if you're unlucky (or your opponent has morale-damaging abilities) you can very quickly end up in a failure cascade where all your ships just mutiny over and over until you've executed their entire crew.
- Maneuver abilities seem to have much faster recovery/shorter cooldowns. The Orks' big red button has only like 12 seconds cooldown, depending on the ship type.
- Stealth/Running Silent is now only available to certain ships, usually light cruisers and escorts. Makes sense, since stealth is now also more powerful.
- Escorts now also have a temporary sensor boost to uncover stealth, giving them extra utility.
- Chaos is scary as hell. So. Many. Lances.

Thank loving god. If there's one thing about the original that eventually just made me stop playing it, it was turning that faction into basically a goddamn skill shot faction. Now if they've fixed auto-launch torpedo issues (where ships will happily fire them straight into allied ships directly in front of them) too, we'll be set.

Limiting ordinance to a certain number of times per battle does seem a bit detrimental to certain ship picks though. Nightshades and Cobras, for example, are entirely focused around their torpedo armament, so 3 shots and then useless for the rest of the battle might make them a dubious pick compared to their alternate options.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
They could never get it to balance properly because good microers would just dominate while everyone else found them unfun.

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬
Do Necrons talk in :hb: spooky skeleton :hb: noises?

Do Orks retain their ship Kustomization they had in the first game? It was kind of fun to experiment with different configurations, though I never felt like you got enough 'modification points' for a given class. I always wanted to customize the port or starboard batteries individually; alternately omit a weapon in that location to make a ship as cheap as possible.

Nickiepoo
Jun 24, 2013
Yeah, Eldar were lovely to play against because a good one would control the whole battle easily while a bad one would just melt like nothing.


Perestroika posted:

- Orks seem to have taken a bit of a hit with the new morale system. They get 50% additional morale damage, and if you're unlucky (or your opponent has morale-damaging abilities) you can very quickly end up in a failure cascade where all your ships just mutiny over and over until you've executed their entire crew.

You say this like it's a bad thing and not kind of amazing.

Arghy
Nov 15, 2012

Eh that's pretty lame there's 3 eldar fleets and 2 tau fleets considering the only other similar races are imperials and ad mech yet they are still going to be very different. Hopefully they all play differently enough so 1 doesn't just get abandoned.

I still remember beating that pro MLG streamer who was playing chaos by just ramming everyone one of his ships haha. I'm sure he would have learned and smashed me the next time but it was so hilarious watching all his vaunted micro skills being pointless because my dauntless smashed 2 of his chaos cruisers into each other and they just all ground together into a death ball.

Hopefully they do a campaign for every race because the SM fleet was so fun to play as skirmish.

pedro0930
Oct 15, 2012
In tabletop, which faction can spam the most ship? Ork or Tyranid?

Perestroika
Apr 8, 2010

NoNotTheMindProbe posted:

Are there new ships for the old factions?

Yeah, there are a fair few new ones around, though I don't have the ship list from BFG1 in front of me to double-check. Imperial Navy got a whole bunch of new variants for each class, Chaos got their Grand Cruisers, Orks got three variants of Roks. Can't speak to Tau since I haven't played them in the first game, but I think the various ships of the smaller races are new?

Panfilo posted:

Do Necrons talk in :hb: spooky skeleton :hb: noises?

Do Orks retain their ship Kustomization they had in the first game? It was kind of fun to experiment with different configurations, though I never felt like you got enough 'modification points' for a given class. I always wanted to customize the port or starboard batteries individually; alternately omit a weapon in that location to make a ship as cheap as possible.

Necrons unfortunately have voices now, they seem to have gone with the Newcron interpretation where they have actual personalities and stuff. But they're at least sufficiently spooky and smug about everybody else being inferior.

Kustomization is not in this build, instead the Orks just have three variants of each ship which focus on batteries, zzapguns, or mega kannons. That said, this might just be a placeholder. The Tyranid fleet is also huge on customization, and since they're not in this beta, there's a chance they're just still tinkering with that whole subsystem.

Nickiepoo posted:

You say this like it's a bad thing and not kind of amazing.

It was pretty in-character, but it was also a bit frustrating to have my entire fleet become helpless just a few minutes into the battle, and have individual ships go back to muntineering just seconds after they had it back together. That said, that might just have been on me because I wasn't using the morale-boosting Orders proactively enough. Gotz 'ta krak moar headz! :orks:


pedro0930 posted:

In tabletop, which faction can spam the most ship? Ork or Tyranid?

From what I remember, that would be Tyranids. Their drones (escorts) are dirt cheap, and their main way of getting mobile firepower on the table. It wasn't uncommon to see like 15+ of those suckers flying at you even in smaller games

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
The Tau ally ships were in the original game but the merchant fleet wasn't. IIRC the merchants ships had some degree of Ork style customisation in the table top game, as did the Dark Eldar.

