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Wolfsheim
Dec 23, 2003

Home of the
FIGHTING CHOMSKYS



So, the Fallout 4 thread was hosed by ZDR's phantom posts, and the Fallout New Vegas thread gets a handful of posts every couple weeks from people like me. There's also an old, old Fallout thread for all the isometric games that fell into archives, I think. Unless you count F4's Creation Club (and you shouldn't, see below), the series has nothing new coming out any time soon. As such, I thought it would be worthwhile to start a new thread for the series as a whole.

MODDING

For some inexplicable reason, PC gamers really like modding Bethesda games to 'fix broken quests' and 'create new gameplay' and 'add naked Final Fantasy characters to a sex dungeon.' If any of that strikes your fancy, the two modding threads are below:

Fallout New Vegas Modding Thread
Fallout 4 Modding Thread

Also worth noting that a bunch of the older PC games were released in a terribly broken state, so if you dive into those its actually worth installing a bunch of patches just to get them working properly. No Mutants Allowed is actually a pretty great resource for this:

Fallout 1 latest patch
Fallout 2 latest patch
Fallout 1 restoration mod (never tried this but it sounds like it adds a lot of stuff, which could be worthwhile since F1 is a pretty short game)
Fallout 2 restoration mod (adds in a bunch of cut content to an already bloated game, but what I've played of it is pretty decent)

-

A quick primer for anyone who has somehow never heard of the series, or who maybe just wants to relive the irradiated magic. As usually narrated by Ron Perlman: the world ended in nuclear hellfire in 2077, humanity sucks, war never changes, but every once in awhile an exemplary person comes along to set things right. Or make it worse.

Fallout 1


Black Isle, 1997

Released over twenty(!) years ago, and taking place in 2161 (84 years after the Great War) this is the story of the Vault Dweller who left her/his home in a search of a water chip. It blended the aesthetic of Road Warrior with a dash of 50's future retro, and was widely praised for the amount of choice; you can play anything between the saint of the wasteland to a child-murdering raider to a drooling, literal retard and the game will accommodate that decision. And by accomodate, I mean actively punish you for playing anything other than an agile, well-intentioned, fast-talking gunslinger, but usually in a pretty funny way. The most mind-blowing part for me was when, halfway through what I thought was your standard RPG fetch-quest plot, I was kidnapped by a random mutant, dragged halfway across the world to meet the endgame boss face-to-face, and had the choice to just end it then and there by agreeing with his decision to takeover the world.

Available on GOG and Steam. Features extremely janky 90's PC RPG gameplay.

Pro-tip: Tag Small Guns+Speech+Lockpick your first time through, boost AGL and INT as high as you can, and select Gifted.

Fallout 2


Black Isle, 1998

Released just a year later and taking place eighty years after the original. This is the story of the Chosen One, the tribal descendant of the first game's protagonist who left her/his home in search of a GECK. Fallout 2 took everything that made the first game great and added in more of it. Seriously, this game is loving huge. There's a town that you find about midway through the game's plot, New Reno, that has more quests than the entire first game alone, and its not even important to the plot! If you saw it on the world map and skipped it, you would still have a fully fleshed-out 50+ hour RPG on your hands, that's how much content this game has. It's also notable for being the weirdest game in the series. Talking animals, pornstars, ghosts, time travel, it gets kinda ridiculous. It's my faaavorite.

Available on GOG and Steam. Features extremely janky 90's pop culture humor.

Pro-tip: Tag everything you tagged in F1 your first time through; being smart, well-spoken and good with small arms will carry you through most of the game. Lockpicking isn't as useful, and Science actually comes in handy here and there, so it can be a tossup between those two.

Pro-tip addendum: The beginning is pretty tedious, as you're forced to use unarmed or melee attacks for the first few areas. In Gecko, there's a pipe gun in Vic's house and a 10mm in the caves near the rat king.

Fallout Tactics

Micro Forte, 2001

I've never played, but if you loved the broken, unbalanced turn-based isometric combat of the first two games are you in for a treat! The first spinoff in the series, it follows a new initiate to the Brotherhood of Steel as they move through the ranks. It has a few features no other game in the series does; squad-based tactics, multiplayer, and the ability to play as various wasteland creatures.

Available on GOG and Steam. Only partially canon.

Pro-tip: Playing as a roving pack of phantom dogs is a viable strategy.

Fallout Brotherhood of Steel


Interplay, 2004

The first of the series to get a console release, fans see this one as the real Fallout 3. I'm just kidding, like five people played it. Rest in piss, Interplay.

Available on PS2 and XBox.

Pro-tip: Drink BAWLS, found wherever caffeinated pisswater is sold.

Fallout 3


Bethesda, 2008

The first in the series that most people played, and the reason you can now buy Funco vault boys and key chains and poo poo. Taking place 200 years after the war and the first of the series set on the east coast, this was Bethesda's soft reboot. This is the story of the Lone Wanderer, only child of a scientist who left her/his home to search for them. It recycles a lot of the same plot points of the first two games in a kind of slapdash way and leans hard on the 50's retro future aesthetic that was only hinted at prior. It also centers more around the karma system than any other in the series, to the point that most of your companions are locked to a certain good/neutral/evil karma level and the game's DJ constantly talks about what level of Wasteland Jesus/Satan you are.

Available on PC, XBox 360 and PS3. Features extremely janky FPS gameplay and an ending so bad that they created a DLC to retcon it away.

Pro-tip: This game doesn't have the same traps as the early ones where you can accidentally make a character too lovely to survive your first combat encounter, so just do whatever. Boost your INT for a ridiculous number of skill points if you wanna finish it with every skill maxed out.

DLC Pro-tip: Don't play Mothership Zeta. You think it's gonna be bad and it's even worse, even if you loved the rest of the game. gently caress, it's bad.

Fallout New Vegas


Obsidian, 2010

The greatest RPG of all time (until the Witcher 3 came along). Taking place four years after F3, this ones goes back to the series west coast roots. This is the story of the Courier, a courier who was shot in her/his head and left for dead in a shallow grave in the Mojave desert. Developed by a lot of the same people who made F1+2, its basically an improvement on Fallout 3 in every way. There's a lot less dungeon-diving and a lot more playing various factions against each other through clever, well-written quests with multiple outcomes. I could write a million words about this game (and I have, see the old FNV thread) because it is so good. Just skip everything else and play it.

Available on PC, XBox 360 and PS3. Features the same janky FPS gameplay of F3, but with some technical improvements (iron sights, damage threshold vs. damage resistance, etc) and such a wide variety of weapons that nearly any playstyle can be fun and effective.

Pro-tip: Buy the DLC. Unlike most games that just kinda slap a random quest or new location onto an existing game, all the DLC in New Vegas links together with an over-arcing plot that ties back into the main game thematically. Well, not the Gun Runners Arsenal, but that one adds a Nuka-Cola sign you can beat people to death with, so buy it anyway.

Fallout Shelter


Bethesda, 2015

I put this here so people would laugh and go "man, gently caress you" when they saw it. You're welcome! But seriously, this is a free little resource management cell phone game about building a vault. There is no plot, but after the initial release they did add a bunch of little quests where you send some of your dwellers to go shoot things to get loot.

Available on iPhone, Android and tablets.

Pro-tip: Do not spend money on this game. Microtransactions are bad, kids.

Fallout 4


Bethesda, 2015

The latest in the series and the first to have decent FPS combat! Taking place ten years after F3, this is the story of the Sole Survivor, a pre-war parent who gets roused from a 200+ year cryogenic sleep to go in search of her/his kidnapped baby. Like F3 it goes hard into the 50's retro-future aesthetic, but unlike F3 it drops the karma system entirely. In addition to the normal running, gunning and questing, the big new addition is the settlement system, which you can ignore entirely or Minecraft away to your heart's content. There's an overall lack of non-radiant quests and very little in the way of branching dialogue, but there are some notable bright spots (Far Harbor, the Silver Shroud, companion reactivitythat drug dealer quest that starts in the upscale bar in Diamond City) and its the prettiest game in the series to just walk around exploring. Last year they added the Creation Club, a series of paid mods of varying (generally low) quality.

Available on PC, XBox 360 and PS3. Features another settlement that needs your help, General.

Pro-tip: If you find the game far too easy as I did, I actually do recommend Survival difficulty. It adds hunger/thirst/sleep meters, various diseases, makes both you and enemies do more damage and eliminates fast travel and the ability to save anywhere but at a bed.

-

DLC

F3, FNV and F4 all have downloadable content of varying quality. At this point they've been out long enough that you're best bet is buying the GOTY edition of any of them in a sale, but for those of you who bought the base game years ago and are just getting around to it and you only have a few bucks in your pocket and want to spend it on more Fallout, here's a brief synopsis of all of them:

Fallout 3

Operation Anchorage


This standalone DLC adds a linear VR adventure through snowy Alaska, where you'll fight pre-war caricatures of the invading Chinese army and then stumble into a room of overpowered loot. Like, so overpowered that its literally the best weapon/armor in the game including all the other DLCs, so unless you want to breeze through combat I suggest saving it for higher levels.

Pros: The snow is a nice change of pace and some of the pre-war "die commie!" stuff is good for a laugh. The loot is especially good near the end of F3 when the enemies start getting really bullet spongey.
Cons: Its a linear corridor military shooter, and combat is one of 3's biggest weaknesses. It'll get old way before you're finished with it.

The Pitt


This standalone DLC adds in the city of Pittsburgh, which is relatively unchanged from modern day. But really, the Pitt is kind of a great. It's best not to think too hard on the shades-of-gray-but-stupid-if-you-think-about-it plot too much and just enjoy the cool rickety urban treetop city the raiders hang out in and the ruins where you'll spend far too long collecting ingots. This one is best done at an early level because most of the rewards you get make for some decent (and nice-looking) mid-tier armors and weapons.