Nickiepoo
Jun 24, 2013
These details all sound really promising. I was worried that BG2 would be more like BG1.5 with a content patch and new campaign (which I still preordered instantly) but it sounds like they've really gone back to the drawing board.

Jarvisi
Apr 17, 2001

Green is still best.
I just got a bunch of emails asking me for my feedback on the closed beta, despite them never sending me a key. So that was fun.

Perestroika
Apr 8, 2010

Jarvisi posted:

I just got a bunch of emails asking me for my feedback on the closed beta, despite them never sending me a key. So that was fun.

I felt a little bad for constantly making GBS threads on their UI through the whole thing. Some poor designer is probably going to have a bad time when the results roll in. :shobon:

Nickiepoo
Jun 24, 2013
Positive impressions overall though right?

Perestroika
Apr 8, 2010

Nickiepoo posted:

Positive impressions overall though right?

Oh yeah, absolutely. In terms of gameplay it was a solid step forwards in pretty much every aspect, and the new factions all seem pretty cool (if perhaps not balanced properly quite yet). It's just the UI that was rear end.

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬
Based on how they work in the tabletop, I'm interested to see how Tyranids play out. When they lose leadership, will the AI just take over and have them wandering around randomly? How will their melee attacks work?

The 'self destructing a doomed ahip' rule in response to lucky boarding actions also sounds like both a blessing and a curse. You can destroy ships much faster on a lucky roll, but on the flip side scuttling your ship to knock out eight tyranid ships sounds like a decent trade off if you were doomed anyway.

Arghy
Nov 15, 2012

Yeah hopefully fire ships become a viable strategy.

It's a drat shame what they've done to necrons though, it was way better when they used a time dilation device to move at FTL speeds instead of this silly webway poo poo.

Groetgaffel
Oct 30, 2011

Groetgaffel smacked the living shit out of himself doing 297 points of damage.

Arghy posted:

Yeah hopefully fire ships become a viable strategy.

It's a drat shame what they've done to necrons though, it was way better when they used a time dilation device to move at FTL speeds instead of this silly webway poo poo.

Their descriptions in BFG2 still call Necron engines "Necron Inertialess Drives"
So it looks like they've done the exact same thing I've been doing since the Necron retcon at the tail end of 5th edition: complete ignoring the bit about Necrons being incapable of FTL without the webway. Which is good.
With all their pocket dimensions, wormholes, teleporting, and all around making physics their bitch, them being unable to invent FTL drives of their own makes no sense.

I am fine with them knowing how to breach the webway though, that makes perfect sense for the War in Heaven, breaching the last refuge of their foe.

But in my mind that's just a bonus thing they can do. And maybe use occasionally if it's easier than plot a course around a cluster of black holes or something.


Fake edit: :goonsay:

Gejnor
Mar 14, 2005

Fun Shoe
Hello E-friends, another trailer just got posted:

https://twitter.com/BFG_Armada/status/1035451090748272640

Also, as expected the game has been delayed to 2019 (only january though)

Gejnor fucked around with this message at 12:04 on Aug 31, 2018

pedro0930
Oct 15, 2012
Sounds like they are delaying the game to put in more content. There is now going to be coop for the SP campaign (or did I miss it in their earlier press release?)

SavageGentleman
Feb 28, 2010

When she finds love may it always stay true.
This I beg for the second wish I made too.

Fallen Rib
Looking forward to a Necron campaign where we're enlarging Trazyn's infinite collection! (http://wh40k.lexicanum.com/wiki/Trazyn#Collection)

Nickiepoo
Jun 24, 2013
Wait, wait, the campaign is coop now? loving sweet.

Mordja
Apr 26, 2014

Hell Gem
I wonder if there'll be generic "conquer the galaxy" campaigns for the other races, in addition to the narrative ones.

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬
Ok, I definitely see how Necron voices are gonna be smug robots after seeing that trailer.

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

Mordja posted:

I wonder if there'll be generic "conquer the galaxy" campaigns for the other races, in addition to the narrative ones.

I really hope so. Be nice to play the other nine like that.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
3 campaigns? So Imperium, Orks and Necrons, right?

Gejnor
Mar 14, 2005

Fun Shoe
I think its Imperium, Tyranids and Necrons.

Helion
Apr 28, 2008
Are there Mechanicum fleets? Has anyone played them? I gotta say, I love the Skitarii in tabletop. Not for any gameplay reason, I just love the inhumanity of their models.

Mordja
Apr 26, 2014

Hell Gem
Admech are in, yes, though they basically play like an imperial fleet except that everything has a Nova cannon.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Gejnor posted:

I think its Imperium, Tyranids and Necrons.

Ah yes, now I remember. Tyranids was the third campaign. Any news about DLC with more campaigns? If they add Eldar, Ork or Tau-campaigns, I may check the game out.

(Hell, Old Crons would have made me tempted, but New Crons are far too boring.)