Pros: The level design. The Pitt has such good ambiance and it does some great things with verticality in level design that Bethesda hasn't bothered trying since (probably due gamebryo limitations). I still have fond memories of fighting my way all the way to the top of that big factory walkway at Level 3 in slave clothes with nothing but a pistol and a handful of bullets. When you finish it you also get access to an ammo press that lets you convert [X] amount of bad ammo into [Y] amount of good ammo too, which can be helpful.
Cons: The plot is really, really dumb, and if you're a completionist actually getting all 100 steel ingots can be a huge pain in the rear end.

Broken Steel


This is an actual expansion instead of a piece of side-content that lets you play after the game's original ending, and mostly revolves around the Brotherhood's mission to destroy the Enclave once and for all. It also adds a new level cap (30 instead of 20) and a few new sidequests of varying quality. The original F3 ending is so stupid that this DLC is drat near mandatory.

Pros: A better level cap, a better ending, and a ridiculous comedy evil option to kill off both the Brotherhood and the Enclave. Also there's some gang sidequest I did that ended with an old lady being executed at point blank range out of nowhere that made me laugh if I'm remembering right. This is also the only DLC that lets you bring your companions along
Cons: In an effort to make an easy game more challenging at higher levels they added ridiculous bullet sponge enemies that can take several minutes to kill. They also made companions level with you, so a high-level Dogmeat can now solo multiple deathclaws while you sit there watching for ten minutes. Fun

Point Lookout


Another standalone DLC, but probably the biggest of the bunch. It adds a swampy island with a decent main quest, a huge amount of sidequests, some likable characters and cool setpieces. It might be as good as F3 gets at not rehashing old F1/2 plots while also not sucking.

Pros: Everything I just said, above. It's most of the good things about F3 in a smaller, prettier map.
Cons: Return of the bullet sponges. Like, to the point that even random raiders and swampfolk can take several shots of your high-end plasma rifle to take down. Bethesda cannot balance high-end difficulty basically at all so roll in with your most game-breakingly good endgame weapons on this one (or if you don't have any, Paralyzing Palm + Brass Knuckles will let you stunlock anything to death, it's just tedious as gently caress).

Mothership Zeta


Hey, look at that poo poo, all blasting aliens on a spaceship with lasers! That looks pretty fun! It's loving not! The last piece of F3 is a standalone DLC that has you abducted and fighting your way off of an alien ship. Its basically several hours of a bad corridor shooter with all the high-end bullet sponge enemies from Broken Steel and Point Lookout but none of their redeeming qualities.

Pros: ???
Cons: Its long and tedious and stupid and nonsensical. Also, remember those 100 steel ingots from the Pitt that gave you rewards every time you found ten and acted as a fun little challenge to come back to after completing the main quest? This time it's 100 audio logs that range from dumb to lore-making GBS threads retarded, offer no reward and have to be grabbed in a single run because the ship gets locked out after you kill off the captain at the end. Haha, gently caress you!

*

Fallout New Vegas

Unlike in F3, the DLC in New Vegas actually expands upon the plot of the base game and ties together as well. Each one also adds +5 to the level cap and introduces new perks, which will get you all the way up to Level 50 if you get them all.

Dead Money



Kidnapped, stripped of all items and outfitted with a bomb collar, the Courier is dumped into a poisonous city in the middle of nowhere and forced to work with four other sociopaths to break into a pre-war casino. This is the closest the series gets to survival horror and is it ever divisize; you'll spend more time running away from invincible holograms and shielded radios then actually fighting anything, and what combat is there is made more difficult by enemies that won't stay down and limited weapons. Honestly, the gameplay is more to be endured than enjoyed, but the characters are all absolutely fantastic. Oh, and as much as you might want to, don't take the first [Barter] check against Dean Domino. That fucker will hold it against you for the rest of his life.

Pros: Really solid writing, some of the best in the series. Each character is a joy to talk to and the way everything comes back around thematically by the end is great. At the end of it you'll have a couple top-tier sets of light armor, the best energy weapon in the game and (possibly) an infinite amount of weapon repair kits.
Cons: After the fifth time a radio blows your head off or you didn't see that trip wire hidden behind that door or you step in another loving bear-trap you might be ready to quit out of frustration. Worse, the final stretch is basically just an enormous gauntlet of radios and invincible holograms and oh gently caress it.

Honest Hearts


Do you have a moment to talk about our lord and savior Jesus Christ? This DLC has a lot to say about faith and innocence, but if you're not into that there's still a lot of fun to be had running around Zion National Park fighting it out with tribals and the local wildlife. Can be done at early levels as the enemies scale (somewhat) but beware, giant cazadores exist and they will gently caress you to death.

Pros: Guns! There so so many guns. If you play a character who likes killings things with bullets, this DLC is pretty much essential to the experience. Lots of nice armor/clothing as well, and the new area is fun to explore. The main quest is underwhelming and mostly carried by the Burned Man narrating, but there's a series of locations where you can follow the story of the Survivalist, a man who lived in Zion shortly after the war, and it is so good. Like, you're gonna choke up a little bit good.
Cons: There are two news companions and they are both terrible, they have little of interest to say, shoddy VAs and they die easily to the wildlife. There's also Daniel, a Mormon missionary and questgiver, who is supposed to serve as a peaceful counter-balance to the Burned Man's fire-and-brimstone slaughter-them-all viewpoint, but he comes across as a whiny, arrogant prick. He has a nice hat, though.

Old World Blues


In the first ten minutes of Old World Blues, you discover your brain, heart and spine have been stolen, and an insane screaming brain-in-a-jar accuses you of flailing your penises at him. It definitely sets the tone for the rest of it, which is a wacky romp through a playground of failed science experiments, talking stealth suits and the occasional bit of sudden, unexpected pathos. This one is definitely recommended for higher levels, because it pretty much throws respawning enemies at you nonstop (Avellone did this deliberately to gently caress over anyone playing sneaky sniper, the optimal build). Even if you've put no points in melee, it's recommend to find the protonic inversal axe straightaway and start hacking away.

Pros: The jokes, if you're into the wackier, sci-fi bits of the series. This DLC is all about exploration, with some interesting lore or good loot pretty much anywhere you look. You also get the Sink, the best player home in the game (and possibly in any game) featuring crafting stations, a merchant and even sexy light switches.
Cons: The jokes, if you wish they'd cut it out with all the silly bullshit dialed up to 11. And the aforementioned enemies, which can get really bullet-spongy at higher-levels.

Lonesome Road


The end of it all. You finally get to meet Ulysses; the shadowy figure who set your entire journey in motion, a man only briefly mentioned, a man who you were destined to do legendary battle with, a man who will say a million words at you over the course of the next several hours. Extremely thin plot aside, this DLC abandons the freeform exploration of its three predecessors and features a linear dungeon crawl occasionally interrupted by tedious monologues. This is the only DLC where you can come and go as you please, which is useful because (1)there's nowhere to stash loot and (2)it is extremely high-level and only gets more difficult the further you travel. This one's for anyone who finds the rest of the game too easy, and depending on your choices during the ending will unlock between 1-3 absurdly difficult, highly-irradiated combat arenas.

Pros: The challenge, if you're into that, and some decent loot. And while the plot is muddled, this is the only time you're really allowed to vocalize the Courier's motivations for supporting whichever faction you prefer, which is nice from a roleplaying standpoint. You also get a slew of nice upgrades for the robot companion ED-E in the main game.
Cons: What the gently caress are you even talking about Ulysses gently caress you.

Gun Runners' Arsenal
This one doesn't add any quests or new areas, just a lot of unique weapons and new weapon mods for sale across the Mojave. The new uniques are all ridiculously expensive and are basically there to sink money into after you've hit that point in any RPG where currency becomes meaningless, but the mods shouldn't be overlooked: make the starting laser pistol actually useful, turn the chainsaw into an absolute beast, and more!

Courier's Stash
This is just all the preorder bonuses from when the game first came out and gets unceremoniously dumped into your inventory at the beginning like a bad mod. The only bits worth mentioning are the canteen (keeps your water topped off) and the mercenary's grenade rifle (because decent explosive weapons are hard to come by early in the game), the rest is mediocre armor/weapons you'll stop using early on.

*

Fallout 4

Automatron


If you thought Fallout needed more robots, this poo poo was made for you. Adds a new mid-sized dungeon, a new mega-sized dungeon, a new raider faction (with crappy robot parts armor instead of crappy scrap armor) and most importantly: mix-and-match robot buddies! Cobble together your own robot death machines to act as companions stronger than any in the base game, or make them settlers, give them different voices/names/whatever.

Pros: The dungeons are pretty good, and there's a pretty huge variety of robots to create. And yes, you can absolutely turn Codsworth into a roving sentry-bot with a skull for a face and rapid-fire nail guns for hands.
Cons: Most of the companions in F4 are actually pretty good, and it's hard enough to gain enough approval to unlock their perks/backstories/etc as it is on a single playthrough, so ditching them to roll around with a personality-free robot is kind of a mixed bag. Also, the highest-end robot bits can only be crafted with maxed out ranks in Science! (which you may have) and Robotics Expert (which you probably don't because its barely situationally useful).

Wasteland Workshop


It's a workshop...in the wasteland! Wow! Yeah, I don't know. This one adds cages to catch raiders and deathclaws and dogs and cats, and if you have ranks in Wasteland Whisperer (you won't) you can even have friendly deathclaw guards, which...eh? Is kinda cool? Even as someone who tinkers around with settlements a lot I had trouble putting the effort for this one. I would only grab it as part of the GOTY edition.

Pros: The neon signs are nice.
Cons: It's pretty bland unless you're willing to sink a lot of time into it and doesn't really seem worth it.

Far Harbor


If you get one piece of F4 DLC, get this one. Actually, if you only have time to play a small amount of F4, beeline the main quest until you meet up with Nick Valentine, then take him with you to Far Harbor, because it's better than almost anything in the base game. A full-blown expansion set on the mysterious, mist-shrouded island of Far Harbor, what starts as an investigation into a family's missing daughter turns into a delicate balancing act between three different factions who all wish the other two would just kinda gently caress off already.