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
I wonder if the old Tyranid fleet trick is still doable.

It was something like 20-40 of their cheap-as-dirt ram escort. You'd be completely screwed by the solar flare random event but IIRC Tyranids did boarding actions during rams so you could swarm under pretty much anything unless the random map location screwed you.

Lord Koth
Jan 8, 2012

Libluini posted:

Ah yes, now I remember. Tyranids was the third campaign. Any news about DLC with more campaigns? If they add Eldar, Ork or Tau-campaigns, I may check the game out.

(Hell, Old Crons would have made me tempted, but New Crons are far too boring.)

To be entirely fair, at least Necrons have some nuance to them when dealing with other races. At least occasionally. Making one of the STORY campaigns Tyranids just feels dumb as all hell. As a paint the map campaign they work fine, but ultimately they're just a locust swarm which doesn't exactly make for an interesting story unless you completely break away from how they're entirely portrayed in any lore ever - at which point it's not even really Tyranids. It was bad in DoW, and I can't see it going any better now.

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:
So I don't actually have a rule about this but I know I'm gonna get it anyways and 25% off on steam ain't half bad

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Lord Koth posted:

To be entirely fair, at least Necrons have some nuance to them when dealing with other races. At least occasionally. Making one of the STORY campaigns Tyranids just feels dumb as all hell. As a paint the map campaign they work fine, but ultimately they're just a locust swarm which doesn't exactly make for an interesting story unless you completely break away from how they're entirely portrayed in any lore ever - at which point it's not even really Tyranids. It was bad in DoW, and I can't see it going any better now.

You'd be surprised how many people loved the Nid Retribution campaign. There's pretty big demand for just being the alien gribblies creating outside context problems for everyone else's plot.

Gejnor
Mar 14, 2005

Fun Shoe
Yes.. thats why i loved the Nid campaign in Retribution myself.

Kyras: Haha soon my bretheren SOON our FINAL VICTORY SHALL B- awh poo poo Tyranids.

Also in 8th edition Tyranids have developed several specialised fleets JUST to deal with the new chaos conditions, cockblocking daemons constantly and i would love to see that in action!

Gejnor fucked around with this message at 21:30 on Aug 31, 2018

Yeowch!!! My Balls!!!
May 31, 2006

Panfilo posted:

Ok, I definitely see how Necron voices are gonna be smug robots after seeing that trailer.

dumb fluff bullshit

that guy is Trazyn the Infinite. he is a particularly hilarious case of how the necrons are broken.

blah blah ancient war blah blah stasis tombs blah blah countless aeons. anyway, when the necrons of the crownworld Solemnace started to wake up, it turned out there had been serious failures in the royal crypts. the king did not awaken. his generals did not awaken. his senior counsellors did not awaken.

the highest-ranking noble of Solemnace still intact was the Master Archaeovist of the Royal Galleries.

and so, the command protocols defaulted to handing Robo-Indiana Jones several worlds' worth of invincible robotic legions incapable of disobeying him. when he says something you have belongs in a museum, it is safest to humor him.

Technowolf
Nov 4, 2009




Yeowch!!! My Balls!!! posted:

dumb fluff bullshit

that guy is Trazyn the Infinite. he is a particularly hilarious case of how the necrons are broken.

blah blah ancient war blah blah stasis tombs blah blah countless aeons. anyway, when the necrons of the crownworld Solemnace started to wake up, it turned out there had been serious failures in the royal crypts. the king did not awaken. his generals did not awaken. his senior counsellors did not awaken.

the highest-ranking noble of Solemnace still intact was the Master Archaeovist of the Royal Galleries.

and so, the command protocols defaulted to handing Robo-Indiana Jones several worlds' worth of invincible robotic legions incapable of disobeying him. when he says someone you have belongs in a museum, it is safest to humor him.

FTFY

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Lord Koth posted:

To be entirely fair, at least Necrons have some nuance to them when dealing with other races. At least occasionally. Making one of the STORY campaigns Tyranids just feels dumb as all hell. As a paint the map campaign they work fine, but ultimately they're just a locust swarm which doesn't exactly make for an interesting story unless you completely break away from how they're entirely portrayed in any lore ever - at which point it's not even really Tyranids. It was bad in DoW, and I can't see it going any better now.

Genestealer cults have a quasi religious/socialist uprising vibe to them but I haven't seen them in any video games yet.

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Lord Koth
Jan 8, 2012

NoNotTheMindProbe posted:

Genestealer cults have a quasi religious/socialist uprising vibe to them but I haven't seen them in any video games yet.

Genestealer cults are completely different from normal Tyranids, up to and including using a different list. This is also a BFG game, not some Necromunda game or the like, so they're not terribly relevant to the plot of pushing hive ships around. I mean, it's not impossible to do something with them in the background, but the primary purpose in the game is to push ships around, not do anything related to ground combat.

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