Pro: A good and fairly hefty main quest, a big island to explore, fog creatures to hunt, a new companion that's basically just Ernest Hemingway if he fought house-sized crabs, robots to seduce, and fun times to be had.
Cons: If you don't like the aesthetic of waves crashing against a lonely harbor as something menacing calls out from the impenetrable fog, the fact that you're playing through a Stephen King setting might get pretty loving old real quick.

Contraptions Workshop


Another workshop pack, with even more useless garbage for your settlements! Actually, the ammunition press could be useful but still...eh . Also features weapon/armor displays so you have something to do other than shove them in a chest, I guess.

Pros: Features a stockade so you can finally punish Marcy Long for her crimes of not being your friend.
Cons: The factory stuff is finicky and ultimately pointless unless you want to spend dozens of hours setting up a Rube Goldberg machine I guess.

Vault-Tec Workshop


Another workshop package, with even more useless garbage to-okay, actually that's not fair. This one adds a new location (an unfinished vault) and a short questline to unlock some different vault experiments to inflict on your poor settlers. If you're buying any of this piecemeal and absolutely have to get a workshop pack this is the best of the bunch, but still...eh .

Pros: In addition to all the new vault-style decor you can build, it adds in a few new items that give you a permanent +1 to a single stat (a weight bench that gives you +1 STR, a barbershop that gives you +1 CHA, etc) which actually is pretty useful. Also, the unfinished vault actually is pretty fun to explore even if you never bothered to build a vault and just slapped a bunch of beds down on the cavern floor and called it a day like I did.
Cons: There's just...not a lot to it.

Nuka-World


The second expansion and the only other one worth spending money on, Nuka-World launches you through a hell-gauntlet of high-level enemies and into the role of the new raider Overboss. Unfortunately, the title is kind of a misnomer, because much like becoming the leader of the Minutemen, you still do all the work yourself. As the new boss, you're tasked with reclaiming an old amusement park from whatever high-level enemies have taken over residence and then giving it one of three raider gangs working for you. And then when you're done with that, you have the option to start taking over Commonwealth settlements too, kicking out or enslaving all the farmers and setting up raider outposts because...profit, I guess?

Pros: The only time in F4 you can really cut loose and get your evil on. The park and surrounding environs is also pretty fun to poke around in, the new weapons and armor are top-notch, and the new companion Gage is likable enough.
Cons: Being an evil overlord doesn't gel well with the main game, especially when you're taking over settlements that you just liberated from super mutants like a week earlier. The combat also suffers from similar problems to F3 at high levels (bullet sponges who can kill you in two hits) and it's more notable here than anywhere else.

-

That's about the gist of it. Talk about old games! New games! How much you hate Todd Howard! How much you love Fisto, the robot who fucks! By the people, for the people! Ad victoriam! Spurs that jingle jangle jingo! FALLOUT!!

Wolfsheim fucked around with this message at Feb 6, 2018 around 06:21

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Siljmonster
Dec 16, 2005

im a gay doug


Jan-u-wine Anti-queues!

winterwerefox
Apr 23, 2010

The next movie better not make me shave anything

Michael Dorn as a super mutant talking about hoping that hooker you bought him didn't get pregnant. "It takes a while for us super mutants to get the ahh.. juices flowing again."

I put sooo many hours in fallout 2

Wolfsheim
Dec 23, 2003

Home of the
FIGHTING CHOMSKYS



winterwerefox posted:

Michael Dorn as a super mutant talking about hoping that hooker you bought him didn't get pregnant. "It takes a while for us super mutants to get the ahh.. juices flowing again."

I put sooo many hours in fallout 2

I've put a lot of hours into F2 and have never actually made it to San Francisco. There's just so much stuff to do in Vault City, New Reno, the NCR and all the places inbetween that I never make it to the last leg. Shooting your way out of each casino after betraying 3/4 mob bosses is absolutely amazing though, even if each turn takes 5+ minute of bums and hookers fleeing in terror when you get down to the ground floor.

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

Thanks for the new thread without ghosts, but another settlement needs your help.

What's the most underrated settlement? There's maybe half a dozen that everyone uses for various reasons, but what about the more uncommon ones?

Wolfsheim
Dec 23, 2003

Home of the
FIGHTING CHOMSKYS



I actually really enjoyed Somerville Place, that one where the guy is living with his two kids in the middle of a swamp on the edge of the Glowing Sea. Not just because it's funny that he's an absolutely terrible dad whose closest neighbors were an unstoppable sentrybot, a high-level raider sculptor and several mirelurk hunters, but the whole area had this oddly rustic charm to it.

If you're playing survival the only settlements really worth maintaining are Hangman's Alley (closest to the city), Sunshine Tidings Co-Op (closest to Nuka World) and whatever that one northeast farm is that's near Far Harbor. Everything else is too much of a slog to get to.

DoubleCakes
Jan 14, 2015


Pretty sure FO2 is still my favourite WRPG, with FONV right behind it

The Lone Badger
Sep 24, 2007



isndl posted:

Thanks for the new thread without ghosts, but another settlement needs your help.

What's the most underrated settlement? There's maybe half a dozen that everyone uses for various reasons, but what about the more uncommon ones?

Murkwater Construction Site is a good place to send people you hate.

Speedball
Apr 15, 2008



Croup Manor is fun to decorate if you can get enough carpets to cover up the holes in the floor. I also like to use it as a Raider base if I'm raiderizing settlements.

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

The Lone Badger posted:

Murkwater Construction Site is a good place to send people you hate.

Funnily enough, that's exactly where I sent Preston.

Poniard
Apr 3, 2011


I wish my current new vegas playthrough weren't tearing itself apart every few minutes. Love to watch my guy die in slow motion because the game stays in vats while my guy doesn't do anything, or even better strike a pose and glide into the ground.

Neurolimal
Nov 3, 2012

I'M CURRENTLY SCULPTING A LEATHERDADDY STAND-IN FOR ZARAKYNEL, COMPLETE WITH
ANDREW CHRISTIAN LEVELS OF PACKAGE


It's not a legit fallout 3d game if VATS doesn't randomly break and make your character powerslide to their deaths/focus on a piece of giblet for a solid minute

Acebuckeye13
Nov 2, 2010

Who's a little boy now?



Grimey Drawer

I was going to make a "does this thread have mod support" joke, but in actuality it might be a good idea to throw up some links to the New Vegas and Fallout 4 modding threads in the OP.

amigolupus
Aug 25, 2017

This is the dance
of our people


Re-posting this here, for posterity.

https://www.youtube.com/watch?v=lxcwoRyaGqI

RBA Starblade
Apr 27, 2008

Going Home.


Tunnel Snakes rule

jBrereton
May 29, 2013

JUST BECAUSE I WANT TO CRAM PEELED GRAPES INTO MY COUSIN'S MUSCULAR ASSHOLE DOESN'T MEAN THAT I'M A 19TH CENTURY RIVERBOAT PERVERT OF THE AMERICAN INTERIOR
________/



Grimey Drawer

Fallout Tactics was alright, but the missions were much, much too long to play in its own Ironman mode even if that gave you sick xp bonuses.

Berke Negri
Feb 15, 2012

The Yanks kill and me I read Mao Mao
The jester is king and me I sing
Mao Mao
The bombs go off and me I scoff
Mao Mao
Girls run and me I follow
Mao Mao


fallout shelter is good

Halser
Aug 24, 2016


Berke Negri posted:

fallout shelter is good

For 15 minutes until you notice Todd's hand is dangerously close to your wallet

Samuel Clemens
Oct 4, 2013

I think we should call the Avengers.



Wolfsheim posted:

I've put a lot of hours into F2 and have never actually made it to San Francisco.

One the one hand you missed out on Navarro, which is one of the best areas in the game. On the other hand, you missed out on San Francisco, which is one of the worst. So it kind of evens out I suppose.

Neurolimal
Nov 3, 2012

I'M CURRENTLY SCULPTING A LEATHERDADDY STAND-IN FOR ZARAKYNEL, COMPLETE WITH
ANDREW CHRISTIAN LEVELS OF PACKAGE


Fallout tactics multiplayer was fun for the short time it existed because you could make a pack of dogs with extremely good stealth and unarmed and just terrorize people with your ghost dogs. Bonus if you fit in a human with explosives to arm them with live dynamite/grenades.

There was a points system where dogs had a base cost of like 20, with mutants at like 200 and robots somewhere around 1000+, so you could make squads of dudes or just run around with 1 superbeing

Neurolimal fucked around with this message at Jan 29, 2018 around 13:52

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.


Is there a reason why the handful of mods for the originals are all about Fallout 2? Really seems like Tactics would have been a (relatively) more flexible engine that would allow you to design a proper fallout adventure AND play as a dog.

RBA Starblade
Apr 27, 2008

Going Home.


Halser posted:

For 15 minutes until you notice Todd's hand is dangerously close to your wallet

I haven't played it in a year but there never seemed to be a point to spending money on Fallout Shelter, even after adding in the parts where you can actually explore stuff.

Halser
Aug 24, 2016


Neurolimal posted:

Fallout tactics multiplayer was fun for the short time it existed because you could make a pack of dogs with extremely good stealth and unarmed and just terrorize people with your ghost dogs. Bonus if you fit in a human with explosives to arm them with live dynamite/grenades.

There was a points system where dogs had a base cost of like 20, with mutants at like 200 and robots somewhere around 1000+, so you could make squads of dudes or just run around with 1 superbeing

fallout tactics made me mad because it didn't have a god drat pause button. For most of the game I just equipped automatic weapons and set my squad to fire on sight, because turn based was too slow for how big the maps were.

Psychotic Weasel
Jun 24, 2004
I'm a 19 year old who hangs out with 14 year olds on occasion!

Xander77 posted:

Is there a reason why the handful of mods for the originals are all about Fallout 2? Really seems like Tactics would have been a (relatively) more flexible engine that would allow you to design a proper fallout adventure AND play as a dog.

Probably due to the size of the community and its popularity (or lack thereof), I suspect. FO1 and FO2 had been out for ages by the time Tactics was released and had a steady following. Tactics on the other hand was often lambasted by the more hardcore members of the community, they likely would've been the ones who would sink the most time into creating things. Most of them just wanted it to go away and for Van Bruen to come out.

I also have no idea how flexible and open the engine Micro Forte used to make the game was. I remember spending a lot of time building my own maps with their editor but didn't delve much deeper into things than that.

Seems like forever ago now but I still remember the hostility the community had. If only they knew what was to come - Bethesda had such sights to show them!

RBA Starblade posted:

I haven't played it in a year but there never seemed to be a point to spending money on Fallout Shelter, even after adding in the parts where you can actually explore stuff.
Yeah, I played it quite a bit after it came to Android, mostly on the train ride to and from work. And maybe other points during the day I was out but had down time. Game took for loving ever to load once your Vault got big enough and that's what ultimately turned me off from it.

Never felt the need to buy anything to help out but seeing as they were raking in cash with it I guess some people felt differently.

Psychotic Weasel fucked around with this message at Jan 29, 2018 around 16:28

Fair Bear Maiden
Jun 17, 2013


If I recall correctly, Tactics had large problems handling dialogue and questing to the levels of the originals, because the game wasn't really designed for that.

Volkerball
Oct 15, 2009


No profligates allowed

TEENAGE WITCH
Jul 20, 2008

NAH LAD


H A T E N E W S P A P E R S

Neurolimal
Nov 3, 2012

I'M CURRENTLY SCULPTING A LEATHERDADDY STAND-IN FOR ZARAKYNEL, COMPLETE WITH
ANDREW CHRISTIAN LEVELS OF PACKAGE


TEENAGE WITCH posted:

H A T E N E W S P A P E R S

    HELL YEAH
    NO WAY
    SARCASTIC YES
    RELATIONSHIP

Halser
Aug 24, 2016


Fair Bear Maiden posted:

If I recall correctly, Tactics had large problems handling dialogue and questing to the levels of the originals, because the game wasn't really designed for that.

I didn't mind that.
I did mind robots having 1500HP and insane resistances to everything, making small and big guns worthless(aside from the extremely rare gauss rifle and Browning M2) for a good chunk of the game.

Fair Bear Maiden
Jun 17, 2013


Halser posted:

I didn't mind that.
I did mind robots having 1500HP and insane resistances to everything, making small and big guns worthless(aside from the extremely rare gauss rifle and Browning M2) for a good chunk of the game.

I was more talking about it in the context of why it didn't get many mods. It obviously wasn't a big problem for the game's design goals.

S.D.
Apr 28, 2008


I will be the one insane person to claim to have played Fallout Brotherhood of Steel for the PS2. To completion, even!

It was an overhead action-RPG using the same engine as the Baldur's Gate: Dark Alliance games of the same era. There's honestly not much to say about it beyond it being a mediocre RPG that had Tony Jay voicing the main villain. Which, if you grew up watching Mighty Max or Reboot in the 90s, might be enough to get you to play. (Don't.)

Notable things include:
-a near ever-present advertising tie-in with Bawls, mainly in the form of surprisingly-intact billboards. Bawls bottlecaps were worth more, for obvious reasons.
-the Vault Dweller as an old man (and playable character after you've beaten the game)

I like this picture, actually.

-similarly, Paladin Rhombus from Fallout 1, also as an old man and as a playable character after you finish the game. (He dies. Whatever.)
-Harold appears (or at least it's a ghoul named Harold), except he's all creepy-looking and wants to bang a hooker. I can't remember if he had the tree in his head or not.
-vaguely related, the 'sexy' women in the game have almost comically large breasts and skimpy tops. One of them is leader of a group of raiders.
-uh, geez, what else... much later in the game when you get closer to a Vault (because of course there's a Vault), stores get replaced with SHOP-TEC vending machines, which I only remember for having a 3D Vault Boy rotating on the top. And a vague impression that I'm just pouring the mountains of bottlecaps I'm carrying into it to fabricate items, which was a fun mental image.
-I faintly remember a fat Russian-sounding guy in a vault jumpsuit burning down super mutants with a flamethrower near the end of the game. I think he was making weapons on the sly in the Vault you find. Godspeed you, crazy Russian man.

In short, the game is skipable and if you want to play something from that era in the same genre, try finding The Bard's Tale instead.

Wolfsheim
Dec 23, 2003

Home of the
FIGHTING CHOMSKYS



Acebuckeye13 posted:

I was going to make a "does this thread have mod support" joke, but in actuality it might be a good idea to throw up some links to the New Vegas and Fallout 4 modding threads in the OP.

Noted, and added to the top of OP. I also spent more than thirty seconds on each game's description and added properly sized images

RBA Starblade posted:

I haven't played it in a year but there never seemed to be a point to spending money on Fallout Shelter, even after adding in the parts where you can actually explore stuff.

Yeah, I still dabble in Fallout Shelter when I'm bored on a plane or whatever and with the added quest system the game throws lunchboxes and pets at you pretty frequently. There's really no reason to ever pay real money for any of it, especially when that's money you could be using in the Creation Club to buy horse armor (do not actually buy the horse armor)

Inexplicable Humblebrag
Sep 20, 2003



Halser posted:

I didn't mind that.
I did mind robots having 1500HP and insane resistances to everything, making small and big guns worthless(aside from the extremely rare gauss rifle and Browning M2) for a good chunk of the game.

first time i dealt with robots i was genuinely surprised - only the M2 did consistent damage to them from my loadout - so i did that first mission with them scrabbling to load out my guys with shotguns and EMP/slug shells before retraining in energy weapons over the course of the next couple missions. i even found a use for the drat acid-throwing super-soaker.

i actually really liked it, but i can see why people wouldn't

Reality Loser
Aug 10, 2016



My protip for FO4 is also don't spend money on it. It's such a huge step backwards from FONV in writing and gameplay and charm.

Berke Negri
Feb 15, 2012

The Yanks kill and me I read Mao Mao
The jester is king and me I sing
Mao Mao
The bombs go off and me I scoff
Mao Mao
Girls run and me I follow
Mao Mao


i got the horse armor for free

Internet Kraken
Apr 24, 2010

slightly amused


Samuel Clemens posted:

One the one hand you missed out on Navarro, which is one of the best areas in the game. On the other hand, you missed out on San Francisco, which is one of the worst. So it kind of evens out I suppose.

Navarro is where I quit Fallout 2. I was forced to fight through dozens of soldiers but my game was glitching out horribly. People were shooting through walls, companions were teleporting, I couldn't aim at the goddamn turret that was 3 feet in front of me. It was basically unplayable. I didn't have a hard save outside that wouldn't cost me hours of progress to go back too so I just gave up.

People rag on Fallout 3 and beyond for being glitchy but Fallout 2 is the only game I can think of where the glitches were so bad I had to quit.

Internet Kraken fucked around with this message at Jan 29, 2018 around 19:07

Halser
Aug 24, 2016


Fair Bear Maiden posted:

I was more talking about it in the context of why it didn't get many mods. It obviously wasn't a big problem for the game's design goals.

oh, right. I just felt like sperging out about that because it really annoyed me the first time I played through the game.


Inexplicable Humblebrag posted:

first time i dealt with robots i was genuinely surprised - only the M2 did consistent damage to them from my loadout - so i did that first mission with them scrabbling to load out my guys with shotguns and EMP/slug shells before retraining in energy weapons over the course of the next couple missions. i even found a use for the drat acid-throwing super-soaker.

i actually really liked it, but i can see why people wouldn't

I had no big guns character when I first met mutants and robots. It was hell.

In my second playthrough I did all kinds of cheesy poo poo, like grabbing pancor jackhammers straight after the tutorial and loading up on EMP rounds. Much, much easier.

Wolfsheim
Dec 23, 2003

Home of the
FIGHTING CHOMSKYS



Reality Loser posted:

My protip for FO4 is also don't spend money on it. It's such a huge step backwards from FONV in writing and gameplay and charm.

I agree FNV is a better game than F4, but if you played F3 and liked running around shooting at super mutants and combing through post-war buildings for loot and didn't mind the mediocre plot, F4 is absolutely a better version of that all around. Picking your way through the ruins of Boston and fleeing down alleyways after accidentally stumbling upon a raider stronghold is fun as hell and the weapon/armor crafting actually made you excited to find a cache of wonderglue and coffee cups.

I also find it funny that after all the post-F3 "yeah, but what do they eat" criticisms they made an entire game mechanic out of creating a series of sustainable farming settlements.

Wolfsheim fucked around with this message at Jan 29, 2018 around 19:13

Berke Negri
Feb 15, 2012

The Yanks kill and me I read Mao Mao
The jester is king and me I sing
Mao Mao
The bombs go off and me I scoff
Mao Mao
Girls run and me I follow
Mao Mao


i would very much spend money on HD remakes of FO1/2 in the same mold as the ones the old infinity engine games got though

even with stuff like high resolution mods for the old games there's stuff that could be significantly improved on (navigating the inventory in the old games is a real nightmare these days)

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Internet Kraken
Apr 24, 2010

slightly amused


I saw this the other night and it just made me sad;



Fallout 4 is an okay game but the voiced protagonist kills any replay value to me. There's no potential for roleplaying and combined with the pretty barebones character building it just felt like I was playing the same person again.

Berke Negri posted:

i would very much spend money on HD remakes of FO1/2 in the same mold as the ones the old infinity engine games got though

even with stuff like high resolution mods for the old games there's stuff that could be significantly improved on (navigating the inventory in the old games is a real nightmare these days)

Those games have aged like hot garbage so they'd need pretty significant overhauls to be palatable for a modern audience.

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